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The current method for loading custom particle effects in the game is through the path nmrih/scripts/custom_particles/, which cannot read the script file paths that the server provides to the client, such as nmrih/downloads/scripts/custom_particles/. Could we add the custom script file paths under the downloads folder to the preloading paths, or perhaps introduce an API in vscripts that allows the client to directly access server-defined particle effect functions?
The text was updated successfully, but these errors were encountered:
The current method for loading custom particle effects in the game is through the path
nmrih/scripts/custom_particles/
, which cannot read the script file paths that the server provides to the client, such asnmrih/downloads/scripts/custom_particles/
. Could we add the custom script file paths under thedownloads
folder to the preloading paths, or perhaps introduce an API invscripts
that allows the client to directly access server-defined particle effect functions?The text was updated successfully, but these errors were encountered: