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QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 1/OnPunchMan_5.asset b/Assets/Resources/Enemies/Level 1/OnPunchMan_5.asset index 525aae72..88298033 100644 --- a/Assets/Resources/Enemies/Level 1/OnPunchMan_5.asset +++ b/Assets/Resources/Enemies/Level 1/OnPunchMan_5.asset @@ -20,10 +20,22 @@ MonoBehaviour: MovementSpeed: 1 MaximumHealth: 10 RangeRadius: 4 + RangeAngle: 60 + RangeTeleporting: 0 IdleTime: 2 RotationSpeed: 100 RotationThreshold: 0.5 BulletData: {fileID: 11400000, guid: cfa5b8d473156f34f8a4255079c7aaa0, type: 2} RateOfFire: 1 PatrollingPoints: [] - PlayerStoppingDistance: 0 + PlayerAttackingDistance: 0 + CloneCount: 0 + DelayAfterGameEnd: 1 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 2/PatrolMan_1.asset b/Assets/Resources/Enemies/Level 2/PatrolMan_1.asset index 687d2fcc..ce062278 100644 --- a/Assets/Resources/Enemies/Level 2/PatrolMan_1.asset +++ b/Assets/Resources/Enemies/Level 2/PatrolMan_1.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 0 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -28,4 +30,13 @@ MonoBehaviour: PatrollingPoints: - {x: -8, y: 1.5, z: 14} - {x: 8, y: 1.5, z: 14} - PlayerStoppingDistance: 2 + PlayerAttackingDistance: 3 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 503175277b16ed244bfa6703d3e3b67c, type: 2} diff --git a/Assets/Resources/Enemies/Level 2/PatrolMan_2.asset b/Assets/Resources/Enemies/Level 2/PatrolMan_2.asset index ed7e2f65..9d43b335 100644 --- a/Assets/Resources/Enemies/Level 2/PatrolMan_2.asset +++ b/Assets/Resources/Enemies/Level 2/PatrolMan_2.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 0 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -32,4 +34,13 @@ MonoBehaviour: - {x: -3, y: 1.5, z: 1} - {x: -8, y: 1.5, z: 3} - {x: -5, y: 1.5, z: 7} - PlayerStoppingDistance: 2 + PlayerAttackingDistance: 3 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 503175277b16ed244bfa6703d3e3b67c, type: 2} diff --git a/Assets/Resources/Enemies/Level 2/PatrolMan_3.asset b/Assets/Resources/Enemies/Level 2/PatrolMan_3.asset index 6c256ff8..55c02d28 100644 --- a/Assets/Resources/Enemies/Level 2/PatrolMan_3.asset +++ b/Assets/Resources/Enemies/Level 2/PatrolMan_3.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 0 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -30,4 +32,13 @@ MonoBehaviour: - {x: -1, y: 1.5, z: -3} - {x: 3, y: 1.5, z: -3} - {x: 3, y: 1.5, z: 7} - PlayerStoppingDistance: 2 + PlayerAttackingDistance: 3 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 503175277b16ed244bfa6703d3e3b67c, type: 2} diff --git a/Assets/Resources/Enemies/Level 2/PatrolMan_4.asset b/Assets/Resources/Enemies/Level 2/PatrolMan_4.asset index 9f75a8a3..b87f5c7c 100644 --- a/Assets/Resources/Enemies/Level 2/PatrolMan_4.asset +++ b/Assets/Resources/Enemies/Level 2/PatrolMan_4.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 0 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -28,4 +30,13 @@ MonoBehaviour: PatrollingPoints: - {x: 8, y: 1.5, z: 10} - {x: -1, y: 1.5, z: 10} - PlayerStoppingDistance: 2 + PlayerAttackingDistance: 3 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 503175277b16ed244bfa6703d3e3b67c, type: 2} diff --git a/Assets/Resources/Enemies/Level 2/PatrolMan_5.asset b/Assets/Resources/Enemies/Level 2/PatrolMan_5.asset index ddd6a869..6e055041 100644 --- a/Assets/Resources/Enemies/Level 2/PatrolMan_5.asset +++ b/Assets/Resources/Enemies/Level 2/PatrolMan_5.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 0 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -28,4 +30,13 @@ MonoBehaviour: PatrollingPoints: - {x: 5, y: 1.5, z: 5} - {x: 7.5, y: 1.5, z: -1} - PlayerStoppingDistance: 2 + PlayerAttackingDistance: 3 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 503175277b16ed244bfa6703d3e3b67c, type: 2} diff --git a/Assets/Resources/Enemies/Level 2/PatrolMan_6.asset b/Assets/Resources/Enemies/Level 2/PatrolMan_6.asset index bbc67db5..7495cc91 100644 --- a/Assets/Resources/Enemies/Level 2/PatrolMan_6.asset +++ b/Assets/Resources/Enemies/Level 2/PatrolMan_6.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 0 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -28,4 +30,13 @@ MonoBehaviour: PatrollingPoints: - {x: 7.5, y: 1.5, z: -3} - {x: 7.5, y: 1.5, z: -10} - PlayerStoppingDistance: 2 + PlayerAttackingDistance: 3 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 503175277b16ed244bfa6703d3e3b67c, type: 2} diff --git a/Assets/Resources/Enemies/Level 3/HitMan_1.asset b/Assets/Resources/Enemies/Level 3/HitMan_1.asset index a4326cc9..e82f75b8 100644 --- a/Assets/Resources/Enemies/Level 3/HitMan_1.asset +++ b/Assets/Resources/Enemies/Level 3/HitMan_1.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 5 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -28,4 +30,14 @@ MonoBehaviour: PatrollingPoints: - {x: -8, y: 1.5, z: 14} - {x: 8, y: 1.5, z: 14} - PlayerStoppingDistance: 3 + PlayerAttackingDistance: 0 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 3/HitMan_2.asset b/Assets/Resources/Enemies/Level 3/HitMan_2.asset index fe68510b..20ba611f 100644 --- a/Assets/Resources/Enemies/Level 3/HitMan_2.asset +++ b/Assets/Resources/Enemies/Level 3/HitMan_2.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 5 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -32,4 +34,14 @@ MonoBehaviour: - {x: -3, y: 1.5, z: 1} - {x: -8, y: 1.5, z: 3} - {x: -5, y: 1.5, z: 7} - PlayerStoppingDistance: 3 + PlayerAttackingDistance: 0 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 3/HitMan_3.asset b/Assets/Resources/Enemies/Level 3/HitMan_3.asset index 268f6fe6..08a850f3 100644 --- a/Assets/Resources/Enemies/Level 3/HitMan_3.asset +++ b/Assets/Resources/Enemies/Level 3/HitMan_3.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 5 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -30,4 +32,14 @@ MonoBehaviour: - {x: -1, y: 1.5, z: -3} - {x: 3, y: 1.5, z: -3} - {x: 3, y: 1.5, z: 7} - PlayerStoppingDistance: 3 + PlayerAttackingDistance: 0 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 3/HitMan_4.asset b/Assets/Resources/Enemies/Level 3/HitMan_4.asset index 6c67a4be..d05b5e45 100644 --- a/Assets/Resources/Enemies/Level 3/HitMan_4.asset +++ b/Assets/Resources/Enemies/Level 3/HitMan_4.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 5 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -28,4 +30,14 @@ MonoBehaviour: PatrollingPoints: - {x: 8, y: 1.5, z: 10} - {x: -1, y: 1.5, z: 10} - PlayerStoppingDistance: 3 + PlayerAttackingDistance: 0 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 3/HitMan_5.asset b/Assets/Resources/Enemies/Level 3/HitMan_5.asset index e4c4f61a..2506142b 100644 --- a/Assets/Resources/Enemies/Level 3/HitMan_5.asset +++ b/Assets/Resources/Enemies/Level 3/HitMan_5.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 5 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -28,4 +30,14 @@ MonoBehaviour: PatrollingPoints: - {x: 5, y: 1.5, z: 5} - {x: 7.5, y: 1.5, z: -1} - PlayerStoppingDistance: 3 + PlayerAttackingDistance: 0 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 3/HitMan_6.asset b/Assets/Resources/Enemies/Level 3/HitMan_6.asset index 0c8689d6..3e768131 100644 --- a/Assets/Resources/Enemies/Level 3/HitMan_6.asset +++ b/Assets/Resources/Enemies/Level 3/HitMan_6.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 5 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -28,4 +30,14 @@ MonoBehaviour: PatrollingPoints: - {x: 7.5, y: 1.5, z: -3} - {x: 7.5, y: 1.5, z: -10} - PlayerStoppingDistance: 3 + PlayerAttackingDistance: 0 + CloneCount: 0 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 4/Robot_1.asset b/Assets/Resources/Enemies/Level 4/Robot_1.asset index e30a35fb..58e887fc 100644 --- a/Assets/Resources/Enemies/Level 4/Robot_1.asset +++ b/Assets/Resources/Enemies/Level 4/Robot_1.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 5 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -28,5 +30,14 @@ MonoBehaviour: PatrollingPoints: - {x: -8, y: 1.5, z: 14} - {x: 8, y: 1.5, z: 2.5} - PlayerStoppingDistance: 3 + PlayerAttackingDistance: 0 CloneCount: 2 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 4/Robot_2.asset b/Assets/Resources/Enemies/Level 4/Robot_2.asset index ea698a55..25b9284e 100644 --- a/Assets/Resources/Enemies/Level 4/Robot_2.asset +++ b/Assets/Resources/Enemies/Level 4/Robot_2.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 5 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -32,5 +34,14 @@ MonoBehaviour: - {x: -3, y: 1.5, z: 1} - {x: -8, y: 1.5, z: 3} - {x: -5, y: 1.5, z: 7} - PlayerStoppingDistance: 3 + PlayerAttackingDistance: 0 CloneCount: 2 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 4/Robot_3.asset b/Assets/Resources/Enemies/Level 4/Robot_3.asset index 2c8201ca..5894bca1 100644 --- a/Assets/Resources/Enemies/Level 4/Robot_3.asset +++ b/Assets/Resources/Enemies/Level 4/Robot_3.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 5 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -30,5 +32,14 @@ MonoBehaviour: - {x: -1, y: 1.5, z: -3} - {x: 3, y: 1.5, z: -3} - {x: 3, y: 1.5, z: 7} - PlayerStoppingDistance: 3 + PlayerAttackingDistance: 0 CloneCount: 2 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 4/Robot_4.asset b/Assets/Resources/Enemies/Level 4/Robot_4.asset index db871ce8..e7447953 100644 --- a/Assets/Resources/Enemies/Level 4/Robot_4.asset +++ b/Assets/Resources/Enemies/Level 4/Robot_4.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 5 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -28,5 +30,14 @@ MonoBehaviour: PatrollingPoints: - {x: 8, y: 1.5, z: 10} - {x: -1, y: 1.5, z: 10} - PlayerStoppingDistance: 3 + PlayerAttackingDistance: 0 CloneCount: 2 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + 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type: 2} diff --git a/Assets/Resources/Enemies/Level 4/Robot_6.asset b/Assets/Resources/Enemies/Level 4/Robot_6.asset index 41f68d56..7d16f79d 100644 --- a/Assets/Resources/Enemies/Level 4/Robot_6.asset +++ b/Assets/Resources/Enemies/Level 4/Robot_6.asset @@ -20,6 +20,8 @@ MonoBehaviour: MovementSpeed: 1.5 MaximumHealth: 10 RangeRadius: 6 + RangeAngle: 60 + RangeTeleporting: 5 IdleTime: 3 RotationSpeed: 100 RotationThreshold: 0.5 @@ -28,5 +30,14 @@ MonoBehaviour: PatrollingPoints: - {x: 7.5, y: 1.5, z: -3} - {x: 7.5, y: 1.5, z: -10} - PlayerStoppingDistance: 3 + PlayerAttackingDistance: 0 CloneCount: 2 + DelayAfterGameEnd: 0 + SlowPlayerDownDuration: 0 + BossWave: [] + FireBreathDamage: 0 + QuadrupleAttackDamage: 0 + dropData: + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} + - {fileID: 11400000, guid: 974a54275d9ba9f4bb5edadff384a8e6, type: 2} diff --git a/Assets/Resources/Enemies/Level 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index 00000000..be171ca1 --- /dev/null +++ b/Assets/Scripts/Drops.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5b3d366e21f3ff2439657e0ff191b426 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Drops/DropController.cs b/Assets/Scripts/Drops/DropController.cs new file mode 100644 index 00000000..b03419fd --- /dev/null +++ b/Assets/Scripts/Drops/DropController.cs @@ -0,0 +1,45 @@ +using StatePattern.Player; +using UnityEngine; + +namespace StatePattern.Drop{ + public class DropController + { + private DropScriptableObject dropScriptableObject; + private DropView dropView; + + public DropController(Transform parentTransform, DropScriptableObject dropScriptableObject) + { + this.dropScriptableObject = dropScriptableObject; + InitializeView(parentTransform); + } + + private void InitializeView(Transform parentTransform) + { + dropView = Object.Instantiate(dropScriptableObject.dropView); + Vector2 randomCircle = Random.insideUnitCircle * dropScriptableObject.dropRadius; + Vector3 randomPosition = new(randomCircle.x, 0, randomCircle.y); + var spawnPosition = parentTransform.position + randomPosition; + dropView.transform.SetPositionAndRotation(spawnPosition, parentTransform.rotation); + dropView.SetController(this); + dropView.SetDropSprite(dropScriptableObject.dropType); + } + + public void PlayerHit(PlayerView playerHit){ + switch (dropScriptableObject.dropType) + { + case DropType.Coin: + playerHit.CollectCoin(dropScriptableObject.coinValue); + break; + case DropType.FreezeBomb: + playerHit.FreezeEnemies(dropScriptableObject.freezeTime, dropScriptableObject.freezeFactor); + break; + case DropType.TeleportationPads: + playerHit.CollectTeleportationPad(dropScriptableObject.teleportationPosition); + break; + case DropType.HealthPacks: + playerHit.CollectHealth(dropScriptableObject.healthValue); + break; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/CameraShake.cs.meta b/Assets/Scripts/Drops/DropController.cs.meta similarity index 83% rename from Assets/Scripts/UI/CameraShake.cs.meta rename to Assets/Scripts/Drops/DropController.cs.meta index a501f692..42c6ad53 100644 --- a/Assets/Scripts/UI/CameraShake.cs.meta +++ b/Assets/Scripts/Drops/DropController.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: a2e2c828de6709a45817fc3a80db9ff0 +guid: 9a077cbc15bfe0642a8500eac9af8d6b MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Drops/DropScriptableObject.cs b/Assets/Scripts/Drops/DropScriptableObject.cs new file mode 100644 index 00000000..2eaf2c4f --- /dev/null +++ b/Assets/Scripts/Drops/DropScriptableObject.cs @@ -0,0 +1,19 @@ +using UnityEngine; + +namespace StatePattern.Drop +{ + [CreateAssetMenu(fileName = "DropScriptableObject", menuName = "ScriptableObjects/DropScriptableObject")] + public class DropScriptableObject : ScriptableObject + { + public DropType dropType; + public DropView dropView; + public float dropRadius; + + //an editor script can be written for defining certain properties that can only be changed based on dropType + public int coinValue; + public int freezeTime; + public float freezeFactor; + public Vector3 teleportationPosition; + public int healthValue; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Drops/DropScriptableObject.cs.meta b/Assets/Scripts/Drops/DropScriptableObject.cs.meta new file mode 100644 index 00000000..966baf34 --- /dev/null +++ b/Assets/Scripts/Drops/DropScriptableObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 303e2171fc0434d498bf276033f0c951 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Drops/DropType.cs b/Assets/Scripts/Drops/DropType.cs new file mode 100644 index 00000000..04076739 --- /dev/null +++ b/Assets/Scripts/Drops/DropType.cs @@ -0,0 +1,8 @@ +namespace StatePattern.Drop{ + public enum DropType{ + Coin, + FreezeBomb, + TeleportationPads, + HealthPacks + } +} \ No newline at end of file diff --git a/Assets/Scripts/Drops/DropType.cs.meta b/Assets/Scripts/Drops/DropType.cs.meta new file mode 100644 index 00000000..cee9c181 --- /dev/null +++ b/Assets/Scripts/Drops/DropType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 128b2f25afc0b3f4787e96db5de3a69b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Drops/DropView.cs b/Assets/Scripts/Drops/DropView.cs new file mode 100644 index 00000000..0daa2d5a --- /dev/null +++ b/Assets/Scripts/Drops/DropView.cs @@ -0,0 +1,32 @@ +using StatePattern.Player; +using UnityEngine; + +namespace StatePattern.Drop{ + public class DropView : MonoBehaviour + { + private DropController dropController; + + [SerializeField] private SpriteRenderer displayDropSprite; + [SerializeField] private Sprite[] dropSprites; + + public void SetController(DropController dropController) => this.dropController = dropController; + + public void SetDropSprite(DropType dropType){ + displayDropSprite.sprite = dropSprites[(int)dropType]; + } + + private void OnTriggerEnter(Collider other) + { + if(HasHitPlayer(other)) + { + if (other.isTrigger) + return; + else + dropController.PlayerHit(other.GetComponent()); + } + Destroy(gameObject); + } + + private bool HasHitPlayer(Collider other) => other.GetComponent() != null; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Drops/DropView.cs.meta b/Assets/Scripts/Drops/DropView.cs.meta new file mode 100644 index 00000000..ff8f8e7f --- /dev/null +++ b/Assets/Scripts/Drops/DropView.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 86311aa961599164eb0128a61151dad8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy/Boss.meta b/Assets/Scripts/Enemy/Boss.meta new file mode 100644 index 00000000..096a738f --- /dev/null +++ b/Assets/Scripts/Enemy/Boss.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 54d37983094465a40aa11594a49a6d9c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy/Boss/BossController.cs b/Assets/Scripts/Enemy/Boss/BossController.cs new file mode 100644 index 00000000..7a9efddc --- /dev/null +++ b/Assets/Scripts/Enemy/Boss/BossController.cs @@ -0,0 +1,103 @@ +using StatePattern.Main; +using StatePattern.Player; +using StatePattern.Sound; +using StatePattern.StateMachine; +using UnityEngine; + +namespace StatePattern.Enemy{ + public class BossController : EnemyController{ + private BossStateMachine stateMachine; + + private bool summonedAt25 = false; + private bool summonedAt50 = false; + private bool summonedAt75 = false; + + public BossController(EnemyScriptableObject enemyScriptableObject) : base(enemyScriptableObject) + { + enemyView.SetController(this); + ChangeColor(EnemyColorType.Default); + CreateStateMachine(); + stateMachine.ChangeState(States.IDLE); + } + + private void CreateStateMachine() => stateMachine = new BossStateMachine(this); + + public override void UpdateEnemy() + { + if (currentState == EnemyState.DEACTIVE) + return; + + stateMachine.Update(); + } + + public override void PlayerEnteredRange(PlayerController targetToSet) + { + if(!enemyAlerted){ + base.PlayerEnteredRange(targetToSet); + stateMachine.ChangeState(States.ROARING_INTIMIDATION); + } + } + + public override void PlayerExitedRange(){ + if(enemyAlerted){ + base.PlayerExitedRange(); + stateMachine.ChangeState(States.IDLE); + } + } + + public override void TakeDamage(int damageToInflict) + { + base.TakeDamage(damageToInflict); + if (currentHealth <= enemyScriptableObject.MaximumHealth * 0.01) + { + stateMachine.ChangeState(States.ULTIMATE); + } + else if (currentHealth <= enemyScriptableObject.MaximumHealth * 0.75 && !summonedAt75) + { + stateMachine.ChangeState(States.SUMMONING); + summonedAt75 = true; + } + else if (currentHealth <= enemyScriptableObject.MaximumHealth * 0.50 && !summonedAt50) + { + stateMachine.ChangeState(States.SUMMONING); + summonedAt50 = true; + } + else if (currentHealth <= enemyScriptableObject.MaximumHealth * 0.25 && !summonedAt25) + { + stateMachine.ChangeState(States.SUMMONING); + summonedAt25 = true; + } + } + + public override void FireBreathAttack() + { + base.FireBreathAttack(); + enemyView.FireBreathAttack(); + GameService.Instance.SoundService.PlaySoundEffects(SoundType.ENEMY_SHOOT); + var player = GameService.Instance.PlayerService.GetPlayer(); + if(Vector3.Distance(player.Position, enemyView.transform.position) <= Data.PlayerAttackingDistance){ + player.TakeDamage(Data.FireBreathDamage); + } + } + + public override void QuadrupleAttack() + { + base.QuadrupleAttack(); + enemyView.QuadrupleAttack(); + GameService.Instance.SoundService.PlaySoundEffects(SoundType.ENEMY_SHOOT); + var player = GameService.Instance.PlayerService.GetPlayer(); + if(Vector3.Distance(player.Position, enemyView.transform.position) <= Data.PlayerAttackingDistance){ + player.TakeDamage(Data.QuadrupleAttackDamage); + } + } + + protected override void Die(){ + stateMachine.ChangeState(States.IDLE); + base.Die(); + } + + public void Teleport() => stateMachine.ChangeState(States.TELEPORTING); + + public void ChangeColor(EnemyColorType colorType) => enemyView.ChangeColor(colorType); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Enemy/Boss/BossController.cs.meta b/Assets/Scripts/Enemy/Boss/BossController.cs.meta new file mode 100644 index 00000000..efab19bb --- /dev/null +++ b/Assets/Scripts/Enemy/Boss/BossController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a67794eeb32725a429e5c819e886261f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy/Boss/BossStateMachine.cs b/Assets/Scripts/Enemy/Boss/BossStateMachine.cs new file mode 100644 index 00000000..85e49bc7 --- /dev/null +++ b/Assets/Scripts/Enemy/Boss/BossStateMachine.cs @@ -0,0 +1,23 @@ +using StatePattern.StateMachine; + +namespace StatePattern.Enemy{ + public class BossStateMachine : GenericStateMachine{ + public BossStateMachine(BossController Owner) : base(Owner){ + this.Owner = Owner; + CreateStates(); + SetOwner(); + } + + private void CreateStates() + { + States.Add(StateMachine.States.IDLE, new IdleState(this)); + States.Add(StateMachine.States.CHASING, new ChasingState(this)); + States.Add(StateMachine.States.ROARING_INTIMIDATION, new RoaringState(this)); + States.Add(StateMachine.States.QUADRUPLE_ATTACK, new QuadrupleAttackState(this)); + States.Add(StateMachine.States.FIRE_BREATH, new FireBreathState(this)); + States.Add(StateMachine.States.TELEPORTING, new TeleportingState(this)); + States.Add(StateMachine.States.SUMMONING, new SummoningState(this)); + States.Add(StateMachine.States.ULTIMATE, new UltimateState(this)); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Enemy/Boss/BossStateMachine.cs.meta b/Assets/Scripts/Enemy/Boss/BossStateMachine.cs.meta new file mode 100644 index 00000000..4ff4f3ff --- /dev/null +++ b/Assets/Scripts/Enemy/Boss/BossStateMachine.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c1a1e67f6ce1a924fa9b7fbfcb34063f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy/Bullet/BulletController.cs b/Assets/Scripts/Enemy/Bullet/BulletController.cs index dd606ee0..4971b83a 100644 --- a/Assets/Scripts/Enemy/Bullet/BulletController.cs +++ b/Assets/Scripts/Enemy/Bullet/BulletController.cs @@ -1,6 +1,4 @@ using StatePattern.Player; -using System.Collections; -using System.Collections.Generic; using UnityEngine; namespace StatePattern.Enemy.Bullet diff --git a/Assets/Scripts/Enemy/Bullet/BulletScriptableObject.cs b/Assets/Scripts/Enemy/Bullet/BulletScriptableObject.cs index 3180a07c..b6bb091c 100644 --- a/Assets/Scripts/Enemy/Bullet/BulletScriptableObject.cs +++ b/Assets/Scripts/Enemy/Bullet/BulletScriptableObject.cs @@ -1,5 +1,3 @@ -using System.Collections; -using System.Collections.Generic; using UnityEngine; namespace StatePattern.Enemy.Bullet diff --git a/Assets/Scripts/Enemy/Bullet/BulletView.cs b/Assets/Scripts/Enemy/Bullet/BulletView.cs index 11372ce4..752cc4d9 100644 --- a/Assets/Scripts/Enemy/Bullet/BulletView.cs +++ b/Assets/Scripts/Enemy/Bullet/BulletView.cs @@ -1,6 +1,4 @@ using StatePattern.Player; -using System.Collections; -using System.Collections.Generic; using UnityEngine; namespace StatePattern.Enemy.Bullet diff --git a/Assets/Scripts/Enemy/Hitman/HitmanController.cs b/Assets/Scripts/Enemy/Hitman/HitmanController.cs index e596bb05..39ebc906 100644 --- a/Assets/Scripts/Enemy/Hitman/HitmanController.cs +++ b/Assets/Scripts/Enemy/Hitman/HitmanController.cs @@ -1,8 +1,5 @@ using StatePattern.Player; using StatePattern.StateMachine; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; namespace StatePattern.Enemy { @@ -35,10 +32,17 @@ public override void Shoot() public override void PlayerEnteredRange(PlayerController targetToSet) { - base.PlayerEnteredRange(targetToSet); - stateMachine.ChangeState(States.CHASING); + if(!enemyAlerted){ + base.PlayerEnteredRange(targetToSet); + stateMachine.ChangeState(States.CHASING); + } } - public override void PlayerExitedRange() => stateMachine.ChangeState(States.IDLE); + public override void PlayerExitedRange(){ + if(enemyAlerted){ + base.PlayerExitedRange(); + stateMachine.ChangeState(States.IDLE); + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/Enemy/MVC-S.meta b/Assets/Scripts/Enemy/MVC-S.meta new file mode 100644 index 00000000..f10d0c22 --- /dev/null +++ b/Assets/Scripts/Enemy/MVC-S.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 75c076760ca6e68488cc47d0d994d25c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy/EnemyController.cs b/Assets/Scripts/Enemy/MVC-S/EnemyController.cs similarity index 63% rename from Assets/Scripts/Enemy/EnemyController.cs rename to Assets/Scripts/Enemy/MVC-S/EnemyController.cs index 3e64bb58..c7f59461 100644 --- a/Assets/Scripts/Enemy/EnemyController.cs +++ b/Assets/Scripts/Enemy/MVC-S/EnemyController.cs @@ -1,6 +1,8 @@ -using StatePattern.Enemy.Bullet; +using System.Threading.Tasks; +using StatePattern.Enemy.Bullet; using StatePattern.Main; using StatePattern.Player; +using StatePattern.Sound; using UnityEngine; using UnityEngine.AI; @@ -12,11 +14,17 @@ public class EnemyController protected EnemyView enemyView; protected int currentHealth; + protected bool enemyAlerted = false; protected EnemyState currentState; + + #region Getters public NavMeshAgent Agent => enemyView.Agent; public EnemyScriptableObject Data => enemyScriptableObject; public Quaternion Rotation => enemyView.transform.rotation; public Vector3 Position => enemyView.transform.position; + public int CurrentHealth => currentHealth; + public EnemyView EnemyView => enemyView; + #endregion public EnemyController(EnemyScriptableObject enemyScriptableObject) @@ -31,7 +39,7 @@ private void InitializeView() enemyView = Object.Instantiate(enemyScriptableObject.EnemyPrefab); enemyView.transform.position = enemyScriptableObject.SpawnPosition; enemyView.transform.rotation = Quaternion.Euler(enemyScriptableObject.SpawnRotation); - enemyView.SetTriggerRadius(enemyScriptableObject.RangeRadius); + enemyView.SetDetectableZone(enemyScriptableObject.RangeRadius, enemyScriptableObject.RangeAngle); } private void InitializeVariables() @@ -47,7 +55,17 @@ public void InitializeAgent() Agent.speed = enemyScriptableObject.MovementSpeed; } - public virtual void Die() + public virtual void TakeDamage(int damageToInflict){ + currentHealth -= damageToInflict; + GameService.Instance.SoundService.PlaySoundEffects(SoundType.ENEMY_DEATH); + if(currentHealth <= 0) + { + currentHealth = 0; + Die(); + } + } + + protected virtual void Die() { GameService.Instance.EnemyService.EnemyDied(this); enemyView.Destroy(); @@ -66,17 +84,32 @@ public virtual void Die() public virtual void Shoot() { enemyView.PlayShootingEffect(); - GameService.Instance.SoundService.PlaySoundEffects(Sound.SoundType.ENEMY_SHOOT); - BulletController bullet = new BulletController(enemyView.transform, enemyScriptableObject.BulletData); + GameService.Instance.SoundService.PlaySoundEffects(SoundType.ENEMY_SHOOT); + _ = new BulletController(enemyView.transform, enemyScriptableObject.BulletData); } + public virtual void FireBreathAttack(){ } + + public virtual void QuadrupleAttack(){ } + public void SetState(EnemyState stateToSet) => currentState = stateToSet; - public virtual void PlayerEnteredRange(PlayerController targetToSet) => GameService.Instance.SoundService.PlaySoundEffects(Sound.SoundType.ENEMY_ALERT); + public virtual void PlayerEnteredRange(PlayerController targetToSet){ + enemyAlerted = true; + GameService.Instance.SoundService.PlaySoundEffects(Sound.SoundType.ENEMY_ALERT); + } - public virtual void PlayerExitedRange() { } + public virtual void PlayerExitedRange() => enemyAlerted = false; public virtual void UpdateEnemy() { } + + public virtual async void FreezeEnemy(int freezeTime, float freezeFactor){ + Data.MovementSpeed /= freezeFactor; + Data.RotationSpeed /= freezeFactor; + await Task.Delay(freezeTime * 1000); + Data.MovementSpeed *= freezeFactor; + Data.RotationSpeed *= freezeFactor; + } } public enum EnemyState diff --git a/Assets/Scripts/Enemy/EnemyController.cs.meta b/Assets/Scripts/Enemy/MVC-S/EnemyController.cs.meta similarity index 100% rename from Assets/Scripts/Enemy/EnemyController.cs.meta rename to Assets/Scripts/Enemy/MVC-S/EnemyController.cs.meta diff --git a/Assets/Scripts/Enemy/EnemyScriptableObject.cs b/Assets/Scripts/Enemy/MVC-S/EnemyScriptableObject.cs similarity index 64% rename from Assets/Scripts/Enemy/EnemyScriptableObject.cs rename to Assets/Scripts/Enemy/MVC-S/EnemyScriptableObject.cs index 8e89bd9d..21bd2315 100644 --- a/Assets/Scripts/Enemy/EnemyScriptableObject.cs +++ b/Assets/Scripts/Enemy/MVC-S/EnemyScriptableObject.cs @@ -1,5 +1,5 @@ +using StatePattern.Drop; using StatePattern.Enemy.Bullet; -using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -16,6 +16,8 @@ public class EnemyScriptableObject : ScriptableObject public float MovementSpeed; public int MaximumHealth; public float RangeRadius; + public float RangeAngle; + public float RangeTeleporting; public float IdleTime; public float RotationSpeed; @@ -25,8 +27,15 @@ public class EnemyScriptableObject : ScriptableObject public float RateOfFire; public List PatrollingPoints; - public float PlayerStoppingDistance; + public float PlayerAttackingDistance; public int CloneCount; + public int DelayAfterGameEnd; + + public int SlowPlayerDownDuration; // only used for boss fight with roaring intimidation + public List BossWave; + public int FireBreathDamage; + public int QuadrupleAttackDamage; + public List dropData; } } \ No newline at end of file diff --git a/Assets/Scripts/Enemy/EnemyScriptableObject.cs.meta b/Assets/Scripts/Enemy/MVC-S/EnemyScriptableObject.cs.meta similarity index 100% rename from Assets/Scripts/Enemy/EnemyScriptableObject.cs.meta rename to Assets/Scripts/Enemy/MVC-S/EnemyScriptableObject.cs.meta diff --git a/Assets/Scripts/Enemy/EnemyService.cs b/Assets/Scripts/Enemy/MVC-S/EnemyService.cs similarity index 62% rename from Assets/Scripts/Enemy/EnemyService.cs rename to Assets/Scripts/Enemy/MVC-S/EnemyService.cs index 9271bd7a..35939d37 100644 --- a/Assets/Scripts/Enemy/EnemyService.cs +++ b/Assets/Scripts/Enemy/MVC-S/EnemyService.cs @@ -1,9 +1,11 @@ +using StatePattern.Drop; using StatePattern.Level; using StatePattern.Main; +using StatePattern.Player; using StatePattern.Sound; using StatePattern.UI; using System.Collections.Generic; -using UnityEngine; +using System.Threading.Tasks; namespace StatePattern.Enemy { @@ -12,6 +14,7 @@ public class EnemyService private SoundService SoundService => GameService.Instance.SoundService; private UIService UIService => GameService.Instance.UIService; private LevelService LevelService => GameService.Instance.LevelService; + private PlayerService PlayerService => GameService.Instance.PlayerService; private List activeEnemies; private int spawnedEnemies; @@ -50,40 +53,33 @@ private void SetEnemyCount() public EnemyController CreateEnemy(EnemyScriptableObject enemyScriptableObject) { - EnemyController enemy; - - switch (enemyScriptableObject.Type) + EnemyController enemy = enemyScriptableObject.Type switch { - case EnemyType.OnePunchMan: - enemy = new OnePunchManController(enemyScriptableObject); - break; - case EnemyType.PatrolMan: - enemy = new PatrolManController(enemyScriptableObject); - break; - case EnemyType.Hitman: - enemy = new HitmanController(enemyScriptableObject); - break; - case EnemyType.Robot: - enemy = new RobotController(enemyScriptableObject); - break; - default: - enemy = new EnemyController(enemyScriptableObject); - break; - } - + EnemyType.OnePunchMan => new OnePunchManController(enemyScriptableObject), + EnemyType.PatrolMan => new PatrolManController(enemyScriptableObject), + EnemyType.Hitman => new HitmanController(enemyScriptableObject), + EnemyType.Robot => new RobotController(enemyScriptableObject), + EnemyType.Boss => new BossController(enemyScriptableObject), + _ => new EnemyController(enemyScriptableObject), + }; return enemy; } public void AddEnemy(EnemyController enemy) => activeEnemies.Add(enemy); - public void EnemyDied(EnemyController deadEnemy) + public async void EnemyDied(EnemyController deadEnemy) { activeEnemies.Remove(deadEnemy); - SoundService.PlaySoundEffects(Sound.SoundType.ENEMY_DEATH); + PlayerService.GetPlayer().RemoveEnemy(deadEnemy); + SoundService.PlaySoundEffects(SoundType.ENEMY_DEATH); + foreach(var dropData in deadEnemy.Data.dropData){ + _ = new DropController(deadEnemy.EnemyView.transform, dropData); + } UIService.UpdateEnemyCount(activeEnemies.Count, spawnedEnemies); if (PlayerWon()) { SoundService.PlaySoundEffects(Sound.SoundType.GAME_WON); + await Task.Delay(deadEnemy.Data.DelayAfterGameEnd * 1000); //converting seconds to milliseconds UIService.GameWon(); } } @@ -97,5 +93,13 @@ public void PlayerDied() } private bool PlayerWon() => activeEnemies.Count == 0; + + public void FreezeEnemies(int freezeTime, float freezeFactor){ + if(activeEnemies != null && activeEnemies.Count > 0){ + foreach(var enemy in activeEnemies){ + enemy.FreezeEnemy(freezeTime, freezeFactor); + } + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/Enemy/EnemyService.cs.meta b/Assets/Scripts/Enemy/MVC-S/EnemyService.cs.meta similarity index 100% rename from Assets/Scripts/Enemy/EnemyService.cs.meta rename to Assets/Scripts/Enemy/MVC-S/EnemyService.cs.meta diff --git a/Assets/Scripts/Enemy/EnemyType.cs b/Assets/Scripts/Enemy/MVC-S/EnemyType.cs similarity index 82% rename from Assets/Scripts/Enemy/EnemyType.cs rename to Assets/Scripts/Enemy/MVC-S/EnemyType.cs index 790cdae5..20927ca1 100644 --- a/Assets/Scripts/Enemy/EnemyType.cs +++ b/Assets/Scripts/Enemy/MVC-S/EnemyType.cs @@ -5,6 +5,7 @@ public enum EnemyType OnePunchMan, PatrolMan, Hitman, - Robot + Robot, + Boss } } \ No newline at end of file diff --git a/Assets/Scripts/Enemy/EnemyType.cs.meta b/Assets/Scripts/Enemy/MVC-S/EnemyType.cs.meta similarity index 100% rename from Assets/Scripts/Enemy/EnemyType.cs.meta rename to Assets/Scripts/Enemy/MVC-S/EnemyType.cs.meta diff --git a/Assets/Scripts/Enemy/EnemyView.cs b/Assets/Scripts/Enemy/MVC-S/EnemyView.cs similarity index 55% rename from Assets/Scripts/Enemy/EnemyView.cs rename to Assets/Scripts/Enemy/MVC-S/EnemyView.cs index 6a190fbf..53b85eb5 100644 --- a/Assets/Scripts/Enemy/EnemyView.cs +++ b/Assets/Scripts/Enemy/MVC-S/EnemyView.cs @@ -1,5 +1,4 @@ -using StatePattern.Main; -using StatePattern.Player; +using StatePattern.Player; using System.Collections; using System.Collections.Generic; using System.Linq; @@ -18,16 +17,20 @@ public class EnemyView : MonoBehaviour [SerializeField] private ParticleSystem muzzleFlash; [SerializeField] private List enemyColors; [SerializeField] private GameObject bloodStain; + [SerializeField] private Animator animator; private void Start() { rangeTriggerCollider = GetComponent(); Controller?.InitializeAgent(); + if(animator != null){ + animator.SetBool("Idle", true); + } } public void SetController(EnemyController controllerToSet) => Controller = controllerToSet; - public void SetTriggerRadius(float radiusToSet) + public void SetDetectableZone(float radiusToSet, float angleToSet) { SetRangeColliderRadius(radiusToSet); SetRangeImageRadius(radiusToSet); @@ -43,18 +46,32 @@ private void SetRangeColliderRadius(float radiusToSet) public void PlayShootingEffect() => muzzleFlash.Play(); - private void Update() => Controller?.UpdateEnemy(); - - private void OnTriggerEnter(Collider other) - { - if (other.GetComponent() != null && !other.isTrigger) - Controller.PlayerEnteredRange(other.GetComponent().Controller); + private void Update(){ + var otherColliders = Physics.OverlapSphere(transform.position, Controller.Data.RangeRadius)?.ToList(); + var playerCollider = otherColliders?.Find(x => x.GetComponent()!=null && !x.isTrigger); + if(playerCollider != null){ + var playerVector = playerCollider.transform.position - transform.position; + var isInsideCone = Vector3.Angle(transform.forward, playerVector.normalized) <= Controller.Data.RangeAngle; + if(isInsideCone && !IsObstructed(playerCollider.transform)){ + detectableRange.color = Color.red; + Controller.PlayerEnteredRange(playerCollider.GetComponent().Controller); + }else{ + detectableRange.color = Color.white; + Controller.PlayerExitedRange(); + } + }else{ + detectableRange.color = Color.white; + Controller.PlayerExitedRange(); + } + Controller?.UpdateEnemy(); } - private void OnTriggerExit(Collider other) - { - if (other.GetComponent() != null && !other.isTrigger) - Controller.PlayerExitedRange(); + private bool IsObstructed(Transform target){ + var direction = target.position - transform.position; + if (Physics.Raycast(transform.position, direction, out RaycastHit hit)){ + return hit.transform != target; + } + return false; } public void Destroy() => StartCoroutine(EnemyDeathSequence()); @@ -77,13 +94,27 @@ private IEnumerator EnemyDeathSequence() public void SetDefaultColor(EnemyColorType colorType) { - EnemyColor coloToSetAsDefault = new EnemyColor(); - coloToSetAsDefault.Type = EnemyColorType.Default; - coloToSetAsDefault.Color = enemyColors.Find(item => item.Type == colorType).Color; - + EnemyColor coloToSetAsDefault = new() + { + Type = EnemyColorType.Default, + Color = enemyColors.Find(item => item.Type == colorType).Color + }; + enemyColors.Remove(enemyColors.Find(item => item.Type == EnemyColorType.Default)); enemyColors.Add(coloToSetAsDefault); } + + public void FireBreathAttack(){ + if(animator != null){ + animator.SetTrigger("FireAttack"); + } + } + + public void QuadrupleAttack(){ + if(animator != null){ + animator.SetTrigger("QuadAttack"); + } + } } [System.Serializable] diff --git a/Assets/Scripts/Enemy/EnemyView.cs.meta b/Assets/Scripts/Enemy/MVC-S/EnemyView.cs.meta similarity index 100% rename from Assets/Scripts/Enemy/EnemyView.cs.meta rename to Assets/Scripts/Enemy/MVC-S/EnemyView.cs.meta diff --git a/Assets/Scripts/Enemy/OnePunchMan/OnePunchManController.cs b/Assets/Scripts/Enemy/OnePunchMan/OnePunchManController.cs index 3553957f..7e56031b 100644 --- a/Assets/Scripts/Enemy/OnePunchMan/OnePunchManController.cs +++ b/Assets/Scripts/Enemy/OnePunchMan/OnePunchManController.cs @@ -1,7 +1,4 @@ -using UnityEngine; using StatePattern.StateMachine; -using StatePattern.Enemy.Bullet; -using StatePattern.Main; using StatePattern.Player; namespace StatePattern.Enemy @@ -29,10 +26,17 @@ public override void UpdateEnemy() public override void PlayerEnteredRange(PlayerController targetToSet) { - base.PlayerEnteredRange(targetToSet); - stateMachine.ChangeState(States.SHOOTING); + if(!enemyAlerted){ + base.PlayerEnteredRange(targetToSet); + stateMachine.ChangeState(States.SHOOTING); + } } - public override void PlayerExitedRange() => stateMachine.ChangeState(States.IDLE); + public override void PlayerExitedRange(){ + if(enemyAlerted){ + base.PlayerExitedRange(); + stateMachine.ChangeState(States.IDLE); + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/Enemy/OnePunchMan/OnePunchManStateMachine.cs b/Assets/Scripts/Enemy/OnePunchMan/OnePunchManStateMachine.cs index 3b606ed6..0f8a7900 100644 --- a/Assets/Scripts/Enemy/OnePunchMan/OnePunchManStateMachine.cs +++ b/Assets/Scripts/Enemy/OnePunchMan/OnePunchManStateMachine.cs @@ -1,5 +1,4 @@ using StatePattern.StateMachine; -using System.Collections.Generic; namespace StatePattern.Enemy { diff --git a/Assets/Scripts/Enemy/PatrolMan/PatrolManController.cs b/Assets/Scripts/Enemy/PatrolMan/PatrolManController.cs index 642dea8d..f9a2f74f 100644 --- a/Assets/Scripts/Enemy/PatrolMan/PatrolManController.cs +++ b/Assets/Scripts/Enemy/PatrolMan/PatrolManController.cs @@ -1,8 +1,5 @@ using StatePattern.Player; using StatePattern.StateMachine; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; namespace StatePattern.Enemy { @@ -29,10 +26,17 @@ public override void UpdateEnemy() public override void PlayerEnteredRange(PlayerController targetToSet) { - base.PlayerEnteredRange(targetToSet); - stateMachine.ChangeState(States.CHASING); + if(!enemyAlerted){ + base.PlayerEnteredRange(targetToSet); + stateMachine.ChangeState(States.CHASING); + } } - public override void PlayerExitedRange() => stateMachine.ChangeState(States.IDLE); + public override void PlayerExitedRange(){ + if(enemyAlerted){ + base.PlayerExitedRange(); + stateMachine.ChangeState(States.IDLE); + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/Enemy/PatrolMan/PatrolManStateMachine.cs b/Assets/Scripts/Enemy/PatrolMan/PatrolManStateMachine.cs index e0933813..1d1beecb 100644 --- a/Assets/Scripts/Enemy/PatrolMan/PatrolManStateMachine.cs +++ b/Assets/Scripts/Enemy/PatrolMan/PatrolManStateMachine.cs @@ -1,6 +1,4 @@ using StatePattern.StateMachine; -using System.Collections.Generic; -using UnityEngine; namespace StatePattern.Enemy { diff --git a/Assets/Scripts/Enemy/Robot/RobotController.cs b/Assets/Scripts/Enemy/Robot/RobotController.cs index d054fdca..17dd0456 100644 --- a/Assets/Scripts/Enemy/Robot/RobotController.cs +++ b/Assets/Scripts/Enemy/Robot/RobotController.cs @@ -1,8 +1,5 @@ using StatePattern.Player; using StatePattern.StateMachine; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; namespace StatePattern.Enemy { @@ -34,13 +31,20 @@ public override void UpdateEnemy() public override void PlayerEnteredRange(PlayerController targetToSet) { - base.PlayerEnteredRange(targetToSet); - stateMachine.ChangeState(States.CHASING); + if(!enemyAlerted){ + base.PlayerEnteredRange(targetToSet); + stateMachine.ChangeState(States.CHASING); + } } - public override void PlayerExitedRange() => stateMachine.ChangeState(States.IDLE); + public override void PlayerExitedRange(){ + if(enemyAlerted){ + base.PlayerExitedRange(); + stateMachine.ChangeState(States.IDLE); + } + } - public override void Die() + protected override void Die() { if (CloneCountLeft > 0) stateMachine.ChangeState(States.CLONING); diff --git a/Assets/Scripts/Enemy/Robot/RobotStateMachine.cs b/Assets/Scripts/Enemy/Robot/RobotStateMachine.cs index 8c342c5f..3527fdcb 100644 --- a/Assets/Scripts/Enemy/Robot/RobotStateMachine.cs +++ b/Assets/Scripts/Enemy/Robot/RobotStateMachine.cs @@ -1,5 +1,4 @@ using StatePattern.StateMachine; -using UnityEngine; namespace StatePattern.Enemy { diff --git a/Assets/Scripts/Enemy/States/ChasingState.cs b/Assets/Scripts/Enemy/States/ChasingState.cs index 6b6e2c50..190a5b2f 100644 --- a/Assets/Scripts/Enemy/States/ChasingState.cs +++ b/Assets/Scripts/Enemy/States/ChasingState.cs @@ -1,7 +1,6 @@ using StatePattern.Main; using StatePattern.Player; using StatePattern.StateMachine; -using System.Collections; using UnityEngine; namespace StatePattern.Enemy @@ -14,11 +13,7 @@ public class ChasingState : IState where T : EnemyController public ChasingState(GenericStateMachine stateMachine) => this.stateMachine = stateMachine; - public void OnStateEnter() - { - SetTarget(); - SetStoppingDistance(); - } + public void OnStateEnter() => SetTarget(); public void Update() { @@ -26,7 +21,15 @@ public void Update() if (ReachedTarget()) { ResetPath(); - stateMachine.ChangeState(States.SHOOTING); + if(typeof(T) != typeof(BossController)){ + stateMachine.ChangeState(States.SHOOTING); + }else{ + if(Random.value > 0.5){ + stateMachine.ChangeState(States.QUADRUPLE_ATTACK); + }else{ + stateMachine.ChangeState(States.FIRE_BREATH); + } + } } } @@ -35,11 +38,12 @@ public void Update() private void SetTarget() => target = GameService.Instance.PlayerService.GetPlayer(); - private void SetStoppingDistance() => Owner.Agent.stoppingDistance = Owner.Data.PlayerStoppingDistance; - private bool MoveTowardsTarget() => Owner.Agent.SetDestination(target.Position); - private bool ReachedTarget() => Owner.Agent.remainingDistance <= Owner.Agent.stoppingDistance; + private bool ReachedTarget(){ + var currentDistanceFromPlayer = Vector3.Distance(Owner.Position, target.Position); + return currentDistanceFromPlayer <= Owner.Data.PlayerAttackingDistance; + } private void ResetPath() { diff --git a/Assets/Scripts/Enemy/States/FireBreathState.cs b/Assets/Scripts/Enemy/States/FireBreathState.cs new file mode 100644 index 00000000..c7070bd5 --- /dev/null +++ b/Assets/Scripts/Enemy/States/FireBreathState.cs @@ -0,0 +1,53 @@ +using System.Threading.Tasks; +using StatePattern.Main; +using StatePattern.Player; +using StatePattern.StateMachine; +using UnityEngine; + +namespace StatePattern.Enemy +{ + public class FireBreathState : IState where T : EnemyController + { + public EnemyController Owner { get; set; } + private GenericStateMachine stateMachine; + private PlayerController target; + private float shootTimer; + + public FireBreathState(GenericStateMachine stateMachine) => this.stateMachine = stateMachine; + + public void OnStateEnter(){ + SetTarget(); + shootTimer = 0; + } + + public void Update() { + Quaternion desiredRotation = CalculateRotationTowardsPlayer(); + Owner.SetRotation(RotateTowards(desiredRotation)); + + if(IsRotationComplete(desiredRotation)) + { + shootTimer -= Time.deltaTime; + if (shootTimer <= 0) + { + ResetTimer(); + Owner.FireBreathAttack(); + } + } + } + + public void OnStateExit() => target = null; + + private void SetTarget() => target = GameService.Instance.PlayerService.GetPlayer(); + private Quaternion CalculateRotationTowardsPlayer() + { + Vector3 directionToPlayer = target.Position - Owner.Position; + directionToPlayer.y = 0f; + return Quaternion.LookRotation(directionToPlayer, Vector3.up); + } + + private Quaternion RotateTowards(Quaternion desiredRotation) => Quaternion.LerpUnclamped(Owner.Rotation, desiredRotation, Owner.Data.RotationSpeed / 30 * Time.deltaTime); + + private bool IsRotationComplete(Quaternion desiredRotation) => Quaternion.Angle(Owner.Rotation, desiredRotation) < Owner.Data.RotationThreshold; + private void ResetTimer() => shootTimer = Owner.Data.RateOfFire; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Enemy/States/FireBreathState.cs.meta b/Assets/Scripts/Enemy/States/FireBreathState.cs.meta new file mode 100644 index 00000000..2e7cd8ca --- /dev/null +++ b/Assets/Scripts/Enemy/States/FireBreathState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4415f270889ec7b4aa9bed072a9bda9d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy/States/IdleState.cs b/Assets/Scripts/Enemy/States/IdleState.cs index 85522981..ef3ec897 100644 --- a/Assets/Scripts/Enemy/States/IdleState.cs +++ b/Assets/Scripts/Enemy/States/IdleState.cs @@ -20,8 +20,11 @@ public void Update() { if (typeof(T) == typeof(OnePunchManController)) stateMachine.ChangeState(States.ROTATING); - else + else if(typeof(T) != typeof(BossController)){ stateMachine.ChangeState(States.PATROLLING); + }else{ + stateMachine.ChangeState(States.TELEPORTING); + } } } diff --git a/Assets/Scripts/Enemy/States/PatrollingState.cs b/Assets/Scripts/Enemy/States/PatrollingState.cs index 71c22fd4..7d4f9162 100644 --- a/Assets/Scripts/Enemy/States/PatrollingState.cs +++ b/Assets/Scripts/Enemy/States/PatrollingState.cs @@ -1,5 +1,4 @@ using StatePattern.StateMachine; -using System.Collections; using UnityEngine; namespace StatePattern.Enemy diff --git a/Assets/Scripts/Enemy/States/QuadrupleAttackState.cs b/Assets/Scripts/Enemy/States/QuadrupleAttackState.cs new file mode 100644 index 00000000..102f9724 --- /dev/null +++ b/Assets/Scripts/Enemy/States/QuadrupleAttackState.cs @@ -0,0 +1,52 @@ +using StatePattern.Main; +using StatePattern.Player; +using StatePattern.StateMachine; +using UnityEngine; + +namespace StatePattern.Enemy +{ + public class QuadrupleAttackState : IState where T : EnemyController + { + public EnemyController Owner { get; set; } + private GenericStateMachine stateMachine; + private PlayerController target; + private float shootTimer; + + public QuadrupleAttackState(GenericStateMachine stateMachine) => this.stateMachine = stateMachine; + + public void OnStateEnter(){ + SetTarget(); + shootTimer = 0; + } + + public void Update() { + Quaternion desiredRotation = CalculateRotationTowardsPlayer(); + Owner.SetRotation(RotateTowards(desiredRotation)); + + if(IsRotationComplete(desiredRotation)) + { + shootTimer -= Time.deltaTime; + if (shootTimer <= 0) + { + ResetTimer(); + Owner.QuadrupleAttack(); + } + } + } + + public void OnStateExit() => target = null; + + private void SetTarget() => target = GameService.Instance.PlayerService.GetPlayer(); + private Quaternion CalculateRotationTowardsPlayer() + { + Vector3 directionToPlayer = target.Position - Owner.Position; + directionToPlayer.y = 0f; + return Quaternion.LookRotation(directionToPlayer, Vector3.up); + } + + private Quaternion RotateTowards(Quaternion desiredRotation) => Quaternion.LerpUnclamped(Owner.Rotation, desiredRotation, Owner.Data.RotationSpeed / 30 * Time.deltaTime); + + private bool IsRotationComplete(Quaternion desiredRotation) => Quaternion.Angle(Owner.Rotation, desiredRotation) < Owner.Data.RotationThreshold; + private void ResetTimer() => shootTimer = Owner.Data.RateOfFire; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Enemy/States/QuadrupleAttackState.cs.meta b/Assets/Scripts/Enemy/States/QuadrupleAttackState.cs.meta new file mode 100644 index 00000000..8e7c688d --- /dev/null +++ b/Assets/Scripts/Enemy/States/QuadrupleAttackState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3f6c2ae072128f743a35bec162d9de05 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy/States/RoaringState.cs b/Assets/Scripts/Enemy/States/RoaringState.cs new file mode 100644 index 00000000..14a2246f --- /dev/null +++ b/Assets/Scripts/Enemy/States/RoaringState.cs @@ -0,0 +1,25 @@ +using StatePattern.Main; +using StatePattern.StateMachine; + +namespace StatePattern.Enemy +{ + public class RoaringState : IState where T : EnemyController + { + public EnemyController Owner { get; set; } + private GenericStateMachine stateMachine; + + public RoaringState(GenericStateMachine stateMachine) => this.stateMachine = stateMachine; + + public void OnStateEnter(){ + GameService.Instance.SoundService.PlaySoundEffects(Sound.SoundType.ENEMY_BOSS_ROAR); + GameService.Instance.PlayerService.SlowPlayerDown(Owner.Data.SlowPlayerDownDuration); + if(typeof(T) == typeof(BossController)){ + stateMachine.ChangeState(States.CHASING); + } + } + + public void Update() { } + + public void OnStateExit() { } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Enemy/States/RoaringState.cs.meta b/Assets/Scripts/Enemy/States/RoaringState.cs.meta new file mode 100644 index 00000000..80140fde --- /dev/null +++ b/Assets/Scripts/Enemy/States/RoaringState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 915cf021c9685764f9b6f4dc76c84255 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy/States/SummoningState.cs b/Assets/Scripts/Enemy/States/SummoningState.cs new file mode 100644 index 00000000..8fc081e9 --- /dev/null +++ b/Assets/Scripts/Enemy/States/SummoningState.cs @@ -0,0 +1,26 @@ +using StatePattern.Main; +using StatePattern.StateMachine; + +namespace StatePattern.Enemy +{ + public class SummoningState : IState where T : EnemyController + { + public EnemyController Owner { get; set; } + private GenericStateMachine stateMachine; + + public SummoningState(GenericStateMachine stateMachine) => this.stateMachine = stateMachine; + + public void OnStateEnter(){ + GameService.Instance.SoundService.PlaySoundEffects(Sound.SoundType.ENEMY_BOSS_SUMMONING); + foreach(var enemy in Owner.Data.BossWave){ + var summonedEnemy = GameService.Instance.EnemyService.CreateEnemy(enemy); + GameService.Instance.EnemyService.AddEnemy(summonedEnemy); + } + stateMachine.ChangeState(States.TELEPORTING); + } + + public void Update() { } + + public void OnStateExit() { } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Enemy/States/SummoningState.cs.meta b/Assets/Scripts/Enemy/States/SummoningState.cs.meta new file mode 100644 index 00000000..716f1194 --- /dev/null +++ b/Assets/Scripts/Enemy/States/SummoningState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f346ae43c6cdeb947acb0e1cac0b891c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemy/States/TeleportingState.cs b/Assets/Scripts/Enemy/States/TeleportingState.cs index 9bd2e110..c904cf40 100644 --- a/Assets/Scripts/Enemy/States/TeleportingState.cs +++ b/Assets/Scripts/Enemy/States/TeleportingState.cs @@ -1,6 +1,5 @@ -using StatePattern.Enemy; +using StatePattern.Main; using StatePattern.StateMachine; -using System.Collections; using UnityEngine; using UnityEngine.AI; @@ -15,24 +14,31 @@ public class TeleportingState : IState where T : EnemyController public void OnStateEnter() { - TeleportToRandomPosition(); - stateMachine.ChangeState(States.CHASING); + if(typeof(T) == typeof(BossController)){ + GameService.Instance.SoundService.PlaySoundEffects(Sound.SoundType.ENEMY_BOSS_TELEPORT); + var player = GameService.Instance.PlayerService.GetPlayer(); + TeleportToRandomPosition(player.Position, Owner.Data.RangeTeleporting); + LookTowardsPlayer(player.Position); + }else{ + TeleportToRandomPosition(Owner.Position, Owner.Data.RangeTeleporting); + } + stateMachine.ChangeState(States.IDLE); } public void Update() { } public void OnStateExit() { } - private void TeleportToRandomPosition() => Owner.Agent.Warp(GetRandomNavMeshPoint()); + private void TeleportToRandomPosition(Vector3 position, float radius) => Owner.Agent.Warp(GetRandomNavMeshPoint(position, radius)); - private Vector3 GetRandomNavMeshPoint() - { - Vector3 randomDirection = Random.insideUnitSphere * 5f + Owner.Position; - NavMeshHit hit; - if (NavMesh.SamplePosition(randomDirection, out hit, 5f, NavMesh.AllAreas)) + private void LookTowardsPlayer(Vector3 playerPosition) => Owner.EnemyView.transform.LookAt(playerPosition); + + private Vector3 GetRandomNavMeshPoint(Vector3 position, float radius){ + Vector3 randomDirection = Random.insideUnitSphere * radius + position; + if (NavMesh.SamplePosition(randomDirection, out NavMeshHit hit, radius, NavMesh.AllAreas)) return hit.position; else - return Owner.Data.SpawnPosition; + return randomDirection; } } } \ No newline at end of file diff --git a/Assets/Scripts/Enemy/States/UltimateState.cs b/Assets/Scripts/Enemy/States/UltimateState.cs new file mode 100644 index 00000000..66d000d8 --- /dev/null +++ b/Assets/Scripts/Enemy/States/UltimateState.cs @@ -0,0 +1,60 @@ +using System; +using System.Collections.Generic; +using System.Threading; +using System.Threading.Tasks; +using StatePattern.Main; +using StatePattern.StateMachine; + +namespace StatePattern.Enemy +{ + public class UltimateState : IState where T : EnemyController + { + public EnemyController Owner { get; set; } + private GenericStateMachine stateMachine; + private List> ultimateStatesList; + private CancellationTokenSource cancellationTokenSource; + + public UltimateState(GenericStateMachine stateMachine) => this.stateMachine = stateMachine; + + public void OnStateEnter(){ + GameService.Instance.SoundService.PlaySoundEffects(Sound.SoundType.ENEMY_BOSS_ULTIMATE); + ultimateStatesList = new(); + AddUltimateStates(); + ExecuteUltimateStates(); + } + + private void AddUltimateStates(){ + ultimateStatesList.Add(new Tuple(States.TELEPORTING, 1.5f)); + ultimateStatesList.Add(new Tuple(States.TELEPORTING, 1.5f)); + ultimateStatesList.Add(new Tuple(States.TELEPORTING, 1.5f)); + ultimateStatesList.Add(new Tuple(States.TELEPORTING, 1.5f)); + ultimateStatesList.Add(new Tuple(States.TELEPORTING, 1.5f)); + ultimateStatesList.Add(new Tuple(States.TELEPORTING, 1.5f)); + } + + private async void ExecuteUltimateStates(){ + cancellationTokenSource = new CancellationTokenSource(); + var token = cancellationTokenSource.Token; + + foreach(var state in ultimateStatesList){ + stateMachine.ChangeState(state.Item1); + try { + await Task.Delay((int)(state.Item2 * 1000), token); + } catch (TaskCanceledException) { + return; + } + if (token.IsCancellationRequested) + break; + } + } + + + public void Update() { } + + public void OnStateExit() { + cancellationTokenSource?.Cancel(); + cancellationTokenSource?.Dispose(); + cancellationTokenSource = null; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Enemy/States/UltimateState.cs.meta b/Assets/Scripts/Enemy/States/UltimateState.cs.meta new file mode 100644 index 00000000..a8cbcac8 --- /dev/null +++ b/Assets/Scripts/Enemy/States/UltimateState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 33fe5c4a3e803924e9ab70a8e5dac1c1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index 0b5fd880..e2375322 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -2,8 +2,8 @@ using StatePattern.Main; using StatePattern.Sound; using StatePattern.UI; -using System.Collections; using System.Collections.Generic; +using System.Threading.Tasks; using UnityEngine; namespace StatePattern.Player @@ -14,6 +14,20 @@ public class PlayerController private PlayerView playerView; private int currentHealth; + public int CurrentHealth { + get => currentHealth; + private set { + currentHealth = Mathf.Clamp(value, 0, playerScriptableObject.MaximumHealth); + UIService.UpdatePlayerHealth((float)currentHealth / playerScriptableObject.MaximumHealth); + } + } + private int currentCoins = 0; + public int CurrentCoins { get => currentCoins; + private set{ + currentCoins = value; + UIService.UpdateCoinsCount(currentCoins); + } + } private List enemiesInRange; public Vector3 Position => playerView.transform.position; public UIService UIService => GameService.Instance.UIService; @@ -37,14 +51,14 @@ private void InitializeView() private void InitializeVariables() { - currentHealth = playerScriptableObject.MaximumHealth; + CurrentCoins = 0; + CurrentHealth = playerScriptableObject.MaximumHealth; enemiesInRange = new List(); - UIService.UpdatePlayerHealth((float)currentHealth / playerScriptableObject.MaximumHealth); } public void UpdatePlayer() { - if(Input.GetKeyDown(KeyCode.Space)) + if(Input.GetKeyDown(KeyCode.Space) && CurrentHealth > 0) UpdateAttack(); } @@ -52,15 +66,19 @@ public void UpdatePlayer() private void UpdateMovement() { - float horizontalInput = Input.GetAxisRaw("Horizontal"); - float verticalInput = Input.GetAxisRaw("Vertical"); + if(CurrentHealth > 0){ + float horizontalInput = Input.GetAxisRaw("Horizontal"); + float verticalInput = Input.GetAxisRaw("Vertical"); - Vector3 movementDirection = new Vector3(horizontalInput, 0f, verticalInput).normalized; + Vector3 movementDirection = new Vector3(horizontalInput, 0f, verticalInput).normalized; - if(movementDirection != Vector3.zero) - { - RotatePlayer(movementDirection); - MovePlayer(movementDirection); + if(movementDirection != Vector3.zero) + { + RotatePlayer(movementDirection); + MovePlayer(movementDirection); + }else{ + playerView.PlayMovementAnimation(true); + } } } @@ -74,55 +92,63 @@ private void RotatePlayer(Vector3 movementDirection) private Vector3 CalculateRotationToSet(float targetRotation) => Vector3.up * Mathf.MoveTowardsAngle(playerView.transform.eulerAngles.y, targetRotation, playerScriptableObject.RotationSpeed * Time.deltaTime); + private Vector3 GetMovementVector(Vector3 movementDirection) => Quaternion.Euler(0f, Camera.main.transform.eulerAngles.y, 0f) * movementDirection; + + private Vector3 GetPositionToMoveAt(Vector3 moveVector) => playerView.Rigidbody.position + moveVector * playerScriptableObject.MovementSpeed * Time.deltaTime; + private void MovePlayer(Vector3 movementDirection) { Vector3 moveVector = GetMovementVector(movementDirection); - playerView.Rigidbody.MovePosition(GetPositionToMoveAt(moveVector)); + playerView.Move(GetPositionToMoveAt(moveVector)); } - private Vector3 GetMovementVector(Vector3 movementDirection) => Quaternion.Euler(0f, Camera.main.transform.eulerAngles.y, 0f) * movementDirection; - - private Vector3 GetPositionToMoveAt(Vector3 moveVector) => playerView.Rigidbody.position + moveVector * playerScriptableObject.MovementSpeed * Time.deltaTime; - private void UpdateAttack() { - playerView.PlayAttackVFX(); + playerView.Attack(); if (enemiesInRange.Count > 0) { - SoundService.PlaySoundEffects(SoundType.PLAYER_ATTACK); - foreach (EnemyController enemy in enemiesInRange) + SoundService.PlaySoundEffects(SoundType.PLAYER_ATTACK); + for (int i = 0; i < enemiesInRange.Count; i++) { - enemy.Die(); + enemiesInRange[i].TakeDamage(playerScriptableObject.MeleeDamage); } - enemiesInRange.Clear(); } else { SoundService.PlaySoundEffects(SoundType.PLAYER_SLASH); - } + } } public void TakeDamage(int damageToInflict) { - currentHealth -= damageToInflict; + CurrentHealth -= damageToInflict; SoundService.PlaySoundEffects(SoundType.PLAYER_HIT); - if(currentHealth <= 0) + if(CurrentHealth <= 0) { - currentHealth = 0; + CurrentHealth = 0; PlayerDied(); EnemyService.PlayerDied(); } - UIService.UpdatePlayerHealth((float)currentHealth / playerScriptableObject.MaximumHealth); } - private void PlayerDied() + private async void PlayerDied() { + playerView.PlayDeathAnimation(); SoundService.PlaySoundEffects(SoundType.GAME_LOST); + await Task.Delay(playerScriptableObject.DelayAfterDeath * 1000); // converting to milliseconds UIService.GameLost(); } public void AddEnemy(EnemyController enemy) => enemiesInRange.Add(enemy); public void RemoveEnemy(EnemyController enemy) => enemiesInRange.Remove(enemy); + + #region DropCollection + public void CollectCoin(int coinValue) => CurrentCoins += coinValue; + public void CollectHealth(int healthValue) => CurrentHealth += healthValue; + public void FreezeEnemies(int freezeTime, float freezeFactor) => EnemyService.FreezeEnemies(freezeTime, freezeFactor); + + #endregion + } } \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerScriptableObject.cs b/Assets/Scripts/Player/PlayerScriptableObject.cs index bed3f782..fb8aa192 100644 --- a/Assets/Scripts/Player/PlayerScriptableObject.cs +++ b/Assets/Scripts/Player/PlayerScriptableObject.cs @@ -1,5 +1,4 @@ -using System.Collections; -using UnityEngine; +using UnityEngine; namespace StatePattern.Player { @@ -12,6 +11,7 @@ public class PlayerScriptableObject : ScriptableObject public float MovementSpeed; public float RotationSpeed; public int MaximumHealth; - + public int MeleeDamage; + public int DelayAfterDeath; } } \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerService.cs b/Assets/Scripts/Player/PlayerService.cs index ec8ec429..39546794 100644 --- a/Assets/Scripts/Player/PlayerService.cs +++ b/Assets/Scripts/Player/PlayerService.cs @@ -1,5 +1,5 @@ +using System.Threading.Tasks; using StatePattern.Main; -using UnityEngine; namespace StatePattern.Player { @@ -25,5 +25,13 @@ public void SpawnPlayer(int levelId) } public PlayerController GetPlayer() => playerController; + + public async void SlowPlayerDown(int seconds){ + playerScriptableObject.MovementSpeed /= 2; + playerScriptableObject.RotationSpeed /= 2; + await Task.Delay(seconds * 1000); + playerScriptableObject.MovementSpeed *= 2; + playerScriptableObject.RotationSpeed *= 2; + } } } \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerView.cs b/Assets/Scripts/Player/PlayerView.cs index 43ec86ec..32922d8e 100644 --- a/Assets/Scripts/Player/PlayerView.cs +++ b/Assets/Scripts/Player/PlayerView.cs @@ -1,7 +1,5 @@ using StatePattern.Enemy; -using System.Collections; using UnityEngine; -using UnityEngine.UI; namespace StatePattern.Player { @@ -9,6 +7,7 @@ public class PlayerView : MonoBehaviour { public PlayerController Controller { get; private set; } [SerializeField] private ParticleSystem attackVFX; + [SerializeField] private Animator animator; public Rigidbody Rigidbody { get; private set; } @@ -22,7 +21,23 @@ public class PlayerView : MonoBehaviour public void TakeDamage(int damage) => Controller.TakeDamage(damage); - public void PlayAttackVFX() => attackVFX.Play(); + private void PlayAttackVFX() => attackVFX.Play(); + + private void PlayAttackAnimation() => animator.SetTrigger("attack"); + + public void Attack(){ + PlayAttackVFX(); + PlayAttackAnimation(); + } + + public void Move(Vector3 position){ + Rigidbody.MovePosition(position); + PlayMovementAnimation(false); + } + + public void PlayMovementAnimation(bool isIdle) => animator.SetBool("isIdle", isIdle); + + public void PlayDeathAnimation() => animator.SetTrigger("death"); private void OnTriggerEnter(Collider other) { @@ -43,5 +58,12 @@ private void OnTriggerExit(Collider other) enemyController.ToggleEnemyColor(EnemyColorType.Default); } } + + #region Drop Collection + public void CollectCoin(int coinValue) => Controller?.CollectCoin(coinValue); + public void CollectHealth(int healthValue) => Controller?.CollectHealth(healthValue); + public void CollectTeleportationPad(Vector3 teleportationPosition) => transform.position = teleportationPosition; + public void FreezeEnemies(int freezeTime, float freezeFactor) => Controller?.FreezeEnemies(freezeTime, freezeFactor); + #endregion } } \ No newline at end of file diff --git a/Assets/Scripts/Sound/SoundService.cs b/Assets/Scripts/Sound/SoundService.cs index 134f17e2..d0ee75b2 100644 --- a/Assets/Scripts/Sound/SoundService.cs +++ b/Assets/Scripts/Sound/SoundService.cs @@ -27,7 +27,7 @@ public void PlaySoundEffects(SoundType soundType, bool loopSound = false) audioEffects.PlayOneShot(clip); } else - Debug.LogError("No Audio Clip selected."); + Debug.LogError($"No Audio Clip selected for sound type: {soundType}"); } private void PlaybackgroundMusic(SoundType soundType, bool loopSound = false) diff --git a/Assets/Scripts/Sound/SoundType.cs b/Assets/Scripts/Sound/SoundType.cs index 0f7014f2..7c323beb 100644 --- a/Assets/Scripts/Sound/SoundType.cs +++ b/Assets/Scripts/Sound/SoundType.cs @@ -12,6 +12,10 @@ public enum SoundType ENEMY_TELEPORT, ENEMY_CLONE, ENEMY_DEATH, + ENEMY_BOSS_TELEPORT, + ENEMY_BOSS_ROAR, + ENEMY_BOSS_SUMMONING, + ENEMY_BOSS_ULTIMATE, GAME_WON, GAME_LOST } diff --git a/Assets/Scripts/StateMachine/GenericStateMachine.cs b/Assets/Scripts/StateMachine/GenericStateMachine.cs index f8895247..761337fb 100644 --- a/Assets/Scripts/StateMachine/GenericStateMachine.cs +++ b/Assets/Scripts/StateMachine/GenericStateMachine.cs @@ -7,7 +7,7 @@ public class GenericStateMachine where T : EnemyController { protected T Owner; protected IState currentState; - protected Dictionary States = new Dictionary(); + protected Dictionary States = new(); public GenericStateMachine(T Owner) => this.Owner = Owner; diff --git a/Assets/Scripts/StateMachine/States.cs b/Assets/Scripts/StateMachine/States.cs index 4d1b57d7..f582f004 100644 --- a/Assets/Scripts/StateMachine/States.cs +++ b/Assets/Scripts/StateMachine/States.cs @@ -2,12 +2,17 @@ namespace StatePattern.StateMachine { public enum States { - IDLE, - ROTATING, - SHOOTING, - PATROLLING, - CHASING, - TELEPORTING, - CLONING + IDLE, // hitman, onepunchman, patrolman, robot, BOSS + ROTATING, // onepunchman + SHOOTING, //hitman, onepunchman, patrolman, robot + PATROLLING, // hitman, patrolman, robot + CHASING, // hitman, patrolman, robot, BOSS + TELEPORTING, // hitman, robot, BOSS + CLONING, // robot + ROARING_INTIMIDATION, // BOSS + QUADRUPLE_ATTACK, //BOSS + FIRE_BREATH, // BOSS + SUMMONING, // BOSS + ULTIMATE // BOSS } } \ No newline at end of file diff --git a/Assets/Scripts/UI/Camera.meta b/Assets/Scripts/UI/Camera.meta new file mode 100644 index 00000000..357f9958 --- /dev/null +++ b/Assets/Scripts/UI/Camera.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: aaed6d86186135c4c940104b6b054ff0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/Camera/CameraController.cs b/Assets/Scripts/UI/Camera/CameraController.cs new file mode 100644 index 00000000..ce38a5cd --- /dev/null +++ b/Assets/Scripts/UI/Camera/CameraController.cs @@ -0,0 +1,28 @@ +using UnityEngine; + +namespace StatePattern.CameraEffects +{ + public class CameraController + { + private CameraScriptableObject cameraScriptableObject; + private CameraView cameraView; + + public CameraController(CameraScriptableObject cameraScriptableObject) + { + this.cameraScriptableObject = cameraScriptableObject; + InitializeView(); + } + + private void InitializeView() + { + cameraView = Object.Instantiate(cameraScriptableObject.Prefab); + cameraView.transform.position = new Vector3(0, 10, 0); + cameraView.transform.rotation = Quaternion.Euler(90, 0, 0); + cameraView.SetController(this); + } + + #region Camera Effects + public void ShakeCamera() => cameraView.ShakeCamera(cameraScriptableObject.shakeMagnitude, cameraScriptableObject.shakeDuration); + #endregion + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/Camera/CameraController.cs.meta b/Assets/Scripts/UI/Camera/CameraController.cs.meta new file mode 100644 index 00000000..4cee40ae --- /dev/null +++ b/Assets/Scripts/UI/Camera/CameraController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4aabe4b0ff257a546a7269e203b17f72 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/Camera/CameraScriptableObject.cs b/Assets/Scripts/UI/Camera/CameraScriptableObject.cs new file mode 100644 index 00000000..b6a63ced --- /dev/null +++ b/Assets/Scripts/UI/Camera/CameraScriptableObject.cs @@ -0,0 +1,12 @@ +using UnityEngine; + +namespace StatePattern.CameraEffects +{ + [CreateAssetMenu(fileName = "CameraScriptableObject", menuName = "ScriptableObjects/CameraScriptableObject")] + public class CameraScriptableObject : ScriptableObject + { + public CameraView Prefab; + public float shakeDuration; + public float shakeMagnitude; + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/Camera/CameraScriptableObject.cs.meta b/Assets/Scripts/UI/Camera/CameraScriptableObject.cs.meta new file mode 100644 index 00000000..67ed13d9 --- /dev/null +++ b/Assets/Scripts/UI/Camera/CameraScriptableObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 78050a21370890140b2cbf14bedc4763 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/Camera/CameraView.cs b/Assets/Scripts/UI/Camera/CameraView.cs new file mode 100644 index 00000000..09b1be21 --- /dev/null +++ b/Assets/Scripts/UI/Camera/CameraView.cs @@ -0,0 +1,36 @@ +using System.Collections; +using UnityEngine; + +namespace StatePattern.CameraEffects{ + [RequireComponent(typeof(Camera))] + public class CameraView : MonoBehaviour + { + private CameraController cameraController; + + private Vector3 originalPosition; + + public void SetController(CameraController cameraController) => this.cameraController = cameraController; + + public void ShakeCamera(float magnitude, float duration){ + originalPosition = transform.localPosition; + StartCoroutine(Shake(magnitude, duration)); + } + + private IEnumerator Shake(float magnitude, float duration) + { + float elapsed = 0f; + + while (elapsed < duration) + { + Vector3 randomPos = originalPosition + Random.insideUnitSphere * magnitude; + transform.localPosition = randomPos; + + elapsed += Time.deltaTime; + + yield return null; + } + + transform.localPosition = originalPosition; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/Camera/CameraView.cs.meta b/Assets/Scripts/UI/Camera/CameraView.cs.meta new file mode 100644 index 00000000..b66a3681 --- /dev/null +++ b/Assets/Scripts/UI/Camera/CameraView.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fe5b8aee72319a147bbecbc0337bb150 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/CameraShake.cs b/Assets/Scripts/UI/CameraShake.cs deleted file mode 100644 index 96fa1de5..00000000 --- a/Assets/Scripts/UI/CameraShake.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System.Collections; -using UnityEngine; - -public class CameraShake : MonoBehaviour -{ - [SerializeField] private float shakeDuration = 0.2f; - [SerializeField] private float shakeMagnitude = 0.2f; - private Transform cameraTransform; - - private Vector3 originalPosition; - - void Start() => cameraTransform = transform; - - public void ShakeCamera() - { - originalPosition = cameraTransform.localPosition; - StartCoroutine(Shake()); - } - - private IEnumerator Shake() - { - float elapsed = 0f; - - while (elapsed < shakeDuration) - { - Vector3 randomPos = originalPosition + Random.insideUnitSphere * shakeMagnitude; - cameraTransform.localPosition = randomPos; - - elapsed += Time.deltaTime; - - yield return null; - } - - cameraTransform.localPosition = originalPosition; - } -} diff --git a/Assets/Scripts/UI/GameplayUIController.cs b/Assets/Scripts/UI/GameplayUIController.cs index 6fd6d1e0..8678629e 100644 --- a/Assets/Scripts/UI/GameplayUIController.cs +++ b/Assets/Scripts/UI/GameplayUIController.cs @@ -1,12 +1,10 @@ -using System.Collections; -using UnityEngine; - -namespace StatePattern.UI +namespace StatePattern.UI { public class GameplayUIController : IUIController { private GameplayUIView gameplayView; private const string ENEMY_COUNTER_PREFIX = "Enemies Left:"; + private const string PLAYER_COINS_COLLECTED = "Coins Collected:"; public GameplayUIController(GameplayUIView gameplayView) { @@ -23,6 +21,8 @@ public GameplayUIController(GameplayUIView gameplayView) public void SetPlayerHealthUI(float healthRatio) => gameplayView.UpdatePlayerHealthUI(healthRatio); + public void SetCoinsCount(int coinsCollected) => gameplayView.UpdateCoinsCollectedUI($"{PLAYER_COINS_COLLECTED} {coinsCollected}"); + public void ToggleKillOverlay(bool value) => gameplayView.ToggleKillOverlay(value); } } \ No newline at end of file diff --git a/Assets/Scripts/UI/GameplayUIView.cs b/Assets/Scripts/UI/GameplayUIView.cs index a7080416..3e45cba2 100644 --- a/Assets/Scripts/UI/GameplayUIView.cs +++ b/Assets/Scripts/UI/GameplayUIView.cs @@ -8,7 +8,8 @@ public class GameplayUIView : MonoBehaviour, IUIView { private GameplayUIController controller; [SerializeField] private TextMeshProUGUI enemyCounterText; - [SerializeField] private Image playerHealth; + [SerializeField] private TextMeshProUGUI coinsCollectedText; + [SerializeField] private Slider playerHealthSlider; [SerializeField] private GameObject EnemyKillOverlay; public void SetController(IUIController controllerToSet) => controller = controllerToSet as GameplayUIController; @@ -19,7 +20,9 @@ public class GameplayUIView : MonoBehaviour, IUIView public void UpdateEnemyCounterText(string enemyCounter) => enemyCounterText.SetText(enemyCounter); - public void UpdatePlayerHealthUI(float helathRatio) => playerHealth.transform.localScale = new Vector3(helathRatio, 1, 1); + public void UpdatePlayerHealthUI(float healthRatio) => playerHealthSlider.value = healthRatio; + + public void UpdateCoinsCollectedUI(string coinsCollected) => coinsCollectedText.text = coinsCollected; public void ToggleKillOverlay(bool value) => EnemyKillOverlay.SetActive(value); } diff --git a/Assets/Scripts/UI/LevelEndUIController.cs b/Assets/Scripts/UI/LevelEndUIController.cs index 017c5269..bfeabcf9 100644 --- a/Assets/Scripts/UI/LevelEndUIController.cs +++ b/Assets/Scripts/UI/LevelEndUIController.cs @@ -1,5 +1,4 @@ -using System.Collections; -using UnityEngine; +using UnityEngine; using UnityEngine.SceneManagement; namespace StatePattern.UI diff --git a/Assets/Scripts/UI/UIService.cs b/Assets/Scripts/UI/UIService.cs index 2ca450a8..7566e99f 100644 --- a/Assets/Scripts/UI/UIService.cs +++ b/Assets/Scripts/UI/UIService.cs @@ -1,6 +1,5 @@ +using StatePattern.CameraEffects; using StatePattern.Main; -using System.Collections; -using System.Collections.Generic; using UnityEngine; namespace StatePattern.UI @@ -19,10 +18,14 @@ public class UIService : MonoBehaviour [Header("Gameplay UI")] private GameplayUIController gameplayController; [SerializeField] private GameplayUIView gameplayView; - [SerializeField] private CameraShake cameraShake; + + [Header("Camera Effects")] + private CameraController cameraController; + [SerializeField] private CameraScriptableObject cameraScriptableObject; private void Start() { + cameraController = new CameraController(cameraScriptableObject); levelSelectionController = new LevelSelectionUIController(levelSelectionView, levelButtonPrefab); levelEndController = new LevelEndUIController(levelEndView); gameplayController = new GameplayUIController(gameplayView); @@ -39,7 +42,7 @@ private void Start() public void ToggleKillOverlay(bool value) => gameplayController.ToggleKillOverlay(value); - public void ShakeCamera() => cameraShake.ShakeCamera(); + public void ShakeCamera() => cameraController.ShakeCamera(); public void GameWon() { @@ -57,6 +60,8 @@ public void GameLost() public void UpdateEnemyCount(int activeEnemies, int totalEnemies) => gameplayController.SetEnemyCount(activeEnemies, totalEnemies); + public void UpdateCoinsCount(int coinsCount) => gameplayController.SetCoinsCount(coinsCount); + private void OnDestroy() => UnsubscribeToEvents(); } } \ No newline at end of file diff --git a/Assets/SimplePixelUI.meta b/Assets/SimplePixelUI.meta new file mode 100644 index 00000000..120dd416 --- /dev/null +++ b/Assets/SimplePixelUI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: abe195122ee6b6f43bcea2880aa8f3a0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + 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Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. \ No newline at end of file diff --git a/Assets/SimplePixelUI/fonts/Font1/license.txt.meta b/Assets/SimplePixelUI/fonts/Font1/license.txt.meta new file mode 100644 index 00000000..791b80bb --- /dev/null +++ b/Assets/SimplePixelUI/fonts/Font1/license.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4880c10f3e217bc41b2e82a577bcd5fa +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimplePixelUI/fonts/Font1/pixelfont.ttf b/Assets/SimplePixelUI/fonts/Font1/pixelfont.ttf new file mode 100644 index 00000000..1ab6670a Binary files /dev/null and b/Assets/SimplePixelUI/fonts/Font1/pixelfont.ttf differ diff --git a/Assets/SimplePixelUI/fonts/Font1/pixelfont.ttf.meta b/Assets/SimplePixelUI/fonts/Font1/pixelfont.ttf.meta new file mode 100644 index 00000000..b5f05f1a --- /dev/null +++ b/Assets/SimplePixelUI/fonts/Font1/pixelfont.ttf.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: b6349d08a5335cd4aa534282435d11cc +TrueTypeFontImporter: + externalObjects: {} + serializedVersion: 4 + fontSize: 88 + forceTextureCase: -2 + characterSpacing: 0 + characterPadding: 1 + includeFontData: 1 + fontName: PixelFont + fontNames: + - PixelFont + fallbackFontReferences: [] + customCharacters: + fontRenderingMode: 0 + ascentCalculationMode: 1 + useLegacyBoundsCalculation: 0 + shouldRoundAdvanceValue: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimplePixelUI/fonts/Font1/readme.txt b/Assets/SimplePixelUI/fonts/Font1/readme.txt new file mode 100644 index 00000000..d331aaa5 --- /dev/null +++ b/Assets/SimplePixelUI/fonts/Font1/readme.txt @@ -0,0 +1,16 @@ +The font file in this archive was created using Fontstruct the free, online +font-building tool. +This font was created by “Kobliznik”. +This font has a homepage where this archive and other versions may be found: +https://fontstruct.com/fontstructions/show/1733653 + +Try Fontstruct at https://fontstruct.com +It’s easy and it’s fun. + +Fontstruct is copyright ©2020 Rob Meek + +LEGAL NOTICE: +In using this font you must comply with the licensing terms described in the +file “license.txt” included with this archive. +If you redistribute the font file in this archive, it must be accompanied by all +the other files from this archive, including this one. diff --git a/Assets/SimplePixelUI/fonts/Font1/readme.txt.meta b/Assets/SimplePixelUI/fonts/Font1/readme.txt.meta new file mode 100644 index 00000000..7eb34277 --- /dev/null +++ b/Assets/SimplePixelUI/fonts/Font1/readme.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8ccf3bb2b9f08364c8b25230f661bc80 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimplePixelUI/fonts/Font2.meta b/Assets/SimplePixelUI/fonts/Font2.meta new file mode 100644 index 00000000..5a9e27aa --- /dev/null +++ b/Assets/SimplePixelUI/fonts/Font2.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 09cb45c82c419364dab553f5c1886141 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimplePixelUI/fonts/Font2/license.txt b/Assets/SimplePixelUI/fonts/Font2/license.txt new file mode 100644 index 00000000..d5b8d8b7 --- /dev/null +++ b/Assets/SimplePixelUI/fonts/Font2/license.txt @@ -0,0 +1,93 @@ +Copyright (c) 2020, “Kobliznik” +(https://fontstruct.com/fontstructors/1734375/kobliznik) + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. \ No newline at end of file diff --git a/Assets/SimplePixelUI/fonts/Font2/license.txt.meta b/Assets/SimplePixelUI/fonts/Font2/license.txt.meta new file mode 100644 index 00000000..26d6f17f --- /dev/null +++ b/Assets/SimplePixelUI/fonts/Font2/license.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a2be8b1a4edf53e419f051496504cfdf +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimplePixelUI/fonts/Font2/pixelfont2.ttf b/Assets/SimplePixelUI/fonts/Font2/pixelfont2.ttf new file mode 100644 index 00000000..ac37d475 Binary files /dev/null and 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