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Allow use of the same shader nodes for multiple shaders #1

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dragly opened this issue Oct 12, 2016 · 0 comments
Open

Allow use of the same shader nodes for multiple shaders #1

dragly opened this issue Oct 12, 2016 · 0 comments
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@dragly
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dragly commented Oct 12, 2016

It seems now that the app crashes if the shader nodes are used with multiple shaders. At least it crashed on one occasion when the same list of lights were used on multiple StandardMaterial objects. Further, it seems like ShaderNodes don't behave well when parented to a Qt3D entity.

@dragly dragly added the bug label Oct 12, 2016
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