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Hello, I'm trying to use 2 ITextureRegion's in My ButtonSprite, but when I use two, the screen maintain shinning. If I put one ITextureRegion (I tested with two and single works normally), the screen don't shinning.
Hello, I'm trying to use 2 ITextureRegion's in My ButtonSprite, but when I use two, the screen maintain shinning. If I put one ITextureRegion (I tested with two and single works normally), the screen don't shinning.
My code example:
import java.io.IOException;
import java.io.InputStream;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.sprite.ButtonSprite;
import org.andengine.opengl.texture.ITexture;
import org.andengine.opengl.texture.bitmap.BitmapTexture;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.TextureRegionFactory;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import org.andengine.util.adt.io.in.IInputStreamOpener;
import android.util.Log;
public class MainActivity extends SimpleBaseGameActivity {
}
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