-
Notifications
You must be signed in to change notification settings - Fork 47
/
steam-appmanifest.py
executable file
·239 lines (181 loc) · 7.76 KB
/
steam-appmanifest.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
#!/usr/bin/env python3
# by dotfloat
# complaints go to dotfloat at gmail dot com
# Running:
# You need to have 'python3' and 'python3-gi' installed.
#
# On Debian/Ubuntu and derivatives, you have to run this:
# $ sudo apt-get install python3 python3-gi
#
# On ArchLinux and derivatives:
# $ sudo pacman -S python python-gobject
#
from gi.repository import Gtk
from xml.etree.ElementTree import ElementTree
from urllib.request import urlopen
from os import path, listdir, remove, system, popen
from os.path import isfile, join
import re
# Change this to where your SteamApps folder is located.
# The default ('~/.steam/steam/SteamApps') should be valid for all Linux installations.
# "~/.steam/steam" is a symlink to "$XDG_DATA_HOME/Steam" (normally "~/.local/share/Steam")
SteamApps = path.expanduser('~/.steam/steam/steamapps')
class DlgToggleApp(Gtk.Dialog):
def __init__(self, parent, exists, appid, name):
Gtk.Dialog.__init__(self, "Install appmanifest", parent, 0)
self.set_default_size(300, 100)
label0 = Gtk.Label("Install \""+ name +"\"?")
label1 = Gtk.Label("appmanifest_"+ str(appid) +".acf")
if exists:
self.set_title("appmanifest already exists")
self.add_buttons( "Cancel", Gtk.ResponseType.CANCEL,
"Delete anyway", Gtk.ResponseType.OK )
label0.set_text("This will just remove the appmanifest file")
label1.set_text("Use Steam to remove all of \""+ name +"\".")
else:
self.add_buttons("Cancel", Gtk.ResponseType.CANCEL,
"Install", Gtk.ResponseType.OK,)
self.get_content_area().add(label0)
self.get_content_area().add(label1)
self.show_all()
class DlgManual(Gtk.Dialog):
def __init__(self, parent):
Gtk.Dialog.__init__(self, "Manually install appmanifest", parent, 0,
("Cancel", Gtk.ResponseType.CANCEL,
"Install", Gtk.ResponseType.OK))
self.set_default_size(200, 50)
appidlabel = Gtk.Label("Game AppID:")
self.appidentry = Gtk.Entry()
appidhbox = Gtk.HBox()
appidhbox.pack_start(appidlabel, False, False, True)
appidhbox.pack_start(self.appidentry, False, False, True)
instdirlabel = Gtk.Label("Game directory name:")
self.instdirentry = Gtk.Entry()
instdirhbox = Gtk.HBox()
instdirhbox.pack_start(instdirlabel, False, False, True)
instdirhbox.pack_start(self.instdirentry, False, False, True)
vbox = Gtk.VBox()
vbox.pack_start(appidhbox, False, False, True)
vbox.pack_start(instdirhbox, False, False, True)
self.get_content_area().add(vbox)
self.show_all()
class AppManifest(Gtk.Window):
def __init__(self):
Gtk.Window.__init__(self, title="appmanifest.acf Generator")
self.set_default_size(480, 300)
if not path.exists(SteamApps):
dialog = Gtk.MessageDialog(self, 0, Gtk.MessageType.ERROR,
Gtk.ButtonsType.OK, "Couldn't find a Steam install")
dialog.format_secondary_text('Looked in "'+ SteamApps +'"')
dialog.run()
dialog.destroy()
exit()
# first row
row0_label = Gtk.Label("https://steamcommunity.com/id/")
self.steamid = Gtk.Entry()
row0_btn = Gtk.Button("Refresh")
row0_btn.connect("clicked", self.onRefreshClick)
row0 = Gtk.Box(spacing=6)
row0.pack_start(row0_label, True, True, 0)
row0.pack_start(self.steamid, True, True, 0)
row0.pack_start(row0_btn, True, True, 0)
# second row
row1 = Gtk.Label("Restart Steam for the changes to take effect.")
# third row
self.game_liststore = Gtk.ListStore(bool, int, str)
row2_treeview = Gtk.TreeView(model=self.game_liststore)
row2_renderer_text = Gtk.CellRendererText()
row2_renderer_check = Gtk.CellRendererToggle()
row2_col_toggle = Gtk.TreeViewColumn("", row2_renderer_check, active=0)
row2_col_appid = Gtk.TreeViewColumn("AppID", row2_renderer_text, text=1)
row2_col_title = Gtk.TreeViewColumn("Title", row2_renderer_text, text=2)
row2_renderer_check.connect("toggled", self.onAppToggle)
row2_treeview.append_column( row2_col_toggle )
row2_treeview.append_column( row2_col_appid )
row2_treeview.append_column( row2_col_title )
row2 = Gtk.ScrolledWindow()
row2.set_size_request(200, 400)
row2.add(row2_treeview)
# fourth row
row3_manual = Gtk.Button("Manual")
row3_quit = Gtk.Button("Quit")
row3_manual.connect("clicked", self.onManualClick)
row3_quit.connect("clicked", self.onQuitClick)
row3 = Gtk.Box()
row3.pack_start(row3_manual, True, True, 0)
row3.pack_start(row3_quit, True, True, 0)
# vbox
vbox = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, spacing=6)
vbox.pack_start(row0, False, False, True)
vbox.pack_start(row1, False, False, 0)
vbox.pack_start(row2, True, True, 0)
vbox.pack_start(row3, False, False, 0)
self.add(vbox)
# slots
def onRefreshClick(self, widget):
if not self.steamid.get_text():
return
files = [ f for f in listdir(SteamApps) if isfile(join(SteamApps,f)) ]
appids = []
for file in files:
m = re.search(r"appmanifest_([0-9]+).acf", file)
if m:
appids.append( int( m.groups(1)[0] ) )
url = "http://steamcommunity.com/id/"+ self.steamid.get_text() +"/games?tab=all&xml=1"
html = urlopen(url)
tree = ElementTree()
tree.parse(html)
games_xml = tree.getiterator('game')
for game in games_xml:
appid = int(game.find('appID').text)
name = game.find('name').text
exists = appid in appids
self.game_liststore.append([exists, appid, name])
def onAppToggle(self, widget, path):
appid = self.game_liststore[path][1]
name = self.game_liststore[path][2]
exists = self.refreshSingleRow(path)
dialog = DlgToggleApp(self, exists, appid, name)
response = dialog.run()
if response == Gtk.ResponseType.OK:
p = SteamApps + "/appmanifest_"+ str(appid) +".acf"
if exists:
remove(p)
else:
self.addGame( appid, name )
dialog.destroy()
self.refreshSingleRow(path)
def onManualClick(self, widget):
dialog = DlgManual(self)
response = dialog.run()
if response == Gtk.ResponseType.OK:
self.addGame( int(dialog.appidentry.get_text()), dialog.instdirentry.get_text() )
dialog.destroy()
def onQuitClick(self, widget):
self.destroy()
Gtk.main_quit()
# other
def refreshSingle(self, appid):
p = SteamApps + "/appmanifest_"+ str(appid) +".acf"
exists = path.isfile( p )
for row in self.game_liststore:
if row[1] == appid:
row[0] = exists
break
return exists
def refreshSingleRow(self, row):
p = SteamApps + "/appmanifest_"+ str(self.game_liststore[row][1]) +".acf"
exists = path.isfile( p )
self.game_liststore [row][0] = exists
return exists
def addGame(self, appid, name):
p = SteamApps + "/appmanifest_"+ str(appid) +".acf"
f = open(p, 'w')
name = name.replace("/", "-")
f.write( '"AppState"\n{\n\t"appid"\t"'+ str(appid) +'"\n\t"Universe"'+
'\t"1"\n\t"installdir"\t"'+ name +'"\n\t"StateFlags"\t"1026"\n}')
f.close()
win = AppManifest()
win.connect("delete-event", Gtk.main_quit)
win.show_all()
Gtk.main()