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Linux
0.4.4 or SNAPSHOT
No response
When rendering a 4-vertex shape as a bezier patch, a discontinuity appears, jumping from the center of one of the edges to the origin.
import org.openrndr.application import org.openrndr.extra.shapes.bezierpatches.bezierPatch import org.openrndr.math.Polar import kotlin.math.sin fun main() { application { program { extend { val bp = bezierPatch( List(4) { (drawer.bounds.center + Polar(it * 90.0, sin(seconds + it) * 100.0 + 150.0).cartesian).xy0 } ) drawer.bezierPatch(bp) } } } }
The text was updated successfully, but these errors were encountered:
Tested on a computer with dedicated GPU and the glitch is gone. Will try to update the drivers.
Sorry, something went wrong.
Here a renderdoc capture:
openrndr-programs.rdc.zip
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Operating System
Linux
OPENRNDR version
0.4.4 or SNAPSHOT
ORX version
0.4.4 or SNAPSHOT
Java version (if applicable)
No response
Describe the bug
When rendering a 4-vertex shape as a bezier patch, a discontinuity appears, jumping from the center of one of the edges to the origin.
Steps to reproduce the bug
The text was updated successfully, but these errors were encountered: