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cig_host.py
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cig_host.py
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#!/usr/bin/env python
from __future__ import print_function
from vizdoom import *
from random import choice
game = DoomGame()
# Use CIG example config or your own.
game.load_config("../../examples/config/cig.cfg")
# Select game and map you want to use.
game.set_doom_game_path("../../scenarios/freedoom2.wad")
#game.set_doom_game_path("../../scenarios/doom2.wad") # Not provided with environment due to licences
game.set_doom_map("map01") # Limited deathmatch.
#game.set_doom_map("map02") # Full deathmatch.
# Host game with options that will be used in the competition.
game.add_game_args("-host 2 " # This machine will function as a host for a multiplayer game with this many players (including this machine). It will wait for other machines to connect using the -join parameter and then start the game when everyone is connected.
"-deathmatch " # Deathmatch rules are used for the game.
"+timelimit 10.0 " # The game (episode) will end after this many minutes have elapsed.
"+sv_forcerespawn 1 " # Players will respawn automatically after they die.
"+sv_noautoaim 1 " # Autoaim is disabled for all players.
"+sv_respawnprotect 1 " # Players will be invulnerable for two second after spawning.
"+sv_spawnfarthest 1 " # Players will be spawned as far as possible from any other players.
"+viz_nocheat 1") # Disables depth buffer and the ability to use commands that could interfere with multiplayer game.
# Name your agent and select color
# colors: 0 - green, 1 - gray, 2 - brown, 3 - red, 4 - light gray, 5 - light brown, 6 - light red, 7 - light blue
game.add_game_args("+name AI +colorset 0")
# Multiplayer requires the use of asynchronous modes.
game.set_mode(Mode.ASYNC_PLAYER)
# game.set_window_visible(false)
game.init()
# Three example sample actions
actions = [[1,0,0,0,0,0,0,0,0],[0,1,0,0,0,0,0,0,0],[0,0,1,0,0,0,0,0,0]]
# Play until the game (episode) is over.
while not game.is_episode_finished():
if game.is_player_dead():
# Use this to respawn immediately after death, new state will be available.
game.respawn_player()
# Or observe the game until automatic respawn.
#game.advance_action();
#continue;
s = game.get_state()
# Analyze the state.
game.make_action(choice(actions))
# Make your action.
print("Frags:", game.get_game_variable(GameVariable.FRAGCOUNT))
game.close()