forked from renpy/renpy
-
Notifications
You must be signed in to change notification settings - Fork 0
/
renpy.py
198 lines (151 loc) · 6.23 KB
/
renpy.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
#@PydevCodeAnalysisIgnore
# This file is part of Ren'Py. The license below applies to Ren'Py only.
# Games and other projects that use Ren'Py may use a different license.
# Copyright 2004-2019 Tom Rothamel <[email protected]>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import print_function
import os
import sys
import warnings
# Functions to be customized by distributors. ################################
# Given the Ren'Py base directory (usually the directory containing
# this file), this is expected to return the path to the common directory.
def path_to_common(renpy_base):
return renpy_base + "/renpy/common"
# Given a directory holding a Ren'Py game, this is expected to return
# the path to a directory that will hold save files.
def path_to_saves(gamedir, save_directory=None):
import renpy # @UnresolvedImport
if save_directory is None:
save_directory = renpy.config.save_directory
save_directory = renpy.exports.fsencode(save_directory)
# Makes sure the permissions are right on the save directory.
def test_writable(d):
try:
fn = os.path.join(d, "test.txt")
open(fn, "w").close()
open(fn, "r").close()
os.unlink(fn)
return True
except:
return False
# Android.
if renpy.android:
paths = [
os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
]
for rv in paths:
if os.path.isdir(rv) and test_writable(rv):
break
print("Saving to", rv)
# We return the last path as the default.
return rv
if renpy.ios:
from pyobjus import autoclass
from pyobjus.objc_py_types import enum
NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9)
NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)
NSFileManager = autoclass('NSFileManager')
manager = NSFileManager.defaultManager()
url = manager.URLsForDirectory_inDomains_(
NSSearchPathDirectory.NSDocumentDirectory,
NSSearchPathDomainMask.NSUserDomainMask,
).lastObject()
# url.path seems to change type based on iOS version, for some reason.
try:
rv = url.path().UTF8String().decode("utf-8")
except:
rv = url.path.UTF8String().decode("utf-8")
print("Saving to", rv)
return rv
# No save directory given.
if not save_directory:
return gamedir + "/saves"
# Search the path above Ren'Py for a directory named "Ren'Py Data".
# If it exists, then use that for our save directory.
path = renpy.config.renpy_base
while True:
if os.path.isdir(path + "/Ren'Py Data"):
return path + "/Ren'Py Data/" + save_directory
newpath = os.path.dirname(path)
if path == newpath:
break
path = newpath
# Otherwise, put the saves in a platform-specific location.
if renpy.macintosh:
rv = "~/Library/RenPy/" + save_directory
return os.path.expanduser(rv)
elif renpy.windows:
if 'APPDATA' in os.environ:
return os.environ['APPDATA'] + "/RenPy/" + save_directory
else:
rv = "~/RenPy/" + renpy.config.save_directory
return os.path.expanduser(rv)
else:
rv = "~/.renpy/" + save_directory
return os.path.expanduser(rv)
# Returns the path to the Ren'Py base directory (containing common and
# the launcher, usually.)
def path_to_renpy_base():
renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
renpy_base = os.path.abspath(renpy_base)
return renpy_base
##############################################################################
# Doing the version check this way also doubles as an import of ast,
# which helps py2exe et al.
try:
import ast; ast
except:
raise
print("Ren'Py requires at least python 2.6.")
sys.exit(0)
android = ("ANDROID_PRIVATE" in os.environ)
# Android requires us to add code to the main module, and to command some
# renderers.
if android:
__main__ = sys.modules["__main__"]
__main__.path_to_renpy_base = path_to_renpy_base
__main__.path_to_common = path_to_common
__main__.path_to_saves = path_to_saves
os.environ["RENPY_RENDERER"] = "gl"
def main():
renpy_base = path_to_renpy_base()
# Add paths.
if os.path.exists(renpy_base + "/module"):
sys.path.append(renpy_base + "/module")
sys.path.append(renpy_base)
# This is looked for by the mac launcher.
if os.path.exists(renpy_base + "/renpy.zip"):
sys.path.append(renpy_base + "/renpy.zip")
# Ignore warnings that happen.
warnings.simplefilter("ignore", DeprecationWarning)
# Start Ren'Py proper.
try:
import renpy.bootstrap
except ImportError:
print("Could not import renpy.bootstrap. Please ensure you decompressed Ren'Py", file=sys.stderr)
print("correctly, preserving the directory structure.", file=sys.stderr)
raise
renpy.bootstrap.bootstrap(renpy_base)
if __name__ == "__main__":
main()