From 3a9e1a87e7f6f5e1cd8d0d3d46c82e77d78742d1 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Tue, 2 May 2023 16:09:03 +0530 Subject: [PATCH 01/25] Removed All Events and Made Project Ready to Start --- Assets/Art/Prefabs/House.prefab | 9844 +++++------------ Assets/Scripts/Camera/CameraView.cs | 14 - Assets/Scripts/Events.meta | 8 - Assets/Scripts/Events/EventController.cs | 18 - Assets/Scripts/Events/EventController.cs.meta | 11 - .../Scripts/Events/LightsOffByGhostEvent.cs | 17 - .../Events/LightsOffByGhostEvent.cs.meta | 11 - Assets/Scripts/Events/PlayerEscapedEvent.cs | 15 - .../Scripts/Events/PlayerEscapedEvent.cs.meta | 11 - Assets/Scripts/Events/RatRushEvent.cs | 51 - Assets/Scripts/Events/RatRushEvent.cs.meta | 11 - Assets/Scripts/Events/SkullDropEvent.cs | 24 - Assets/Scripts/Events/SkullDropEvent.cs.meta | 11 - Assets/Scripts/Interactables/KeyView.cs | 6 +- .../Scripts/Interactables/LightSwitchView.cs | 25 +- Assets/Scripts/Interactables/PotionView.cs | 5 +- Assets/Scripts/Player/PlayerController.cs | 9 +- Assets/Scripts/Player/PlayerSanity.cs | 14 - Assets/Scripts/Player/PlayerView.cs | 12 - Assets/Scripts/Service/EventService.cs | 43 - Assets/Scripts/Service/EventService.cs.meta | 11 - Assets/Scripts/UI/GameUIView.cs | 18 - .../Scripts/UI/Instruction/InstructionView.cs | 3 +- 23 files changed, 2547 insertions(+), 7645 deletions(-) delete mode 100644 Assets/Scripts/Events.meta delete mode 100644 Assets/Scripts/Events/EventController.cs delete mode 100644 Assets/Scripts/Events/EventController.cs.meta delete mode 100644 Assets/Scripts/Events/LightsOffByGhostEvent.cs delete mode 100644 Assets/Scripts/Events/LightsOffByGhostEvent.cs.meta delete mode 100644 Assets/Scripts/Events/PlayerEscapedEvent.cs delete mode 100644 Assets/Scripts/Events/PlayerEscapedEvent.cs.meta delete mode 100644 Assets/Scripts/Events/RatRushEvent.cs delete mode 100644 Assets/Scripts/Events/RatRushEvent.cs.meta delete mode 100644 Assets/Scripts/Events/SkullDropEvent.cs delete mode 100644 Assets/Scripts/Events/SkullDropEvent.cs.meta delete mode 100644 Assets/Scripts/Service/EventService.cs delete mode 100644 Assets/Scripts/Service/EventService.cs.meta diff --git a/Assets/Art/Prefabs/House.prefab b/Assets/Art/Prefabs/House.prefab index 2496730d..88e3751b 100644 --- a/Assets/Art/Prefabs/House.prefab +++ b/Assets/Art/Prefabs/House.prefab @@ -780,120 +780,6 @@ BoxCollider: serializedVersion: 2 m_Size: {x: 1.1246538, y: 1.8471024, z: 0.6318553} m_Center: {x: 0, y: 0.9362446, z: -0.0022589718} ---- !u!1 &458465991442510825 -GameObject: - 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EventService.Instance.PlayerDeathEvent.RemoveListener(Shake); - EventService.Instance.RatRushEvent.RemoveListener(Shake); - EventService.Instance.SkullDropEvent.RemoveListener(Shake); - } private void Start() { diff --git a/Assets/Scripts/Events.meta b/Assets/Scripts/Events.meta deleted file mode 100644 index 93ff0e83..00000000 --- a/Assets/Scripts/Events.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1ca7d659c258cfc48be904f4bbdafd0e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Events/EventController.cs b/Assets/Scripts/Events/EventController.cs deleted file mode 100644 index 697af724..00000000 --- a/Assets/Scripts/Events/EventController.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; - -public class GameEventController -{ - public event Action baseEvent; - public void InvokeEvent(T type) => baseEvent?.Invoke(type); - public void AddListener(Action listener) => baseEvent += listener; - public void RemoveListener(Action listener) => baseEvent -= listener; -} - -public class GameEventController -{ - public event Action baseEvent; - public void InvokeEvent() => baseEvent?.Invoke(); - public void AddListener(Action listener) => baseEvent += listener; - public void RemoveListener(Action listener) => baseEvent -= listener; - -} diff --git a/Assets/Scripts/Events/EventController.cs.meta b/Assets/Scripts/Events/EventController.cs.meta deleted file mode 100644 index a3d23e89..00000000 --- a/Assets/Scripts/Events/EventController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2349e3744fb7a514c8f4dad3859ae586 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Events/LightsOffByGhostEvent.cs b/Assets/Scripts/Events/LightsOffByGhostEvent.cs deleted file mode 100644 index f8bd790c..00000000 --- a/Assets/Scripts/Events/LightsOffByGhostEvent.cs +++ /dev/null @@ -1,17 +0,0 @@ -using UnityEngine; - -public class LightsOffByGhostEvent : MonoBehaviour -{ - [SerializeField] private int keysRequiredToTrigger; - [SerializeField] private SoundType soundToPlay; - - private void OnTriggerEnter(Collider other) - { - if (other.GetComponent() != null && GameService.Instance.GetPlayerController().KeysEquipped == keysRequiredToTrigger) - { - EventService.Instance.LightsOffByGhostEvent.InvokeEvent(); - GameService.Instance.GetSoundView().PlaySoundEffects(soundToPlay); - GetComponent().enabled = false; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Events/LightsOffByGhostEvent.cs.meta b/Assets/Scripts/Events/LightsOffByGhostEvent.cs.meta deleted file mode 100644 index 744088d1..00000000 --- a/Assets/Scripts/Events/LightsOffByGhostEvent.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b63f02da43eed17458d80b824fc7f1a2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - 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defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Events/RatRushEvent.cs b/Assets/Scripts/Events/RatRushEvent.cs deleted file mode 100644 index b59ec576..00000000 --- a/Assets/Scripts/Events/RatRushEvent.cs +++ /dev/null @@ -1,51 +0,0 @@ -using UnityEngine; - -public class RatRushEvent : MonoBehaviour -{ - [SerializeField] private Transform rats; - [SerializeField] private Transform target; - [SerializeField] private SoundType soundToPlay; - - private float speed = 7.5f; - private bool rushActive = false; - private bool reachedTarget = false; - - private void OnTriggerEnter(Collider other) - { - if (other.GetComponent() != null) - { - EventService.Instance.RatRushEvent.InvokeEvent(); - onRatRush(); - GameService.Instance.GetSoundView().PlaySoundEffects(soundToPlay); - GetComponent().enabled = false; - } - } - - void Update() - { - //Todo - Morning - if (rushActive) - { - if (!reachedTarget) - { - rats.position = Vector3.MoveTowards(rats.position, target.position, speed * Time.deltaTime); - - if (rats.position == target.position) - { - reachedTarget = true; - } - } - else - { - rushActive = false; - rats.gameObject.SetActive(false); - } - } - } - - private void onRatRush() - { - rats.gameObject.SetActive(true); - rushActive = true; - } -} diff --git a/Assets/Scripts/Events/RatRushEvent.cs.meta b/Assets/Scripts/Events/RatRushEvent.cs.meta deleted file mode 100644 index 10b67463..00000000 --- a/Assets/Scripts/Events/RatRushEvent.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 087b504c723c94d4eb3fd9b901e16181 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Events/SkullDropEvent.cs b/Assets/Scripts/Events/SkullDropEvent.cs deleted file mode 100644 index b2c96fcd..00000000 --- a/Assets/Scripts/Events/SkullDropEvent.cs +++ /dev/null @@ -1,24 +0,0 @@ -using UnityEngine; - -public class SkullDropEvent : MonoBehaviour -{ - [SerializeField] private int keysRequiredToTrigger; - [SerializeField] private Transform skulls; - [SerializeField] private SoundType soundToPlay; - - private void OnTriggerEnter(Collider other) - { - if (other.GetComponent() != null && GameService.Instance.GetPlayerController().KeysEquipped >= keysRequiredToTrigger) - { - EventService.Instance.SkullDropEvent.InvokeEvent(); - OnSkullDrop(); - GameService.Instance.GetSoundView().PlaySoundEffects(soundToPlay); - GetComponent().enabled = false; - } - } - - private void OnSkullDrop() - { - skulls.gameObject.SetActive(true); - } -} diff --git a/Assets/Scripts/Events/SkullDropEvent.cs.meta b/Assets/Scripts/Events/SkullDropEvent.cs.meta deleted file mode 100644 index 3cff9254..00000000 --- a/Assets/Scripts/Events/SkullDropEvent.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2dd3a0e7cef97e446944ff466916b8dc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Interactables/KeyView.cs b/Assets/Scripts/Interactables/KeyView.cs index 4db2a199..040fc72a 100644 --- a/Assets/Scripts/Interactables/KeyView.cs +++ b/Assets/Scripts/Interactables/KeyView.cs @@ -4,10 +4,6 @@ public class KeyView : MonoBehaviour, IInteractable { public void Interact() { - int currentKeys = GameService.Instance.GetPlayerController().KeysEquipped; - GameService.Instance.GetInstructionView().HideInstruction(); - GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.KeyPickUp); - EventService.Instance.KeyPickedUpEvent.InvokeEvent(++currentKeys); - gameObject.SetActive(false); + } } diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index 18bcb3d8..3d3a65c0 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -6,26 +6,13 @@ public partial class LightSwitchView : MonoBehaviour, IInteractable [SerializeField] private List lightsources = new List(); private SwitchState currentState; - private void OnEnable() - { - EventService.Instance.LightSwitchToggleEvent.AddListener(OnLightsToggled); - EventService.Instance.LightsOffByGhostEvent.AddListener(OnLightsOffByGhostEvent); - } - - private void OnDisable() - { - EventService.Instance.LightSwitchToggleEvent.RemoveListener(OnLightsToggled); - EventService.Instance.LightsOffByGhostEvent.RemoveListener(OnLightsOffByGhostEvent); - } - private void Start() { currentState = SwitchState.Off; } public void Interact() { - GameService.Instance.GetInstructionView().HideInstruction(); - EventService.Instance.LightSwitchToggleEvent.InvokeEvent(); + } private void ToggleLights() { @@ -62,14 +49,4 @@ private void SetLights(bool lights) lightSource.enabled = lights; } } - private void OnLightsOffByGhostEvent() - { - GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.SwitchSound); - SetLights(false); - } - private void OnLightsToggled() - { - ToggleLights(); - GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.SwitchSound); - } } diff --git a/Assets/Scripts/Interactables/PotionView.cs b/Assets/Scripts/Interactables/PotionView.cs index afee2d0e..5ba2ae5e 100644 --- a/Assets/Scripts/Interactables/PotionView.cs +++ b/Assets/Scripts/Interactables/PotionView.cs @@ -5,9 +5,6 @@ public class PotionView : MonoBehaviour, IInteractable private int potionEffect = 20; public void Interact() { - GameService.Instance.GetInstructionView().HideInstruction(); - GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.DrinkPotion); - EventService.Instance.PotionDrinkEvent.InvokeEvent(potionEffect); - gameObject.SetActive(false); + } } diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index 69dd7ccf..2eda614a 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -27,8 +27,6 @@ public PlayerController(PlayerView playerView, PlayerScriptableObject playerScri this.playerScriptableObject.KeysEquipped = 0; playerState = PlayerState.InDark; - EventService.Instance.LightsOffByGhostEvent.AddListener(OnLightsOffByGhost); - EventService.Instance.LightSwitchToggleEvent.AddListener(OnLightsToggled); } public void Interact() => IsInteracted = Input.GetKeyDown(KeyCode.E) ? true : (Input.GetKeyUp(KeyCode.E) ? false : IsInteracted); @@ -58,7 +56,6 @@ public void Move(Rigidbody playerRigidbody, Transform transform) public void KillPlayer() { PlayerState = PlayerState.Dead; - EventService.Instance.PlayerDeathEvent.InvokeEvent(); } private void OnLightsOffByGhost() => PlayerState = PlayerState.InDark; @@ -87,9 +84,5 @@ private void OnLightsToggled() else PlayerState = PlayerState.InDark; } - ~PlayerController() - { - EventService.Instance.LightsOffByGhostEvent.RemoveListener(OnLightsOffByGhost); - EventService.Instance.LightSwitchToggleEvent.RemoveListener(OnLightsToggled); - } + } diff --git a/Assets/Scripts/Player/PlayerSanity.cs b/Assets/Scripts/Player/PlayerSanity.cs index 06940423..219bb807 100644 --- a/Assets/Scripts/Player/PlayerSanity.cs +++ b/Assets/Scripts/Player/PlayerSanity.cs @@ -14,20 +14,6 @@ private void Start() playerController = GameService.Instance.GetPlayerController(); } - private void OnEnable() - { - EventService.Instance.PotionDrinkEvent.AddListener(OnDrankPotion); - EventService.Instance.RatRushEvent.AddListener(OnSupernaturalEvent); - EventService.Instance.SkullDropEvent.AddListener(OnSupernaturalEvent); - } - - private void OnDisable() - { - EventService.Instance.PotionDrinkEvent.RemoveListener(OnDrankPotion); - EventService.Instance.RatRushEvent.RemoveListener(OnSupernaturalEvent); - EventService.Instance.SkullDropEvent.RemoveListener(OnSupernaturalEvent); - } - void Update() { if (playerController.PlayerState == PlayerState.Dead) diff --git a/Assets/Scripts/Player/PlayerView.cs b/Assets/Scripts/Player/PlayerView.cs index 03c7ee0f..9fd62d1c 100644 --- a/Assets/Scripts/Player/PlayerView.cs +++ b/Assets/Scripts/Player/PlayerView.cs @@ -9,18 +9,6 @@ public class PlayerView : MonoBehaviour private Rigidbody playerRigidbody; private PlayerController playerController; - private void OnEnable() - { - EventService.Instance.KeyPickedUpEvent.AddListener(OnKeyPickedUp); - EventService.Instance.PlayerEscapedEvent.AddListener(DisableControls); - } - - private void OnDisable() - { - EventService.Instance.KeyPickedUpEvent.RemoveListener(OnKeyPickedUp); - EventService.Instance.PlayerEscapedEvent.RemoveListener(DisableControls); - } - private void Start() => playerRigidbody = GetComponent(); private void OnKeyPickedUp(int keys) => playerController.KeysEquipped = keys; private void DisableControls() => this.enabled = false; diff --git a/Assets/Scripts/Service/EventService.cs b/Assets/Scripts/Service/EventService.cs deleted file mode 100644 index e877e11d..00000000 --- a/Assets/Scripts/Service/EventService.cs +++ /dev/null @@ -1,43 +0,0 @@ -public class EventService -{ - private static EventService instance; - public static EventService Instance - { - get - { - if (instance == null) - { - instance = new EventService(); - } - return instance; - } - } - - public GameEventController LightSwitchToggleEvent { get; private set; } - - public GameEventController KeyPickedUpEvent { get; private set; } - - public GameEventController PotionDrinkEvent { get; private set; } - - public GameEventController LightsOffByGhostEvent { get; private set; } - - public GameEventController RatRushEvent { get; private set; } - - public GameEventController SkullDropEvent { get; private set; } - - public GameEventController PlayerEscapedEvent { get; private set; } - - public GameEventController PlayerDeathEvent { get; private set; } - - public EventService() - { - LightSwitchToggleEvent = new GameEventController(); - KeyPickedUpEvent = new GameEventController(); - PotionDrinkEvent = new GameEventController(); - LightsOffByGhostEvent = new GameEventController(); - RatRushEvent = new GameEventController(); - SkullDropEvent = new GameEventController(); - PlayerEscapedEvent = new GameEventController(); - PlayerDeathEvent = new GameEventController(); - } -} diff --git a/Assets/Scripts/Service/EventService.cs.meta b/Assets/Scripts/Service/EventService.cs.meta deleted file mode 100644 index b2b3c2a4..00000000 --- a/Assets/Scripts/Service/EventService.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e31cd314a935b6d4f87c18700006968c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/GameUIView.cs b/Assets/Scripts/UI/GameUIView.cs index 6f3e753c..644522bb 100644 --- a/Assets/Scripts/UI/GameUIView.cs +++ b/Assets/Scripts/UI/GameUIView.cs @@ -21,28 +21,10 @@ public class GameUIView : MonoBehaviour private void OnEnable() { - EventService.Instance.KeyPickedUpEvent.AddListener(OnKeyEquipped); - EventService.Instance.LightsOffByGhostEvent.AddListener(SetRedVignette); - EventService.Instance.PlayerEscapedEvent.AddListener(OnPlayerEscaped); - EventService.Instance.PlayerDeathEvent.AddListener(SetRedVignette); - EventService.Instance.PlayerDeathEvent.AddListener(OnPlayerDeath); - EventService.Instance.RatRushEvent.AddListener(SetRedVignette); - EventService.Instance.SkullDropEvent.AddListener(SetRedVignette); - tryAgainButton.onClick.AddListener(OnTryAgainButtonClicked); quitButton.onClick.AddListener(OnQuitButtonClicked); } - private void OnDisable() - { - EventService.Instance.KeyPickedUpEvent.RemoveListener(OnKeyEquipped); - EventService.Instance.LightsOffByGhostEvent.RemoveListener(SetRedVignette); - EventService.Instance.PlayerEscapedEvent.RemoveListener(OnPlayerEscaped); - EventService.Instance.PlayerDeathEvent.RemoveListener(SetRedVignette); - EventService.Instance.PlayerDeathEvent.RemoveListener(OnPlayerDeath); - EventService.Instance.RatRushEvent.RemoveListener(SetRedVignette); - EventService.Instance.SkullDropEvent.RemoveListener(SetRedVignette); - } public void UpdateInsanity(float playerSanity) => insanityImage.rectTransform.localScale = new Vector3(1, playerSanity, 1); private void OnKeyEquipped(int keys) => keysFoundText.SetText($"Keys Found: {keys}/3"); diff --git a/Assets/Scripts/UI/Instruction/InstructionView.cs b/Assets/Scripts/UI/Instruction/InstructionView.cs index 7cd67d87..1f07216e 100644 --- a/Assets/Scripts/UI/Instruction/InstructionView.cs +++ b/Assets/Scripts/UI/Instruction/InstructionView.cs @@ -17,8 +17,7 @@ public class InstructionView : MonoBehaviour private Coroutine instructionCoroutine; private void Start() => showInstruction(playerSpawnedInstruction); - private void OnEnable() => EventService.Instance.LightsOffByGhostEvent.AddListener(showLightOffInstructions); - private void OnDisable() => EventService.Instance.LightsOffByGhostEvent.RemoveListener(showLightOffInstructions); + public void ShowInstruction(InstructionType type) { From efaf2dab13670baab8f216ad10cc0b50a4e47e5d Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Tue, 2 May 2023 16:56:33 +0530 Subject: [PATCH 02/25] Potion Improved --- Assets/Scripts/Interactables/PotionView.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Assets/Scripts/Interactables/PotionView.cs b/Assets/Scripts/Interactables/PotionView.cs index 5ba2ae5e..2e6976a7 100644 --- a/Assets/Scripts/Interactables/PotionView.cs +++ b/Assets/Scripts/Interactables/PotionView.cs @@ -2,7 +2,6 @@ public class PotionView : MonoBehaviour, IInteractable { - private int potionEffect = 20; public void Interact() { From 9bee59820c90e3bd92fbc3686bd856594202f815 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Tue, 2 May 2023 17:12:54 +0530 Subject: [PATCH 03/25] Cleaned PlayerController --- Assets/Scripts/Player/PlayerController.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index 2eda614a..313db296 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -58,8 +58,6 @@ public void KillPlayer() PlayerState = PlayerState.Dead; } - private void OnLightsOffByGhost() => PlayerState = PlayerState.InDark; - private void GetInput() { horizontalAxis = Input.GetAxis("Horizontal"); From 76bc14ea3b519cce81944c846faf4fc1fdc025d0 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Tue, 2 May 2023 17:13:56 +0530 Subject: [PATCH 04/25] Cleaned PlayerController --- Assets/Scripts/Interactables/LightSwitchView.cs | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index 3d3a65c0..10c598ba 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -6,15 +6,23 @@ public partial class LightSwitchView : MonoBehaviour, IInteractable [SerializeField] private List lightsources = new List(); private SwitchState currentState; + public delegate void onLightSwitchToggle(); + public onLightSwitchToggle switchToggle; + + private void OnEnable() + { + switchToggle = OnLightsToggled; + } private void Start() { currentState = SwitchState.Off; } public void Interact() { - + GameService.Instance.GetInstructionView().HideInstruction(); + switchToggle.Invoke(); } - private void ToggleLights() + private void toggleLights() { bool lights = false; @@ -49,4 +57,9 @@ private void SetLights(bool lights) lightSource.enabled = lights; } } + private void OnLightsToggled() + { + toggleLights(); + GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.SwitchSound); + } } From eab183c6af0137a420187afb286f5dfe5d1f33b1 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Tue, 2 May 2023 17:15:52 +0530 Subject: [PATCH 05/25] Cleaned Camera --- Assets/Scripts/Camera/CameraView.cs | 39 +---------------------------- 1 file changed, 1 insertion(+), 38 deletions(-) diff --git a/Assets/Scripts/Camera/CameraView.cs b/Assets/Scripts/Camera/CameraView.cs index 314bcfd9..9d945604 100644 --- a/Assets/Scripts/Camera/CameraView.cs +++ b/Assets/Scripts/Camera/CameraView.cs @@ -9,14 +9,8 @@ public class CameraView : MonoBehaviour private float sensitivity = 1f; private const float rotationLimit = 0.5f; - private Coroutine shakeCorroutine; - - - private void Start() - { - originalPosition = transform.localPosition; - } + private void Start() => originalPosition = transform.localPosition; private void Update() { @@ -35,35 +29,4 @@ private void cameraMovement() transform.Rotate(-velocity, 0, 0); } } - - private void Shake() - { - if (shakeCorroutine != null) - stopCoroutine(shakeCorroutine); - shakeCorroutine = StartCoroutine(ShakeCoroutine(defaultShakeDuration, defaultShakeMagnitude)); - } - - private IEnumerator ShakeCoroutine(float shakeDuration, float shakeMagnitude) - { - float elapsedTime = 0f; - - while (elapsedTime < shakeDuration) - { - float x = Random.Range(-shakeMagnitude, shakeMagnitude); - float y = Random.Range(-shakeMagnitude, shakeMagnitude); - transform.localPosition = new Vector3(originalPosition.x + x, originalPosition.y, originalPosition.z); - elapsedTime += Time.deltaTime; - - yield return null; - } - - transform.localPosition = originalPosition; - stopCoroutine(shakeCorroutine); - } - - private void stopCoroutine(Coroutine coroutine) - { - StopCoroutine(coroutine); - coroutine = null; - } } From 86eeb1ed1fd97dbfb88db4434b459a6b2ec6a65e Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Tue, 2 May 2023 17:52:27 +0530 Subject: [PATCH 06/25] LightSwitchTodo Setup --- .../Scripts/Interactables/LightSwitchView.cs | 32 ++----------------- 1 file changed, 2 insertions(+), 30 deletions(-) diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index 10c598ba..8b5538c3 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -6,21 +6,11 @@ public partial class LightSwitchView : MonoBehaviour, IInteractable [SerializeField] private List lightsources = new List(); private SwitchState currentState; - public delegate void onLightSwitchToggle(); - public onLightSwitchToggle switchToggle; + private void Start() => currentState = SwitchState.Off; - private void OnEnable() - { - switchToggle = OnLightsToggled; - } - private void Start() - { - currentState = SwitchState.Off; - } public void Interact() { - GameService.Instance.GetInstructionView().HideInstruction(); - switchToggle.Invoke(); + //Todo - Implement Interaction } private void toggleLights() { @@ -44,22 +34,4 @@ private void toggleLights() lightSource.enabled = lights; } } - - private void SetLights(bool lights) - { - if (lights) - currentState = SwitchState.On; - else - currentState = SwitchState.Off; - - foreach (Light lightSource in lightsources) - { - lightSource.enabled = lights; - } - } - private void OnLightsToggled() - { - toggleLights(); - GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.SwitchSound); - } } From 2019d02789024d36671d4610841ff9f3d058afd6 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Tue, 2 May 2023 17:57:25 +0530 Subject: [PATCH 07/25] Scripts Cleanup --- Assets/Scripts/Player/PlayerController.cs | 10 --------- Assets/Scripts/Player/PlayerSanity.cs | 19 ----------------- Assets/Scripts/Player/PlayerView.cs | 7 +------ Assets/Scripts/Service/GameService.cs | 3 --- Assets/Scripts/UI/GameUIView.cs | 21 ------------------- .../Scripts/UI/Instruction/InstructionView.cs | 6 ------ Assets/Scripts/UI/MainMenuUIView.cs | 1 - 7 files changed, 1 insertion(+), 66 deletions(-) diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index 313db296..eee09760 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -73,14 +73,4 @@ private void calculatePositionRotation(Rigidbody playerRigidbody, Transform tran rotation = playerRigidbody.rotation * Quaternion.Euler(lookRotation); position = (transform.position) + (velocity * movement) * Time.fixedDeltaTime; } - - - private void OnLightsToggled() - { - if (PlayerState == PlayerState.InDark) - PlayerState = PlayerState.None; - else - PlayerState = PlayerState.InDark; - } - } diff --git a/Assets/Scripts/Player/PlayerSanity.cs b/Assets/Scripts/Player/PlayerSanity.cs index 219bb807..b16fb1c0 100644 --- a/Assets/Scripts/Player/PlayerSanity.cs +++ b/Assets/Scripts/Player/PlayerSanity.cs @@ -44,23 +44,4 @@ private void decreaseSanity(float amountToDecrease) } GameService.Instance.GetGameUI().UpdateInsanity(1f - sanityLevel / maxSanity); } - - private void IncreaseSanity(float amountToIncrease) - { - Mathf.Floor(sanityLevel += amountToIncrease); - if (sanityLevel > 100) - { - sanityLevel = 100; - } - GameService.Instance.GetGameUI().UpdateInsanity(1f - sanityLevel / maxSanity); - } - private void OnSupernaturalEvent() - { - decreaseSanity(sanityDropAmountPerEvent); - } - - private void OnDrankPotion(int potionEffect) - { - IncreaseSanity(potionEffect); - } } \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerView.cs b/Assets/Scripts/Player/PlayerView.cs index 9fd62d1c..a0777411 100644 --- a/Assets/Scripts/Player/PlayerView.cs +++ b/Assets/Scripts/Player/PlayerView.cs @@ -1,7 +1,4 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; +using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class PlayerView : MonoBehaviour @@ -10,8 +7,6 @@ public class PlayerView : MonoBehaviour private PlayerController playerController; private void Start() => playerRigidbody = GetComponent(); - private void OnKeyPickedUp(int keys) => playerController.KeysEquipped = keys; - private void DisableControls() => this.enabled = false; private void Update() { diff --git a/Assets/Scripts/Service/GameService.cs b/Assets/Scripts/Service/GameService.cs index d0e7a6ab..9992c64f 100644 --- a/Assets/Scripts/Service/GameService.cs +++ b/Assets/Scripts/Service/GameService.cs @@ -18,9 +18,6 @@ public class GameService : GenericMonoSingleton private void Start() => playerController = new PlayerController(playerView, playerScriptableObject); - //Todo - Ask Mayank -> Converting all these into properties as {get;private set;} is good or - // we can keep it same for now? - public PlayerController GetPlayerController() => playerController; public GameUIView GetGameUI() => gameUIView; public InstructionView GetInstructionView() => instructionView; diff --git a/Assets/Scripts/UI/GameUIView.cs b/Assets/Scripts/UI/GameUIView.cs index 644522bb..41b49f47 100644 --- a/Assets/Scripts/UI/GameUIView.cs +++ b/Assets/Scripts/UI/GameUIView.cs @@ -24,30 +24,9 @@ private void OnEnable() tryAgainButton.onClick.AddListener(OnTryAgainButtonClicked); quitButton.onClick.AddListener(OnQuitButtonClicked); } - - public void UpdateInsanity(float playerSanity) => insanityImage.rectTransform.localScale = new Vector3(1, playerSanity, 1); private void OnKeyEquipped(int keys) => keysFoundText.SetText($"Keys Found: {keys}/3"); private void OnQuitButtonClicked() => Application.Quit(); private void OnTryAgainButtonClicked() => SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); - - private void SetRedVignette() - { - redVignette.enabled = true; - redVignette.canvasRenderer.SetAlpha(0.5f); - redVignette.CrossFadeAlpha(0, 5, false); - } - - private void OnPlayerDeath() - { - gameEndText.SetText("Game Over"); - gameEndPanel.SetActive(true); - } - - private void OnPlayerEscaped() - { - gameEndText.SetText("You Escaped"); - gameEndPanel.SetActive(true); - } } diff --git a/Assets/Scripts/UI/Instruction/InstructionView.cs b/Assets/Scripts/UI/Instruction/InstructionView.cs index 1f07216e..f79d1f7e 100644 --- a/Assets/Scripts/UI/Instruction/InstructionView.cs +++ b/Assets/Scripts/UI/Instruction/InstructionView.cs @@ -68,12 +68,6 @@ private void stopCoroutine(Coroutine coroutine) coroutine = null; } } - - private void showLightOffInstructions() - { - ShowInstruction((InstructionType.LightsOff)); - } - private void showInstruction(InstructionSciprtableObject instruction) { stopCoroutine(instructionCoroutine); diff --git a/Assets/Scripts/UI/MainMenuUIView.cs b/Assets/Scripts/UI/MainMenuUIView.cs index fb52ad62..c7ee1763 100644 --- a/Assets/Scripts/UI/MainMenuUIView.cs +++ b/Assets/Scripts/UI/MainMenuUIView.cs @@ -5,7 +5,6 @@ public class MainMenuUIView : MonoBehaviour { [SerializeField] private Button playButton; - private void OnEnable() => playButton.onClick.AddListener(OnPlayButtonClicked); private void OnPlayButtonClicked() => SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } From 14c8a775c1d8aec37eee8076fc0063970e0e31ce Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Tue, 2 May 2023 18:37:29 +0530 Subject: [PATCH 08/25] Final Commit --- Assets/Scripts/Player/PlayerSanity.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Player/PlayerSanity.cs b/Assets/Scripts/Player/PlayerSanity.cs index b16fb1c0..8334e8eb 100644 --- a/Assets/Scripts/Player/PlayerSanity.cs +++ b/Assets/Scripts/Player/PlayerSanity.cs @@ -4,7 +4,7 @@ public class PlayerSanity : MonoBehaviour { [SerializeField] private float sanityLevel = 100.0f; [SerializeField] private float sanityDropRate = 0.2f; - [SerializeField] private float sanityDropAmountPerEvent = 10f; + private float maxSanity; private PlayerController playerController; From 991a1e82a9898dedc707ab4914344dfcc8d920ba Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Tue, 2 May 2023 19:13:34 +0530 Subject: [PATCH 09/25] Added Sound in MainMenu UI --- Assets/Scenes/MainMenu.unity | 162 +++++++++++++++++++++++++++++++++++ 1 file changed, 162 insertions(+) diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity index a51c0535..1942a806 100644 --- a/Assets/Scenes/MainMenu.unity +++ b/Assets/Scenes/MainMenu.unity @@ -123,6 +123,71 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1001 &466576513 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 9192946658940668405, guid: 5fb9d3aeda3456c4c884e223e16fb778, type: 3} + propertyPath: m_Name + value: SoundService + objectReference: {fileID: 0} + - 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Implement Interaction } + public LightSwitchDelegate LightSwitchDelegate1 => lightToggled; + private void toggleLights() { bool lights = false; @@ -34,4 +42,11 @@ private void toggleLights() lightSource.enabled = lights; } } + + private void onLightSwitch() + { + toggleLights(); + GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.SwitchSound); + GameService.Instance.GetInstructionView().HideInstruction(); + } } From 2151d7ca3ca5b6d4eee1f59ed623a9f8b0295c23 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Sat, 6 May 2023 16:42:53 +0530 Subject: [PATCH 11/25] Added Listerner in Player onLightSwitch --- Assets/Scripts/Interactables/LightSwitchView.cs | 4 +++- Assets/Scripts/Player/PlayerController.cs | 11 ++++++++++- 2 files changed, 13 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index 08edf288..1b6c235c 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -7,10 +7,12 @@ public class LightSwitchView : MonoBehaviour, IInteractable [SerializeField] private List lightsources = new List(); private SwitchState currentState; public delegate void LightSwitchDelegate(); - public LightSwitchDelegate lightToggled; + public static LightSwitchDelegate lightToggled; private void OnEnable() => lightToggled += onLightSwitch; + private void OnDisable() => lightToggled -= onLightSwitch; + private void Start() => currentState = SwitchState.Off; public void Interact() diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index eee09760..52b2398c 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -25,10 +25,14 @@ public PlayerController(PlayerView playerView, PlayerScriptableObject playerScri this.playerScriptableObject = playerScriptableObject; this.playerScriptableObject.KeysEquipped = 0; - + LightSwitchView.lightToggled += onLightSwitch; playerState = PlayerState.InDark; } + ~PlayerController() + { + LightSwitchView.lightToggled -= onLightSwitch; + } public void Interact() => IsInteracted = Input.GetKeyDown(KeyCode.E) ? true : (Input.GetKeyUp(KeyCode.E) ? false : IsInteracted); public void Jump(Rigidbody playerRigidbody, Transform transform) @@ -73,4 +77,9 @@ private void calculatePositionRotation(Rigidbody playerRigidbody, Transform tran rotation = playerRigidbody.rotation * Quaternion.Euler(lookRotation); position = (transform.position) + (velocity * movement) * Time.fixedDeltaTime; } + + private void onLightSwitch() + { + + } } From 823019cdbccf892c4a9a3454704a22c82155e212 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Sat, 6 May 2023 16:46:03 +0530 Subject: [PATCH 12/25] Added Listerner in Player onLightSwitch --- Assets/Scripts/Player/PlayerController.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index 52b2398c..054fc215 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -80,6 +80,9 @@ private void calculatePositionRotation(Rigidbody playerRigidbody, Transform tran private void onLightSwitch() { - + if (PlayerState == PlayerState.InDark) + PlayerState = PlayerState.None; + else + PlayerState = PlayerState.InDark; } } From de8ad2e698488a4981d27c503b4e5f7cc2d24417 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Sat, 6 May 2023 16:47:08 +0530 Subject: [PATCH 13/25] Removed getter --- Assets/Scripts/Interactables/LightSwitchView.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index 1b6c235c..934b10dd 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -20,7 +20,6 @@ public void Interact() lightToggled?.Invoke(); //Todo - Implement Interaction } - public LightSwitchDelegate LightSwitchDelegate1 => lightToggled; private void toggleLights() { From d3bbc42ad758a9dadabf8958c2eb3dd028970b6b Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Sat, 6 May 2023 16:52:59 +0530 Subject: [PATCH 14/25] Scene Changes --- Assets/Scenes/GameScene.unity | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/Assets/Scenes/GameScene.unity b/Assets/Scenes/GameScene.unity index e39d7ebe..853dd1d2 100644 --- a/Assets/Scenes/GameScene.unity +++ b/Assets/Scenes/GameScene.unity @@ -1801,11 +1801,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 5a0c66bf78d82c646a0daaf9ba705624, type: 3} m_Name: m_EditorClassIdentifier: - instructionsSO: - - {fileID: 11400000, guid: a67079eb10ed37c4881b56d00e1fd77b, type: 2} - - {fileID: 11400000, guid: 976eff6108d80554e8c16108f7dee769, type: 2} - - {fileID: 11400000, guid: 817f4db30166bfd45ac31f0c8901fdb4, type: 2} - instructionDisplayDuration: 6 rootViewPanel: {fileID: 574964454} insanityImage: {fileID: 1506977975} redVignette: {fileID: 1550849811} @@ -1913,7 +1908,6 @@ MonoBehaviour: m_EditorClassIdentifier: sanityLevel: 100 sanityDropRate: 0.2 - sanityDropAmountPerEvent: 10 --- !u!114 &4600010124367288004 MonoBehaviour: m_ObjectHideFlags: 0 @@ -2342,7 +2336,12 @@ PrefabInstance: propertyPath: soundService value: objectReference: {fileID: 203687011} - m_RemovedComponents: [] + m_RemovedComponents: + - {fileID: 8410985324760981946, guid: d2470b45bfcea9e4780d1866d7cd0f8c, type: 3} + - {fileID: 6752750673610657977, guid: d2470b45bfcea9e4780d1866d7cd0f8c, type: 3} + - {fileID: 8410985324735834856, guid: d2470b45bfcea9e4780d1866d7cd0f8c, type: 3} + - {fileID: 3542250534102899431, guid: d2470b45bfcea9e4780d1866d7cd0f8c, type: 3} + - {fileID: 6752750674094668609, guid: d2470b45bfcea9e4780d1866d7cd0f8c, type: 3} m_SourcePrefab: {fileID: 100100000, guid: d2470b45bfcea9e4780d1866d7cd0f8c, type: 3} --- !u!65 &8225950124344110251 BoxCollider: From bb3d03500f4e0c2cf5bf65aedb98aeb2a515516b Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Sat, 6 May 2023 17:15:50 +0530 Subject: [PATCH 15/25] Final Commit --- Assets/Scripts/Interactables/LightSwitchView.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index 934b10dd..e96c6032 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -15,11 +15,7 @@ public class LightSwitchView : MonoBehaviour, IInteractable private void Start() => currentState = SwitchState.Off; - public void Interact() - { - lightToggled?.Invoke(); - //Todo - Implement Interaction - } + public void Interact() => lightToggled?.Invoke(); private void toggleLights() { From 93702aebc648b30ef02e4fcaf97034c441dd79e8 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Sat, 6 May 2023 20:29:29 +0530 Subject: [PATCH 16/25] Added Event Keyword --- Assets/Scripts/Interactables/LightSwitchView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index e96c6032..5c07fbdb 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -7,7 +7,7 @@ public class LightSwitchView : MonoBehaviour, IInteractable [SerializeField] private List lightsources = new List(); private SwitchState currentState; public delegate void LightSwitchDelegate(); - public static LightSwitchDelegate lightToggled; + public static event LightSwitchDelegate lightToggled; private void OnEnable() => lightToggled += onLightSwitch; From f22ab160929384e64579680582809d3df2a92fd3 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Sat, 6 May 2023 21:19:38 +0530 Subject: [PATCH 17/25] Converted event Delegate into event Action --- Assets/Scripts/Interactables/LightSwitchView.cs | 13 +++++++------ Assets/Scripts/Player/PlayerController.cs | 4 ++-- 2 files changed, 9 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index 5c07fbdb..d11eaa4d 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -1,21 +1,22 @@ using System.Collections.Generic; using UnityEngine; -using static LightSwitchView; +using System; + public class LightSwitchView : MonoBehaviour, IInteractable { [SerializeField] private List lightsources = new List(); private SwitchState currentState; - public delegate void LightSwitchDelegate(); - public static event LightSwitchDelegate lightToggled; - private void OnEnable() => lightToggled += onLightSwitch; + public static event Action LightSwitchToggled; + + private void OnEnable() => LightSwitchToggled += onLightSwitch; - private void OnDisable() => lightToggled -= onLightSwitch; + private void OnDisable() => LightSwitchToggled -= onLightSwitch; private void Start() => currentState = SwitchState.Off; - public void Interact() => lightToggled?.Invoke(); + public void Interact() => LightSwitchToggled?.Invoke(); private void toggleLights() { diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index 054fc215..7f5aeff0 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -25,13 +25,13 @@ public PlayerController(PlayerView playerView, PlayerScriptableObject playerScri this.playerScriptableObject = playerScriptableObject; this.playerScriptableObject.KeysEquipped = 0; - LightSwitchView.lightToggled += onLightSwitch; + LightSwitchView.LightSwitchToggled += onLightSwitch; playerState = PlayerState.InDark; } ~PlayerController() { - LightSwitchView.lightToggled -= onLightSwitch; + LightSwitchView.LightSwitchToggled -= onLightSwitch; } public void Interact() => IsInteracted = Input.GetKeyDown(KeyCode.E) ? true : (Input.GetKeyUp(KeyCode.E) ? false : IsInteracted); From 5195b8d080bd45faad8a27ab352f7d1885c45cf4 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Sat, 6 May 2023 21:20:37 +0530 Subject: [PATCH 18/25] Revert "Converted event Delegate into event Action" This reverts commit f22ab160929384e64579680582809d3df2a92fd3. --- Assets/Scripts/Interactables/LightSwitchView.cs | 13 ++++++------- Assets/Scripts/Player/PlayerController.cs | 4 ++-- 2 files changed, 8 insertions(+), 9 deletions(-) diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index d11eaa4d..5c07fbdb 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -1,22 +1,21 @@ using System.Collections.Generic; using UnityEngine; -using System; - +using static LightSwitchView; public class LightSwitchView : MonoBehaviour, IInteractable { [SerializeField] private List lightsources = new List(); private SwitchState currentState; + public delegate void LightSwitchDelegate(); + public static event LightSwitchDelegate lightToggled; - public static event Action LightSwitchToggled; - - private void OnEnable() => LightSwitchToggled += onLightSwitch; + private void OnEnable() => lightToggled += onLightSwitch; - private void OnDisable() => LightSwitchToggled -= onLightSwitch; + private void OnDisable() => lightToggled -= onLightSwitch; private void Start() => currentState = SwitchState.Off; - public void Interact() => LightSwitchToggled?.Invoke(); + public void Interact() => lightToggled?.Invoke(); private void toggleLights() { diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index 7f5aeff0..054fc215 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -25,13 +25,13 @@ public PlayerController(PlayerView playerView, PlayerScriptableObject playerScri this.playerScriptableObject = playerScriptableObject; this.playerScriptableObject.KeysEquipped = 0; - LightSwitchView.LightSwitchToggled += onLightSwitch; + LightSwitchView.lightToggled += onLightSwitch; playerState = PlayerState.InDark; } ~PlayerController() { - LightSwitchView.LightSwitchToggled -= onLightSwitch; + LightSwitchView.lightToggled -= onLightSwitch; } public void Interact() => IsInteracted = Input.GetKeyDown(KeyCode.E) ? true : (Input.GetKeyUp(KeyCode.E) ? false : IsInteracted); From 0718b8db91b260be1513bce71a959f0332fe6625 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Sat, 6 May 2023 21:22:59 +0530 Subject: [PATCH 19/25] Converted delegates into actions --- Assets/Scripts/Interactables/LightSwitchView.cs | 10 +++++----- Assets/Scripts/Player/PlayerController.cs | 4 ++-- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index 5c07fbdb..68129e47 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; using UnityEngine; using static LightSwitchView; @@ -6,16 +7,15 @@ public class LightSwitchView : MonoBehaviour, IInteractable { [SerializeField] private List lightsources = new List(); private SwitchState currentState; - public delegate void LightSwitchDelegate(); - public static event LightSwitchDelegate lightToggled; + public static event Action OnLightSwitchToggled; - private void OnEnable() => lightToggled += onLightSwitch; + private void OnEnable() => OnLightSwitchToggled += onLightSwitch; - private void OnDisable() => lightToggled -= onLightSwitch; + private void OnDisable() => OnLightSwitchToggled -= onLightSwitch; private void Start() => currentState = SwitchState.Off; - public void Interact() => lightToggled?.Invoke(); + public void Interact() => OnLightSwitchToggled?.Invoke(); private void toggleLights() { diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index 054fc215..8254b215 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -25,13 +25,13 @@ public PlayerController(PlayerView playerView, PlayerScriptableObject playerScri this.playerScriptableObject = playerScriptableObject; this.playerScriptableObject.KeysEquipped = 0; - LightSwitchView.lightToggled += onLightSwitch; + LightSwitchView.OnLightSwitchToggled += onLightSwitch; playerState = PlayerState.InDark; } ~PlayerController() { - LightSwitchView.lightToggled -= onLightSwitch; + LightSwitchView.OnLightSwitchToggled -= onLightSwitch; } public void Interact() => IsInteracted = Input.GetKeyDown(KeyCode.E) ? true : (Input.GetKeyUp(KeyCode.E) ? false : IsInteracted); From d940963ad49b05bcce03c0ea2a490f9506ec012b Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Wed, 10 May 2023 23:34:27 +0530 Subject: [PATCH 20/25] Added Event Architecture --- Assets/Scripts/Events.meta | 8 ++++++ Assets/Scripts/Events/EventController.cs | 10 +++++++ Assets/Scripts/Events/EventController.cs.meta | 11 ++++++++ .../Scripts/Interactables/LightSwitchView.cs | 8 +++--- Assets/Scripts/Player/PlayerController.cs | 4 +-- Assets/Scripts/Service/EventService.cs | 27 +++++++++++++++++++ Assets/Scripts/Service/EventService.cs.meta | 11 ++++++++ 7 files changed, 73 insertions(+), 6 deletions(-) create mode 100644 Assets/Scripts/Events.meta create mode 100644 Assets/Scripts/Events/EventController.cs create mode 100644 Assets/Scripts/Events/EventController.cs.meta create mode 100644 Assets/Scripts/Service/EventService.cs create mode 100644 Assets/Scripts/Service/EventService.cs.meta diff --git a/Assets/Scripts/Events.meta b/Assets/Scripts/Events.meta new file mode 100644 index 00000000..571ab406 --- /dev/null +++ b/Assets/Scripts/Events.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dd99e40aa78884b4a82e24941c389e05 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Events/EventController.cs b/Assets/Scripts/Events/EventController.cs new file mode 100644 index 00000000..da1926b4 --- /dev/null +++ b/Assets/Scripts/Events/EventController.cs @@ -0,0 +1,10 @@ +using System; + +public class EventController +{ + public Action baseEvent; + public void AddListener(Action listener) => baseEvent += listener; + public void RemoveListener(Action listener) => baseEvent -= listener; + public void InvokeEvent() => baseEvent?.Invoke(); +} + diff --git a/Assets/Scripts/Events/EventController.cs.meta b/Assets/Scripts/Events/EventController.cs.meta new file mode 100644 index 00000000..d43c10f3 --- /dev/null +++ b/Assets/Scripts/Events/EventController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0bc029dcd0768aa458c3576f7406f7c9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index 68129e47..7449d10f 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using UnityEditor.MPE; using UnityEngine; using static LightSwitchView; @@ -7,15 +8,14 @@ public class LightSwitchView : MonoBehaviour, IInteractable { [SerializeField] private List lightsources = new List(); private SwitchState currentState; - public static event Action OnLightSwitchToggled; - private void OnEnable() => OnLightSwitchToggled += onLightSwitch; + private void OnEnable() => EventService.Instance.OnLightSwitchToggled.AddListener(onLightSwitch); - private void OnDisable() => OnLightSwitchToggled -= onLightSwitch; + private void OnDisable() => EventService.Instance.OnLightSwitchToggled.RemoveListener(onLightSwitch); private void Start() => currentState = SwitchState.Off; - public void Interact() => OnLightSwitchToggled?.Invoke(); + public void Interact() => EventService.Instance.OnLightSwitchToggled.InvokeEvent(); private void toggleLights() { diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index 8254b215..794cb9bc 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -25,13 +25,13 @@ public PlayerController(PlayerView playerView, PlayerScriptableObject playerScri this.playerScriptableObject = playerScriptableObject; this.playerScriptableObject.KeysEquipped = 0; - LightSwitchView.OnLightSwitchToggled += onLightSwitch; + EventService.Instance.OnLightSwitchToggled.AddListener(onLightSwitch); playerState = PlayerState.InDark; } ~PlayerController() { - LightSwitchView.OnLightSwitchToggled -= onLightSwitch; + EventService.Instance.OnLightSwitchToggled.RemoveListener(onLightSwitch); } public void Interact() => IsInteracted = Input.GetKeyDown(KeyCode.E) ? true : (Input.GetKeyUp(KeyCode.E) ? false : IsInteracted); diff --git a/Assets/Scripts/Service/EventService.cs b/Assets/Scripts/Service/EventService.cs new file mode 100644 index 00000000..2ea1af7e --- /dev/null +++ b/Assets/Scripts/Service/EventService.cs @@ -0,0 +1,27 @@ + +public class EventService +{ + private static EventService instance; + public static EventService Instance + { + get + { + if (instance == null) + { + instance = new EventService(); + } + return instance; + } + } + + public EventController OnLightSwitchToggled { get; private set; } + + // + + public EventService() + { + OnLightSwitchToggled = new EventController(); + // + + } +} diff --git a/Assets/Scripts/Service/EventService.cs.meta b/Assets/Scripts/Service/EventService.cs.meta new file mode 100644 index 00000000..80d10e9c --- /dev/null +++ b/Assets/Scripts/Service/EventService.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1e8354395b6d60748b4f1366e990b284 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 0694d2998cb26adaadf530034bd91ae7468e1b0b Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Wed, 10 May 2023 23:35:01 +0530 Subject: [PATCH 21/25] Code Cleaning --- Assets/Scripts/Service/EventService.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Assets/Scripts/Service/EventService.cs b/Assets/Scripts/Service/EventService.cs index 2ea1af7e..fb22c2b5 100644 --- a/Assets/Scripts/Service/EventService.cs +++ b/Assets/Scripts/Service/EventService.cs @@ -16,12 +16,8 @@ public static EventService Instance public EventController OnLightSwitchToggled { get; private set; } - // - public EventService() { OnLightSwitchToggled = new EventController(); - // - } } From 818cbcae5125acfc42ae6a8e9884afdbb6e6abfc Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Thu, 11 May 2023 00:19:32 +0530 Subject: [PATCH 22/25] Added Bad Practice for Keys --- Assets/Scripts/Interactables/KeyView.cs | 6 ++++++ Assets/Scripts/UI/GameUIView.cs | 3 ++- 2 files changed, 8 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/Interactables/KeyView.cs b/Assets/Scripts/Interactables/KeyView.cs index 040fc72a..9e5b0238 100644 --- a/Assets/Scripts/Interactables/KeyView.cs +++ b/Assets/Scripts/Interactables/KeyView.cs @@ -2,8 +2,14 @@ public class KeyView : MonoBehaviour, IInteractable { + [SerializeField] GameUIView gameUIView; public void Interact() { + GameService.Instance.GetInstructionView().HideInstruction(); + GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.KeyPickUp); + GameService.Instance.GetPlayerController().KeysEquipped++; + gameUIView.UpdateKeyText(); + gameObject.SetActive(false); } } diff --git a/Assets/Scripts/UI/GameUIView.cs b/Assets/Scripts/UI/GameUIView.cs index 41b49f47..b4468eee 100644 --- a/Assets/Scripts/UI/GameUIView.cs +++ b/Assets/Scripts/UI/GameUIView.cs @@ -25,7 +25,8 @@ private void OnEnable() quitButton.onClick.AddListener(OnQuitButtonClicked); } public void UpdateInsanity(float playerSanity) => insanityImage.rectTransform.localScale = new Vector3(1, playerSanity, 1); - private void OnKeyEquipped(int keys) => keysFoundText.SetText($"Keys Found: {keys}/3"); + public void UpdateKeyText() => keysFoundText.SetText($"Keys Found: {GameService.Instance.GetPlayerController().KeysEquipped}/3"); + private void OnQuitButtonClicked() => Application.Quit(); private void OnTryAgainButtonClicked() => SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } From 7af302e5914538fcafa3dceb0b3c8164f4f00ac0 Mon Sep 17 00:00:00 2001 From: MalharDevasthali Date: Tue, 16 May 2023 16:06:14 +0530 Subject: [PATCH 23/25] Code Cleanup --- Assets/Scripts/Player/PlayerController.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index 794cb9bc..a7febc8b 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -22,11 +22,11 @@ public PlayerController(PlayerView playerView, PlayerScriptableObject playerScri { this.playerView = playerView; this.playerView.SetController(this); - this.playerScriptableObject = playerScriptableObject; this.playerScriptableObject.KeysEquipped = 0; - EventService.Instance.OnLightSwitchToggled.AddListener(onLightSwitch); playerState = PlayerState.InDark; + + EventService.Instance.OnLightSwitchToggled.AddListener(onLightSwitch); } ~PlayerController() From 49ab3ad6dc7a2f9f0a362c3fecb61502355384db Mon Sep 17 00:00:00 2001 From: workspacetodo Date: Tue, 13 Feb 2024 18:56:10 +0530 Subject: [PATCH 24/25] MyBranch-8 Inproving Key Pickup using Generic Events --- Assets/Scripts/Events/EventController.cs | 18 ++++++++++++++++++ Assets/Scripts/Service/EventService.cs | 2 ++ 2 files changed, 20 insertions(+) diff --git a/Assets/Scripts/Events/EventController.cs b/Assets/Scripts/Events/EventController.cs index da1926b4..daaff54d 100644 --- a/Assets/Scripts/Events/EventController.cs +++ b/Assets/Scripts/Events/EventController.cs @@ -8,3 +8,21 @@ public class EventController public void InvokeEvent() => baseEvent?.Invoke(); } +public class EventController +{ + public Action baseClaasEvent; + + + public void AddLister(Action lister) => baseClaasEvent += lister; + + public void RemoveLister(Action lister) => baseClaasEvent -= lister; + + + public void InvokeEvent(T type) + { + + if (baseClaasEvent != null) baseClaasEvent.Invoke(type); + + } + +} \ No newline at end of file diff --git a/Assets/Scripts/Service/EventService.cs b/Assets/Scripts/Service/EventService.cs index fb22c2b5..bde1d7b4 100644 --- a/Assets/Scripts/Service/EventService.cs +++ b/Assets/Scripts/Service/EventService.cs @@ -15,9 +15,11 @@ public static EventService Instance } public EventController OnLightSwitchToggled { get; private set; } + public EventController onKeyPickedUpEvent { get; private set; } public EventService() { OnLightSwitchToggled = new EventController(); } + } From 93c604b6b738a60c2162994f4dbbf3d2786299bf Mon Sep 17 00:00:00 2001 From: workspacetodo Date: Tue, 13 Feb 2024 21:09:56 +0530 Subject: [PATCH 25/25] MyBranch-9 Key Event Logic --- Assets/Scripts/Interactables/KeyView.cs | 5 ++++- Assets/Scripts/Service/EventService.cs | 1 + Assets/Scripts/UI/GameUIView.cs | 3 ++- 3 files changed, 7 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Interactables/KeyView.cs b/Assets/Scripts/Interactables/KeyView.cs index 9e5b0238..a51a7486 100644 --- a/Assets/Scripts/Interactables/KeyView.cs +++ b/Assets/Scripts/Interactables/KeyView.cs @@ -5,10 +5,13 @@ public class KeyView : MonoBehaviour, IInteractable [SerializeField] GameUIView gameUIView; public void Interact() { + int currentKey = GameService.Instance.GetPlayerController().KeysEquipped; GameService.Instance.GetInstructionView().HideInstruction(); GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.KeyPickUp); GameService.Instance.GetPlayerController().KeysEquipped++; - gameUIView.UpdateKeyText(); + currentKey++; + EventService.Instance.onKeyPickedUpEvent.InvokeEvent(currentKey); + gameObject.SetActive(false); } diff --git a/Assets/Scripts/Service/EventService.cs b/Assets/Scripts/Service/EventService.cs index bde1d7b4..6f23a5de 100644 --- a/Assets/Scripts/Service/EventService.cs +++ b/Assets/Scripts/Service/EventService.cs @@ -20,6 +20,7 @@ public static EventService Instance public EventService() { OnLightSwitchToggled = new EventController(); + onKeyPickedUpEvent = new EventController(); } } diff --git a/Assets/Scripts/UI/GameUIView.cs b/Assets/Scripts/UI/GameUIView.cs index b4468eee..16f86f18 100644 --- a/Assets/Scripts/UI/GameUIView.cs +++ b/Assets/Scripts/UI/GameUIView.cs @@ -23,9 +23,10 @@ private void OnEnable() { tryAgainButton.onClick.AddListener(OnTryAgainButtonClicked); quitButton.onClick.AddListener(OnQuitButtonClicked); + EventService.Instance.onKeyPickedUpEvent.AddLister(UpdateKeyText); } public void UpdateInsanity(float playerSanity) => insanityImage.rectTransform.localScale = new Vector3(1, playerSanity, 1); - public void UpdateKeyText() => keysFoundText.SetText($"Keys Found: {GameService.Instance.GetPlayerController().KeysEquipped}/3"); + public void UpdateKeyText(int key) => keysFoundText.SetText($"Keys Found: {GameService.Instance.GetPlayerController().KeysEquipped}/3"); private void OnQuitButtonClicked() => Application.Quit(); private void OnTryAgainButtonClicked() => SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);