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private Coroutine shakeCorroutine; - private void OnEnable() - { - EventService.Instance.LightsOffByGhostEvent.AddListener(Shake); - EventService.Instance.PlayerDeathEvent.AddListener(Shake); - EventService.Instance.RatRushEvent.AddListener(Shake); - EventService.Instance.SkullDropEvent.AddListener(Shake); - } - - private void OnDisable() - { - EventService.Instance.LightsOffByGhostEvent.RemoveListener(Shake); - EventService.Instance.PlayerDeathEvent.RemoveListener(Shake); - EventService.Instance.RatRushEvent.RemoveListener(Shake); - EventService.Instance.SkullDropEvent.RemoveListener(Shake); - } - - private void Start() - { - originalPosition = transform.localPosition; - } + private void Start() => originalPosition = transform.localPosition; private void Update() { @@ -49,35 +29,4 @@ private void cameraMovement() transform.Rotate(-velocity, 0, 0); } } - - private void Shake() - { - if (shakeCorroutine != null) - stopCoroutine(shakeCorroutine); - shakeCorroutine = StartCoroutine(ShakeCoroutine(defaultShakeDuration, defaultShakeMagnitude)); - } - - private IEnumerator ShakeCoroutine(float shakeDuration, float shakeMagnitude) - { - float elapsedTime = 0f; - - while (elapsedTime < shakeDuration) - { - float x = Random.Range(-shakeMagnitude, shakeMagnitude); - float y = Random.Range(-shakeMagnitude, shakeMagnitude); - transform.localPosition = new Vector3(originalPosition.x + x, originalPosition.y, originalPosition.z); - elapsedTime += Time.deltaTime; - - yield return null; - } - - transform.localPosition = originalPosition; - stopCoroutine(shakeCorroutine); - } - - private void stopCoroutine(Coroutine coroutine) - { - StopCoroutine(coroutine); - coroutine = null; - } } diff --git a/Assets/Scripts/Events.meta b/Assets/Scripts/Events.meta deleted file mode 100644 index 93ff0e83..00000000 --- a/Assets/Scripts/Events.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1ca7d659c258cfc48be904f4bbdafd0e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Events/EventController.cs b/Assets/Scripts/Events/EventController.cs deleted file mode 100644 index 697af724..00000000 --- a/Assets/Scripts/Events/EventController.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; - -public class GameEventController -{ - public event Action baseEvent; - public void InvokeEvent(T type) => baseEvent?.Invoke(type); - public void AddListener(Action listener) => baseEvent += listener; - public void RemoveListener(Action listener) => baseEvent -= listener; -} - -public class GameEventController -{ - public event Action baseEvent; - public void InvokeEvent() => baseEvent?.Invoke(); - public void AddListener(Action listener) => baseEvent += listener; - public void RemoveListener(Action listener) => baseEvent -= listener; - -} diff --git a/Assets/Scripts/Events/EventController.cs.meta b/Assets/Scripts/Events/EventController.cs.meta deleted file mode 100644 index a3d23e89..00000000 --- a/Assets/Scripts/Events/EventController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2349e3744fb7a514c8f4dad3859ae586 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Events/LightsOffByGhostEvent.cs b/Assets/Scripts/Events/LightsOffByGhostEvent.cs deleted file mode 100644 index f8bd790c..00000000 --- a/Assets/Scripts/Events/LightsOffByGhostEvent.cs +++ /dev/null @@ -1,17 +0,0 @@ -using UnityEngine; - -public class LightsOffByGhostEvent : MonoBehaviour -{ - [SerializeField] private int keysRequiredToTrigger; - [SerializeField] private SoundType soundToPlay; - - private void OnTriggerEnter(Collider other) - { - if (other.GetComponent() != null && GameService.Instance.GetPlayerController().KeysEquipped == keysRequiredToTrigger) - { - EventService.Instance.LightsOffByGhostEvent.InvokeEvent(); - GameService.Instance.GetSoundView().PlaySoundEffects(soundToPlay); - GetComponent().enabled = false; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Events/LightsOffByGhostEvent.cs.meta b/Assets/Scripts/Events/LightsOffByGhostEvent.cs.meta deleted file mode 100644 index 744088d1..00000000 --- a/Assets/Scripts/Events/LightsOffByGhostEvent.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b63f02da43eed17458d80b824fc7f1a2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Events/PlayerEscapedEvent.cs b/Assets/Scripts/Events/PlayerEscapedEvent.cs deleted file mode 100644 index de7df07b..00000000 --- a/Assets/Scripts/Events/PlayerEscapedEvent.cs +++ /dev/null @@ -1,15 +0,0 @@ -using UnityEngine; - -public class PlayerEscapedEvent : MonoBehaviour -{ - [SerializeField] private SoundType soundToPlay; - - private void OnTriggerEnter(Collider other) - { - if (other.GetComponent() != null) - { - GameService.Instance.GetSoundView().PlaySoundEffects(soundToPlay); - EventService.Instance.PlayerEscapedEvent.InvokeEvent(); - } - } -} diff --git a/Assets/Scripts/Events/PlayerEscapedEvent.cs.meta b/Assets/Scripts/Events/PlayerEscapedEvent.cs.meta deleted file mode 100644 index 11a5b8a3..00000000 --- a/Assets/Scripts/Events/PlayerEscapedEvent.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ac8787843487b364ab9d933c1a9bb5bd -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Events/RatRushEvent.cs b/Assets/Scripts/Events/RatRushEvent.cs deleted file mode 100644 index b59ec576..00000000 --- a/Assets/Scripts/Events/RatRushEvent.cs +++ /dev/null @@ -1,51 +0,0 @@ -using UnityEngine; - -public class RatRushEvent : MonoBehaviour -{ - [SerializeField] private Transform rats; - [SerializeField] private Transform target; - [SerializeField] private SoundType soundToPlay; - - private float speed = 7.5f; - private bool rushActive = false; - private bool reachedTarget = false; - - private void OnTriggerEnter(Collider other) - { - if (other.GetComponent() != null) - { - EventService.Instance.RatRushEvent.InvokeEvent(); - onRatRush(); - GameService.Instance.GetSoundView().PlaySoundEffects(soundToPlay); - GetComponent().enabled = false; - } - } - - void Update() - { - //Todo - Morning - if (rushActive) - { - if (!reachedTarget) - { - rats.position = Vector3.MoveTowards(rats.position, target.position, speed * Time.deltaTime); - - if (rats.position == target.position) - { - reachedTarget = true; - } - } - else - { - rushActive = false; - rats.gameObject.SetActive(false); - } - } - } - - private void onRatRush() - { - rats.gameObject.SetActive(true); - rushActive = true; - } -} diff --git a/Assets/Scripts/Events/RatRushEvent.cs.meta b/Assets/Scripts/Events/RatRushEvent.cs.meta deleted file mode 100644 index 10b67463..00000000 --- a/Assets/Scripts/Events/RatRushEvent.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 087b504c723c94d4eb3fd9b901e16181 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Events/SkullDropEvent.cs b/Assets/Scripts/Events/SkullDropEvent.cs deleted file mode 100644 index b2c96fcd..00000000 --- a/Assets/Scripts/Events/SkullDropEvent.cs +++ /dev/null @@ -1,24 +0,0 @@ -using UnityEngine; - -public class SkullDropEvent : MonoBehaviour -{ - [SerializeField] private int keysRequiredToTrigger; - [SerializeField] private Transform skulls; - [SerializeField] private SoundType soundToPlay; - - private void OnTriggerEnter(Collider other) - { - if (other.GetComponent() != null && GameService.Instance.GetPlayerController().KeysEquipped >= keysRequiredToTrigger) - { - EventService.Instance.SkullDropEvent.InvokeEvent(); - OnSkullDrop(); - GameService.Instance.GetSoundView().PlaySoundEffects(soundToPlay); - GetComponent().enabled = false; - } - } - - private void OnSkullDrop() - { - skulls.gameObject.SetActive(true); - } -} diff --git a/Assets/Scripts/Events/SkullDropEvent.cs.meta b/Assets/Scripts/Events/SkullDropEvent.cs.meta deleted file mode 100644 index 3cff9254..00000000 --- a/Assets/Scripts/Events/SkullDropEvent.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2dd3a0e7cef97e446944ff466916b8dc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Interactables/DoorView.cs b/Assets/Scripts/Interactables/DoorView.cs index 69007a13..c4889f35 100644 --- a/Assets/Scripts/Interactables/DoorView.cs +++ b/Assets/Scripts/Interactables/DoorView.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public partial class DoorView : MonoBehaviour, IInteractable +public class DoorView : MonoBehaviour, IInteractable { [SerializeField] private float swingAngle; [SerializeField] private int keysRequiredToOpen; diff --git a/Assets/Scripts/Interactables/KeyView.cs b/Assets/Scripts/Interactables/KeyView.cs index 4db2a199..040fc72a 100644 --- a/Assets/Scripts/Interactables/KeyView.cs +++ b/Assets/Scripts/Interactables/KeyView.cs @@ -4,10 +4,6 @@ public class KeyView : MonoBehaviour, IInteractable { public void Interact() { - int currentKeys = GameService.Instance.GetPlayerController().KeysEquipped; - GameService.Instance.GetInstructionView().HideInstruction(); - GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.KeyPickUp); - EventService.Instance.KeyPickedUpEvent.InvokeEvent(++currentKeys); - gameObject.SetActive(false); + } } diff --git a/Assets/Scripts/Interactables/LightSwitchView.cs b/Assets/Scripts/Interactables/LightSwitchView.cs index 18bcb3d8..5a1cf273 100644 --- a/Assets/Scripts/Interactables/LightSwitchView.cs +++ b/Assets/Scripts/Interactables/LightSwitchView.cs @@ -1,33 +1,27 @@ using System.Collections.Generic; using UnityEngine; -public partial class LightSwitchView : MonoBehaviour, IInteractable +public class LightSwitchView : MonoBehaviour, IInteractable { [SerializeField] private List lightsources = new List(); private SwitchState currentState; - private void OnEnable() - { - EventService.Instance.LightSwitchToggleEvent.AddListener(OnLightsToggled); - EventService.Instance.LightsOffByGhostEvent.AddListener(OnLightsOffByGhostEvent); - } + public delegate void ToggleLightDelegate(); - private void OnDisable() - { - EventService.Instance.LightSwitchToggleEvent.RemoveListener(OnLightsToggled); - EventService.Instance.LightsOffByGhostEvent.RemoveListener(OnLightsOffByGhostEvent); - } + public static ToggleLightDelegate delegateLightToggle; + private void Start() => currentState = SwitchState.Off; - private void Start() + private void OnEnable() { - currentState = SwitchState.Off; + delegateLightToggle = callLightSwitch; + delegateLightToggle += SoundAndInstructions ; } public void Interact() { - GameService.Instance.GetInstructionView().HideInstruction(); - EventService.Instance.LightSwitchToggleEvent.InvokeEvent(); + //Todo - Implement Interaction + delegateLightToggle.Invoke(); } - private void ToggleLights() + private void toggleLights() { bool lights = false; @@ -50,26 +44,17 @@ private void ToggleLights() } } - private void SetLights(bool lights) + private void callLightSwitch() { - if (lights) - currentState = SwitchState.On; - else - currentState = SwitchState.Off; - - foreach (Light lightSource in lightsources) - { - lightSource.enabled = lights; - } - } - private void OnLightsOffByGhostEvent() - { - GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.SwitchSound); - SetLights(false); + toggleLights(); + } - private void OnLightsToggled() + + private void SoundAndInstructions() { - ToggleLights(); + GameService.Instance.GetInstructionView().HideInstruction(); GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.SwitchSound); } + + } diff --git a/Assets/Scripts/Interactables/PotionView.cs b/Assets/Scripts/Interactables/PotionView.cs index afee2d0e..2e6976a7 100644 --- a/Assets/Scripts/Interactables/PotionView.cs +++ b/Assets/Scripts/Interactables/PotionView.cs @@ -2,12 +2,8 @@ public class PotionView : MonoBehaviour, IInteractable { - private int potionEffect = 20; public void Interact() { - GameService.Instance.GetInstructionView().HideInstruction(); - GameService.Instance.GetSoundView().PlaySoundEffects(SoundType.DrinkPotion); - EventService.Instance.PotionDrinkEvent.InvokeEvent(potionEffect); - gameObject.SetActive(false); + } } diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs index 69dd7ccf..1b1c83c1 100644 --- a/Assets/Scripts/Player/PlayerController.cs +++ b/Assets/Scripts/Player/PlayerController.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -27,8 +28,18 @@ public PlayerController(PlayerView playerView, PlayerScriptableObject playerScri this.playerScriptableObject.KeysEquipped = 0; playerState = PlayerState.InDark; - EventService.Instance.LightsOffByGhostEvent.AddListener(OnLightsOffByGhost); - EventService.Instance.LightSwitchToggleEvent.AddListener(OnLightsToggled); + LightSwitchView.delegateLightToggle += LightSwitchToggle; + } + + private void LightSwitchToggle() + { + if (playerState==PlayerState.InDark) + { + playerState = PlayerState.None; + }else + { + playerState = PlayerState.InDark ; + } } public void Interact() => IsInteracted = Input.GetKeyDown(KeyCode.E) ? true : (Input.GetKeyUp(KeyCode.E) ? false : IsInteracted); @@ -58,11 +69,8 @@ public void Move(Rigidbody playerRigidbody, Transform transform) public void KillPlayer() { PlayerState = PlayerState.Dead; - EventService.Instance.PlayerDeathEvent.InvokeEvent(); } - private void OnLightsOffByGhost() => PlayerState = PlayerState.InDark; - private void GetInput() { horizontalAxis = Input.GetAxis("Horizontal"); @@ -78,18 +86,4 @@ private void calculatePositionRotation(Rigidbody playerRigidbody, Transform tran rotation = playerRigidbody.rotation * Quaternion.Euler(lookRotation); position = (transform.position) + (velocity * movement) * Time.fixedDeltaTime; } - - - private void OnLightsToggled() - { - if (PlayerState == PlayerState.InDark) - PlayerState = PlayerState.None; - else - PlayerState = PlayerState.InDark; - } - ~PlayerController() - { - EventService.Instance.LightsOffByGhostEvent.RemoveListener(OnLightsOffByGhost); - EventService.Instance.LightSwitchToggleEvent.RemoveListener(OnLightsToggled); - } } diff --git a/Assets/Scripts/Player/PlayerSanity.cs b/Assets/Scripts/Player/PlayerSanity.cs index 06940423..8334e8eb 100644 --- a/Assets/Scripts/Player/PlayerSanity.cs +++ b/Assets/Scripts/Player/PlayerSanity.cs @@ -4,7 +4,7 @@ public class PlayerSanity : MonoBehaviour { [SerializeField] private float sanityLevel = 100.0f; [SerializeField] private float sanityDropRate = 0.2f; - [SerializeField] private float sanityDropAmountPerEvent = 10f; + private float maxSanity; private PlayerController playerController; @@ -14,20 +14,6 @@ private void Start() playerController = GameService.Instance.GetPlayerController(); } - private void OnEnable() - { - EventService.Instance.PotionDrinkEvent.AddListener(OnDrankPotion); - EventService.Instance.RatRushEvent.AddListener(OnSupernaturalEvent); - EventService.Instance.SkullDropEvent.AddListener(OnSupernaturalEvent); - } - - private void OnDisable() - { - EventService.Instance.PotionDrinkEvent.RemoveListener(OnDrankPotion); - EventService.Instance.RatRushEvent.RemoveListener(OnSupernaturalEvent); - EventService.Instance.SkullDropEvent.RemoveListener(OnSupernaturalEvent); - } - void Update() { if (playerController.PlayerState == PlayerState.Dead) @@ -58,23 +44,4 @@ private void decreaseSanity(float amountToDecrease) } GameService.Instance.GetGameUI().UpdateInsanity(1f - sanityLevel / maxSanity); } - - private void IncreaseSanity(float amountToIncrease) - { - Mathf.Floor(sanityLevel += amountToIncrease); - if (sanityLevel > 100) - { - sanityLevel = 100; - } - GameService.Instance.GetGameUI().UpdateInsanity(1f - sanityLevel / maxSanity); - } - private void OnSupernaturalEvent() - { - decreaseSanity(sanityDropAmountPerEvent); - } - - private void OnDrankPotion(int potionEffect) - { - IncreaseSanity(potionEffect); - } } \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerView.cs b/Assets/Scripts/Player/PlayerView.cs index 03c7ee0f..a0777411 100644 --- a/Assets/Scripts/Player/PlayerView.cs +++ b/Assets/Scripts/Player/PlayerView.cs @@ -1,7 +1,4 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; +using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class PlayerView : MonoBehaviour @@ -9,21 +6,7 @@ public class PlayerView : MonoBehaviour private Rigidbody playerRigidbody; private PlayerController playerController; - private void OnEnable() - { - EventService.Instance.KeyPickedUpEvent.AddListener(OnKeyPickedUp); - EventService.Instance.PlayerEscapedEvent.AddListener(DisableControls); - } - - private void OnDisable() - { - EventService.Instance.KeyPickedUpEvent.RemoveListener(OnKeyPickedUp); - EventService.Instance.PlayerEscapedEvent.RemoveListener(DisableControls); - } - private void Start() => playerRigidbody = GetComponent(); - private void OnKeyPickedUp(int keys) => playerController.KeysEquipped = keys; - private void DisableControls() => this.enabled = false; private void Update() { diff --git a/Assets/Scripts/Service/EventService.cs b/Assets/Scripts/Service/EventService.cs deleted file mode 100644 index e877e11d..00000000 --- a/Assets/Scripts/Service/EventService.cs +++ /dev/null @@ -1,43 +0,0 @@ -public class EventService -{ - private static EventService instance; - public static EventService Instance - { - get - { - if (instance == null) - { - instance = new EventService(); - } - return instance; - } - } - - public GameEventController LightSwitchToggleEvent { get; private set; } - - public GameEventController KeyPickedUpEvent { get; private set; } - - public GameEventController PotionDrinkEvent { get; private set; } - - public GameEventController LightsOffByGhostEvent { get; private set; } - - public GameEventController RatRushEvent { get; private set; } - - public GameEventController SkullDropEvent { get; private set; } - - public GameEventController PlayerEscapedEvent { get; private set; } - - public GameEventController PlayerDeathEvent { get; private set; } - - public EventService() - { - LightSwitchToggleEvent = new GameEventController(); - KeyPickedUpEvent = new GameEventController(); - PotionDrinkEvent = new GameEventController(); - LightsOffByGhostEvent = new GameEventController(); - RatRushEvent = new GameEventController(); - SkullDropEvent = new GameEventController(); - PlayerEscapedEvent = new GameEventController(); - PlayerDeathEvent = new GameEventController(); - } -} diff --git a/Assets/Scripts/Service/EventService.cs.meta b/Assets/Scripts/Service/EventService.cs.meta deleted file mode 100644 index b2b3c2a4..00000000 --- a/Assets/Scripts/Service/EventService.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e31cd314a935b6d4f87c18700006968c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Service/GameService.cs b/Assets/Scripts/Service/GameService.cs index d0e7a6ab..9992c64f 100644 --- a/Assets/Scripts/Service/GameService.cs +++ b/Assets/Scripts/Service/GameService.cs @@ -18,9 +18,6 @@ public class GameService : GenericMonoSingleton private void Start() => playerController = new PlayerController(playerView, playerScriptableObject); - //Todo - Ask Mayank -> Converting all these into properties as {get;private set;} is good or - // we can keep it same for now? - public PlayerController GetPlayerController() => playerController; public GameUIView GetGameUI() => gameUIView; public InstructionView GetInstructionView() => instructionView; diff --git a/Assets/Scripts/UI/GameUIView.cs b/Assets/Scripts/UI/GameUIView.cs index 6f3e753c..41b49f47 100644 --- a/Assets/Scripts/UI/GameUIView.cs +++ b/Assets/Scripts/UI/GameUIView.cs @@ -21,51 +21,12 @@ public class GameUIView : MonoBehaviour private void OnEnable() { - EventService.Instance.KeyPickedUpEvent.AddListener(OnKeyEquipped); - EventService.Instance.LightsOffByGhostEvent.AddListener(SetRedVignette); - EventService.Instance.PlayerEscapedEvent.AddListener(OnPlayerEscaped); - EventService.Instance.PlayerDeathEvent.AddListener(SetRedVignette); - EventService.Instance.PlayerDeathEvent.AddListener(OnPlayerDeath); - EventService.Instance.RatRushEvent.AddListener(SetRedVignette); - EventService.Instance.SkullDropEvent.AddListener(SetRedVignette); - tryAgainButton.onClick.AddListener(OnTryAgainButtonClicked); quitButton.onClick.AddListener(OnQuitButtonClicked); } - - private void OnDisable() - { - EventService.Instance.KeyPickedUpEvent.RemoveListener(OnKeyEquipped); - EventService.Instance.LightsOffByGhostEvent.RemoveListener(SetRedVignette); - EventService.Instance.PlayerEscapedEvent.RemoveListener(OnPlayerEscaped); - EventService.Instance.PlayerDeathEvent.RemoveListener(SetRedVignette); - EventService.Instance.PlayerDeathEvent.RemoveListener(OnPlayerDeath); - EventService.Instance.RatRushEvent.RemoveListener(SetRedVignette); - EventService.Instance.SkullDropEvent.RemoveListener(SetRedVignette); - } - public void UpdateInsanity(float playerSanity) => insanityImage.rectTransform.localScale = new Vector3(1, playerSanity, 1); private void OnKeyEquipped(int keys) => keysFoundText.SetText($"Keys Found: {keys}/3"); private void OnQuitButtonClicked() => Application.Quit(); private void OnTryAgainButtonClicked() => SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); - - private void SetRedVignette() - { - redVignette.enabled = true; - redVignette.canvasRenderer.SetAlpha(0.5f); - redVignette.CrossFadeAlpha(0, 5, false); - } - - private void OnPlayerDeath() - { - gameEndText.SetText("Game Over"); - gameEndPanel.SetActive(true); - } - - private void OnPlayerEscaped() - { - gameEndText.SetText("You Escaped"); - gameEndPanel.SetActive(true); - } } diff --git a/Assets/Scripts/UI/Instruction/InstructionView.cs b/Assets/Scripts/UI/Instruction/InstructionView.cs index 7cd67d87..f79d1f7e 100644 --- a/Assets/Scripts/UI/Instruction/InstructionView.cs +++ b/Assets/Scripts/UI/Instruction/InstructionView.cs @@ -17,8 +17,7 @@ public class InstructionView : MonoBehaviour private Coroutine instructionCoroutine; private void Start() => showInstruction(playerSpawnedInstruction); - private void OnEnable() => EventService.Instance.LightsOffByGhostEvent.AddListener(showLightOffInstructions); - private void OnDisable() => EventService.Instance.LightsOffByGhostEvent.RemoveListener(showLightOffInstructions); + public void ShowInstruction(InstructionType type) { @@ -69,12 +68,6 @@ private void stopCoroutine(Coroutine coroutine) coroutine = null; } } - - private void showLightOffInstructions() - { - ShowInstruction((InstructionType.LightsOff)); - } - private void showInstruction(InstructionSciprtableObject instruction) { stopCoroutine(instructionCoroutine); diff --git a/Assets/Scripts/UI/MainMenuUIView.cs b/Assets/Scripts/UI/MainMenuUIView.cs index fb52ad62..c7ee1763 100644 --- a/Assets/Scripts/UI/MainMenuUIView.cs +++ b/Assets/Scripts/UI/MainMenuUIView.cs @@ -5,7 +5,6 @@ public class MainMenuUIView : MonoBehaviour { [SerializeField] private Button playButton; - private void OnEnable() => playButton.onClick.AddListener(OnPlayButtonClicked); private void OnPlayButtonClicked() => SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index bca3d022..f8251a7a 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2021.3.21f1 -m_EditorVersionWithRevision: 2021.3.21f1 (1b156197d683) +m_EditorVersion: 2021.3.22f1 +m_EditorVersionWithRevision: 2021.3.22f1 (b6c551784ba3)