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Distant textures are very noisy during movement #860

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CoolCmd opened this issue Oct 26, 2024 · 3 comments
Open

Distant textures are very noisy during movement #860

CoolCmd opened this issue Oct 26, 2024 · 3 comments

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@CoolCmd
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CoolCmd commented Oct 26, 2024

In Raze i can switch texture filter mode from none to none (trilinear) and this fixes that noise. I don't see such option in NBlood.

BTW true color textures, gl texture quality and detail textures options do nothing, which is weird.

@tmyqlfpir
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Hi! Have you tried r_texfilter 4?

@CoolCmd
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CoolCmd commented Oct 26, 2024

r_texfilter is bugged. See white tombstones in the attachment. Also see #841.

r_texfilter bug

@tmyqlfpir
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I don't think polymost supports voxels mipmaps, but yes there are current issues with applying texfilter.

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