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TimerViewModel.swift
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TimerViewModel.swift
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//
// TimerViewModel.swift
// Focal
//
// Created by Niek van de Pas on 12/03/2024.
//
import SwiftUI
import Combine
@MainActor
class TimerViewModel: ObservableObject {
static let shared = TimerViewModel()
#if DEBUG
@Published var timeRemaining = 3
#else
@Published var timeRemaining = 25 * 60
#endif
@Published private var _timerIsRunning = false
@Published var confettiCounter: Int = 0
@Published var workTimerName: String = "Work"
@Published var restTimerName: String = "Rest"
#if DEBUG
let workTimerDuration = 10
let restTimerDuration = 5
let longRestTimerDuration = 10
#else
let workTimerDuration = 25 * 60
let restTimerDuration = 5 * 60
let longRestTimerDuration = 25 * 60
#endif
var timerIsRunning: Bool {
get { return _timerIsRunning }
set {
if newValue == true {
self.initializeTimer()
}
else {
self.timer = nil
NotificationManager.removeAllNotificationRequests()
self.notificationScheduled = false
}
_timerIsRunning = newValue
}
}
@Published var timerState: TimerState = .work
@Published var completedSessions = 0
var notificationScheduled = false
private let settingsManager = SettingsManager.shared
private var timer: AnyCancellable?
init() {
self.updateUserDefaults()
}
func startTimer() {
timerIsRunning = true
self.updateUserDefaults()
}
func pauseTimer() {
timerIsRunning = false
self.updateUserDefaults()
}
func resetTimer() {
timerState = .work
timeRemaining = self.workTimerDuration
timerIsRunning = false
completedSessions = 0
self.updateUserDefaults()
}
func skipBreakTimer() {
timerState = .work
self.resetTimerDuration()
NotificationManager.removeAllNotificationRequests()
completedSessions += 1
timerIsRunning = settingsManager.startNextTimerAutomatically
}
func updateUserDefaults() {
if let userDefaults = UserDefaults(suiteName: Constants.UD_GROUP_NAME) {
userDefaults.set(timeRemaining, forKey: Constants.UD_TIME_REMAINING)
userDefaults.set(timerIsRunning, forKey: Constants.UD_TIMER_IS_RUNNING)
userDefaults.set(timerState.rawValue, forKey: Constants.UD_TIMER_STATE)
userDefaults.set(getNextTimerState().rawValue, forKey: Constants.UD_NEXT_TIMER_STATE)
userDefaults.set(settingsManager.showTimeLeft, forKey: Constants.UD_SHOW_TIME_LEFT_SETTING)
}
}
func resetTimerDuration() {
timeRemaining = timerState == .work ? self.workTimerDuration : self.restTimerDuration
timerIsRunning = false
}
/// Returns true if the timer is at its full work duration, indicating it is reset or not started.
var timerIsFull: Bool {
return timeRemaining == self.workTimerDuration
}
var timeRemainingFormatted: String {
"\(timeRemaining / 60):\(String(format: "%02d", timeRemaining % 60))"
}
func getNextTimerState() -> TimerState {
switch self.timerState {
case .work:
// completedSessions only rolls over after the break, so we need to check for sessionGoal - 1
return self.completedSessions >= settingsManager.sessionGoal - 1 ? .longRest : .rest
case .rest:
return .work
case .longRest:
return .work
}
}
private func initializeTimer() {
self.timer = Timer.publish(every: 1, on: .main, in: .common)
.autoconnect()
.sink(receiveValue: self.handleTimerTick)
}
private func handleTimerTick(_: Date) {
Task {
if self.timerIsRunning && !self.notificationScheduled {
await self.scheduleTimerFinishedNotification()
}
}
if self.timeRemaining > 0 {
self.timeRemaining -= 1
} else {
self.handleTimerFinished()
}
}
private func handleTimerFinished() {
#if os(macOS)
if !SettingsManager.shared.startNextTimerAutomatically {
self.pauseTimer()
}
if SettingsManager.shared.showAppOnTimerElapse {
NSApplication.shared.activate(ignoringOtherApps: true)
if let mainWindow = NSApplication.shared.windows.first(where: { $0.title == "Focal" }) {
mainWindow.makeKeyAndOrderFront(nil)
}
}
#endif
#if os(iOS)
self.pauseTimer()
#endif
if settingsManager.startNextTimerAutomatically {
// If the timer is in this 'continuous mode',
// we need to schedule the next notification immediately when the timer elapses.
// Normally, this is done when the timer is manually unpaused,
// but that never happens in this mode.
Task {
await self.scheduleTimerFinishedNotification()
}
}
let nextTimerState = getNextTimerState()
switch self.timerState {
case .rest:
self.completedSessions += 1
self.timeRemaining = self.workTimerDuration
case .work:
// The completedSessions counter only rolls over after the break,
// so we need to check for sessionGoal - 1 here.
if completedSessions == settingsManager.sessionGoal - 1 {
showConfetti()
}
self.timeRemaining = getTimerDuration(forTimerState: nextTimerState)
case .longRest:
self.resetTimer()
}
self.timerState = nextTimerState
self.updateUserDefaults()
}
private func getTimerDuration(forTimerState timerState: TimerState) -> Int {
switch timerState {
case .work:
return self.workTimerDuration
case .rest:
return self.restTimerDuration
case .longRest:
return self.longRestTimerDuration
}
}
private func scheduleTimerFinishedNotification() async {
let nextTimerState = getNextTimerState()
let notificationScheduled = await NotificationManager.scheduleNotification(
for: Date().addingTimeInterval(TimeInterval(self.timeRemaining)),
withSound: NotificationSound(rawValue: settingsManager.notificationSound) ?? .bell,
currentTimerState: self.timerState,
nextTimerState: nextTimerState)
self.notificationScheduled = notificationScheduled
}
private func showConfetti() {
// Incrementing the counter causes confetti to be shown
self.confettiCounter += 1
}
}