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common.project
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common.project
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# perl highlighting
LIBC = shared
#MAPFILES = 1
CONSOLE = 1
!if !defined($OPTIMIZE) # allow overriding of OPTIMIZE in parent project
OPTIMIZE = size
!endif
PDB = 2 # keep enabled, executable is almost the same, except embedded link to pdb file
!if !defined($OLDCRT) # allow overriding of OLDCRT in parent project
OLDCRT = 1 # set to 0 (or comment the line) to use "native" compiler's CRT
!endif
#------------------------------------------------
# Compiler-specific options
#------------------------------------------------
STDDEFS = # common defines
WARNINGS = # warnings for our source code (i.e. excluding thirs-parties), empty by default
USE_SYSTEM_LIBS = 0
!if "$COMPILER" eq "VisualC"
!if !defined($CPP_EXCEPT)
CPP_EXCEPT = 0 # used with WIN32_USE_SEH in Core.h
!endif
WINXP = 1 # we're not using any modern Win32 features, so allow to worn at WinXP
OPTIONS = -GS- -GR-
# WARNINGS += -W4 # maximal warning level for Visual C++
WDKCRT = $R/../Libs/msvcrt
!if "$OLDCRT" eq "1" && -e "$WDKCRT/msvcrt.project"
STDDEFS += OLDCRT # used in code to distinguish which functions are available
STDDEFS += _NO_CRT_STDIO_INLINE # UCRT (VS 2015+): without that, all printf functions will use some "common" function
!include $WDKCRT/msvcrt.project
!if "$VC_VER" >= 2015 # support for OLDCRT with modern compliers
OPTIONS += -Zc:threadSafeInit- # disable calls to C++11 thread-safe static object initializers
STDDEFS += _ACRTIMP_ALT= # remove dllimport from some CRT functions (there're just a few)
!endif
!endif
LINKFLAGS += -largeaddressaware # allow 32-bit build to use more than 2Gb or RAM
!endif
!if "$COMPILER" eq "GnuC"
# linux/cygwin + GCC
STDLIBS = stdc++ m GL # libm for math.h functions
!if "$PLATFORM" ne "cygwin"
STDLIBS += dl # dlopen() and friends
!endif
LIBC = shared
OPTIONS = -msse2 # enable SSE instructions
OPTIONS += -fno-strict-aliasing # required for our uint_cast()-based FP hacks (check!! taken from my Quake2)
OPTIONS += -fno-stack-protector # this will remove GLIBC_2.4 dependency
OPTIONS += {
# enable some warnings
-Wunused-value # warning about expression which is occasionally typed in code and not used anywhare
}
CPP_OPTIONS += -std=c++0x # allow C++11 features
CPP_OPTIONS += -Wno-invalid-offsetof
USE_SYSTEM_LIBS = 1
!endif
# GCC debug build
!if ("$COMPILER" eq "GnuC") && 0
#!! should disable "-s" option from linker command
OPTIONS += -g3 -fno-omit-frame-pointer -funwind-tables -fstack-protector -fno-optimize-sibling-calls
LINKFLAGS += -rdynamic
!endif
DEFINES = $STDDEFS
#OPTIONS += -analyze
#------------------------------------------------
# Third-party libraries
#------------------------------------------------
LIBINCLUDES = $R/libs/include $R/libs
OBJDIR = $R/obj/libs-$PLATFORM
push(INCLUDES)
INCLUDES = $R/libs/nvtt
LIBINCLUDES += $R/libs/nvtt
sources(NV_LIBS) = {
# $R/libs/nvtt/nvcore/*.cpp
$R/libs/nvtt/nvimage/*.cpp
# $R/libs/nvtt/nvmath/*.cpp
# $R/libs/nvtt/nvtt/bc6h/*.cpp
# $R/libs/nvtt/nvtt/bc7/*.cpp
}
pop(INCLUDES)
# defines for smaller zlib
push(DEFINES)
push(INCLUDES)
DEFINES = $STDDEFS DYNAMIC_CRC_TABLE BUILDFIXED NO_GZIP
INCLUDES = $R/libs/include
# compression libraries
sources(COMP_LIBS) = {
# ... lzo for compressed UE3 packages
$R/libs/lzo/lzo_init.c
$R/libs/lzo/lzo1x_d2.c
# ... lzx for compressed XBox360 UE3 packages
$R/libs/mspack/lzxd.c
# ... lz4 for Gears of War 4
$R/libs/lz4/lz4.c
}
!if "$USE_SYSTEM_LIBS" eq "0"
# ... zlib for compressed UE3/UE4 packages
# zlib.h location: used from zlib source code and from UModel code.
# Default location for Linux is <zlib.h>
LIBINCLUDES += $R/libs/zlib # for using zlib in source code
INCLUDES += $R/libs/zlib # for building zlib itself
sources(COMP_LIBS) = {
$R/libs/zlib/*.c
}
# ... PNG for compressed source textures
LIBINCLUDES += $R/libs/libpng
DEFINES = $STDDEFS PNG_USER_CONFIG
sources(IMG_LIBS) = {
$R/libs/libpng/*.c
}
!else
STDLIBS += z png
!if !-e "/usr/include/png.h"
# Probably "png.h" include will fail, add "libpng" subdirectory to include paths
LIBINCLUDES += /usr/include/libpng
!endif
!endif
pop(INCLUDES)
pop(DEFINES)
sources(MOBILE_LIBS) = {
$R/libs/PowerVR/*.cpp
$R/libs/astc/*.cpp
}
LIBINCLUDES += $R/libs/PowerVR
LIBINCLUDES += $R/libs/detex
sources(IMG_LIBS) = {
$R/libs/detex/*.cpp
}
LIBINCLUDES += $R/libs/rijndael
sources(UE4_LIBS) = {
$R/libs/rijndael/*.c
}
#------------------------------------------------
# Project-specific options
#------------------------------------------------
OBJDIR = $R/obj/$PRJ-$PLATFORM
STDLIBS += SDL2
INCLUDES += . $R/Core $R/Unreal $LIBINCLUDES
OPTIONS += $WARNINGS
!if defined($DEBUG)
DEFINES += MAX_DEBUG
OBJDIR = $OBJDIR-debug
OPTIMIZE = none
!endif
!if "$PLATFORM" eq "win32"
INCLUDES += $R/libs/includewin32
LIBRARIES = $R/libs/SDL2/x86
!elif "$PLATFORM" eq "win64"
INCLUDES += $R/libs/includewin32
LIBRARIES = $R/libs/SDL2/x64
!endif