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EGL_ANGLE_platform_angle_d3d11on12.txt
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EGL_ANGLE_platform_angle_d3d11on12.txt
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Name
ANGLE_platform_angle_d3d11on12
Name Strings
EGL_ANGLE_platform_angle_d3d11on12
Contributors
Nathan Zabriskie, Microsoft
Contacts
Nathan Zabriskie, Microsoft (nazabris 'at' microsoft 'dot' com)
Status
Draft
Version
Version 1, 2019-10-07
Number
EGL Extension XXX
Extension Type
EGL client extension
Dependencies
Requires ANGLE_platform_angle_d3d.
Overview
This extension enables the creation of a D3D11on12 display.
New Types
None
New Procedures and Functions
None
New Tokens
Accepted as an attribute name in the <attrib_list> argument of
eglGetPlatformDisplayEXT:
EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
Additions to the EGL Specification
None.
New Behavior
To request a D3D11on12 display the value of
EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE should be set to EGL_TRUE.
If EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE is included in the
<attrib_list> argument of eglGetPlatformDisplayEXT and
EGL_PLATFORM_ANGLE_TYPE_ANGLE is not set to
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, an EGL_BAD_ATTRIBUTE error is
generated and EGL_NO_DISPLAY is returned.
EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE can be combined with
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE if it is set to
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE or
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE. Other device types
will generate an EGL_BAD_ATTRIBUTE error and return
EGL_NO_DISPLAY.
Revision History
Version 1, 2019-10-07 (Nathan Zabriskie)
- Initial draft