- The Redirect behavioral component allows users or entities within a virtual - environment to be seamlessly redirected to another URL or space, either in the same - window or in a new tab. -
-To set up the Redirect component, configure the following parameters:
-1. Web URL (Required):
-- - Input the desired URL or the address of the space within your virtual - environment. -
-2. Redirect Mode (Required):
-- - Choose between redirecting in the same tab ("Existing") or opening in a new tab - ("New tab"). -
-3. Interaction Mode (Required):
-- - Select how the redirection is triggered: either by pressing a key ("Key") or - automatically when in proximity ("Auto"). -
-4. Trigger Key (Depends on Interaction Mode):
-- - If "Key" is selected, specify which key will trigger the redirect. -
-5. Trigger Distance (Depends on Interaction Mode):
-- - Adjust the distance within which the user can activate the redirect component. -
-6. FadeOut Duration (Optional):
-- - Set the duration of the fade-out effect before the redirection occurs. -
-7. Interaction Hold Time (Optional):
-- - Specify the delay time in seconds before the redirection is executed after - interaction. -
-- {' '} - * Ensure that the required parameters are properly configured for the component to - function as expected. -
-Made with ❤️ by the NumenGames team
-- The Teleport behavioral component allows users or entities within a virtual - environment to instantly move from one location to another, either by pressing a key - or automatically interacting with an element. -
-To set up the Teleport component, configure the following parameters:
-1. Component Target (Required):
-- Specify the component that the user will be teleported to.
-2. Interaction Mode (Required):
-- - Choose how the teleportation is triggered: either by pressing a key ("Key") or - automatically when in proximity ("Auto"). -
-3. Trigger Key (Depends on Interaction Mode):
-- - If "Key" is selected, specify the key that will trigger the teleportation. -
-4. Trigger Distance (Depends on Interaction Mode):
-- - Adjust the distance within which the user can activate the teleportation. -
-5. Enable FadeIn - FadeOut (Optional):
-- - Enable and set the duration for fade-in and fade-out effects during - teleportation. -
-6. Teleport Delay (Optional):
-- - Set the delay in seconds before the teleportation occurs after interaction. -
-- * Ensure that the required parameters are properly configured for the component to - function as expected. -
-Made with ❤️ by the NumenGames team
-- The Discord Notifier component allows integration with Discord to send notifications - directly from the Oncyber platform to a specified Discord channel. This can be used - to announce in-game events, player achievements, or other important updates. -
-To set up the Discord Notifier component, configure the following parameters:
-1. Webhook URL (Required):
-- - Specify the URL of the Discord webhook that will receive the notifications. -
-2. Default Message (Optional):
-- - Enter the default message to be sent to the Discord channel. -
-3. Space Name (Optional):
-- - Provide the name of the virtual space where the event occurs, if applicable. -
-4. Does message contain walletId (Optional):
-- - Set to true to include the wallet ID of the user in the message; otherwise, set - to false. -
-5. Backend Setup (Required):
-- - Since third-party requests (like sending notifications to Discord) are - restricted, this component relies on a backend worker. You need to configure this - worker to handle network requests. We have provided a backend solution on - - GitHub - - . Follow the instructions below to set this up. -
-- 1. Create an account in Cloudflare if you - don't have one. -
-2. Navigate to the "Workers" section in Cloudflare Dashboard.
-- 3. Deploy the code from our{' '} - - GitHub repository - {' '} - to a new Cloudflare Worker. -
-- 4. Set the required environment variables in Cloudflare for your webhook URL and - other configurations. -
-- 5. Update your front-end component to use this backend endpoint for sending - Discord notifications. -
-- * Ensure that the required parameters and backend are properly configured for the - component to function as expected. -
-Made with ❤️ by the NumenGames team
-+ The Teleport behavioral component allows users or entities within a virtual + environment to instantly move from one location to another, either by pressing a key + or automatically interacting with an element. +
+To set up the Teleport component, configure the following parameters:
+1. Component Target (Required):
+- Specify the component that the user will be teleported to.
+2. Interaction Mode (Required):
+- Choose how the teleportation is triggered: either by pressing a key ("Key") or automatically when in proximity ("Auto").
+3. Trigger Key (Depends on Interaction Mode):
+- If "Key" is selected, specify the key that will trigger the teleportation.
+4. Trigger Distance (Depends on Interaction Mode):
+- Adjust the distance within which the user can activate the teleportation.
+5. Enable FadeIn - FadeOut (Optional):
+- Enable and set the duration for fade-in and fade-out effects during teleportation.
+6. Teleport Delay (Optional):
+- Set the delay in seconds before the teleportation occurs after interaction.
+Made with ❤️ by the NumenGames team
+