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Snake2.cbp
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Snake2.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Snake2" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option virtualFolders="Development Tool\;Graphic tool\;Gameplay function\;Gameplay function\User Interface\;Sound system\;Gameplay function\File process\;Gameplay function\MAIN CLASS\;" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/Snake2" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="winmm" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/Snake2" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
</Compiler>
<Linker>
<Add option="-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32" />
<Add library="winmm" />
<Add library="C:/Program Files (x86)/CodeBlocks/MinGW/lib/libbgi.a" />
</Linker>
<Unit filename="Classes.h" />
<Unit filename="Declaration.h" />
<Unit filename="Develop.cpp">
<Option virtualFolder="Development Tool/" />
</Unit>
<Unit filename="Develop.h" />
<Unit filename="Highscore.cpp">
<Option virtualFolder="Gameplay function/File process/" />
</Unit>
<Unit filename="Highscore.h" />
<Unit filename="Screens.cpp">
<Option virtualFolder="Gameplay function/User Interface/" />
</Unit>
<Unit filename="Screens.h" />
<Unit filename="Snake.cpp">
<Option virtualFolder="Gameplay function/MAIN CLASS/" />
</Unit>
<Unit filename="SnakeGame.cpp">
<Option virtualFolder="Gameplay function/MAIN CLASS/" />
</Unit>
<Unit filename="Sound.cpp">
<Option virtualFolder="Sound system/" />
</Unit>
<Unit filename="Sound.h" />
<Unit filename="graphicAPI.cpp">
<Option virtualFolder="Graphic tool/" />
</Unit>
<Unit filename="graphicAPI.h" />
<Unit filename="main.cpp" />
<Unit filename="map.cpp">
<Option virtualFolder="Gameplay function/File process/" />
</Unit>
<Unit filename="map.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>