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OnPlayerConnect behaviour after gmx #884
Comments
Yes, should have fully tested it, my bad |
btw this is now probably unneeded open.mp/SDK/include/network.hpp Lines 32 to 35 in 59c5b09
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Reverted. Not happening. |
Why? |
->community wants thing |
@Y-Less so, why not go and make a fork with all needed changes if you personally need it? The community already decided that this is not what should be enabled in the omp server by default. Or does the hypocrisy of covering up one’s projects with the word "community" still continue? |
Describe the bug
After the recent changes from commit 59c5b09, there are still a bug: if gmx command was used, omp server calls OnPlayerDisconnect (for gamemode only), but does not call OnPlayerConnect at all after the gamemode was fully restarted.
To Reproduce
Log OnPlayerConnect and OnPlayerDisconnect calls
And join a server, then make restart with gmx.
There will be called OnPlayerDisconnect only.
Screenshots and/or logs
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