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dmtxencodeascii.c
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dmtxencodeascii.c
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/**
* libdmtx - Data Matrix Encoding/Decoding Library
* Copyright 2011 Mike Laughton. All rights reserved.
* Copyright 2012-2016 Vadim A. Misbakh-Soloviov. All rights reserved.
*
* See LICENSE file in the main project directory for full
* terms of use and distribution.
*
* Contact:
* Vadim A. Misbakh-Soloviov <[email protected]>
* Mike Laughton <[email protected]>
*
* \file dmtxencodeascii.c
* \brief ASCII encoding rules
*/
/**
* Simple single scheme encoding uses "Normal"
* The optimizer needs to track "Expanded" and "Compact" streams separately, so they
* are called explicitly.
*
* Normal: Automatically collapses 2 consecutive digits into one codeword
* Expanded: Uses a whole codeword to represent a digit (never collapses)
* Compact: Collapses 2 digits into a single codeword or marks the stream
* invalid if either values are not digits
*
* \param stream
* \param option [Expanded|Compact|Normal]
*/
static void
EncodeNextChunkAscii(DmtxEncodeStream *stream, int option)
{
DmtxByte v0, v1;
DmtxBoolean compactDigits;
if(StreamInputHasNext(stream))
{
v0 = StreamInputAdvanceNext(stream); CHKERR;
if((option == DmtxEncodeCompact || option == DmtxEncodeNormal) &&
StreamInputHasNext(stream))
{
v1 = StreamInputPeekNext(stream); CHKERR;
/* Check for FNC1 character */
if(stream->fnc1 != DmtxUndefined && (int)v1 == stream->fnc1)
{
v1 = 0;
compactDigits = DmtxFalse;
}
else
compactDigits = (ISDIGIT(v0) && ISDIGIT(v1)) ? DmtxTrue : DmtxFalse;
}
else /* option == DmtxEncodeFull */
{
v1 = 0;
compactDigits = DmtxFalse;
}
if(compactDigits == DmtxTrue)
{
/* Two adjacent digit chars: Make peek progress official and encode */
StreamInputAdvanceNext(stream); CHKERR;
AppendValueAscii(stream, 10 * (v0-'0') + (v1-'0') + 130); CHKERR;
}
else if(option == DmtxEncodeCompact)
{
/* Can't compact non-digits */
StreamMarkInvalid(stream, DmtxErrorCantCompactNonDigits);
}
else
{
/* Encode single ASCII value */
if(stream->fnc1 != DmtxUndefined && (int)v0 == stream->fnc1)
{
/* FNC1 */
AppendValueAscii(stream, DmtxValueFNC1); CHKERR;
}
else if(v0 < 128)
{
/* Regular ASCII */
AppendValueAscii(stream, v0 + 1); CHKERR;
}
else
{
/* Extended ASCII */
AppendValueAscii(stream, DmtxValueAsciiUpperShift); CHKERR;
AppendValueAscii(stream, v0 - 127); CHKERR;
}
}
}
}
/**
* this code is separated from EncodeNextChunkAscii() because it needs to be
* called directly elsewhere
*/
static void
AppendValueAscii(DmtxEncodeStream *stream, DmtxByte value)
{
CHKSCHEME(DmtxSchemeAscii);
StreamOutputChainAppend(stream, value); CHKERR;
stream->outputChainValueCount++;
}
/**
*
*
*/
static void
CompleteIfDoneAscii(DmtxEncodeStream *stream, int sizeIdxRequest)
{
int sizeIdx;
if(stream->status == DmtxStatusComplete)
return;
if(!StreamInputHasNext(stream))
{
sizeIdx = FindSymbolSize(stream->output->length, sizeIdxRequest); CHKSIZE;
PadRemainingInAscii(stream, sizeIdx); CHKERR;
StreamMarkComplete(stream, sizeIdx);
}
}
/**
* Can we just receive a length to pad here? I don't like receiving
* sizeIdxRequest (or sizeIdx) this late in the game
*/
static void
PadRemainingInAscii(DmtxEncodeStream *stream, int sizeIdx)
{
int symbolRemaining;
DmtxByte padValue;
CHKSCHEME(DmtxSchemeAscii);
CHKSIZE;
symbolRemaining = GetRemainingSymbolCapacity(stream->output->length, sizeIdx);
/* First pad character is not randomized */
if(symbolRemaining > 0)
{
padValue = DmtxValueAsciiPad;
StreamOutputChainAppend(stream, padValue); CHKERR;
symbolRemaining--;
}
/* All remaining pad characters are randomized based on character position */
while(symbolRemaining > 0)
{
padValue = Randomize253State(DmtxValueAsciiPad, stream->output->length + 1);
StreamOutputChainAppend(stream, padValue); CHKERR;
symbolRemaining--;
}
}
/**
* consider receiving instantiated DmtxByteList instead of the output components
*/
static DmtxByteList
EncodeTmpRemainingInAscii(DmtxEncodeStream *stream, DmtxByte *storage,
int capacity, DmtxPassFail *passFail)
{
DmtxEncodeStream streamAscii;
DmtxByteList output = dmtxByteListBuild(storage, capacity);
/* Create temporary copy of stream that writes to storage */
streamAscii = *stream;
streamAscii.currentScheme = DmtxSchemeAscii;
streamAscii.outputChainValueCount = 0;
streamAscii.outputChainWordCount = 0;
streamAscii.reason = NULL;
streamAscii.sizeIdx = DmtxUndefined;
streamAscii.status = DmtxStatusEncoding;
streamAscii.output = &output;
while(dmtxByteListHasCapacity(streamAscii.output))
{
if(StreamInputHasNext(&streamAscii))
EncodeNextChunkAscii(&streamAscii, DmtxEncodeNormal); /* No CHKERR */
else
break;
}
/*
* We stopped encoding before attempting to write beyond output boundary so
* any stream errors are truly unexpected. The passFail status indicates
* whether output.length can be trusted by the calling function.
*/
if(streamAscii.status == DmtxStatusInvalid || streamAscii.status == DmtxStatusFatal)
*passFail = DmtxFail;
else
*passFail = DmtxPass;
return output;
}
/**
* \brief Randomize 253 state
* \param codewordValue
* \param codewordPosition
* \return Randomized value
*/
static DmtxByte
Randomize253State(DmtxByte cwValue, int cwPosition)
{
int pseudoRandom, tmp;
pseudoRandom = ((149 * cwPosition) % 253) + 1;
tmp = cwValue + pseudoRandom;
if(tmp > 254)
tmp -= 254;
assert(tmp >= 0 && tmp < 256);
return (DmtxByte)tmp;
}