diff --git a/CityGML/Schema/appearance.xsd b/CityGML/Schema/appearance.xsd index 4f4eb01..18187d6 100644 --- a/CityGML/Schema/appearance.xsd +++ b/CityGML/Schema/appearance.xsd @@ -2,6 +2,7 @@ + SIG3D: Abstract superclass of X3DMaterial and AbstractTexture @@ -16,6 +17,7 @@ SIG3D: Indicates whether the X3DMaterial, GeoreferencedTexture or, ParametrizedTexture is assigned to the front side or back side of the surface + @@ -27,6 +29,7 @@ + SIG3D: Abstract super class of ParameterizedTexture and GeoreferencedTexture @@ -61,6 +64,7 @@ SIG3D: Color definition for texture borders. + @@ -85,6 +89,7 @@ + SIG3D: Named container for all AbstractSurfaceData @@ -114,6 +119,7 @@ + @@ -126,11 +132,17 @@ - + + + - + + + + + SIG3D: Specialized class for georeferenced textures containing an implicit parametrization that is either stored within the image file, an acompanying world file @@ -160,6 +172,7 @@ SIG3D: Geometry object which is associated with the texture. + @@ -171,6 +184,7 @@ + SIG3D: Specialization of AbstractTexture to describe textures with specified transformation or texture coordinates. @@ -180,18 +194,8 @@ - - - - - - - - - - - - + + @@ -335,6 +339,7 @@ + SIG3D: Definition of material properties based on X3D standard. @@ -384,6 +389,7 @@ X3D: URI identifying the target surface geometry to apply the material properties + diff --git a/CityGML/Schema/bridge.xsd b/CityGML/Schema/bridge.xsd index ae798bb..d5f6d1a 100644 --- a/CityGML/Schema/bridge.xsd +++ b/CityGML/Schema/bridge.xsd @@ -3,6 +3,7 @@ + @@ -11,6 +12,7 @@ + SIG3D: Civil engineering works that affords passage to pedestrians, animals, vehicles, and service(s) above obstacles or between two points at a height above ground (cf. ISO 6707-1). @@ -40,21 +42,15 @@ SIG3D: Indicates wether a bridge is movable to allow passages for ships (e.g. turnable bridge, liftable bridge) - - - SIG3D: Relation between Bridge or BridgePart and Address - - - - + - SIG3D: Relation between Bridge or BridgePart and BridgeRoom + SIG3D: Relation between Bridge or BridgePart and BridgeConstructionElement - + @@ -74,31 +70,38 @@ - + + + + SIG3D: Relation between Bridge or BridgePart and BridgeRoom + - + - - - SIG3D: Relation between Bridge or BridgePart and BridgeConstructionElement - + - + + + + SIG3D: Relation between Bridge or BridgePart and Address + + + [INSPIRE] Status of the construction. @@ -129,6 +132,7 @@ [INSPIRE] Height above ground. + Relation between Bridge and BridgePart. @@ -144,6 +148,7 @@ + @@ -155,6 +160,7 @@ + SIG3D: Element of a bridge which is essential from a structural point of view. @@ -179,6 +185,7 @@ SIG3D: Actual usage of BridgeConstructionElement as given by the relevant national regulations, information communities, or specific applications. + @@ -190,6 +197,7 @@ + SIG3D: equipment for occupant use, not usually fixed to the bridge or bridge part (cf. ISO 6707-1) @@ -214,6 +222,7 @@ SIG3D: Actual usage of BridgeFurniture as given by the relevant national regulations, information communities, or specific applications. + @@ -225,6 +234,7 @@ + SIG3D: Permanently installed parts of the bridge outer shell, which are accessory for the bridge structure. Doors and windows are modeled by the corresponding CityGML classes. @@ -249,6 +259,7 @@ SIG3D: Actual usage of BridgeInstallation as given by the relevant national regulations, information communities, or specific applications. + @@ -260,6 +271,7 @@ + SIG3D: A bridge part is a sub-division of a Bridge that is homogeneous related to its physical, functional or temporal aspects and may be considered as a bridge. @@ -289,21 +301,15 @@ SIG3D: Indicates wether a bridge is movable to allow passages for ships (e.g. turnable bridge, liftable bridge) - - - SIG3D: Relation between Bridge or BridgePart and Address - - - - + - SIG3D: Relation between Bridge or BridgePart and BridgeRoom + SIG3D: Relation between Bridge or BridgePart and BridgeConstructionElement - + @@ -323,31 +329,38 @@ - + + + + SIG3D: Relation between Bridge or BridgePart and BridgeRoom + - + - - - SIG3D: Relation between Bridge or BridgePart and BridgeConstructionElement - + - + + + + SIG3D: Relation between Bridge or BridgePart and Address + + + [INSPIRE] Status of the construction. @@ -378,6 +391,8 @@ [INSPIRE] Height above ground. + + @@ -389,6 +404,7 @@ + SIG3D: A Room represents a volume bounded actually or theoretically. Rooms are volumes that provide for certain functions within a bridge. @@ -413,11 +429,11 @@ SIG3D: Actual usage of BridgeRoom as given by the relevant national regulations, information communities, or specific applications. - + - SIG3D: Relation between BridgeRoom and BridgegInstallation + SIG3D: Relation between BridgeRoom and BridgeFurniture - brid:BridgeInstallation + brid:BridgeFurniture @@ -429,11 +445,11 @@ - + - SIG3D: Relation between BridgeRoom and BridgeFurniture + SIG3D: Relation between BridgeRoom and BridgegInstallation - brid:BridgeFurniture + brid:BridgeInstallation @@ -445,6 +461,7 @@ + diff --git a/CityGML/Schema/building.xsd b/CityGML/Schema/building.xsd index 333af9c..f4e9a92 100644 --- a/CityGML/Schema/building.xsd +++ b/CityGML/Schema/building.xsd @@ -3,6 +3,7 @@ + @@ -11,6 +12,7 @@ + The abstract superclass for representing various types of subdivisions a building can contain. The superclass provides several attributes for providing specific information about the subdivision such as the function and usage, the height, the space type (i.e., whether the subdivision is closed, open or semi-open) and the number of occupants. @@ -77,6 +79,7 @@ + @@ -88,6 +91,7 @@ + SIG3D: A free-standing, self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things. @@ -137,46 +141,41 @@ SIG3D: List of heights for each storey below ground. - - - - SIG3D: Relation between Building or BuildingPart and Address - - - + - + - + - SIG3D: Relation between Building or BuildingPart and Room. + SIG3D: Relation between Building or BuildingPart and BuildingInstallation. - + - + + - SIG3D: Relation between Building or BuildingPart and BuildingInstallation. + SIG3D: Relation between Building or BuildingPart and Room. - + @@ -193,17 +192,23 @@ - + - + + + + SIG3D: Relation between Building or BuildingPart and Address + + + [INSPIRE] Status of the construction. @@ -234,6 +239,7 @@ [INSPIRE] Height above ground. + Relation between Building and BuildingPart. @@ -249,6 +255,7 @@ + @@ -260,6 +267,7 @@ + @@ -268,6 +276,7 @@ + @@ -279,6 +288,7 @@ + SIG3D: Equipment for occupant use, usually not fixed to the building (cf. ISO 6707-1) . @@ -303,6 +313,7 @@ SIG3D: Actual usage of BuildingFurniture as given by the relevant national regulations, information communities, or specific applications. + @@ -314,6 +325,7 @@ + SIG3D: Permanently installed parts of the building's outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes. @@ -338,6 +350,7 @@ SIG3D: Actual usage of BuildingInstallation as given by the relevant national regulations, information communities, or specific applications. + @@ -349,6 +362,7 @@ + SIG3D: A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional, or temporal aspects and may be considered as a Building. @@ -398,46 +412,41 @@ SIG3D: List of heights for each storey below ground. - - - - SIG3D: Relation between Building or BuildingPart and Address - - - + - + - + - SIG3D: Relation between Building or BuildingPart and Room. + SIG3D: Relation between Building or BuildingPart and BuildingInstallation. - + - + + - SIG3D: Relation between Building or BuildingPart and BuildingInstallation. + SIG3D: Relation between Building or BuildingPart and Room. - + @@ -454,17 +463,23 @@ - + - + + + + SIG3D: Relation between Building or BuildingPart and Address + + + [INSPIRE] Status of the construction. @@ -495,6 +510,8 @@ [INSPIRE] Height above ground. + + @@ -506,6 +523,7 @@ + This object corresponds to "BuildingUnit" from INSPIRE: A semantic object for representing subdivisions of a building with their own lockable access from the outside or from a common area (i.e. not from another BuildingUnit), which are atomic, functionally independent, and may be separately sold, rented out, inherited, etc. [INSPIRE D2.8.III.2_v3.0]. @@ -528,6 +546,7 @@ SIG3D: Relation between BuildingUnit and Address. + @@ -539,6 +558,7 @@ + A semantic object for modelling the free space inside a building. This object corresponds to "Room" in CityGML 2.0. The inherited attribute spaceType allows for defining the closedness of a room. A room with ceiling, for instance, would be defined as closed, whereas an room representing an atrium would be defined as open or semi-open. @@ -578,11 +598,11 @@ - + - SIG3D: Relation between Room and IntBuildingInstallation + SIG3D: Relation between Room and BuildingFurniture - bldg:BuildingInstallation + bldg:BuildingFurniture @@ -594,11 +614,11 @@ - + - SIG3D: Relation between Room and BuildingFurniture + SIG3D: Relation between Room and IntBuildingInstallation - bldg:BuildingFurniture + bldg:BuildingInstallation @@ -610,6 +630,7 @@ + @@ -669,6 +690,7 @@ + A semantic object for representing storeys of a building. @@ -686,6 +708,7 @@ + diff --git a/CityGML/Schema/cityFurniture.xsd b/CityGML/Schema/cityFurniture.xsd index d49426c..097fa83 100644 --- a/CityGML/Schema/cityFurniture.xsd +++ b/CityGML/Schema/cityFurniture.xsd @@ -2,6 +2,7 @@ + City furniture is a collective term for objects and pieces of equipment installed on streets and roads for various purposes. It includes benches, traffic barriers, bollards, post boxes, phone boxes, streetlamps, traffic lights, traffic signs, bus stops, tram stops, taxi stands, public lavatories, fountains, watering troughs, memorials, public sculptures, and waste receptacles. [Wikipedia] @@ -31,6 +32,7 @@ The space occupied by this city furniture. One city furniture can occupy one space at maximum. + @@ -42,6 +44,7 @@ + A space occupied by a city furniture. @@ -50,7 +53,9 @@ - + + + diff --git a/CityGML/Schema/cityGMLBase.xsd b/CityGML/Schema/cityGMLBase.xsd index f0ceb0a..04fcc65 100644 --- a/CityGML/Schema/cityGMLBase.xsd +++ b/CityGML/Schema/cityGMLBase.xsd @@ -23,6 +23,7 @@ + SIG3D: Abstract super class of all thematic classes within CityGML data model. @@ -32,6 +33,8 @@ + + SIG3D: Vertical position of the @@ -43,8 +46,6 @@ AbstractCityObject relative to the surrounding terrain. SIG3D: Vertical position of the AbstractCityObject relative to a surrounding water surface. - - @@ -59,6 +60,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -70,6 +72,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -79,6 +82,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -90,11 +94,14 @@ AbstractCityObject relative to the surrounding terrain. + - + + + @@ -105,6 +112,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -125,6 +133,7 @@ AbstractCityObject relative to the surrounding terrain. Relation to LOD3 implicit geometry of AbstractOccupiedSpace. + @@ -136,6 +145,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -157,6 +167,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -168,6 +179,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -180,13 +192,6 @@ AbstractCityObject relative to the surrounding terrain. Degree of openness of an abstract space. - - - - core:bounds - - - @@ -203,14 +208,14 @@ AbstractCityObject relative to the surrounding terrain. Relation to a LOD1 solid geometry of AbstractSpace. - + - Relation to a LOD2 surface geometry of AbstractSpace. + Relation to a LOD2 solid geometry of AbstractSpace. - + - Relation to a LOD2 solid geometry of AbstractSpace. + Relation to a LOD2 surface geometry of AbstractSpace. @@ -218,9 +223,11 @@ AbstractCityObject relative to the surrounding terrain. Relation to a LOD2 curve geometry of AbstractSpace. - + - Relation to a LOD3 surface geometry of AbstractSpace. + + core:bounds + @@ -228,11 +235,17 @@ AbstractCityObject relative to the surrounding terrain. Relation to a LOD3 solid geometry of AbstractSpace. + + + Relation to a LOD3 surface geometry of AbstractSpace. + + Relation to a LOD3 curve geometry of AbstractSpace. + @@ -244,18 +257,12 @@ AbstractCityObject relative to the surrounding terrain. + - - - - core:boundary - - - @@ -277,6 +284,14 @@ AbstractCityObject relative to the surrounding terrain. Relation to a LOD3 surface geometry of AbstractSpaceBoundary. + + + + core:boundary + + + + @@ -305,6 +320,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -323,6 +339,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -334,11 +351,14 @@ AbstractCityObject relative to the surrounding terrain. + - + + + @@ -349,11 +369,14 @@ AbstractCityObject relative to the surrounding terrain. + - + + + @@ -364,6 +387,7 @@ AbstractCityObject relative to the surrounding terrain. + SIG3D: Abstract super class of Window and Door @@ -372,7 +396,9 @@ AbstractCityObject relative to the surrounding terrain. - + + + @@ -383,11 +409,14 @@ AbstractCityObject relative to the surrounding terrain. + - + + + @@ -398,6 +427,7 @@ AbstractCityObject relative to the surrounding terrain. + SIG3D: Proxy for the OASIS address schema @@ -422,6 +452,7 @@ AbstractCityObject relative to the surrounding terrain. SIG3D: Spatial reference of the address, e. g. positions of building entrances. + @@ -445,6 +476,7 @@ AbstractCityObject relative to the surrounding terrain. + SIG3D: Collection of CityObjects with optional metadata. @@ -505,6 +537,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -516,11 +549,14 @@ AbstractCityObject relative to the surrounding terrain. + - + + + @@ -538,7 +574,7 @@ AbstractCityObject relative to the surrounding terrain. - + @@ -565,11 +601,14 @@ AbstractCityObject relative to the surrounding terrain. + - + + + @@ -610,6 +649,7 @@ AbstractCityObject relative to the surrounding terrain. + SIG3D: A geometric representation where the shape is stored only once as a prototypical geometry, for example a tree or other vegetation object, a traffic light or a traffic sign. This prototypic geometry object can be re-used or referenced many times, wherever the corresponding feature occurs in the 3D city model. @@ -619,14 +659,6 @@ AbstractCityObject relative to the surrounding terrain. - - - - - - - - SIG3D: Mathematical transformation (translation, rotation and scaling) between the prototype geometry and the actual spatial position of the object. @@ -652,6 +684,8 @@ AbstractCityObject relative to the surrounding terrain. SIG3D: Geometry of the prototype, specified in a local coordinate system. + + @@ -669,6 +703,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -678,6 +713,7 @@ AbstractCityObject relative to the surrounding terrain. + @@ -758,11 +794,14 @@ AbstractCityObject relative to the surrounding terrain. + - + + + @@ -872,18 +911,24 @@ AbstractCityObject relative to the surrounding terrain. SIG3D: 2x2 Transformation matrix (z-rotation and scaling) - + + + SIG3D: 3x4 transformation matrix, (arbitrary rotation and scaling and translation). - + + + SIG3D: Transformation matrix with 4 rows and columns, used for simultaneously specifying translation, rotation and scaling. - + + + diff --git a/CityGML/Schema/cityObjectGroup.xsd b/CityGML/Schema/cityObjectGroup.xsd index 2d2ac43..fd9b279 100644 --- a/CityGML/Schema/cityObjectGroup.xsd +++ b/CityGML/Schema/cityObjectGroup.xsd @@ -2,6 +2,7 @@ + SIG3D: Aggregation of city objects according to user defined criteria (e.g. grouping of rooms belonging to a certain storey). @@ -32,7 +33,7 @@ - + @@ -47,6 +48,7 @@ + @@ -58,11 +60,14 @@ + - + + + diff --git a/CityGML/Schema/construction.xsd b/CityGML/Schema/construction.xsd index bdd6336..d1c7a4f 100644 --- a/CityGML/Schema/construction.xsd +++ b/CityGML/Schema/construction.xsd @@ -5,6 +5,7 @@ + @@ -18,11 +19,14 @@ + - + + + @@ -33,11 +37,14 @@ + - + + + @@ -48,6 +55,7 @@ + SIG3D: Abstract superclass of Window and Door. @@ -56,7 +64,9 @@ - + + + @@ -67,6 +77,7 @@ + @@ -84,6 +95,7 @@ + @@ -95,11 +107,14 @@ + - + + + @@ -110,12 +125,14 @@ + + @@ -127,6 +144,7 @@ + SIG3D: Overhead boundary surface of a construction space, covering the upper limit of the construction space. @@ -135,7 +153,9 @@ - + + + @@ -183,11 +203,14 @@ + - + + + @@ -198,6 +221,7 @@ + ISO 6707-1: Construction for closing an opening intended primarily for access or egress or both. @@ -212,6 +236,7 @@ SIG3D: Relation between Door and Address. + @@ -223,12 +248,14 @@ + + @@ -351,6 +378,7 @@ + SIG3D: Lower boundary surface of a construction space, covering the lower limit of a construction space. @@ -359,7 +387,9 @@ - + + + @@ -370,6 +400,7 @@ + SIG3D: Exterior, lower boundary surface of a construction space bounded by soil or water. @@ -378,7 +409,9 @@ - + + + @@ -440,6 +473,7 @@ + SIG3D: Lateral boundary surface of a construction space, covering the lateral limit of the construction space. @@ -448,7 +482,9 @@ - + + + @@ -459,6 +495,7 @@ + Every construction which is not covered by any of the other subclasses of AbstractConstruction. @@ -498,10 +535,12 @@ [INSPIRE] Height above ground. + + @@ -513,6 +552,7 @@ + SIG3D: Exterior, lower boundary surface of a construction space bounded by air. @@ -521,7 +561,9 @@ - + + + @@ -532,6 +574,7 @@ + SIG3D: Exterior, upper boundary surface of a construction space which is not a roof. @@ -540,7 +583,9 @@ - + + + @@ -558,6 +603,7 @@ + SIG3D: Exterior, upper boundary surface of a construction space, whose primary function is to protect from the effects of weather. @@ -566,7 +612,9 @@ - + + + @@ -577,6 +625,7 @@ + SIG3D: Exterior, lateral boundary surface of a construction space. @@ -585,7 +634,9 @@ - + + + @@ -596,6 +647,7 @@ + SIG3D: Construction for closing an opening in a wall or roof, primarily intended to admit light and/or provide ventilation (cf. ISO 6707). @@ -604,7 +656,9 @@ - + + + @@ -615,11 +669,14 @@ + - + + + diff --git a/CityGML/Schema/dynamizer.xsd b/CityGML/Schema/dynamizer.xsd index db7eaa0..e6494dc 100644 --- a/CityGML/Schema/dynamizer.xsd +++ b/CityGML/Schema/dynamizer.xsd @@ -5,11 +5,14 @@ + - + + + @@ -20,6 +23,7 @@ + @@ -28,6 +32,7 @@ + @@ -39,6 +44,7 @@ + @@ -56,6 +62,7 @@ + @@ -67,6 +74,7 @@ + @@ -75,7 +83,6 @@ - @@ -88,6 +95,8 @@ + + @@ -114,6 +123,7 @@ + @@ -122,6 +132,7 @@ + diff --git a/CityGML/Schema/generics.xsd b/CityGML/Schema/generics.xsd index 901c99f..0a7d160 100644 --- a/CityGML/Schema/generics.xsd +++ b/CityGML/Schema/generics.xsd @@ -103,6 +103,7 @@ + SIG3D: Representation of a real wold city object which does not fit to any of the specific CityGML / ADE classes. @@ -131,6 +132,7 @@ + @@ -142,11 +144,14 @@ + - + + + @@ -157,11 +162,14 @@ + - + + + @@ -189,11 +197,14 @@ + - + + + @@ -204,11 +215,14 @@ + - + + + diff --git a/CityGML/Schema/landUse.xsd b/CityGML/Schema/landUse.xsd index fc5ca2f..4440608 100644 --- a/CityGML/Schema/landUse.xsd +++ b/CityGML/Schema/landUse.xsd @@ -2,6 +2,7 @@ + SIG3D: Object describing an area of the earth's surface dedicated to a specific land use or having a specific land cover with or without vegetation, such as sand, rock, mud flats, forest, grasslands, etc (i.e. the physical appearance). @@ -27,6 +28,7 @@ + @@ -38,11 +40,14 @@ + - + + + diff --git a/CityGML/Schema/relief.xsd b/CityGML/Schema/relief.xsd index fae5d14..9133f71 100644 --- a/CityGML/Schema/relief.xsd +++ b/CityGML/Schema/relief.xsd @@ -1,8 +1,8 @@ - + - + SIG3D: Abstract superclass of TINRelief, MassPointRelief, RasterRelief and BreaklineRelief @@ -22,6 +22,7 @@ SIG3D: Polygon (optionally with holes) denoting the extent where the relief component is valid. + @@ -33,6 +34,7 @@ + SIG3D: Relief component represented by 3D lines denoting break lines or ridge/valley lines @@ -52,6 +54,7 @@ SIG3D: Relation to 3D lines (gml:MultiCurve) denoting break lines. + @@ -63,6 +66,7 @@ + SIG3D: Relief component represented by 3D points. @@ -71,7 +75,9 @@ - + + + @@ -82,6 +88,7 @@ + SIG3D: Relief component represented by a (GML) raster/grid. @@ -94,12 +101,13 @@ - + + @@ -111,6 +119,7 @@ + SIG3D: Feature aggregating the relief components which belong together. @@ -140,6 +149,7 @@ + @@ -151,6 +161,7 @@ + SIG3D: Relief component represented as triangulated irregular network. @@ -159,7 +170,9 @@ - + + + diff --git a/CityGML/Schema/transportation.xsd b/CityGML/Schema/transportation.xsd index 95029aa..a539143 100644 --- a/CityGML/Schema/transportation.xsd +++ b/CityGML/Schema/transportation.xsd @@ -2,6 +2,7 @@ + @@ -10,6 +11,7 @@ + @@ -21,6 +23,7 @@ + SIG3D: Space within the transport area not intended for traffic purposes @@ -50,6 +53,7 @@ SIG3D: Surface material covering the AuxiliaryTrafficSpace as given by the relevant national regulations, information communities or specific applications. + @@ -61,12 +65,14 @@ + + @@ -78,11 +84,14 @@ + - + + + @@ -93,11 +102,14 @@ + - + + + @@ -108,11 +120,14 @@ + - + + + @@ -123,6 +138,7 @@ + ISO 6707-1: National or regional transport system for guided passage of wheeled vehicles on rails @@ -144,6 +160,7 @@ + @@ -155,6 +172,7 @@ + ISO 6707-1: Way mainly for vehicles @@ -176,6 +194,7 @@ + @@ -187,11 +206,14 @@ + - + + + @@ -202,12 +224,14 @@ + + @@ -219,6 +243,7 @@ + SIG3D: Accessible, paved open space in a built-up area @@ -227,7 +252,9 @@ - + + + @@ -238,6 +265,7 @@ + SIG3D: Way mainly for pedestrians or bicycle rider @@ -259,6 +287,7 @@ + @@ -270,6 +299,7 @@ + @@ -278,6 +308,7 @@ + @@ -289,6 +320,7 @@ + SIG3D: Space of movement for either trains, vehicles or pedestrians @@ -332,8 +364,9 @@ - + + @@ -345,6 +378,7 @@ + SIG3D: Aggregation of TrafficSpaces and AuxiliaryTrafficSpaces, e.g the different lanes of a multi-lane road. @@ -369,42 +403,42 @@ SIG3D: Actual usage of TransportationComplex, Railway, Road, Square or Track as given by the relevant national regulations, information communities, or specific applications. - - - SIG3D: Relation between TransportationComplex and AuxiliaryTrafficSpace. - + - + - + + + SIG3D: Relation between TransportationComplex and TrafficSpace + - + - + - SIG3D: Relation between TransportationComplex and TrafficSpace + SIG3D: Relation between TransportationComplex and AuxiliaryTrafficSpace. - + @@ -429,6 +463,7 @@ + @@ -440,6 +475,7 @@ + @@ -448,6 +484,7 @@ + diff --git a/CityGML/Schema/tunnel.xsd b/CityGML/Schema/tunnel.xsd index cccb0ac..a7891f3 100644 --- a/CityGML/Schema/tunnel.xsd +++ b/CityGML/Schema/tunnel.xsd @@ -3,6 +3,7 @@ + @@ -11,6 +12,7 @@ + SIG3D: A HollowSpace represents a volume bounded actually or theoretically. HollowSpaces are volumes that provide for certain functions within a tunnel. @@ -35,11 +37,11 @@ SIG3D: Actual usage of HollowSpace as given by the relevant national regulations, information communities, or specific applications. - + - SIG3D: Relation between HollowSpace and TunnelInstallation. + SIG3D: Relation between HollowSpace and TunnelFurniture. - tun:TunnelInstallation + tun:TunnelFurniture @@ -51,11 +53,11 @@ - + - SIG3D: Relation between HollowSpace and TunnelFurniture. + SIG3D: Relation between HollowSpace and TunnelInstallation. - tun:TunnelFurniture + tun:TunnelInstallation @@ -67,6 +69,7 @@ + @@ -78,6 +81,7 @@ + SIG3D: horizontal or sloping enclosed passage way of some length, mainly underground or underwater (cf. ISO 6707-1). @@ -102,15 +106,12 @@ SIG3D: Actual usage of Tunnel or TunnelPart as given by the relevant national regulations, information communities, or specific applications. - - - SIG3D: Relation between Tunnel or TunnelPart and HollowSpace. - + - + @@ -130,29 +131,33 @@ - + + + + SIG3D: Relation between Tunnel or TunnelPart and HollowSpace. + - + - + - + - + [INSPIRE] Status of the construction. @@ -183,6 +188,7 @@ [INSPIRE] Height above ground. + Relation between Tunnel and TunnelPart. @@ -198,6 +204,7 @@ + @@ -209,6 +216,7 @@ + @@ -217,6 +225,7 @@ + @@ -228,6 +237,7 @@ + SIG3D: Equipment for occupant use, usually not fixed to the building (cf. ISO 6707-1) . @@ -252,6 +262,7 @@ SIG3D: Actual usage of TunnelFurniture as given by the relevant national regulations, information communities, or specific applications. + @@ -263,6 +274,7 @@ + SIG3D: Permanently installed parts of the tunnel outer shell which are accessory for the tunnel structure. Doors and windows are modeled by the corresponding CityGML classes. @@ -287,6 +299,7 @@ SIG3D: Actual usage of TunnelInstallation as given by the relevant national regulations, information communities, or specific applications. + @@ -298,6 +311,7 @@ + SIG3D: A tunnel part is a sub-division of a Tunnel that is homogeneous related to its physical, functional, or temporal aspects and may be considered as a Tunnel. @@ -322,15 +336,12 @@ SIG3D: Actual usage of Tunnel or TunnelPart as given by the relevant national regulations, information communities, or specific applications. - - - SIG3D: Relation between Tunnel or TunnelPart and HollowSpace. - + - + @@ -350,29 +361,33 @@ - + + + + SIG3D: Relation between Tunnel or TunnelPart and HollowSpace. + - + - + - + - + [INSPIRE] Status of the construction. @@ -403,6 +418,8 @@ [INSPIRE] Height above ground. + + diff --git a/CityGML/Schema/vegetation.xsd b/CityGML/Schema/vegetation.xsd index db9973c..834fd55 100644 --- a/CityGML/Schema/vegetation.xsd +++ b/CityGML/Schema/vegetation.xsd @@ -2,6 +2,7 @@ + SIG3D: Abstract super class of SolitaryVegetationObject and PlantCover @@ -10,7 +11,9 @@ - + + + @@ -21,6 +24,7 @@ + SIG3D: Area filled with a specific vegetation @@ -51,6 +55,7 @@ + @@ -62,6 +67,7 @@ + SIG3D: Single vegetation object @@ -107,6 +113,7 @@ + @@ -118,11 +125,14 @@ + - + + + diff --git a/CityGML/Schema/versioning.xsd b/CityGML/Schema/versioning.xsd index 4e88060..7403519 100644 --- a/CityGML/Schema/versioning.xsd +++ b/CityGML/Schema/versioning.xsd @@ -6,8 +6,8 @@ - + @@ -31,6 +31,7 @@ + @@ -49,6 +50,7 @@ + @@ -60,6 +62,7 @@ + @@ -71,6 +74,7 @@ + diff --git a/CityGML/Schema/waterBody.xsd b/CityGML/Schema/waterBody.xsd index c497fd9..8ddc504 100644 --- a/CityGML/Schema/waterBody.xsd +++ b/CityGML/Schema/waterBody.xsd @@ -2,6 +2,7 @@ + SIG3D: Abstract superclass of boundary surfaces of WaterBody. @@ -10,7 +11,9 @@ - + + + @@ -21,6 +24,7 @@ + SIG3D: Any significant accumulation of water, usually covering a part of the Earth @@ -46,6 +50,7 @@ + @@ -57,6 +62,7 @@ + SIG3D: Exterior or interior boundary surface, which provides imaginary boundaries, used to describe parts of the outer shell of WaterBody. @@ -65,7 +71,9 @@ - + + + @@ -76,6 +84,7 @@ + SIG3D: Exterior boundary surface of the submerged bottom of a water body, used to describe parts of the outer shell of WaterBody. @@ -84,7 +93,9 @@ - + + + @@ -95,11 +106,14 @@ + - + + + @@ -110,6 +124,7 @@ + SIG3D: Exterior boundary surface of a boundary layer between water and the atmosphere, used to describe parts of the outer shell of WaterBody. @@ -124,6 +139,7 @@ SIG3D: Codelist of the WaterSurface property waterLevel. +