Troubles using Triangle Shapes #208
alecpizz
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How do I ... ?
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Looks good. I think your triangles are just facing into the wrong direction. Try:
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Hello, I apologize if I'm in the wrong place. I'm currently playing around with Jitter, and would like to apply a general static collision mesh to my scene. I'm using raylib currently, and I build my triangle shape as follows.
I've found that my triangle generation is generally correct for something simple like a single cube, where when I spawn in a cube, it will fall within the room.
For my more complex scene, I get some strange behavior:
Xxgz6OP90N-output.mp4
I can't draw the scene using jitter's debug drawer as it freezes my application.
I've enjoyed working with this library so far, and I'd like to continue using it, so any help would be great!
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