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I've been trying it myself for hours, but I underestimated the difficulty of adding a physics engine to Godot, I didn't know much about Godot physics and jitterphysics 2, so I had to give up...
So this is more of a whim on my part (e.g. can we compare three physics engines written in c#, cpp, rust in Godot?). ), instead of a serious request, you can close the issue at will.
The text was updated successfully, but these errors were encountered:
Good point. Unfortunately I do not have enough time to implement and support such a tool. Godot is a very good engine and will only get better. However there are no plans from my side to focus on a special implementation for any engine. I will leave this Issue open and add a "help wanted" sticker. Maybe someone wants to have a look into it.
I was pleasantly surprised that this library has a Godot demo (actually two!). So is it possible to add better support for Godot?
Godot allows the addition of a third-party physics engine via GDExtension: https://docs.godotengine.org/en/stable/classes/class_physicsserver3dextension.html
godot-dotnet is an experimental .NET binding for the GDExtension API that allows c# compilation to GDExtension: https://github.com/raulsntos/godot-dotnet
I've been trying it myself for hours, but I underestimated the difficulty of adding a physics engine to Godot, I didn't know much about Godot physics and jitterphysics 2, so I had to give up...
So this is more of a whim on my part (e.g. can we compare three physics engines written in c#, cpp, rust in Godot?). ), instead of a serious request, you can close the issue at will.
The text was updated successfully, but these errors were encountered: