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index.js
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index.js
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import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
function Square(props) {
return (
<button className={"square " + props.activate_square_class} onClick={props.onClick}>
{props.value}
</button>
);
}
function calculate_winner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for(let i = 0; i < lines.length; i++){
const [a,b,c] = lines[i];
if (squares[a] && squares[a] == squares[b] && squares[a] == squares[c]) {
return [a, b, c];
}
}
return null;
}
class Board extends React.Component {
renderSquare(i) {
return (
<Square value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
activate_square_class={ this.props.activate_squares && this.props.activate_squares.includes(i) ? 'active' : ''}
/>
);
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
handleClick(i) {
const history = this.state.history;
const current = history[this.state.current_step];
const squares = current.squares.slice();
if (calculate_winner(squares) || squares[i]) {
return;
}
squares[i] = this.state.is_current_user_X ? 'X': 'O';
this.setState({
history: history.concat([{squares: squares}]),
current_step: history.length,
is_current_user_X: !this.state.is_current_user_X}
);
}
jumpTo(move) {
this.setState({
current_step: move,
is_current_user_X: move%2 != 0
})
}
constructor(props){
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
}],
is_current_user_X: true,
current_step: 0
};
}
render() {
const history = this.state.history
const current = history[this.state.current_step]
const game_status = calculate_winner(current.squares);
const moves = history.map((step, move) => {
const desc = move ? "Go to move #" + move : "Go to game start"
return(
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
);
});
let status;
if (game_status) {
status = "Player with " + current.squares[game_status[0]] + " won";
}
else{
status = "Current Turn: " + (this.state.is_current_user_X ? 'X': 'O');
}
return(
<div className="game">
<div className="game-board">
<Board squares={ current.squares }
onClick={ (i) => this.handleClick(i) }
activate_squares={game_status}/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
// =========================
ReactDOM.render(
<Game />,
document.getElementById('root')
);