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# [1.4.0](v1.3.3...v1.4.0) (2023-04-01) ### Bug Fixes * **Runtime:** _SpecularityNDotL on by default ([3cffc88](3cffc88)) * **Runtime:** Fix missing shader code on MovementCommon.hlsl ([d2e8e09](d2e8e09)) * **Runtime:** Update MovementLitMetaPass and MovementShadowCasterPass to be compatible with multiple URP versions ([35bfbc1](35bfbc1)) * **Samples:** Aura imported as humanoid ([63c2301](63c2301)) * **Samples:** Update more button prefabs with ISDK prefabs ([8c9d1bd](8c9d1bd)) * **Samples:** Update poke interaction button to use the ISDK prefab ([fcd2db9](fcd2db9)) ### Features * **Editor:** Custom drawer for BlendshapeModifier.FaceExpressionModifier ([886f4d0](886f4d0)) * **Runtime:** Add option for recalculate normals to be calculated independently in late update ([ad903f4](ad903f4)) * **Runtime:** Allow creating duplicate skeleton from animator ([8420d95](8420d95)) * **runtime:** Update Movement PBR shaders to always compile recalculate normals, and remove shader variant collection project validation ([5b9ad95](5b9ad95)) * **runtime:** Update URP shaders to be SRP batcher compatible ([96cd2d9](96cd2d9))
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