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Releases: oylsister/ZombieSharp

Stable 1.2.7

01 Nov 14:15
a4fc942
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  • Applied prevent relay setup for toggle respawn (Zombie Escape Map)
  • Fixed SQLite Parameters.
  • Added Auto execute command for Zombie game mode.
  • Additional checking player in dictionary.

Stable 1.2.6

19 Oct 14:18
043ad9e
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  • Added toggle respawn relay option for Zombie Escape. (Disable by default)
  • Updated API and replace CanUse with CanAcquire function.
  • Fixed error spam when player quit server while jumping in game.
  • Fixed zombie can pick up weapon during round end.

Stable 1.2.4

14 Sep 04:26
46f0533
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  • Added extra check warmup for "mp_warmup_online_enabled" cvar.
  • Added PlayerClass API.
  • Added apply speed for PlayerClass.
  • Included PlayerStats Module. (Recommend disable for now)
  • Added Extra Check when player jump to prevent error.

Stable 1.2.3

06 Sep 16:39
a539641
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  • Fixed an issues where countdown timer is not proper deleted before round start.
  • Added EN Translation (Exclude debug stuff).
  • Scream Sound Command is now for Zombie Only.
  • Removed API locally and replaced it with one from NuGet package.
  • Added Napalm Grenade Effect for Zombie to get burned.

Stable 1.2.2

03 Sep 17:28
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  • Added Scream Sound.
  • Added Zombie Model and sound assets.
  • Replaced CanUse with CanAcquire due to Dynohook issue.
  • Simplified TerminateRound function.
  • Fixed Client Crashed due to over apply same model to the player.

Stable 1.2.1

29 Jul 13:17
25c953c
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  • Fixed Attribute is not applied after block infect and humanize
  • Added API Hook OnInfectClient and OnHumanizeClient

Stable 1.2.0

23 Jul 14:56
693226d
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Added API supported for external plugin.

Stable 1.1.5

16 Jul 10:15
2fa180b
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  • Removed Class ConVar and replaced with configs based.
  • Fixed Signature format.
  • Separated ZombiePlayer class as a standalone class.
  • Added CS2 Console command in .cfg file.

Dev 1.1.4

19 May 09:05
53f6b53
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This is a dev build and haven't been tested yet.

  • Updated to .NET 8.0
  • Changed Force Drop Weapon Method

Stable 1.1.3

02 May 06:49
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This all changes are from temporary repository!: https://github.com/Oylneechan/ZombieSharp/

  • Added ZSpawn Command
  • Replaced Game Settings with FakeConVar completely.
  • Added Human Respawn Protection.
  • Added TopDefender Module.
  • Added Timer auto terminate round after round time is out.
  • Change Precache Method
  • Fix Round end give double score for zombie side.
  • Fixed Terminate Round doesn't trigger when player is died.
  • Fixed purchasing weapon won't drop an old weapon before giving a new weapon.