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chore(release): 1.4.0 [skip ci]
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# [1.4.0](v1.3.3...v1.4.0) (2023-04-01)

### Bug Fixes

* **Runtime:** _SpecularityNDotL on by default ([3cffc88](3cffc88))
* **Runtime:** Fix missing shader code on MovementCommon.hlsl ([d2e8e09](d2e8e09))
* **Runtime:** Update MovementLitMetaPass and MovementShadowCasterPass to be compatible with multiple URP versions ([35bfbc1](35bfbc1))
* **Samples:** Aura imported as humanoid ([63c2301](63c2301))
* **Samples:** Update more button prefabs with ISDK prefabs ([8c9d1bd](8c9d1bd))
* **Samples:** Update poke interaction button to use the ISDK prefab ([fcd2db9](fcd2db9))

### Features

* **Editor:** Custom drawer for BlendshapeModifier.FaceExpressionModifier ([886f4d0](886f4d0))
* **Runtime:** Add option for recalculate normals to be calculated independently in late update ([ad903f4](ad903f4))
* **Runtime:** Allow creating duplicate skeleton from animator ([8420d95](8420d95))
* **runtime:** Update Movement PBR shaders to always compile recalculate normals, and remove shader variant collection project validation ([5b9ad95](5b9ad95))
* **runtime:** Update URP shaders to be SRP batcher compatible ([96cd2d9](96cd2d9))
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semantic-release-bot committed Apr 1, 2023
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21 changes: 21 additions & 0 deletions CHANGELOG.md
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# [1.4.0](https://github.com/oculus-samples/Unity-Movement/compare/v1.3.3...v1.4.0) (2023-04-01)


### Bug Fixes

* **Runtime:** _SpecularityNDotL on by default ([3cffc88](https://github.com/oculus-samples/Unity-Movement/commit/3cffc880280119be18db93c5014a3daf32469f42))
* **Runtime:** Fix missing shader code on MovementCommon.hlsl ([d2e8e09](https://github.com/oculus-samples/Unity-Movement/commit/d2e8e09b238b1f3bd489e225c9cf34e8f1d7ac42))
* **Runtime:** Update MovementLitMetaPass and MovementShadowCasterPass to be compatible with multiple URP versions ([35bfbc1](https://github.com/oculus-samples/Unity-Movement/commit/35bfbc17ab993dbf551aa383fa9e263efe050188))
* **Samples:** Aura imported as humanoid ([63c2301](https://github.com/oculus-samples/Unity-Movement/commit/63c2301c16e6b30575df65b0fb05366515d70996))
* **Samples:** Update more button prefabs with ISDK prefabs ([8c9d1bd](https://github.com/oculus-samples/Unity-Movement/commit/8c9d1bd40b32111c60bb5299b0218d802c6b22ff))
* **Samples:** Update poke interaction button to use the ISDK prefab ([fcd2db9](https://github.com/oculus-samples/Unity-Movement/commit/fcd2db93af6bfcc91f6a69b10ffdf4d6cf423883))


### Features

* **Editor:** Custom drawer for BlendshapeModifier.FaceExpressionModifier ([886f4d0](https://github.com/oculus-samples/Unity-Movement/commit/886f4d07387ba60c3133670ad59996a753bc9df8))
* **Runtime:** Add option for recalculate normals to be calculated independently in late update ([ad903f4](https://github.com/oculus-samples/Unity-Movement/commit/ad903f4bd65401729379a76dfe7247b3bae0e721))
* **Runtime:** Allow creating duplicate skeleton from animator ([8420d95](https://github.com/oculus-samples/Unity-Movement/commit/8420d958190b39a396b662c77df0f27557504567))
* **runtime:** Update Movement PBR shaders to always compile recalculate normals, and remove shader variant collection project validation ([5b9ad95](https://github.com/oculus-samples/Unity-Movement/commit/5b9ad95e22d2ea785ff4c6e0be371c7c3b31d71b))
* **runtime:** Update URP shaders to be SRP batcher compatible ([96cd2d9](https://github.com/oculus-samples/Unity-Movement/commit/96cd2d901739437baa67bf2efa12ae18596dcbff))

## [1.0.1](https://github.com/oculus-samples/Unity-Movement/compare/v1.0.0...v1.0.1) (2022-11-01)


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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.meta.movement",
"displayName": "Meta Movement",
"version": "1.0.1",
"version": "1.4.0",
"unity": "2020.3",
"keywords": [
"Meta",
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