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Khanx edited this page Feb 1, 2021 · 15 revisions

The easiest and fastest way to create a mod through JSON

JSON is a human-understandable and easy way to store data which is stored as "attribute" : value

Let's see the example of the Berrymeal:

"berrymeal" : {
	"categories" : ["food", "edible", "meal"],
	"colonyPointsMeal" : 10,
	"icon" : "./textures/icons/berrymeal.png",
	"isPlaceable" : false
}

This ALL the code needed to generate the berrymeal type (item) in the game. It's easy, right?

(The explanation of the meaning of each attribute needed to create a type (item/block) will be explained in a different guide, this is only an example to show how easy is to work with JSON files).

JSON files can be used to:

JSON files can ADD, MODIFY or REMOVE existing elements depends on the type of JSON file that you want.

JSON files are user-friendly and time-saving, but due to their simplicity they have some restrictions and cannot be used for everything, for example, you cannot create new interfaces, or add specific behavior to a block such as spreading through the world like water. For these cases, it is necessary to program code, which will be discussed in other guides.