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main.py
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main.py
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import pygame
import time
import random
pygame.init()
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
blue = (0, 0, 255)
red = (255, 0, 0)
green = (0, 255, 0)
screen_height = 600
screen_width = 800
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Snake Game!")
clock = pygame.time.Clock()
snake_model = 20
snake_speed = 20
font_style = pygame.font.SysFont('Arial', 40)
score_font = pygame.font.SysFont('bahnschrift', 30)
def points(score):
value = score_font.render("Score: " + str(score), True, blue)
screen.blit(value, [30, 550])
def thesnake(snake_model, snake_list):
for x in snake_list:
pygame.draw.rect(screen, green, [x[0], x[1], snake_model, snake_model])
def message(msg, color):
mess = font_style.render(msg, True, color)
screen.blit(mess, [(screen_width/2)-100, screen_height/3])
def message2(msg, color):
mess2 = font_style.render(msg, True, color)
screen.blit(mess2, [200, screen_height/2])
def gameLoop():
game_over = False
game_close = False
x1 = screen_width / 2
y1 = screen_height / 2
x1_change = 0
y1_change = 0
snake_list = []
snake_length = 1
foodx = round(random.randrange(0, screen_width - snake_model) / 20.0) * 20.0
foody = round(random.randrange(0, screen_height - snake_model) / 20.0) * 20.0
while not game_over:
while game_close:
screen.fill(green)
message("RIP!", red)
message2("Press Q to Quit. Press Space to play again!", red)
points(snake_length - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_SPACE:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
x1_change = -snake_model
y1_change = 0
if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
x1_change = snake_model
y1_change = 0
if event.key == pygame.K_UP or event.key == pygame.K_w:
y1_change = -snake_model
x1_change = 0
if event.key == pygame.K_DOWN or event.key == pygame.K_s:
y1_change = snake_model
x1_change = 0
if x1 >= screen_width or x1 < 0 or y1 >= screen_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
screen.fill(black)
pygame.draw.rect(screen, red, [foodx, foody, snake_model, snake_model])
snake_head = [x1, y1]
snake_list.append(snake_head)
if len(snake_list) > snake_length:
del snake_list[0]
for x in snake_list[:-1]:
if x == snake_head:
game_close = True
thesnake(snake_model, snake_list)
points(int((snake_length - 1) / 2))
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, screen_width - snake_model) / 20.0) * 20.0
foody = round(random.randrange(0, screen_height - snake_model) / 20.0) * 20.0
snake_length += 2
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()