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I'm using fastback-0.11.2+1.20.0.jar on Windows and I have the software making incremental quarter-day backups. Approximately every 6 hours it takes a snapshot. It's been running for just over a week, and the backup size is ~1.5gb.
Initially I had some issues with git, but a stash seemed to correct those issues.
We had an issue on our server which prompted me the opportunity to test the backup system. The restoration was flawless to the temp directory. I brought the server down. Backed up the current world directory, and replaced it with the new world directory.
To look at the restored snapshot, quit the current world and open the restored snapshot world. (In server mode, you’ll have to manually copy the restored files from the location displayed at the end of the command).
Following the above directions, I replaced all of the files, and did not overwrite files.
When I loaded the server, playerdata seemed to be in the correct approximate location, and inventories appeared correct, but the world was days old, possibly older.
I'm going to assume right now that the backup system isn't working as expected, and try to do manual snapshots of the world folder daily (or schedule the task in Windows for a robocopy.)
I think this might be related to #215 but I'm not sure. Let me know if you need any other information.
Thank you!
The text was updated successfully, but these errors were encountered:
I've noticed this might be related to Fabric, and not necessarily Fastback. Maybe it's an implementation? I've found that Pl3xMap doesn't update consistently unless the server is restarted. If #215 is related, then that would mean something in Fabric (?) is preventing map state from updating regularly unless the server is restarted. That would explain why Fastback doesn't update.
Hi,
I'm using
fastback-0.11.2+1.20.0.jar
on Windows and I have the software making incremental quarter-day backups. Approximately every 6 hours it takes a snapshot. It's been running for just over a week, and the backup size is ~1.5gb.Initially I had some issues with git, but a stash seemed to correct those issues.
We had an issue on our server which prompted me the opportunity to test the backup system. The restoration was flawless to the temp directory. I brought the server down. Backed up the current world directory, and replaced it with the new world directory.
Following the above directions, I replaced all of the files, and did not overwrite files.
When I loaded the server, playerdata seemed to be in the correct approximate location, and inventories appeared correct, but the world was days old, possibly older.
I'm going to assume right now that the backup system isn't working as expected, and try to do manual snapshots of the world folder daily (or schedule the task in Windows for a robocopy.)
I think this might be related to #215 but I'm not sure. Let me know if you need any other information.
Thank you!
The text was updated successfully, but these errors were encountered: