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Fix animation processing interpolation bug, crash on no merc material (…
…#3794) Fixes the issue with animations doing a full 180 degree rotation and disappearing. The quaternions in the GLB export "flip", and when interpolating animation frames in between a flip, we got bogus quaternions. Fixes #3786 Also fix a crash in `goalc` when using merc models without any materials. Co-authored-by: water111 <[email protected]>
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