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The VERA does everything it needs to for 8-bit-style graphics but it doesn't do affine transforms. The SNES is famous for its mode 7 (affine transform). The VERA has 4096 colors. The SNES has 32768 colors. If the VERA is close to an SNES then the Picocomputer is close to being a time-travelling assassin robot. Don't misunderstand. The VERA is good for its intended purpose. It's just not close to an SNES in my opinion. |
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https://www.youtube.com/watch?v=1n_4kE2SPt0 The SNES still beats both systems. A 16-bit ALU is more than twice as fast as 8-bit ALUs. Has anyone seen parallax scrolling demos of the X16? I'm sure it's possible with sprites and palette rotations. What I'm most interested in is how approachable programming these systems is. Also, how will the skills you learn and refine transfer to modern programming. |
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Great job on this! I built a Ben Eater breadboard 6502 a while back and I added a bunch of stuff to it and got Ehbasic going through serial on a 65c51. I had the idea to use a Pico as a VGA card for it but I moved on when I didn't think it had enough IO lines to pull off well.
I'm curious how the graphics capabilities of this compare to the Vera module in the commander x 16. I'm not sure if there is anyone who actually has experience with both but the guys working on the commander x 16 say the Vera can come close to the graphics capabilities of the SNES but not quite match it. Does anyone have a ballpark of what this can pull off in comparison any particular retro systems?
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