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[Realistic-sims, Benchmarking, Measurements] Improve performance for classical shadows method #145

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madagra opened this issue Oct 27, 2023 · 3 comments

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@madagra
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madagra commented Oct 27, 2023

Classical shadows algorithm performance can be greatly improved by doing appropriate parallelization of the loop for shadow computation and in other places within the code (see comments throughout the code).

UPDATE 06/11/23: let's use this issue for testing also the performance of the bitstring corruption routines which might be quite inefficient. Up to how many qubits can we go?

@madagra madagra changed the title Improve performance for classical shadow method Improve performance for classical shadows method Oct 27, 2023
@madagra madagra added the testing Everything related to tests label Nov 6, 2023
@RolandMacDoland
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Part of Ethan internship ?

@RolandMacDoland RolandMacDoland changed the title Improve performance for classical shadows method [Realistic-sims, Testing] Improve performance for classical shadows method Feb 7, 2024
@RolandMacDoland RolandMacDoland added benchmarking and removed testing Everything related to tests labels Feb 7, 2024
@RolandMacDoland RolandMacDoland changed the title [Realistic-sims, Testing] Improve performance for classical shadows method [Realistic-sims, Benchmarking] Improve performance for classical shadows method Feb 7, 2024
@RolandMacDoland RolandMacDoland changed the title [Realistic-sims, Benchmarking] Improve performance for classical shadows method [Realistic-sims, Benchmarking, Measurements] Improve performance for classical shadows method Feb 7, 2024
@RolandMacDoland RolandMacDoland removed their assignment Apr 24, 2024
@mlahariya
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mlahariya commented Nov 12, 2024

@chMoussa Please review if this needs to be revisited in protocols. Otherwise we can close it.

We only need to address it if there are performance issues.

@chMoussa
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@mlahariya This will be revisited in protocols. I also have #608 open that fixes an issue with the current shadow implementation and improves a bit the runtime.

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