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Bug.h
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Bug.h
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#ifndef BUG_H_
#define BUG_H_
#include <fstream>
#ifndef DEBUG
//#define DEBUG
#endif
//#define TIMEONLY
struct Bug;
struct TimeOnly {
TimeOnly(Bug & bug_) : bug(bug_) {}
Bug & bug;
};
/*
struct for debugging - this is gross but can be used pretty much like an ofstream,
except the debug messages are stripped while compiling if
DEBUG is not defined.
example:
Bug bug;
bug.open("./debug.txt");
bug << state << endl;
bug << "testing" << 2.0 << '%' << endl;
bug.close();
*/
struct Bug
{
std::ofstream file;
TimeOnly time;
Bug() : time(*this)
{
};
//opens the specified file
inline void open(const std::string &filename)
{
#if defined(DEBUG) || defined(TIMEONLY)
file.open(filename.c_str());
#endif
};
//closes the ofstream
inline void close()
{
#if defined(DEBUG) || defined(TIMEONLY)
file.close();
#endif
};
};
//output function for endl
inline Bug& operator<<(Bug &bug, std::ostream& (*manipulator)(std::ostream&))
{
#ifdef DEBUG
bug.file << manipulator;
#endif
return bug;
};
//output function
template <class T>
inline Bug& operator<<(Bug &bug, const T &t)
{
#ifdef DEBUG
bug.file << t;
#endif
return bug;
};
//output function for endl
inline TimeOnly& operator<<(TimeOnly &bug, std::ostream& (*manipulator)(std::ostream&))
{
#if defined(DEBUG) || defined(TIMEONLY)
bug.bug.file << manipulator;
#endif
return bug;
};
//output function
template <class T>
inline TimeOnly& operator<<(TimeOnly &bug, const T &t)
{
#if defined(DEBUG) || defined(TIMEONLY)
bug.bug.file << t;
#endif
return bug;
};
#endif //BUG_H_