-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Error on nation creation. #9
Comments
Please send me your entire log via Gist, as that error indicates that a previous error prevented a property from being initialized. |
Here is latest.log: https://gist.github.com/Nullcaller/6edae4cbcbbcffdc2ad28bfddee84957 |
Actually, here is the actual server I use, uploaded to MEGA (it syncs automatically): https://mega.nz/#F!9aYGgYrC!znzCzpZHmWux8gSC6BQAAA |
Just to make a nobody like myself known for a moment. I would like to confirm that I am also having this issue. I have just come over from the Nations' GitHub's issues section (Link: Arckenver/Nations#189). I use a custom modpack server that's hosted online if that helps clarify things at all. If you could help me out here, it would be much appreciated. Thank you for your time, no matter what the response. Stack Trace (repost from other issue) - https://pastebin.com/rkcTcqSH |
I tried looking at the source code... And I am quite confused. Maybe it's because I don't know Kotlin. |
Can someone test this build? |
It's fixed, at least for me it is. Thanks for your help @pie-flavor and for creating this thread @Nullcaller. I can finally start my idiotic conquest of the world. |
Yes, that build works for me. Nation creation successful. |
I feel like I should totally create another issue, reference it here and close this one, but it is kind of strange for me to do it for a version that is "well, you know that build in issue about error on nation creation"... |
Ah, I opened an issue on the nations end about that very same thing earlier today amongst others since I'm thinking it might be on that end (though I might be horribly wrong). Anyway, I'm with you on this. I was already here trying to get the plugins to work together, may ask well try to them both fully working. |
I just found some spare time and and am now certain that it's Nations. I tried testing some things out and realized that the admin commands allow you to set a nation's 'money'. So I create a nation and ran the command /na eco set Land 1000 (or Nation Admin set the economy/money of Land to 1000). It gave out a green 'Success !' and then when I tried /n info it came out as 'Money: 0 G'. I think the money system on that end is broke unless the admin command just doesn't work either. Screenshot: https://imgur.com/a/A9N68bH Note: I'm probably going the repost the majority of this on the issue I linked. I just thought I'd pass this on to @Nullcaller here to pass on that it's likely that side rather than Pieconomy. |
Actually, it does not seem like an issue with Nations. Nations (2.11-S7.0) seems to work perfectly well with Total Economy (1.8.1) and EconomyLite (2.14.3). |
Moreover, I don't believe Nations does something more than interact with Sponge's built-in economy APIs. If you want to make a transaction somewhere in your own plugin, you do something like |
Right. Sorry about that. I generally lack much knowledge on the inner workings of these sorts of plugins. My bad if I was wrong. I do think since this issue is closed however that pie-flavor isn't seeing any of this, though I'm not sure how GitHub's notification system works for closed issues. The fact that he hasn't replied sort of reinforces that but anyway, just to be safe. @pie-flavor Mind coming back here when you have some time? |
This issue is not closed, so I guess, all we should do is wait and allow @pie-flavor to take his time. Everyone has business way more important than fixing a mod for a mod for a mod for a game that is older than some of its players. |
facepalm Once again, sorry to the both of you. I had closed the linked issue then when writing that post I just had that in mind. Yeah, people have much more important things to be doing than bug-fixing all the time. Well, I'll go back to sort of watching things for a while. |
I have no idea how the notifications for this vanished. |
I get a following message:
Error occurred while executing command: lateinit property currencies has not been initialized
in chat when i do/n create test
with sufficient amount of gold in my inventory.Also, this gets printed out into console:
I'm using default config, but with dynamic accounts enabled on Minecraft 1.12.2 with Forge 14.23.4.2705 and SpongeForge 7.1.0-BETA-3206. Nations version is 2.11-S7.0 and the config is default.
The text was updated successfully, but these errors were encountered: