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redsync.go
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redsync.go
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package redsync
import (
"math/rand"
"time"
"github.com/go-redsync/redsync/v4/redis"
)
const (
minRetryDelayMilliSec = 50
maxRetryDelayMilliSec = 250
)
// Redsync provides a simple method for creating distributed mutexes using multiple Redis connection pools.
type Redsync struct {
pools []redis.Pool
}
// New creates and returns a new Redsync instance from given Redis connection pools.
func New(pools ...redis.Pool) *Redsync {
return &Redsync{
pools: pools,
}
}
// NewMutex returns a new distributed mutex with given name.
func (r *Redsync) NewMutex(name string, options ...Option) *Mutex {
m := &Mutex{
name: name,
expiry: 8 * time.Second,
tries: 32,
delayFunc: func(tries int) time.Duration {
return time.Duration(rand.Intn(maxRetryDelayMilliSec-minRetryDelayMilliSec)+minRetryDelayMilliSec) * time.Millisecond
},
genValueFunc: genValue,
driftFactor: 0.01,
timeoutFactor: 0.05,
quorum: len(r.pools)/2 + 1,
pools: r.pools,
}
for _, o := range options {
o.Apply(m)
}
if m.shuffle {
randomPools(m.pools)
}
return m
}
// An Option configures a mutex.
type Option interface {
Apply(*Mutex)
}
// OptionFunc is a function that configures a mutex.
type OptionFunc func(*Mutex)
// Apply calls f(mutex)
func (f OptionFunc) Apply(mutex *Mutex) {
f(mutex)
}
// WithExpiry can be used to set the expiry of a mutex to the given value.
// The default is 8s.
func WithExpiry(expiry time.Duration) Option {
return OptionFunc(func(m *Mutex) {
m.expiry = expiry
})
}
// WithTries can be used to set the number of times lock acquire is attempted.
// The default value is 32.
func WithTries(tries int) Option {
return OptionFunc(func(m *Mutex) {
m.tries = tries
})
}
// WithRetryDelay can be used to set the amount of time to wait between retries.
// The default value is rand(50ms, 250ms).
func WithRetryDelay(delay time.Duration) Option {
return OptionFunc(func(m *Mutex) {
m.delayFunc = func(tries int) time.Duration {
return delay
}
})
}
// WithRetryDelayFunc can be used to override default delay behavior.
func WithRetryDelayFunc(delayFunc DelayFunc) Option {
return OptionFunc(func(m *Mutex) {
m.delayFunc = delayFunc
})
}
// WithDriftFactor can be used to set the clock drift factor.
// The default value is 0.01.
func WithDriftFactor(factor float64) Option {
return OptionFunc(func(m *Mutex) {
m.driftFactor = factor
})
}
// WithTimeoutFactor can be used to set the timeout factor.
// The default value is 0.05.
func WithTimeoutFactor(factor float64) Option {
return OptionFunc(func(m *Mutex) {
m.timeoutFactor = factor
})
}
// WithGenValueFunc can be used to set the custom value generator.
func WithGenValueFunc(genValueFunc func() (string, error)) Option {
return OptionFunc(func(m *Mutex) {
m.genValueFunc = genValueFunc
})
}
// WithValue can be used to assign the random value without having to call lock.
// This allows the ownership of a lock to be "transferred" and allows the lock to be unlocked from elsewhere.
func WithValue(v string) Option {
return OptionFunc(func(m *Mutex) {
m.value = v
})
}
// WithFailFast can be used to quickly acquire and release the lock.
// When some Redis servers are blocking, we do not need to wait for responses from all the Redis servers response.
// As long as the quorum is met, we can assume the lock is acquired. The effect of this parameter is to achieve low
// latency, avoid Redis blocking causing Lock/Unlock to not return for a long time.
func WithFailFast(b bool) Option {
return OptionFunc(func(m *Mutex) {
m.failFast = b
})
}
// WithShufflePools can be used to shuffle Redis pools to reduce centralized access in concurrent scenarios.
func WithShufflePools(b bool) Option {
return OptionFunc(func(m *Mutex) {
m.shuffle = b
})
}
// randomPools shuffles Redis pools.
func randomPools(pools []redis.Pool) {
rand.Shuffle(len(pools), func(i, j int) {
pools[i], pools[j] = pools[j], pools[i]
})
}