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Turns out MonoGame does not support creating windows without using a Game class. This implies falling back to XNA 4.0 Refresh insteaf of MonoGame, however this is not a big problem since the simulation itself is almost completely decoupled from the rendering frameworks and still can be run on any platforms which supports Mono.
To get better UI, but keep the performance we need to move the MonoGame Rendering into windows forms
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