From 8410c478217ae7703cd5b8e6d9eb2fbb8b3fb9e1 Mon Sep 17 00:00:00 2001 From: pionere Date: Tue, 17 Dec 2024 11:59:02 +0100 Subject: [PATCH] skip render (scrollrt_draw_screen) after ClearScreenBuffer in ShowCutscene - no need to render a black screen just before the initial cutscene is drawn --- Source/interfac.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/interfac.cpp b/Source/interfac.cpp index 35cb020fa40..8ccfa2e94b5 100644 --- a/Source/interfac.cpp +++ b/Source/interfac.cpp @@ -352,7 +352,7 @@ void ShowCutscene(unsigned uMsg) interface_msg_pump(); ClearScreenBuffer(); - scrollrt_draw_screen(false); + // scrollrt_draw_screen(false); -- unnecessary, because it is going to be updated/presented by DrawCutscene InitCutscene(uMsg); SetFadeLevel(0); // TODO: set _gbFadedIn to false? DrawCutscene();