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cig.py
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cig.py
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#!/usr/bin/env python
from __future__ import print_function
from vizdoom import *
from random import choice
game = DoomGame()
# Use CIG example config or your own.
game.load_config("../../examples/config/cig.cfg")
# Select game and map you want to use.
game.set_doom_game_path("../../scenarios/freedoom2.wad")
#game.set_doom_game_path("../../scenarios/doom2.wad") # Not provided with environment due to licences
game.set_doom_map("map01") # Limited deathmatch.
#game.set_doom_map("map02") # Full deathmatch.
# Join existing game.
game.add_game_args("-join 127.0.0.1") # Connect to a host for a multiplayer game.
# Name your agent and select color
# colors: 0 - green, 1 - gray, 2 - brown, 3 - red, 4 - light gray, 5 - light brown, 6 - light red, 7 - light blue
game.add_game_args("+name AI +colorset 0")
# Multiplayer requires the use of asynchronous modes.
game.set_mode(Mode.ASYNC_PLAYER)
#game.set_window_visible(false)
game.init()
# Three example sample actions
actions = [[1,0,0,0,0,0,0,0,0],[0,1,0,0,0,0,0,0,0],[0,0,1,0,0,0,0,0,0]]
# Play until the game (episode) is over.
while not game.is_episode_finished():
if game.is_player_dead():
# Use this to respawn immediately after death, new state will be available.
game.respawn_player()
# Or observe the game until automatic respawn.
#game.advance_action();
#continue;
s = game.get_state()
# Analyze the state.
game.make_action(choice(actions))
# Make your action.
print("Frags:", game.get_game_variable(GameVariable.FRAGCOUNT))
game.close()