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NetworkSync.swift
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NetworkSync.swift
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// Copyright 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import Foundation
import libsocket
// Explicitly import `Foundation.UUID` to avoid the conflict with `WinSDK.UUID`
import struct Foundation.UUID
// Module for synchronizing over the network.
//
// This module implementes a simple TCP-based protocol
// to exchange programs and statistics between fuzzer
// instances.
//
// The protocol consists of messages of the following
// format being sent between the parties. Messages are
// sent in both directions and are not answered.
// Messages are padded with zero bytes to the next
// multiple of four. The message length includes the
// size of the header but excludes any padding bytes.
//
// +----------------------+----------------------+------------------+-----------+
// | length | type | payload | padding |
// | 4 byte little endian | 4 byte little endian | length - 8 bytes | |
// +----------------------+----------------------+------------------+-----------+
/// Supported message types.
enum MessageType: UInt32 {
// A simple ping message to keep the TCP connection alive.
case keepalive = 0
// Informs the other side that the sender is terminating.
case shutdown = 1
// Send by workers after connecting. Identifies a worker through a UUID.
case identify = 2
// A synchronization packet sent by a master to a newly connected worker.
// Contains the exported state of the master so the worker can
// synchronize itself with that.
case sync = 3
// A FuzzIL program that is interesting and should be imported by the receiver.
case program = 4
// A crashing program that is sent from a worker to a master.
case crash = 5
// A statistics package send by a worker to a master.
case statistics = 6
// Log messages are forwarded from workers to masters.
case log = 7
}
fileprivate let messageHeaderSize = 8
fileprivate let maxMessageSize = 1024 * 1024 * 1024
/// Protocol for an object capable of receiving messages.
protocol MessageHandler {
func handleMessage(_ payload: Data, ofType type: MessageType, from connection: Connection)
func handleError(_ err: String, on connection: Connection)
// The fuzzer instance on which to schedule the handler calls
var fuzzer: Fuzzer { get }
}
/// A connection to a network peer that speaks the above protocol.
class Connection {
/// The file descriptor on POSIX or SOCKET handle on Windows of the socket.
let socket: libsocket.socket_t
// Whether this connection has been closed.
private(set) var closed = false
/// Message handler to which incoming messages are delivered.
private let handler: MessageHandler
/// DispatchQueue on which data is sent to and received from the socket.
private let queue: DispatchQueue
/// DispatchSource to trigger when data is available.
private var readSource: DispatchSourceRead? = nil
/// DispatchSource to trigger when data can be sent.
private var writeSource: DispatchSourceWrite? = nil
/// Buffer for incoming messages. Must only be accessed on this connection's dispatch queue.
private var currentMessageData = Data()
/// Buffer to receive incoming data into. Must only be accessed on this connection's dispatch queue.
private var receiveBuffer = UnsafeMutableBufferPointer<UInt8>.allocate(capacity: 1024*1024)
/// Pending outgoing data. Must only be accessed on this connection's dispatch queue.
private var sendQueue: [Data] = []
init(socket: libsocket.socket_t, handler: MessageHandler) {
self.socket = socket
self.handler = handler
self.queue = DispatchQueue(label: "Socket \(socket)")
#if os(Windows)
self.readSource = DispatchSource.makeReadSource(handle: HANDLE(bitPattern: UInt(socket))!, queue: self.queue)
#else
self.readSource = DispatchSource.makeReadSource(fileDescriptor: socket, queue: self.queue)
#endif
self.readSource?.setEventHandler { [weak self] in
self?.handleDataAvailable()
}
self.readSource?.activate()
}
deinit {
libsocket.socket_close(socket)
receiveBuffer.deallocate()
}
/// Closes this connection.
/// This does not need to be called after receiving an error, as in that case the connection will already have been closed.
func close() {
self.queue.sync {
self.internalClose()
}
}
/// Cancels the read and write sources and shuts down the socket.
private func internalClose() {
dispatchPrecondition(condition: .onQueue(queue))
readSource?.cancel()
readSource = nil
writeSource?.cancel()
writeSource = nil
if !closed {
libsocket.socket_shutdown(socket)
closed = true
}
}
/// Send a message.
///
/// This will queue the given data for delivery as soon as the remote peer can accept more data.
func sendMessage(_ data: Data, ofType type: MessageType, syncWith group: DispatchGroup? = nil) {
dispatchPrecondition(condition: .notOnQueue(queue))
group?.enter()
self.queue.async {
self.internalSendMessage(data, ofType: type)
// Note: this isn't completely correct since the data might have to be queue. But it should be good enough...
group?.leave()
}
}
private func internalSendMessage(_ data: Data, ofType type: MessageType) {
dispatchPrecondition(condition: .onQueue(queue))
guard !closed else {
return error("Attempted to send data on a closed connection")
}
guard data.count + messageHeaderSize <= maxMessageSize else {
return error("Message too large to send (\(data.count + messageHeaderSize)B)")
}
var length = UInt32(data.count + messageHeaderSize).littleEndian
var type = type.rawValue.littleEndian
let padding = Data(repeating: 0, count: align(Int(length), to: 4))
// We are careful not to copy the passed data here
self.sendQueue.append(Data(bytes: &length, count: 4))
self.sendQueue.append(Data(bytes: &type, count: 4))
self.sendQueue.append(data)
self.sendQueue.append(padding)
self.sendPendingData()
}
private func sendPendingData() {
dispatchPrecondition(condition: .onQueue(queue))
var i = 0
while i < sendQueue.count {
let chunk = sendQueue[i]
let length = chunk.count
let startIndex = chunk.startIndex
let rv = chunk.withUnsafeBytes { content -> Int in
return libsocket.socket_send(socket, content.bindMemory(to: UInt8.self).baseAddress, length)
}
if rv < 0 {
return error("Failed to send data")
} else if rv != length {
assert(rv < length)
// Only managed to send part of the data. Requeue the rest.
let newStart = startIndex.advanced(by: rv)
sendQueue[i] = chunk[newStart...]
break
}
i += 1
}
// Remove all chunks that were successfully sent
sendQueue.removeFirst(i)
// If we were able to send all chunks, remove the writer source
if sendQueue.isEmpty {
writeSource?.cancel()
writeSource = nil
} else if writeSource == nil {
// Otherwise ensure we have an active write source to notify us when the next chunk can be sent
#if os(Windows)
writeSource = DispatchSource.makeWriteSource(handle: HANDLE(bitPattern: UInt(socket))!, queue: self.queue)
#else
writeSource = DispatchSource.makeWriteSource(fileDescriptor: socket, queue: self.queue)
#endif
writeSource?.setEventHandler { [weak self] in
self?.sendPendingData()
}
writeSource?.activate()
}
}
private func handleDataAvailable() {
dispatchPrecondition(condition: .onQueue(queue))
// Receive all available data
var numBytesRead = 0
var gotData = false
repeat {
numBytesRead = socket_recv(socket, receiveBuffer.baseAddress, receiveBuffer.count)
if numBytesRead > 0 {
gotData = true
currentMessageData.append(receiveBuffer.baseAddress!, count: numBytesRead)
}
} while numBytesRead > 0
guard gotData else {
// We got a read event but no data was available so the remote end must have closed the connection.
return error("Connection closed by peer")
}
// ... and process it
while currentMessageData.count >= messageHeaderSize {
let length = Int(readUint32(from: currentMessageData, atOffset: 0))
guard length <= maxMessageSize && length >= messageHeaderSize else {
// For now we just close the connection if an invalid message is received.
return error("Received message with invalid length")
}
let totalMessageLength = length + align(length, to: 4)
guard totalMessageLength <= currentMessageData.count else {
// Not enough data available right now. Wait until next packet is received.
break
}
let message = Data(currentMessageData.prefix(length))
// Explicitely make a copy of the data here so the discarded data is also freed from memory
currentMessageData = currentMessageData.subdata(in: totalMessageLength..<currentMessageData.count)
let type = readUint32(from: message, atOffset: 4)
if let type = MessageType(rawValue: type) {
let payload = message.suffix(from: messageHeaderSize)
handler.fuzzer.async {
self.handler.handleMessage(payload, ofType: type, from: self)
}
} else {
return error("Received message with invalid type")
}
}
}
/// Handle an error: close the connection and inform our handler.
/// Must execute on the connection's dispatch queue.
private func error(_ err: String = "") {
internalClose()
handler.fuzzer.async {
self.handler.handleError(err, on: self)
}
}
/// Helper function to unpack a little-endian, 32-bit unsigned integer from a data packet.
private func readUint32(from data: Data, atOffset offset: Int) -> UInt32 {
assert(offset >= 0 && data.count >= offset + 4)
let value = data.withUnsafeBytes { $0.load(fromByteOffset: offset, as: UInt32.self) }
return UInt32(littleEndian: value)
}
}
public enum NetworkCorpusSynchronizationMode {
// Only sent corpus samples to master instances. This way, workers
// are forced to create their own corpus, potentially leading to
// more diverse samples overall.
case up
// Only sent corpus samples to worker instances. May be useful
// when importing a corpus at a master instance which should be
// shared with workers.
case down
// Send corpus samples to both workers and masters. If all instances
// in the network use this mode, then they will all operate on roughly
// the same corpus.
case full
// Don't send corpus samples to any other instance.
case none
}
public class NetworkMaster: Module, MessageHandler {
/// File descriptor or SOCKET handle of the server socket.
private var serverFd: libsocket.socket_t = INVALID_SOCKET
/// Associated fuzzer.
unowned let fuzzer: Fuzzer
/// Logger for this module.
private let logger: Logger
/// Address and port on which the master listens.
let address: String
let port: UInt16
/// Dispatch source to trigger when a new client connection is available.
private var connectionSource: DispatchSourceRead? = nil
/// DispatchQueue on which to accept client connections
private var serverQueue: DispatchQueue? = nil
/// Active workers. The key is the socket filedescriptor number.
private var workers = [libsocket.socket_t: Worker]()
/// The corpus synchronization mode used by this instance.
private let corpusSynchronizationMode: NetworkCorpusSynchronizationMode
/// Since fuzzer state can grow quite large (> 100MB) and takes long to serialize,
/// we cache the serialized state for a short time.
private var cachedState = Data()
private var cachedStateCreationTime = Date.distantPast
public init(for fuzzer: Fuzzer, address: String, port: UInt16, corpusSynchronizationMode: NetworkCorpusSynchronizationMode) {
self.fuzzer = fuzzer
self.logger = Logger(withLabel: "NetworkMaster")
self.address = address
self.port = port
self.corpusSynchronizationMode = corpusSynchronizationMode
}
public func initialize(with fuzzer: Fuzzer) {
assert(self.fuzzer === fuzzer)
self.serverFd = libsocket.socket_listen(address, port)
guard serverFd > 0 else {
logger.fatal("Failed to open server socket")
}
self.serverQueue = DispatchQueue(label: "Server Queue \(serverFd)")
#if os(Windows)
self.connectionSource = DispatchSource.makeReadSource(handle: HANDLE(bitPattern: UInt(serverFd))!, queue: serverQueue)
#else
self.connectionSource = DispatchSource.makeReadSource(fileDescriptor: serverFd, queue: serverQueue)
#endif
self.connectionSource?.setEventHandler {
let socket = libsocket.socket_accept(self.serverFd)
fuzzer.async {
self.handleNewConnection(socket)
}
}
connectionSource?.activate()
logger.info("Accepting worker connections on \(address):\(port)")
fuzzer.registerEventListener(for: fuzzer.events.Shutdown) { _ in
let shutdownGroup = DispatchGroup()
for worker in self.workers.values {
worker.conn.sendMessage(Data(), ofType: .shutdown, syncWith: shutdownGroup)
}
// Attempt to make sure that the shutdown messages have been sent before continuing.
let _ = shutdownGroup.wait(timeout: .now() + .seconds(5))
}
fuzzer.registerEventListener(for: fuzzer.events.InterestingProgramFound) { ev in
guard self.shouldSendCorpusSamplesToWorkers() else { return }
let proto = ev.program.asProtobuf()
guard let data = try? proto.serializedData() else {
return self.logger.error("Failed to serialize program")
}
for worker in self.workers.values {
guard let workerId = worker.id else { continue }
// Don't send programs back to where they came from originally
if case .worker(let id) = ev.origin, id == workerId { continue }
worker.conn.sendMessage(data, ofType: .program)
}
}
// Regularly send keepalive messages.
fuzzer.timers.scheduleTask(every: 1 * Minutes) {
for worker in self.workers.values {
worker.conn.sendMessage(Data(), ofType: .keepalive)
}
}
}
func handleMessage(_ payload: Data, ofType type: MessageType, from connection: Connection) {
if let worker = workers[connection.socket] {
handleMessageInternal(payload, ofType: type, from: worker)
}
}
func handleError(_ err: String, on connection: Connection) {
// In case the worker isn't known, we probably already disconnected it, so there's nothing to do.
if let worker = workers[connection.socket] {
logger.warning("Error on connection \(connection.socket): \(err). Disconnecting client.")
if let id = worker.id {
let activeSeconds = Int(-worker.connectionTime.timeIntervalSinceNow)
let activeMinutes = activeSeconds / 60
let activeHours = activeMinutes / 60
logger.warning("Lost connection to worker \(id). Worker was active for \(activeHours)h \(activeMinutes % 60)m \(activeSeconds % 60)s")
}
disconnect(worker)
}
}
private func handleNewConnection(_ socket: libsocket.socket_t) {
guard socket > 0 else {
return logger.error("Failed to accept client connection")
}
let worker = Worker(conn: Connection(socket: socket, handler: self), id: nil, connectionTime: Date())
workers[socket] = worker
logger.info("New worker connected")
}
private func handleMessageInternal(_ payload: Data, ofType type: MessageType, from worker: Worker) {
// Workers must identify themselves first.
if type != .identify && worker.id == nil {
logger.warning("Received message from unidentified worker. Closing connection...")
return disconnect(worker)
}
switch type {
case .keepalive:
break
case .shutdown:
if let id = worker.id {
logger.info("Worker \(id) shut down")
}
disconnect(worker)
case .identify:
guard let proto = try? Fuzzilli_Protobuf_Identification(serializedData: payload), let uuid = UUID(uuidData: proto.uuid) else {
logger.warning("Received malformed identification message from worker")
break
}
guard worker.id == nil else {
logger.warning("Received multiple identification messages from client. Ignoring message")
break
}
workers[worker.conn.socket] = Worker(conn: worker.conn, id: uuid, connectionTime: worker.connectionTime)
logger.info("Worker identified as \(uuid)")
fuzzer.dispatchEvent(fuzzer.events.WorkerConnected, data: uuid)
guard shouldSendCorpusSamplesToWorkers() else {
// We're not synchronizing our corpus/state with workers, so just send an empty message.
worker.conn.sendMessage(Data(), ofType: .sync)
break
}
// Send our fuzzing state to the worker
let now = Date()
if cachedState.isEmpty || now.timeIntervalSince(cachedStateCreationTime) > 15 * Minutes {
// No cached state or it is too old. Recreate it.
let (maybeState, duration) = measureTime { try? fuzzer.exportState() }
if let state = maybeState {
logger.info("Encoding fuzzer state took \((String(format: "%.2f", duration)))s. Data size: \(ByteCountFormatter.string(fromByteCount: Int64(state.count), countStyle: .memory))")
cachedState = state
cachedStateCreationTime = now
} else {
logger.error("Failed to export fuzzer state")
}
}
worker.conn.sendMessage(cachedState, ofType: .sync)
case .crash:
do {
let proto = try Fuzzilli_Protobuf_Program(serializedData: payload)
let program = try Program(from: proto)
fuzzer.importCrash(program, origin: .worker(id: worker.id!))
} catch {
logger.warning("Received malformed program from worker: \(error)")
}
case .program:
guard shouldAcceptCorpusSamplesFromWorkers() else {
logger.warning("Received corpus sample from worker but not configured to accept them (corpus synchronization mode is \(corpusSynchronizationMode)). Ignoring message.")
return
}
do {
let proto = try Fuzzilli_Protobuf_Program(serializedData: payload)
let program = try Program(from: proto)
fuzzer.importProgram(program, enableDropout: false, origin: .worker(id: worker.id!))
} catch {
logger.warning("Received malformed program from worker: \(error)")
}
case .statistics:
if let data = try? Fuzzilli_Protobuf_Statistics(serializedData: payload) {
if let stats = Statistics.instance(for: fuzzer) {
stats.importData(data, from: worker.id!)
}
} else {
logger.warning("Received malformed statistics update from worker")
}
case .log:
if let proto = try? Fuzzilli_Protobuf_LogMessage(serializedData: payload),
let origin = UUID(uuidString: proto.origin),
let level = LogLevel(rawValue: Int(clamping: proto.level)) {
fuzzer.dispatchEvent(fuzzer.events.Log, data: (origin: origin, level: level, label: proto.label, message: proto.content))
} else {
logger.warning("Received malformed log message data from worker")
}
default:
logger.warning("Received unexpected packet from worker")
}
}
private func disconnect(_ worker: Worker) {
worker.conn.close()
if let id = worker.id {
// If the id is nil then the worker never registered, so no need to deregister it internally
fuzzer.dispatchEvent(fuzzer.events.WorkerDisconnected, data: id)
}
workers.removeValue(forKey: worker.conn.socket)
}
private func shouldSendCorpusSamplesToWorkers() -> Bool {
return corpusSynchronizationMode == .down || corpusSynchronizationMode == .full
}
private func shouldAcceptCorpusSamplesFromWorkers() -> Bool {
return corpusSynchronizationMode == .up || corpusSynchronizationMode == .full
}
private struct Worker {
// The network connection to the worker.
let conn: Connection
// The id of the worker.
let id: UUID?
// The time the worker connected.
let connectionTime: Date
}
}
public class NetworkWorker: Module, MessageHandler {
/// Associated fuzzer.
unowned let fuzzer: Fuzzer
/// Logger for this module.
private let logger: Logger
/// Hostname of the master instance.
let masterHostname: String
/// Port of the master instance.
let masterPort: UInt16
/// Indicates whether the corpus has been synchronized with the master yet.
private var synchronized = false
/// Used when receiving a shutdown message from the master to avoid sending it further data.
private var masterIsShuttingDown = false
/// The corpus synchronization mode used by this instance.
private let corpusSynchronizationMode: NetworkCorpusSynchronizationMode
/// Connection to the master instance.
private var conn: Connection! = nil
public init(for fuzzer: Fuzzer, hostname: String, port: UInt16, corpusSynchronizationMode: NetworkCorpusSynchronizationMode) {
self.fuzzer = fuzzer
self.logger = Logger(withLabel: "NetworkWorker")
self.masterHostname = hostname
self.masterPort = port
self.corpusSynchronizationMode = corpusSynchronizationMode
}
public func initialize(with fuzzer: Fuzzer) {
assert(self.fuzzer === fuzzer)
connect()
fuzzer.registerEventListener(for: fuzzer.events.CrashFound) { ev in
self.sendProgram(ev.program, type: .crash)
}
fuzzer.registerEventListener(for: fuzzer.events.Shutdown) { _ in
if !self.masterIsShuttingDown {
let shutdownGroup = DispatchGroup()
self.conn.sendMessage(Data(), ofType: .shutdown, syncWith: shutdownGroup)
// Attempt to make sure that the shutdown messages have been sent before continuing.
let _ = shutdownGroup.wait(timeout: .now() + .seconds(5))
}
}
fuzzer.registerEventListener(for: fuzzer.events.InterestingProgramFound) { ev in
guard self.shouldSendCorpusSamplesToMaster() else { return }
if self.synchronized {
// If the program came from the master instance, don't send it back to it :)
if case .master = ev.origin { return }
self.sendProgram(ev.program, type: .program)
}
}
// Regularly send local statistics to the master.
if let stats = Statistics.instance(for: fuzzer) {
fuzzer.timers.scheduleTask(every: 1 * Minutes) {
let data = stats.compute()
if let payload = try? data.serializedData() {
self.conn.sendMessage(payload, ofType: .statistics)
}
}
}
// Forward log events to the master.
fuzzer.registerEventListener(for: fuzzer.events.Log) { ev in
let msg = Fuzzilli_Protobuf_LogMessage.with {
$0.origin = ev.origin.uuidString
$0.level = UInt32(ev.level.rawValue)
$0.label = ev.label
$0.content = ev.message
}
let payload = try! msg.serializedData()
self.conn.sendMessage(payload, ofType: .log)
}
// Set a timeout for synchronization.
fuzzer.timers.runAfter(60 * Minutes) {
if !self.synchronized {
self.logger.error("Synchronization with master timed out. Continuing without synchronizing...")
self.synchronized = true
}
}
}
func handleMessage(_ payload: Data, ofType type: MessageType, from connection: Connection) {
switch type {
case .keepalive:
break
case .shutdown:
logger.info("Master is shutting down. Stopping this worker...")
masterIsShuttingDown = true
self.fuzzer.shutdown(reason: .masterShutdown)
case .program:
guard shouldAcceptCorpusSamplesFromMaster() else {
logger.warning("Received corpus sample from master but not configured to accept them (corpus synchronization mode is \(corpusSynchronizationMode)). Ignoring message.")
break
}
do {
let proto = try Fuzzilli_Protobuf_Program(serializedData: payload)
let program = try Program(from: proto)
// Dropout can, if enabled in the fuzzer config, help workers become more independent
// from the rest of the fuzzers by forcing them to rediscover edges in different ways.
fuzzer.importProgram(program, enableDropout: true, origin: .master)
} catch {
logger.warning("Received malformed program from master")
}
case .sync:
synchronized = true
guard shouldAcceptCorpusSamplesFromMaster() else { break }
guard !payload.isEmpty else {
logger.warning("Received empty synchronization message from master. Is the master configured to synchronize its corpus with workers?")
break
}
let start = Date()
do {
try fuzzer.importState(from: payload)
} catch {
logger.error("Failed to import state from master: \(error)")
}
let end = Date()
logger.info("Decoding fuzzer state took \((String(format: "%.2f", end.timeIntervalSince(start))))s")
logger.info("Synchronized with master. Corpus now contains \(fuzzer.corpus.size) programs")
default:
logger.warning("Received unexpected packet from master")
}
}
func handleError(_ err: String, on connection: Connection) {
logger.warning("Error on connection to master instance: \(err). Trying to reconnect to master...")
connect()
}
private func connect() {
var fd: libsocket.socket_t = INVALID_SOCKET
for _ in 0..<10 {
fd = libsocket.socket_connect(masterHostname, masterPort)
if fd != INVALID_SOCKET {
break
}
logger.warning("Failed to connect to master. Retrying in 30 seconds")
Thread.sleep(forTimeInterval: 30)
}
if fd == INVALID_SOCKET {
logger.fatal("Failed to connect to master")
}
logger.info("Connected to master, our id: \(fuzzer.id)")
conn = Connection(socket: fd, handler: self)
// Identify ourselves.
let msg = Fuzzilli_Protobuf_Identification.with { $0.uuid = fuzzer.id.uuidData }
let payload = try! msg.serializedData()
conn.sendMessage(payload, ofType: .identify)
}
private func sendProgram(_ program: Program, type: MessageType) {
assert(type == .program || type == .crash)
let proto = program.asProtobuf()
guard let data = try? proto.serializedData() else {
return logger.error("Failed to serialize program")
}
conn.sendMessage(data, ofType: type)
}
private func shouldSendCorpusSamplesToMaster() -> Bool {
return corpusSynchronizationMode == .up || corpusSynchronizationMode == .full
}
private func shouldAcceptCorpusSamplesFromMaster() -> Bool {
return corpusSynchronizationMode == .down || corpusSynchronizationMode == .full
}
}