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Custom Video Renderer

This app shows how you can use a custom video renderer for publisher and subscriber video streams. This custom video renderer which inverts the video colors.

The code sets a custom video renderer by calling the renderer method during Subscriber construction:

subscriber = new Subscriber.Builder(this, stream)
    .renderer(new InvertedColorsVideoRenderer(this))
    .build();

The code sets a custom video renderer by calling the renderer method during Publisher construction:

publisher = new Publisher.Builder(MainActivity.this)
    .renderer(new InvertedColorsVideoRenderer(MainActivity.this))
    .build();

The InvertedColorsVideoRenderer is a custom class that extends the BaseVideoRenderer class, defined in the OpenTok Android SDK.

The InvertedColorsVideoRenderer constructor sets a renderer property to a GLSurfaceView object. The app uses this object to display the video using OpenGL ES 2.0. The renderer for this GLSurfaceView object is set to a MyRenderer object. MyRenderer is a custom class that extends GLSurfaceView.Renderer, and it is used to render the video to the GLSurfaceView object:

public InvertedColorsVideoRenderer(Context context) {
    view = new GLSurfaceView(context);
    view.setEGLContextClientVersion(2);

    renderer = new MyRenderer();
    view.setRenderer(renderer);

    view.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}

The onFrame method of the video renderer is inherited from the BaseVideoRenderer class. The BaseVideoRenderer.onFrame method is called when the publisher (or subscriber) renders a video frame to the video renderer. The InvertedColorsVideoRenderer implementation of this method, it takes the frame's image buffer (YUV representation of the frame), passes it to the displayFrame method of the MyRenderer object and calls the requestRender method of the GLSurfaceView object:

@Override
public void onFrame(Frame frame) {
    renderer.displayFrame(frame);
    view.requestRender();
}

It is important to note that the frame that the sdk sends to the Renderer in the onFrame method is now property of the Renderer. It is up to this class to destroy the frame when it is not needed anymore. That's why we destroy previous frame when a new one comes to the Renderer

public void displayFrame(Frame frame) {
    frameLock.lock();

    if (currentFrame != null) {
        currentFrame.destroy(); // Disposes previous frame
    }
    
    currentFrame = frame;
    frameLock.unlock();
}

To render the video frames, the renderer class uses OpenGL shaders. In this sample shader produces the inverted color effect, more precisely this is achieved by this line which is inside the fragmentShaderCode String:

"y=1.0-1.1643*(y-0.0625);\n"

Further Reading