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Changelog.txt
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Changelog.txt
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March 2014
* Fixes
* Fix volume control layout (#2798)
* Support horizontally-expanding widgets in table rows
* Fix compilation with gcc 4.7 (#2799)
* Fix crash with gcc 4.7 compiled binary (#2802)
* Internal changes
* Update terrain to use the new VertexBuffer (#2795)
* On-demand glyph caching (#2796, #2804)
* Script and UI API changes
* New `inherits` function in the `utils` module to quickly implement
class hierarchies in Lua (#2767)
February 2014
* New features
* New "Octagon" ground station (#2704)
* Now any star in a multiple system can be the hyperjump target (#2712)
* Rewrote console on the new UI (#2726)
* Characters have reputation, which is required by missions (#2675)
* New (rare) "News" event for commodities on the BBS (#2753)
* Minor changes and tweaks
* Added landing tag points to all ships (#2703)
* Draw sectorview stars with sphere imposters (#2713)
* New UI now available as an overlay in all views (#2716)
* Quicksave can now be loaded directly from main menu
* Paste support for text entry widgets (ie console)
* Improve skybox, restore star rendering (#2736)
* New wheels up/down icon (#2754)
* The `console.lua` script is now run at each game start (#2746)
* Config values can be overidden on the command line
* Use tables instead of grids for layout
* Donating money or not paying wages affects reputation (#2786)
* Script and UI API changes
* Model.SetDebugFlags for adding debug effects to model drawing
* ModelSpinner.model to get the spinner model
* UI.Image:SetHeightLines to help set image height against text
* hasprop method to see if the named property exists (#2734)
* Ship:InitiateHyperjumpTo to jump regardless of range or fuel (#2747)
* UI.Table.SetColumnAlignment, various ways to position table columns (#2778)
* UI.Table.ScrollToTop and ScrollToBottom, basic scroll control
* Empty grid cells now expand to the available size to assist with layout
* Model changes
* Removed two_sided material property, it didn't handle lighting correctly (#2697)
* Fixes
* Complain about custom systems with wrong number of stars (#2718,#2720)
* Fixing thruster tags (#2721)
* Fix run-away terrain threads when ending the game (#2707,#2722)
* Fix Lua error from TradeShips when colliding and hyperjumping (#2701,#2731)
* Reset mouse grab state on game exit (#2739)
* Fix a potent bug when destroying copies of invalid LuaRefs (#2745)
* Fix English in Taxi missions (#2752)
* Fix various glitches and an assertion in system info view (#2741,#2743,#2755)
* Fix that rotation state of bodies was not saved/loaded properly (#2733,#2738)
* Fix pattern for Xylophis (#2723,#2759)
* Render to texture Skybox alpha fix (#2763)
* Remove Lua timers at game exit (#1962)
* Properly set terrain detail settings (#2770)
* Always relayout tables and single containers after content change
* Internal changes
* Moved model debug effects (wireframe, collision mesh) out of
ModelViewer and onto Model, and exposed via SetDebugFlags
* Handle blend/depth/cull render states as stateset objects (#2697)
* Removed redundant shader cleanup (#2708)
* Split camera state into a separate class (#2714)
* Sector and star system cache improvements (#2706)
* Generation of explored flag moved from StarSystem to Sector (#2744)
* New Vertex buffer class (#2762)
* Code cleanup in StarSystem and SystemBody (#2777,#2788)
* Removed Visual Studio 2010 and 2012 support (#2772)
* IterationProxy for save access to embedded containers (#2783)
* Automatically manage the cancellation of jobs with RAII (#2758)
* Added a Profile Config to VS2013 (#2785)
January 2014
* New features
* New ships "Malabar" and "Vatakara" (#2599)
* Show hull heating effect in atmosphere (#2550)
* Shield meshes with hit effects (#2491)
* Show trails behind ships (#2529)
* Skybox support (#2570)
* Initial cockpit support (experimental) (#2603, #2614, #2679)
* Minor changes and tweaks
* Ship stat balancing (#2620, #2673)
* Atmospheres in gas giants are much deeper (#2609, #1395)
* New "free software" charity on the bulletin board (#2611)
* Change start ships and initial equipment (#2696)
* Add delta-v data to ship market (#2616)
* Earth start position now starts at 13:00 (Pioneer time) (#2615)
* Misc. tweaks for the intro animation (#2649)
* Improve the sector view map, giving more navigation info (#2640)
* Improve cargo and cabin use gauges, easier to understand (#2657, #2648)
* Key bindings of sector view are now configurable (#2542)
* Advert type icons in the bulletin board (#2668)
* Remove unnecessary colon from ship empty weight description (#2682)
* Show min/max crew in shipmarket (#2681)
* Show labels on stations and cargo models (#2680)
* Show decals on models (#2680)
* Improve error reporting (#2694)
* Xylophis textures updated (#2700)
* Don't allow cargo to be jettisoned wile docked (#2699)
* Script and UI API changes
* Game.StartGame now takes an optional start_time argument (#2615)
* New method, Random:Normal gives a random number with normal
distribution (#2651)
* New method, SpaceStation:SetEquipmentPrice to override equip/cargo
price at station (#2654)
* New method, ChatForm:ClearFace removes face without clearing whole form
(#2663)
* Model changes
* Modelviewer: Show bounding box when showing collision mesh (#2664)
* "Landing" tag-point to define where the bottom of the ship is for the
landing collision test (#2695, #2656)
* Fixes
* Fix label positioning in orbit and galaxy views (#2608, #2576)
* Various fixes for keybinding modifiers and repeats (#2524, #2523, #2618,
#2630)
* Fix Taxi "group of one" mission (#2623, #2628)
* Fix Taxi and Delivery assassins never spawning (#2622, #2624)
* Reset table scroll position when it goes off screen (#2629)
* Clean up station state correctly between games (#2631)
* Fix TradeShips crash when trying to launch after failing to add fuel or
cargo (#2634)
* Fix ship pattern selection (#2645)
* Fix shipyard adding ships faster than it sells them (#2653, #2650)
* Fix that fuel was not displayed as percentage after load (#2659, #2660)
* Clear chat form face when showing crew candidate list (#2663, #2647)
* Calculate a sane mousewheel scroll step for scrollable regions
* Internal changes
* Render screen to texture in preparation for post-processing effects (#2525)
* Various code cleanups (#2621)
* Serializer Reader class can now load data from any file source (#2646)
* Expose models to Lua, move pattern methods from ModelSkin to Model (2645)
* Add initial model binary converter/loader (#2643)
* Replace GatherTransforms with a visitor (#2686)
* RefCounted(Ptr) with atomic counter and allowing const correctness (#2688)
December 2013
* New features
* StationView (F4) rewrite (#2589, #2593)
* Minor changes and tweaks
* Make file type (file extension) checks case insensitive (#2328, #2563)
* Optimise GL matrix operations (improves FPS) (#2541, #2572)
* Rewrote UI.Box layout to constrain children to the allocated area (#2575)
* Table widget now positions its scroll bar on its far-right edge (#2601)
* Fixes
* Fix GL color depth selection (forces alpha channel, which fixes
progress bars) (#2573)
* ARMOUR flag to InfoFace now works (#2589)
* Fix depth bug in System and Sector views (#2595, #2551)
* Script and UI API changes
* Money is now handled entirely in Lua (#2589)
* SceneGraph.ModelSkin is serializable (#2589)
* Ship.hullPercent is now bindable (#2589, #2600, #2598)
* New format functions: Format.AccelG and Format.MassTonnes (#2589)
* New ship properties: totalCargo, usedCabins, totalCabins (#2589)
* UI API changes
* Add table row alignment, Table:SetRowAlignment (#2579)
* TabGroup can now have a common footer shared between tabs (#2589)
* New method GameUI.Face:SetHeightLines to help set face height against a
chunk of text (#2589)
* Model changes
* Gun and camera positions for Amphiesma, Mola Mola, Natrix, Pumpkinseed
and Wave now set in model files (#2587)
* New decals for ship manufacturers; old decals removed (#2578)
* Ships definitions now have "manufacturer" and "ship_class" fields (#2589)
* Internal changes
* Remove legacy (non-shader) renderer (#2568)
* Single frame profiler (#2541, #2569)
* Avoid some unnecessary string copies (#2541)
* Replace most uses of Color4f with Color4ub (#2574, #2327, #2581, #2580
#2583, #2584, #2585)
* Separate sector cache from sector view and use it in more places (#2582)
* General cleanup and warning fixes (#2596)
November 2013
* New features
* Translations now managed via Transifex (#2521, #2537, #2536, #2562)
* "Speed lines" option to convey movement to the player (#2528)
* Modelviewer mouselook mode (#2559)
* Pioneer now requires OpenGL 2.0 and always uses shaders (#2540)
* Minor changes and tweaks
* Improvements to the ship spinner (used in Ship Info view) (#2532)
* Script and UI API changes
* Console will load "console.lua" in your user dir at startup (#2556)
* New methods Ship:SetInvulnerable and Ship:GetInvulnerable (#2531)
* UI.Table widget now accepts mouse events and has added methods:
ClearRows, SetMouseEnabled, and onRowClicked (#2554)
* UI.Gauge widget has added method SetUpperLimit (#2561)
* It is now possible to create custom properties (#2553)
* Property change signals can be connected to Lua functions (#2560)
* Ship:GetStats() has been removed; stats are now exposed as
properties of the Ship object (#2552)
* Fixes
* Fix potential divide-by-zero in autopilot (#2535, #2547)
* Spawn docked ships in the correct bay based on size (#2538)
* Table widget now recomputes layout on content and style changes (#2555)
* Internal changes
* Build fixes for MSVC
* Explicitly enable depth testing where we need it (#2530)
* Intern Lua SystemPath objects to deduplicate them (#2543, #2546)
October 2013
* New features
* New ship "Xylophis Short Range Shuttle" (#2442, #2515)
* New ship "Kanara Interceptor" (civilian version) (#2454, #2461)
* New ship "Nerodia" (#2505)
* New ship "Sinonatrix" (#2503)
* New settings screens (#2490, #2512)
* Vertical speed is shown with altitude, up to 10000 km or half the
planet's radius (#2446)
* Ship acceleration and delta-V is shown in the Ship Info View (#2518, #2211)
* The random face system now supports multiple species (#2440)
* The eclipse effect can now be disabled in the config file
(#2439, #2497, #2176, #2190)
* Allow up to two keys to be bound to a single input (#2222)
* Minor changes and tweaks
* Improved ship textures (#2450)
* Resized DSMiner
* Updated the Deneb to use new camera and gun tag-points (#2460)
* Set Speed mode is now initialised with the ship's forward speed (#2469)
* Cleaned up translation files (#2490)
* Script and UI API changes
* UI now uses a stack of layers instead of floating widgets (#2475, #2478)
* Multiline text widgets now default to 75 chars width (#2488)
* New UI methods and extended Lua interfaces (#2490)
* Checkbox: Toggle, SetState, IsChecked, onValueChanged
* List: GetSelectedIndex, SetSelectedIndex, NumItems, IsEmpty
* DropDown: GetSelectedIndex, SetSelectedIndex, NumItems, IsEmpty
* TextEntry: SetText
* Slider: GetRange, SetRange
* Basic joystick event support
* FileDialog now has a way to enter a new filename (#2490)
* Expose game settings, languages settings and keybindings to Lua (#2490)
* Models can now supply an "idle" animation that plays continuously (#2514)
* Models can now have multiple collidable parts that move with their
animations (#2493)
* ShipDef now has fields effectiveExhaustVelocity and thrusterFuelUse
(#2492, #2492)
* Fixes
* Modelviewer now correctly reloads tag-points when switching models
(#2451, #2456)
* Correctly setup UI sizing from window size (#2455, #2453)
* Fix TradeShips hang when trying to add cargo to almost-full ship
(#2459, #2432)
* Fix window/GL setup when multisampled antialiasing is requested but not
available (#2425)
* Fix a thread shutdown race condition that caused crashes at game exit
(#2464)
* Fix crash when game load fails (#2467, #2466)
* Fixed model spinner view distance (#2481)
* Stopped mouse movement when grabbed (#2485)
* Fixed UI::Margin sizing with non-ALL direction (#2490)
* Fix UI::Margin being created with an incorrect inner widget (#2513, #2511)
* Fix FileDialog not handling empty list and text entry (#2510, #2494)
* Model changes
* Pattern textures can now have alpha channels (#2449)
* Internal changes
* Enable C++11 (#2330)
* Lua blobs will now be correctly serialized (#2463)
* Removed many unnecessary uses of reinterpret_cast (#2465)
* Fix some problems reported by valgrind (#2472)
* Miscellaneous code improvements (#2474)
* Better Unicode handling in scan_enums (#2479)
* Cleaned up, fixed and documented LuaTable and LuaPushPull (#2332)
* Replace use of ScopedPtr with std::unique_ptr (#2519)
September 2013
* New features
* New ship "Kanara Police Interceptor" (#2441)
* Minor changes and tweaks
* Improve thruster rendering (#2426, #1960)
* Added OpenGL debug output. Set EnableGLDebug in config.ini to enable
it (#2413)
* System Info View now shows orbital info for binary pairs (#2423)
* System Info View now shows body radius in kilometres (#2423)
* Fixes
* Fix SmartTable scrolling (#2349)
* Fix huge memory consumption on heightmapped terrains (#2418, 2405)
* Partially fix terrain collision failures (#2429, #2337)
* Allow an arbitrary number of navlight tags (#2427, #2438))
* Script and UI API changes
* A new module import system is now in place. Each dependency now needs
to be declared explicitly. See the Pull Request discussion for more
details (#1499)
* Lua scripts now run in individual sandboxes, with their own global
table. Interaction between modules needs to be done via explicit APIs
and imports. PersistentCharacters has been moved to
Character.persistent (#2417)
* Removed deprecated ShipType interface
* Rand.New now checks the type of its optional seed argument (#2445)
* Model changes
* Camera and gunmounts are now specified using tag points in the model.
Ship definition fields "camera_offset" and "gum_mounts" are now
deprecated (#2422)
* Internal changes
* Converted to SDL 2.0 (#2433, #2448)
* Remove GLU dependency (#2414)
* Bundle GLEW 1.10 (#2415)
* Upgrade miniz and force inline/static use (#2444)
August 2013
* New features
* New ship "Amphiesma" (#2396)
* The Sector View now displays a sphere to show the hyperspace reach (#2378)
* New start point: Barnard's Star (#2240, #2402)
* Minor changes and tweaks
* Rescaled Wave model (#2400)
* Fix greenhouse gas calculations during planet generation (#2398)
* Internal changes
* Cleanup heightmap loader (#2392)
* Build system
* Early support for VS 2013 (#2391)
* Bundled jsoncpp library (#2406)
July 2013
* New features
* New ship "Pumpkinseed" (#2352)
* New ship "Mola Mola" (#2355)
* New ship "Venturestar" (#2388)
* Enable patterns/colors on buildings (#2342)
* New wind sounds (#2365)
* Fixes
* Fix damage particle rendering (#2353)
* Fix joystick handling under timeaccel (#2390)
* Lua: onCargoUnload should return planet landed on (#2360)
* Minor changes and tweaks
* Updated Deneb model (#2339)
* Ships with zero price will no longer appear in the market (#2361)
* Show text in worldview when game is paused (#2358, #1331)
* Revert projectile speed changes done in #1607 due to collision issues
* Script and UI API changes
* Only use Color objects in UI API (#2362)
* UI: gauge widget (#2367)
* UI: formatted number label widget (#2369)
* UI: raw Lua strings are automatically converted to label widgets (#2386)
* UI: New Table container (#2387)
* New API: Space.SpawnShipLanded, Space.SpawnShipLandedNear,
SpaceStation.GetGroundPosition (#2372)
* Internal changes
* Render target infrastructure (#2356)
* Combined texture and image format enums (#2356)
* Bind object properties to UI widgets (#2366)
* Moved GetNumCores into OS:: namespace (#2368)
June 2013
* New features
* Textures can now be loaded from DDS files (#2311)
* New ship "Pumpkinseed" (#2352)
* Fixes
* Fix potential future bug in texture loading (#2340)
* Don't recreate collision meshes unnecessarily (#2346)
* Make sure frames in multi-star systems don't overlap (#2344, 2351)
* Minor changes and tweaks
* Refund 50% of old ship value when buying a new ship (#2343, #2345)
* Do visibility test for an entire city before checking
individual buildings (#2341)
* Internal changes
* Code style: use static const for all constants (#2348)
* Clean up remnants of OpenGL matrix stack use (#2350)
May 2013
* New features
* Multithreaded Job based Terrain Patch generation
(#2163, #2268, #2262, #2295, #2298, #2282, #2290)
* Docking bays now have size constraints (#2291)
* The crew listing now shows the amount of wages and the total owed (#2310)
* The control panel can be hidden using the 'toggle labels' key (#82, #2303)
* New city on New Hope — Itzalean — on a eclipsy location (#2192)
* Minor changes and tweaks
* Model level-of-detail now takes field of view into account (#2257, #2077)
* Improvements to translatability of joystick axis descriptions.
(#2272, #2280, #2281)
* New ships are always fully fueled (#2283, #2162)
* Mission list in the info screen (F3) now has a scroll bar (#1850, #2306)
* Equipment list in the info screen (F3) now has a scroll bar (#2309)
* Current system path is displayed when the HUD is hidden, unless option
DisableScreenshotInfo=1 is set in the game config file (#1709, #2303)
* Model changes
* Thrusters and navigation lights from the highest LOD are now used at all LODs
(#2110, #2316)
* Script and UI API changes
* New Game.{End, Save}Game Lua interfaces (#2284)
* Fixes
* Crew can no longer be hired with a negative salary (#2254)
* Fix landing gear sound repeating when autopilot lowers the undercarriage (#2269)
* Fix landing gear button toggling briefly when lowering gear (#2269)
* Hide autopilot options during docking when they are unavailable (#2263, #2285)
* Hide hull temperature gauge when value is under 1% of "maximum" (#2267, #2304)
* Generate the terrain while in pause (#2301, #2312)
* Internal changes
* Enum mapping tables now have a visibility specifier (#2276)
* Removal of the unused BezierCurve and RefList classes (#2274)
* The game constants live now all in src/gameconsts.h (#2274)
* Silence some debug printouts for the faction code. (#2274)
* Object property system now uses LuaTable. (#2275)
* Maximum texture mip-map level is set to 0 for non-mipmapped textures (#2288)
* Clean up the eclipse code to make it more standard compliant (#2192)
* New ScopedTable, like LuaTable but cleans the stack on destruction (#2315)
April 2013
* New features
* New combat music track (#2209)
* Mission list can now be sorted by clicking the column headers (#2183, #2128)
* Mission list now shows distance to system and days remaining (#2234, #2244)
* Minor changes and tweaks
* Commodity Market buy/sell buttons now speed up when held down (#2188, #1734)
* Clamp ambient lighting to avoid pitch black (#2241)
* Model changes
* Station definition 'num_docking_ports' is no longer used; it is computed
from the bay definitions (#2219)
* Station model docking nodes are checked against the station definition
(#2219)
* New 6-bay ground station model (#2227)
* Script and UI API changes
* New method 'SetColor' on Label widgets (#2234)
* Player:GetHyperspaceTarget() now returns path of destination system when
in hyperspace (#2244)
* Fixes
* Fix lua system export (#2229)
* Fix Lua console so that it lets you continue incomplete commands (#2198)
* Fix logical error in crew skill boosting code (#2253)
* Fix assertion when attempting to dock whilst you're also trying to leave (#2239)
* Internal changes
* SpaceStationTypes now loads data using the LuaTable wrapper (#2170)
* ShipType now loads data using the LuaTable wrapper (#2215)
* Reduced allocations and improved data locality in the eclipse code (#2200)
* New dynamic object property system (#2161, #2226, #2225, #2223, #2221)
* Support linking against the LDB Lua debugging library (#2147)
* Stars with flattening due to fast rotation, i.e; ellipsoids (#2178)
* Update bundled Lua to version 5.2.2 (#2230)
* Model loader: improve instancing (#2228)
Alpha 33
* New features
* Czech language support (#2136)
* Planets now cast shadows (ie, eclipses) on other planets (#1353)
* Missiles now have smoke trails (#2154)
* Station waypoints are now defined in the mesh themselves and dealt with
in C++, and their docking bays can be grouped together
(#2058, #2175)
* The System View (F3, F6) now shows the player's current orbit
(#2084, #2168, #2169, #146, #985)
* The Sector View (F2) now has options to hide vertical lines
and out-of-range system labels
* Minor changes and tweaks
* Clean up the Taxi, DeliverPackage and Assassination mission views
(#2142, #2151)
* Tweak Polish translation (#2167)
* Gas giants now have a thin layer of atmosphere (#1788, #1395)
* Fixes
* Fix hoop station unreliable docking detection (#2153, #2125)
* Fix ground and "big_crappy" station docking detection (#2197)
* Fix redscreen from TradeShips module when entering a system with
only surface ports (#2172, #2171)
* Fix object viewer crash (#2187)
* Fix Lua console to allow continuation of incomplete commands (#2198)
* Script changes
* New StarSystem method: ExportToLua (#1700)
* Internal changes
* Converted some remaining GL code to use the renderer interface (#2184)
Alpha 32
* New features
* Ship parade on the menu screen (#2112)
* New ship "Kanara Interceptor" (#2037)
* New ship "Lunar Shuttle" (#2082)
* New ship "Deneb Transport" (#2119)
* New fast random number generator (#1893, #2078, #2079)
* Upgraded hoop station (#2046, #2131, #2114)
* Removed Lua model system (LMR) (#2029, #2071)
* Removed LMR-based ships (#2061)
* Removed Elite/Frontier content (#2093)
* Minor changes and tweaks
* Balanced DSMiner fuel use (#2062)
* Added laser mount to DSMiner (#2055)
* Model animation state saved and restored to savefile (#2044)
* New missile AI (#2094)
* Shortcut key to launch missiles ('m') (#2094)
* Show realtime orbit positions in system view (#2104)
* Fixes
* Work around missing model UV coordinates (#2034, #1952)
* Fully initialise Body object in its constructor (#2048)
* Fix crash when refueling (#2050)
* Reduce terrain "grid" effect (#2053, #1631)
* Fix crash in several mission screens when accessed during hyperspace
(#2064, #2056)
* Fix crash when missiles explode before activation (#2067, #2066)
* Fix duplicated model animation groups (#2063, #2024)
* Model changes
* Converted Natrix ship to SGModel (#2033, #2095)
* Upscaled DSMiner model (#2096)
* New missile model (#2036)
* New cargo model (#2101)
* Downscaled building models (#2052)
* Add test_gun model (#2060)
* Converted tombstone to SGModel (#2083)
* Basic support for station door animations (#2046)
* Support for navigation lights (#2080)
* Support for per-instance skinning (#2088)
* Modelviewer: Scale/landingpad test model (press 'p') (#2034, #1981)
* Modelviewer: More/better log output (#2034, #1876)
* Modelviewer: Enable mods (#2032)
* Script changes
* UI: MultiLineText objects now have SetText and AppendText methods (#2045)
* ShipTypes is deprecated, and EquipTypes has been removed; use the new ShipDef
and EquipDef tables (#2026)
* Player.SetHyperspaceTarget and GetHyperspaceTarget methods (#2028, #2027)
* Model: Ship.GetSkin & SetSkin and skin manipulation methods (#2080)
* Internal changes
* Removed Text::VectorFont (#2041)
* Removed Renderer::DrawPoints2D (#2041)
* LuaObject wrapper cleanup (#2026, #2049, #2073, #2075)
* Fix SGModel NodeVisitor not applying correctly to all node types (#2076, #2074)
* Remove ShipFlavour structure (#2069, #2135, #2113)
Alpha 31
* New features
* Crew! Hire people to do stuff for you (experimental) (#1973, #2025, #2030,
#2039)
* New ship "Deep Space Miner" (#2023)
* Minor changes and tweaks
* Cargo scooping now only requires a collision against the ship rather
than a specific part of it (again) (#1922)
* Improve point sprite (LMR billboard) rendering performance (#1927,
#1929, #1928)
* Improve city rendering performance (#1927)
* Removed per-light ambient color and building fade (#1930)
* Ship thrust and fuel tank size have been rebalanced (#1689)
* Restore "Pioneering Pilots' Guild" text (#1987, #1989)
* New Hope is now located on land (#1977)
* Debug information overlay now includes latitude and longitude (#1994)
* Missile spawn and control moved to Lua (#1663)
* Add more names to the name generator (#2021)
* Labels on SGModels can now be set (#1979)
* Fixes
* Collisions with stars now work again (#1942)
* Dates before 3200-01-01 no longer display negative (#1955, #1954)
* Text on SGModel ships now uses correct character offsets (#1980)
* An unset decal no longer displays a black square on Intel graphics (#1976)
* Fixed various crashes caused by console completion (#1998)
* SGModel animation timing fixes (#1978, #1970)
* Greatly reduced chance of police ships spawning on top of each other (#1993)
* Fixed station names being repeated within a single system (#1958, #1911)
* Handle missing material definitions by providing a basic white default
material if none are specified (#1817, #1916)
* Detect conflicts between animations (#1938)
* Animations now work correctly across detail level switches (#1978)
* Model changes
* Converted Lanner ship to SGModel (#1957, #1969, #2002)
* Converted Wave ship to SGModel (#2022)
* Converted "big crappy" spacestation to SGModel (#1964, #2017)
* Converted "hoop" spacestation to SGModel (#1932)
* Converted standard building set to SGModel (#1923)
* Removed "mushroom" ground stations
* Removed long-unused building models (#1923)
* Modelviewer: Reloading model also reloads textures (#1968, #1939)
* Modelviewer: View controls are improved (#1982)
* Modelviewer: Larger models are displayed without z clipping (#1982, #1933)
* Modelviewer: Improve zoom behaviour (#2020)
* New material parameters: unlit, two_sided and alpha_test (#1995, #1935)
* Script changes
* Remove deprecated Ship methods.SetPrimaryColour and SetSecondaryColour
and shipType attribute
* Ship thruster efficiency can be specified with effective_exhaust_velocity value,
instead of thruster_fuel_use (either can be used) (#1689)
* Add max_crew & min_crew params to ship def (#1973)
* Missile control methods Missile.Arm, Missile.Disarm, Ship.SpawnMissile
and Ship.AIKamikaze (#1663)
* Separate station defs from LMR station models (#1913, #1931, #1934)
* Internal changes
* Cameras are no longer attached to a body, and World View camera
controllers are no longer derived from Camera (#1889)
* Remove kill count from core (#1944)
* Intro & tombstone can now use SGModels (#1956, #2006)
* SGModels now have priority over LMR models of the same name (#1956)
* Console completion now handled through the LuaObject dispatcher
(#1945, #1672, #1972, #1974)
* Queries for near-by objects now use a very basic acceleration structure (#1910)
* String <-> Integer enum mapping tables have been separated from Lua (#1996)
* Improve MultiLineText draw performance (#1999)
* SGModel nodes all carry a pointer to the renderer (#1986)
* SGModels can now be instanced, with separate appearance and animation
state for each (#2007, #1975)
* Bad terrain generator output will now emit lots of debug info before
crashing (#2005)
* Fixed some memory leaks (#2011)
Alpha 30
* New features
* New model system (SGModel) (#1676, #1208, #813, #1852, #1914)
* Rotation damping icon and control on the panel (#1842, #1837)
* OSX: Hold the option key down when launching pioneer.app to launch the
model viewer instead (#1803)
* New volcanic surface effects on some planets (#1782)
* New and improved autopilot (#1812)
* Improved atmosphere rendering: scattering, sunsets, thinner fogs and
ground lighting fixes (#1888, #1891)
* Russian translation (#1899, #1713)
* Minor changes and tweaks
* Don't allocate projectile geometry for every projectile. Huge
performance increase during combat (#1822)
* Main menu now has keyboard shortcuts again (#1821)
* Player's name now updates during editing in Personal Information view (#1845)
* Rondel system moved further away from Sol and surrounding stars (#1861, #1815)
* Star fade-in has been adjusted to make stars less visible in daytime (#1881)
* Some missions now state the distance to the target system (#1886, #1909)
* Try harder to find a populated homeworld for a faction (#1860, #1792)
* Clicking cancel from the Load dialog now returns you to the game (#1847, #1325)
* Bulk ships are now only placed at orbital stations (#1890)
* Improve building self-shadowing and lighting (#1898, #1811)
* Low/medium/high orbit altitudes reduced to be more likely to fit in
object frames (#1903)
* Script changes and model changes
* New attribute StarSystem.explored (#1793, #1797)
* Custom systems can now define gravpoints (#1701, #1074)
* Added attributes in space/ground station models info table:
ship_launch_stage, parking_distance, parking_gap_size (#1812)
* Fixes
* Interpret galaxy density bitmap as unsigned values (#1818, #1813)
* Invert mouse cursor movement in rear view (#1820)
* Missions no longer vanish from view when other missions are completed
(#1824, #1826, #1854, #1856)
* Fix crash when switching away from settings screen after death (#1844,
#1698, #1742)
* Move SystemView time control buttons above the dash to work around
input priority problems (#1853, #1851)
* Fix occasional bug that could leave a trailing slash on some filesystem
paths (#1843, #1486)
* Fix division-by-zero bugs in missile AI (#1873, #1872)
* Fix loading of player's criminal record and fines (#1877, #1874)
* Selected systems are now always shown in the sector view (#1864)
* Fix crash bug in Lua function SystemPath.DistanceTo
* Fix long-broken mouse flight under Linux by disabling DGA. Set config
option SDLUseDGAMouse=1 to revert to old behaviour (#1892, #5)
* Fix system info view to ignore irrelevant mouse wheel scroll events (#1894)
* Don't toggle labels and rotation damping while console is active (#1897, #1364)
* Don't save/restore GL_POINT_BIT attribute, it breaks GL state on old
Intel chips
* Update all material light components when applying a material (#1908, #1887)
* UI changes
* Improved appearance of Dropdown widget (#1789, #1766)
* Fix layout of non-contributing widgets inside pack boxes (#1789)
* UI widgets can now have keyboard shortcuts (#1821, #1841, #1840)
* Internal changes
* Improvements in text rendering performance (#1791)
* Move MSVC headers and libs to pioneer-thirdparty repository (#1807)
* Removed legact MissionStatus code from core (#1824)
* Optimisation in access to ship type information (#1827)
* Add support for high precision timing and floating-point exceptions (#1836, #1846)
* Enable floating-point exceptions during AI processing (#1838)
* Lua methods can be marked "protected", stopping them being called by
user-supplied scripts and mods (#1706, #1869)
* Rotation damping code cleaned up (#1866)
* Various minor cleanups (#1867)
* Allow point sprites to be rendered with different alpha blending modes (#1880)
* Unknown tokens for Lua translations are no longer treated as errors (#1865, #1862)
* Rename terrain noise macros to avoid global namespace polliution (#1883)
* Various code improvements in frame handling and other things (#1812)
* Cleanup SectorView system index usage (#1884)
* Split FileSelectorDialog and LoadGame/SaveGame out of GameLoaderSaver (#1847)
* Font optimisations and support for language-specific font overrides (#1899,
#1907, #1904)
* Avoid use of strtof, it doesn't exist on MSVC (#1905)
Alpha 29
* New features
* InfoView (F3) rewrite. Now has player name/face customisation and per-mission
info screens (#1633, #1785)
* Economical autopilot. Trades fuel for time (#1582)
* Your ship's automatic rotation damping can now be turned off (#1570, #1156)
* Almost 100 new factions with varying government types (#1621, #1620, #1675,
#1761, #1771)
* Zoom out the sector view to see a faction map (#1754, #1764, #1761, #1796, #1784)
* modelviewer can now dump models to Wavefront-format files (#1763)
* Minor changes and tweaks
* Cargo scooping now only requires a collision against the ship rather
than a specific part of it (#1674)
* Refueling now handled by Lua script (#1649)
* Fixed navigation lights on Courier, Trader, Meteor, Natrix (#1710, #1711)
* Added transparent backgrounds to planet icons to avoid some visual
glitches (#1572)
* Don't clear hyperspace target when the current system is selected in
the Sector View (#1662)
* Improved scanner draw performance
* Fixes
* Workaround shader glitches for planets with zero temperature (#1712)
* Pioneer should not be marked as "Not Responding" on startup in Windows
(MSVC builds only) (#1743)
* Fixed flight log crash after visiting 1000 stations
* Barnard's Star is now a member of the Federation (#1620)
* Reduce use of random number generator in sector generation. Fixes super
giant distribution and makes it go a little faster (#1765)
* Script changes
* Custom Systems: Faction allegiance can now be set for custom systems (#1621)
* Factions: More than one government type with weighting can now be specified
for a Faction (#1621)
* Factions: A radius attribute is available on the Faction object (#1660)
* debug.deprecated function to warn when a deprecated function is used (#1718)
* UI changes
* Gradient container to provide a linear gradient background (#1682)
* Expand container to force a widget to fill available space (#1685)
* SmallButton widget (#1722)
* Icon widget (#1737)
* TabGroup controller
* Label exposes SetText to Lua (#1690)
* Box containers no longer take expand/fill flags (#1665)
* Margin can now apply a margin to a single side or direction (#1747)
* Grid can now have nil entries and has a ClearCell method (#1723, #1738)
* Functions taking a widget can now take a table with a 'widget' field (#1723, #1738)
* Widget.SetFontSize has been replaced with SetFont to select both type (normal
* or heading) and size (#1684)
* UI constructors for 'Single' widgets take an optional final argument
specifying the inner widget (#1723, #1738)
* MouseMove event also receives relative mouse travel (#1767)
* Improved UI sliders/scrollbars (#1720)
* UI elements can now be disabled (#1749, #1721)
* More flexible UI widget size control (#1746)
* Internal changes
* Wrapper to allow new UI to provide views for the old GUI system (#1691,
#1755, #1756, #1759)
* Fix the LuaObject the Check/GetFromLua, which were swapped round (#1730)
* Models moved to data/lmrmodels to make space for new model system (#1762)
* Code cleanup in StarSystem (making several members private) (#1773)
Alpha 28
* New features
* First stages of the new UI system (#1586, #1625, #1623, #1622, #1642, #1634,
#1639, #1651, #1615)
* Cockpit views have been removed (#1606)
* Minor changes and tweaks
* Improve placement of cameras in Imperial Courier/Trader (#1599)
* Laser bolts are now faster (#1607)
* Thruster fuel (propellant) mass is now taken into account in the ship
info view and shipyard screens, and in hyperspace calculations (#1574)
* Cargo jettison now handled by Lua script (#1443)
* Basic support for rendering Cyrillic characters (#1647, #1031)
* Fixes
* Fix choice of non-/rotating initial frame in Space.SpawnShipNear (#1584, #1581)
* Hide thrusters in camera (not cockpit) views (#1578, #1577)
* Hammerhead's cockpit camera is now correct when the head is extended (#1594)
* Fix placement of docking bay text in 'nice_spacestation' orbital (#1154, #1605)
* Fix input (e.g., laser fire key) leaking from one game to the next (#1613)
* Don't generate an alert for ships parked in orbit near a station (#1636, #545)
* Allow non-ASCII characters in savefile names (#1632, #1627, #1482)
* Ensure frames for stars with no orbiting bodies are sufficiently large
for the autopilot to compute orbits (#1645, #1626)
* Fix Achernar9 mass & radius (#1640, #1626)
* Ignore UTF-8 Byte Order Mark in text files edited with some Windows
editors (#1661)
* Script and model changes
* Separation and orientation is now specified for dual laser mountings (#1518)
* Removed Engine.userdir (deprecated since alpha 26) (#1602)
* Added StarSystem.faction attribute and Faction object to get information
about a system's faction (#1568)
* Removed Ship.Jettison, added Ship.SpawnCargo (#1443)
* Ship.flavour attribute and Ship.SetFlavour method to fully customise
the ship model's appearance. Ship.SetPrimaryColour and
Ship.SetSecondaryColour are now deprecated (#1637, #526)
* New attribute Ship.shipId can be passed to ShipType.GetShipType.
Ship.shipType is now deprecated (#1589)
* Internal changes
* Code clean-up in the handling of world view cameras (#1601)
* All file access operations now go through FileSystem (#1632)
Alpha 27
* New features
* Factions, with custom goods illegality and colour coding (#1505, #1567, #1562)
* New views (Left/Right/Top/Bottom, Cockpit Front/Rear) (#1454, #1539, #1544, #1564)
NOTE -- view mode controls are bound to Numeric Keypad by default
(they can be rebound in the View tab of the Settings screen)
* The settings screen is now acessible from the main menu (#1187, #1512)
* There's now an option to enable texture compression (#1522)
* Minor changes and tweaks
* Smooth zoom animation in World, System, Sector and Galactic views (#1170)
* Earth start location has returned to Los Angeles (in daytime now) (#1506)
* Player cash is shown on the 'Personal' page of the Info (F3) screen (#1525, #1500)
* Equipment listed on the Info (F3) screen is split over two columns (#1525, #1527)
* Explosions are now slower and more visible (#1543)
* Application icon for Windows builds (#1537, #1166)
* Fixes
* Avoid icons in some ternary systems overlapping each other (#1510, #1511)
* Fix overlapping text for long system descriptions (#1494, #1498)
* Fix crash in SystemInfoView from leaking widget references (#1526, #1493)
* Clamp some newer terrain heights to non-negative values (#1534, #1530)
* Try to avoid placing starports where they will be covered by mountains (#1503, #7)
* Don't pass events through the load/save dialog to the widget below (#1547, #1553)
* Fix crash when old hyperspace cloud is shown after game load (#1552, #1551)
* Script changes
* EventQueue, which was deprecated in alpha 26, has been removed (#1485)
* Orbital phase (season) and rotational phase (time) can now be set in custom
systems with :rotational_phase_at_start and :orbital_phase_at_start (#1506)
* Thruster values in ship definitions are now all positive (#1536)
* New function Dev.SetCameraOffset to help find good cockpit camera offsets (#1130)
* Internal changes
* Terrain generation thread now sleeps until being signalled (#1169)
* New C++ wrappers for Lua table manipulation and value persistence (#1438)
* Terrain patches are now rendered more efficiently (#1507)
* Many minor cleanups identified by valgrind (#1524)
* Copyright and license is now made explicit at the top of all code files (#1515)
* Max terrain height for heightmapped planets is computed more accurately (#1504)
* Code to detect supported video modes has moved to Graphics (#1535, #1385)
* Cleaned up UI view code for consistency and stability (#1528, #1558, #1547, #1557)
* Removed duplication in key bindings code (#1545)
* New view (DeathView) to deal with display after the player dies (#1543, #1540)
* Simplified terrain thread locking (#1495)
* Moved intro and tombstone out to their own cutscene classes (#1559)
Alpha 26
* New features
* Achernar (4,-9,-16) is now a fully custom system (#1452)
* New Imperial Trader (a variant of the Imperial Courier) (#1069, #1496)
* Minor changes and tweaks
* Updated station splash advert (#1429)
* Updated the Imperial Courier model (#1069)
* Updated the "pilot" and "squadsign" sub-models (#1069)
* Updated surface stations (#983)
* Made month names translatable (#1490)
* Fixes
* Fix atmospheric pressure calculations (#1431, #1395)
* Fix lighting glitches in systems with multiple stars (#1430, #1411)
* Fix flipped EYE ship texture (#1436)
* Fix Caribou laser position (#1435)
* Fix broken planet ring textures on Intel GMA 900 chips (#1442, #1439)
* Fix Lua console tab completion for some oddly constructed tables (#1447)
* Fix Lua console tab completion for tables with numeric indices (#1461, #1462)
* Fix ambient light state leak from intro/tombstone (#1472, #1445)
* Fix blank UI after game load failure (#1481, #1479)
* Draw the city before its starport to avoid a glaring graphical bug (#1487)
* Fix Lua stack leak in console completion (#1492)
* Script changes
* Ships now identified by the filename the ship is defined in (#1444,
#1474, #1491)
* New Event system allowing Lua scripts to broadcast their own events.
EventQueue is deprecated, for removal in alpha 27 (#1441)
* New FileSystem module so scripts can list data files (including files
from mods) and files in the game's configuration directory (#1350, #1483)
* Internal changes
* Show frame time in the stats overlay (#1437)
* Update COUNTOF macro to fix avoid warnings when compiling with
compiling with optimisations on GCC (#1451, #1450)
* Force most icons to scale to their bounds regardless of their
initial size. Allows hi-res icons (#1448, #1470)
* Reimplemented Lua read-only tables (#1460)
* Move the global Lua context so it can be used from modelviewer (#1473)
* Rewritten material and shader infrastructure (#1432)
* Many minor optimisations identified by PVS-Studio (#1480, #1399)
* Fix a warning when building with clang (#1488)
Alpha 25
* New features
* Planets with surface ports are now displayed with a blue ring in the
system info view (F2,F7) (#1345)
* Catalan translation (#1371)
* Hyperjumps now have sound effects (#1379)
* Terrains have been update, and more terrains added for asteroids (#1349)
* Atmospheric height and appearance is now more realistic (#972, #1278, #1357)
* Atmospheric pressure and temperature now follows a dry adiabatic model (#1363)
* Rewritten gas giant rings, with better transparency and shadows (#1404, #1415)
* Fade building illumination depending on time of day and atmosphere (#1390,
#1428, #1427)
* Minor changes and tweaks
* On Windows, error messages for graphics are shown in a message box,
so they can be read when the game graphics aren't working (#1362)
* Atmospheric pressure is now displayed in atmospheres instead of bar (#1363)
* Added essential surname-based humour to the name generator (#1403)
* Include more limits and capability information in opengl.txt (#1408, #1410)
* Text entry widgets (notably the Lua console) now support CTRL+LEFT and
CTRL+RIGHT arrows to jump to word boundaries (#1392, #1372)
* Scale all textures to power-of-two dimensions (#1422, #1251, #1035, #923)
* Fixes
* Fix some Lua console completion edge cases (#1339)
* Fix Lua error report format for missing objects (#1366)
* Fix bug which prevented some Polish texts showing up (#1382)
* Fix crash when autopilot tried to fly around a gravpoint (#1347, #1344)
* Fix crash when calculating distance to a ship in hyperspace (#1393, #1388)
* Fix shaders to avoid 'varying' value limits on some hardware (#1407, #1409)
* Fix savegames not loading under certain circumstances (#1425, #1412, #1424)
* Clamp planetary mass values to supportable range (#1423, #854)
* Script and model changes
* Gas giant rings can now be defined in a custom system using the :rings
parameter (#1404)
* Internal changes
* Move platform specific code into src/{win32,posix} dirs (#1362, #1369)
* Move video initialisation into Graphics::Init (#1362, #1370)
* Add COUNTOF macro to safely get number of elements in a static array (1386)
* Update scan_enums.py to deal with Unicode byte-order marks (#1389)
* Always used logarithmic depth buffer with shaders (#1410)