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;;-*-Lisp-*- | ||
(in-package goal) | ||
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;; LiveSplit ASL requires all settings to initalized _before_ you connect the process | ||
;; Therefore everything has to be laid out in a predictable fashion before hand | ||
;; So this is a lot of hard-coding, but not too bad when just copied from the debug menu code | ||
;; | ||
;; DO NOT change the order, appending to the end is safe! | ||
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(deftype autosplit-info (structure) | ||
(;; Version Info | ||
(version-major uint16) | ||
(version-minor uint16) | ||
;; General stats | ||
(num-orbs uint32) | ||
(num-skullgems uint32) | ||
(errol-dead? uint8) | ||
(all-collectables-acquired? uint8) | ||
(padding-stats uint8 198) ;; padding for future growth | ||
;; loading/cutscene/control related info | ||
(game-hash uint32) | ||
(in-cutscene? uint8) | ||
(is-loading? uint8) | ||
(padding-controls uint8 200) ;; padding for future growth | ||
;; need-resolution tasks | ||
(res-arena-training-1 uint8) | ||
(res-arena-fight-1 uint8) | ||
(res-wascity-chase uint8) | ||
(res-wascity-pre-game uint8) | ||
(res-desert-turtle-training uint8) | ||
(res-desert-course-race uint8) | ||
(res-desert-artifact-race-1 uint8) | ||
(res-wascity-leaper-race uint8) | ||
(res-desert-hover uint8) | ||
(res-arena-fight-2 uint8) | ||
(res-desert-catch-lizards uint8) | ||
(res-desert-rescue uint8) | ||
(res-wascity-gungame uint8) | ||
(res-arena-fight-3 uint8) | ||
(res-nest-eggs uint8) | ||
(res-temple-climb uint8) | ||
(res-desert-glide uint8) | ||
(res-volcano-darkeco uint8) | ||
(res-temple-oracle uint8) | ||
(res-desert-oasis-defense uint8) | ||
(res-temple-tests uint8) | ||
(res-comb-travel uint8) | ||
(res-mine-explore uint8) | ||
(res-mine-blow uint8) | ||
(res-mine-boss uint8) | ||
(res-sewer-met-hum uint8) | ||
(res-city-vehicle-training uint8) | ||
(res-city-port-fight uint8) | ||
(res-city-port-attack uint8) | ||
(res-city-gun-course-1 uint8) | ||
(res-city-sniper-fight uint8) | ||
(res-sewer-kg-met uint8) | ||
(res-city-destroy-darkeco uint8) | ||
(res-forest-kill-plants uint8) | ||
(res-city-destroy-grid uint8) | ||
(res-city-hijack-vehicle uint8) | ||
(res-city-port-assault uint8) | ||
(res-city-gun-course-2 uint8) | ||
(res-city-blow-barricade uint8) | ||
(res-city-protect-hq uint8) | ||
(res-sewer-hum-kg uint8) | ||
(res-city-power-game uint8) | ||
(res-desert-artifact-race-2 uint8) | ||
(res-nest-hunt uint8) | ||
(res-desert-beast-battle uint8) | ||
(res-desert-jump-mission uint8) | ||
(res-desert-chase-marauders uint8) | ||
(res-forest-ring-chase uint8) | ||
(res-factory-sky-battle uint8) | ||
(res-factory-assault uint8) | ||
(res-factory-boss uint8) | ||
(res-temple-defend uint8) | ||
(res-wascity-defend uint8) | ||
(res-forest-turn-on-machine uint8) | ||
(res-precursor-tour uint8) | ||
(res-city-blow-tower uint8) | ||
(res-tower-destroy uint8) | ||
(res-palace-ruins-patrol uint8) | ||
(res-palace-ruins-attack uint8) | ||
(res-comb-wild-ride uint8) | ||
(res-precursor-destroy-ship uint8) | ||
(res-desert-final-boss uint8) | ||
(res-city-win uint8) | ||
(res-desert-bbush-get-to-1 uint8) | ||
(res-desert-bbush-get-to-2 uint8) | ||
(res-desert-bbush-get-to-3 uint8) | ||
(res-desert-bbush-get-to-4 uint8) | ||
(res-desert-bbush-get-to-5 uint8) | ||
(res-desert-bbush-get-to-6 uint8) | ||
(res-desert-bbush-get-to-7 uint8) | ||
(res-desert-bbush-get-to-8 uint8) | ||
(res-desert-bbush-get-to-9 uint8) | ||
(res-desert-bbush-get-to-11 uint8) | ||
(res-desert-bbush-get-to-12 uint8) | ||
(res-desert-bbush-get-to-14 uint8) | ||
(res-desert-bbush-get-to-16 uint8) | ||
(res-desert-bbush-get-to-17 uint8) | ||
(res-wascity-bbush-get-to-18 uint8) | ||
(res-desert-bbush-get-to-19 uint8) | ||
(res-wascity-bbush-get-to-20 uint8) | ||
(res-wascity-bbush-get-to-21 uint8) | ||
(res-wascity-bbush-get-to-22 uint8) | ||
(res-wascity-bbush-get-to-23 uint8) | ||
(res-wascity-bbush-get-to-24 uint8) | ||
(res-wascity-bbush-get-to-25 uint8) | ||
(res-city-bbush-get-to-26 uint8) | ||
(res-city-bbush-get-to-27 uint8) | ||
(res-city-bbush-get-to-28 uint8) | ||
(res-city-bbush-get-to-29 uint8) | ||
(res-city-bbush-get-to-30 uint8) | ||
(res-city-bbush-get-to-31 uint8) | ||
(res-city-bbush-get-to-32 uint8) | ||
(res-city-bbush-get-to-33 uint8) | ||
(res-city-bbush-get-to-34 uint8) | ||
(res-city-bbush-get-to-35 uint8) | ||
(res-city-bbush-get-to-36 uint8) | ||
(res-city-bbush-get-to-37 uint8) | ||
(res-city-bbush-get-to-38 uint8) | ||
(res-city-bbush-get-to-39 uint8) | ||
(res-city-bbush-get-to-40 uint8) | ||
(res-city-bbush-get-to-41 uint8) | ||
(res-city-bbush-get-to-42 uint8) | ||
(res-city-bbush-get-to-43 uint8) | ||
(res-city-bbush-get-to-44 uint8) | ||
(res-desert-bbush-ring-1 uint8) | ||
(res-desert-bbush-ring-2 uint8) | ||
(res-wascity-bbush-ring-3 uint8) | ||
(res-wascity-bbush-ring-4 uint8) | ||
(res-city-bbush-ring-5 uint8) | ||
(res-city-bbush-ring-6 uint8) | ||
(res-desert-bbush-egg-spider-1 uint8) | ||
(res-desert-bbush-spirit-chase-1 uint8) | ||
(res-wascity-bbush-spirit-chase-2 uint8) | ||
(res-city-bbush-spirit-chase-3 uint8) | ||
(res-desert-bbush-timer-chase-1 uint8) | ||
(res-wascity-bbush-timer-chase-2 uint8) | ||
(res-desert-bbush-air-time uint8) | ||
(res-desert-bbush-total-air-time uint8) | ||
(res-desert-bbush-jump-distance uint8) | ||
(res-desert-bbush-total-jump-distance uint8) | ||
(res-desert-bbush-roll-count uint8) | ||
(res-desert-bbush-time-trial-1 uint8) | ||
(res-desert-bbush-rally uint8) | ||
(res-city-bbush-port-attack uint8) | ||
(res-desert-rescue-bbush uint8) | ||
(res-city-gun-course-play-for-fun uint8) | ||
(res-city-jetboard-bbush uint8) | ||
(res-desert-bbush-destroy-interceptors uint8) | ||
;; TODO misc other task-nodes | ||
;; TODO - orbs in level X | ||
;; end marker just to make things look nice in a memory view | ||
(end-marker uint8 4)) | ||
(:methods | ||
(reset! (_type_) object) | ||
(update! (_type_) object) | ||
(debug-draw (_type_) object))) | ||
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(define-extern *autosplit-info-jak3* autosplit-info) |
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