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If my fragment shader is implemented in shader1.frag, shader2.frag, ... , How can I use them in one shader? I had this problem because several shader programs in one page may share some same code so I can reuse it.
The text was updated successfully, but these errors were encountered:
If my fragment shader is implemented in
shader1.frag
,shader2.frag
, ... , How can I use them in one shader? I had this problem because several shader programs in one page may share some same code so I can reuse it.The text was updated successfully, but these errors were encountered: