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Classical shadows algorithm performance can be greatly improved by doing appropriate parallelization of the loop for shadow computation and in other places within the code (see comments throughout the code).
UPDATE 06/11/23: let's use this issue for testing also the performance of the bitstring corruption routines which might be quite inefficient. Up to how many qubits can we go?
The text was updated successfully, but these errors were encountered:
RolandMacDoland
changed the title
Improve performance for classical shadows method
[Realistic-sims, Testing] Improve performance for classical shadows method
Feb 7, 2024
RolandMacDoland
changed the title
[Realistic-sims, Testing] Improve performance for classical shadows method
[Realistic-sims, Benchmarking] Improve performance for classical shadows method
Feb 7, 2024
RolandMacDoland
changed the title
[Realistic-sims, Benchmarking] Improve performance for classical shadows method
[Realistic-sims, Benchmarking, Measurements] Improve performance for classical shadows method
Feb 7, 2024
@mlahariya This will be revisited in protocols. I also have #608 open that fixes an issue with the current shadow implementation and improves a bit the runtime.
Classical shadows algorithm performance can be greatly improved by doing appropriate parallelization of the loop for shadow computation and in other places within the code (see comments throughout the code).
UPDATE 06/11/23: let's use this issue for testing also the performance of the bitstring corruption routines which might be quite inefficient. Up to how many qubits can we go?
The text was updated successfully, but these errors were encountered: