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AddEntry
This function adds a new entry inside the widget. In other words, it adds a option to a list.
This function takes a std::string
and a optional unsigned int
as arguments.
The arguments are the entry name and the entry value (defaults to 0 or false)
NOTE: You don't need to set the entry value.
List of widgets that are using this function:
MultiBox
ListBox
Here's how you can add a entry to one of these widgets.
I'll be using a ListBox as an example.
buildrPattern.Widget(ListBox).Title("ListBox").Font("Tahoma", 12).Position(30, 30).Size(200, 300)
.Entry("Entry 1")
.Entry("Entry 2")
.Entry("Entry 3")
.Entry("Entry 4")
.Entry("Entry 5")
.Entry("Entry 6")
.Entry("Entry 7")
.Entry("Entry 8")
.Entry("Entry 9")
.Entry("Entry 10")
.Spawn(Tab);
NOTE: There's an extra function added into the pattern: Entry
. This function takes the name of the entry, but you see that I'm not setting a custom value, as I said, its not mandatory.
After adding this into my menu, I should have a ListBox with 10 entries.
You can call Entry()
inside a loop, to make your life easier.
Next you will learn about the AddEntry function.
You can also read the library comments/functions for additional info.