diff --git a/goal_src/jak3/game.gp b/goal_src/jak3/game.gp index 23407ab7cf4..4432339fe2a 100644 --- a/goal_src/jak3/game.gp +++ b/goal_src/jak3/game.gp @@ -549,7 +549,7 @@ "$OUT/iso/5COMMON.TXT" "$OUT/iso/6COMMON.TXT" "$OUT/iso/7COMMON.TXT" - "$OUT/iso/0SUBTI2.TXT" + "$OUT/iso/0SUBTI3.TXT" ) ) @@ -560,7 +560,7 @@ (group "engine" "$OUT/iso/0COMMON.TXT" - "$OUT/iso/0SUBTI2.TXT" + "$OUT/iso/0SUBTI3.TXT" "$OUT/iso/KERNEL.CGO" "$OUT/iso/GAME.CGO" "$OUT/iso/VAGDIR.AYB" diff --git a/goal_src/jak3/levels/desert/desert-dust-storm.gc b/goal_src/jak3/levels/desert/desert-dust-storm.gc index cc409ca0304..1a0840f4df5 100644 --- a/goal_src/jak3/levels/desert/desert-dust-storm.gc +++ b/goal_src/jak3/levels/desert/desert-dust-storm.gc @@ -718,7 +718,15 @@ (set! (-> a2-8 quad) (-> *time-of-day-context* current-fog fog-color quad)) (set! (-> a2-8 w) (* 128.0 f0-48)) (set! (-> this enabled-screen-filter?) #t) - (setup *screen-filter* a2-8 a2-8 10000.0 (bucket-id generic-sprite-1) #x20000 #x30003 #t) + (setup *screen-filter* a2-8 a2-8 10000.0 + ;;(bucket-id generic-sprite-1) + ;; og:preserve-this + ;; Modified to put this into a nearby bucket with same settings + ;; that uses DirectRenderer in the C++ renderer. + ;; otherwise, it goes to the Generic renderer, which doesn't know how to + ;; handle drawing through Direct. + (bucket-id tex-hud-pris2) + #x20000 #x30003 #t) ) ) )