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In Raze i can switch texture filter mode from none to none (trilinear) and this fixes that noise. I don't see such option in NBlood.
texture filter mode
none
none (trilinear)
BTW true color textures, gl texture quality and detail textures options do nothing, which is weird.
true color textures
gl texture quality
detail textures
The text was updated successfully, but these errors were encountered:
Hi! Have you tried r_texfilter 4?
r_texfilter 4
Sorry, something went wrong.
r_texfilter is bugged. See white tombstones in the attachment. Also see #841.
r_texfilter
I don't think polymost supports voxels mipmaps, but yes there are current issues with applying texfilter.
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In Raze i can switch
texture filter mode
fromnone
tonone (trilinear)
and this fixes that noise. I don't see such option in NBlood.BTW
true color textures
,gl texture quality
anddetail textures
options do nothing, which is weird.The text was updated successfully, but these errors were encountered: