Releases: oylsister/ZombieSharp
Releases · oylsister/ZombieSharp
Stable 1.2.7
- Applied prevent relay setup for toggle respawn (Zombie Escape Map)
- Fixed SQLite Parameters.
- Added Auto execute command for Zombie game mode.
- Additional checking player in dictionary.
Stable 1.2.6
- Added toggle respawn relay option for Zombie Escape. (Disable by default)
- Updated API and replace CanUse with CanAcquire function.
- Fixed error spam when player quit server while jumping in game.
- Fixed zombie can pick up weapon during round end.
Stable 1.2.4
- Added extra check warmup for "mp_warmup_online_enabled" cvar.
- Added PlayerClass API.
- Added apply speed for PlayerClass.
- Included PlayerStats Module. (Recommend disable for now)
- Added Extra Check when player jump to prevent error.
Stable 1.2.3
- Fixed an issues where countdown timer is not proper deleted before round start.
- Added EN Translation (Exclude debug stuff).
- Scream Sound Command is now for Zombie Only.
- Removed API locally and replaced it with one from NuGet package.
- Added Napalm Grenade Effect for Zombie to get burned.
Stable 1.2.2
- Added Scream Sound.
- Added Zombie Model and sound assets.
- Replaced CanUse with CanAcquire due to Dynohook issue.
- Simplified TerminateRound function.
- Fixed Client Crashed due to over apply same model to the player.
Stable 1.2.1
- Fixed Attribute is not applied after block infect and humanize
- Added API Hook OnInfectClient and OnHumanizeClient
Stable 1.2.0
Added API supported for external plugin.
Stable 1.1.5
- Removed Class ConVar and replaced with configs based.
- Fixed Signature format.
- Separated
ZombiePlayer
class as a standalone class. - Added CS2 Console command in .cfg file.
Dev 1.1.4
Stable 1.1.3
This all changes are from temporary repository!: https://github.com/Oylneechan/ZombieSharp/
- Added ZSpawn Command
- Replaced Game Settings with FakeConVar completely.
- Added Human Respawn Protection.
- Added TopDefender Module.
- Added Timer auto terminate round after round time is out.
- Change Precache Method
- Fix Round end give double score for zombie side.
- Fixed Terminate Round doesn't trigger when player is died.
- Fixed purchasing weapon won't drop an old weapon before giving a new weapon.