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ITupleFactory Interface
sequenze edited this page Jun 22, 2017
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Defines the operations neccessary to create custom tuples used by the concrete spaces.
Object
public abstract interface ITupleFactory
Name | Description |
---|---|
Create(Object[]) | Returns a new instance of a tuple. |
The ITupleFactory allows one to create custom Tuples and use these in a more traditional OOP approach. Whilest the basic Tuple class only gives access to the underlying fields, a custom Tuple can encapsulate the fields using properties and methods.
The following example demonstrates one example of using custom tuples in conjunction with a tuple factory. The program allows shows how two different vehicles can be created and stored within the tuple space. By using a tuple factory, one can create more advanced tuple entities allowing a more clean code.
// Tuple type identifiers used by the VehicleFactory
public static class VehicleTypes
{
public const int Car = 0;
public const int Bus = 1;
public const int Airplane = 2;
public const int Bicycle = 3;
public const int MotorCycle = 4;
}
// Custom factory for instantiation of different vehicles.
public class VehicleFactory : ITupleFactory
{
public ITuple Create(params object[] fields)
{
switch ((int)fields[0])
{
case VehicleTypes.Car: return new Car(fields);
case VehicleTypes.Airplane: return new Airplane(fields);
default: return new dotSpace.Objects.Space.Tuple(fields);
}
}
}
// Custom Car tuple implementing the ITuple interface
public class Car : ITuple
{
public Car(params object[] fields)
{
this.Fields = fields;
}
public object this[int idx]
{
get { return this.Fields[idx]; }
set { this.Fields[idx] = value; }
}
public object[] Fields { get; set; }
public int Size { get { return this.Fields.Length; } }
// Define properties to read access of the underlying values.
// The properties could allow writing also by using the 'set' accessor.
public string Brand { get { return (string)this[1]; } }
public int TopSpeed { get { return (int)this[2]; } }
public string FuelType { get { return (string)this[3]; } }
}
// Custom Airplane tuple implementing the ITuple interface
public class Airplane : ITuple
{
public Airplane(params object[] fields)
{
this.Fields = fields;
}
public object this[int idx]
{
get { return this.Fields[idx]; }
set { this.Fields[idx] = value; }
}
public object[] Fields { get; set; }
public int Size { get { return this.Fields.Length; } }
// Define properties to read access of the underlying values.
// The properties could allow writing also by using the 'set' accessor.
public string Brand { get { return (string)this[1]; } }
public int TopSpeed { get { return (int)this[2]; } }
public string FuelType { get { return (string)this[3]; } }
public int Length { get { return (int)this[4]; } }
public int Wingspan { get { return (int)this[5]; } }
public int NrEngines { get { return (int)this[6]; } }
}
static void Main(string[] args)
{
// Create a new FIFO space, and pass the custom TupleFactory.
// Had the custom factory been omitted, the default factory would have been used in stead.
// The default factory does not allow custom tuples.
FifoSpace space = new FifoSpace(new VehicleFactory());
// Create a new car and a cew airplane
space.Put(VehicleTypes.Car, "Toyota", 175, "Diesel");
space.Put(VehicleTypes.Airplane, "Airbus", 925, "HighOctane", 92, 81, 4);
// Retrieve the tuple we just created
Car car = (Car)space.Get(VehicleTypes.Car, typeof(string), typeof(int), typeof(string));
Airplane airplane = (Airplane)space.Get(VehicleTypes.Airplane, typeof(string), typeof(int), typeof(string), typeof(int), typeof(int), typeof(int));
// Print their underlying values to the console using their properties.
Console.WriteLine("CAR: {0} {1} {2}", car.Brand, car.FuelType, car.TopSpeed);
Console.WriteLine("AIRPLANE: {0} {1} {2} {3} {4} {5}", airplane.Brand, airplane.FuelType, airplane.TopSpeed, airplane.NrEngines, airplane.Wingspan, airplane.Length);
Console.Read();
}
/*
The following is printed to the console:
CAR: Toyota Diesel 175
AIRPLANE: Airbus HighOctane 925 4 81 92
*/