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INSTALL.md

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Building Vere

We use bazel1 to build Vere, which is packaged as a single binary, urbit. We support the following (host, target) pairs, where the host platform is where bazel runs and the target platform is where urbit will run:

Host Platform Target Platform
linux-aarch64 linux-aarch64
linux-x86_64 linux-x86_64
macos-aarch64 macos-aarch64
macos-x86_64 macos-x86_64

Prerequisites

The first step is to install bazel using the instructions found on the bazel1 site.

All platforms require the automake and libtool suite of tools installed in order to build Vere. Before going any further, install them using your package manager. For example, on macOS:

brew install automake libtool

Linux

After installing automake, autoconf-archive, and libtool, you need to install the musl libc toolchain. We use musl libc instead of glibc on Linux, which enables us to generate statically linked binaries. As a prerequisite, you need to install the musl libc toolchain appropriate for your target platform.

x86_64

To install the x86_64-linux-musl-gcc toolchain at /usr/local/x86_64-linux-musl-gcc, run:

bazel run //bazel/toolchain:x86_64-linux-musl-gcc

This will take a few minutes.

aarch64

To install the aarch64-linux-musl-gcc toolchain at /usr/local/aarch64-linux-musl-gcc, run:

bazel run //bazel/toolchain:aarch64-linux-musl-gcc

This will take a few minutes.

macOS

After installing automake, autoconf-archive, pkg-config, and libtool, you're ready to build Vere.

Debugger

macOS is curious operating system because the kernel is derived from from two codebases, the Mach kernel and the BSD kernel. It inherits two different hardware exception handling facilities, Mach exceptions and POSIX signals. We use libsigsegv and utilize the POSIX signals which is usually fine except when it comes to debugging with lldb.

lldb hijacks the Mach exception ports for the task when it attaches to the process. Mach exceptions get handled before POSIX signals which means that as soon as vere faults (this happens often) lldb stop with a EXC_BAD_ACCESS. It is impossible to continue debugging from this state without the workaround we implemented in urbit#611.

There are more annoying warts with lldb currently. First, if you attach the debugger when booting the ship with lldb -- your-ship/.run you have to specify -t, otherwise the ship is unable to boot for mysterious reasons. The other option is to start the ship and attach afterwards with lldb -p PID. Afterwards you should do this dance:

p (void)darwin_register_mach_exception_handler()
pro hand -p true -s false -n false SIGBUS
pro hand -p true -s false -n false SIGSEGV

Build Commands

Once you install the prerequisites, you're ready to build:

bazel build :urbit

If you want a debug build, which changes the optimization level from -O3 to -O0 and includes more debugging information, specify dbg as the compilation_mode:

bazel build --compilation_mode=dbg :urbit

Note that you cannot change the optimization level for third party dependencies--those targets specified in bazel/third_party--from the command line.

You can turn on CPU and memory debugging by specifying the cpu_dbg and/or the mem_dbg build config.

bazel build --config=cpu_dbg --config=mem_dbg :urbit

Note that ships booted from builds with one or both of these configs specified are incompatible with builds of vere without them and vice versa.

If you need to specify arbitrary C compiler or linker options, use --copt or --linkopt, respectively:

bazel build --copt='-Wall' :urbit

Note --copt can be used to specify arbitrary C compiler optimizations. They're passed directly to the compiler commands generated by bazel.

Additionally, --copt is propagated to all dependencies. This has the undesirable side effect of considerably slowing down build times when you're switching between different copts (say the inclusion or exclusion of some macro define with --copt='-DMACRO') since all dependencies will be rebuilt. If you want only to pass the copt to the compiler commands invoked to build :urbit, you can pass them with --per_file_copt like so:

bazel build --per_file_copt='pkg/.*@-DMACRO'

LSP Integration

bazel run //bazel:refresh_compile_commands

Running this command will generate a compile_commands.json file in the root of the repository, which clangd (or other language server processors) will use automatically to provide modern editor features like syntax highlighting, go-to definitions, call hierarchies, symbol manipulation, etc.

Test Commands

You can build and run unit tests only on native builds. If you have a native build and want to run all unit tests, run:

bazel test --build_tests_only ...

If you want to run a specific test, say pkg/noun/hashtable_tests.c, run:

bazel test //pkg/noun:hashtable_tests

Build Configuration File

Any options you specify at the command line can instead be specified in .user.bazelrc if you find yourself using the same options over and over. This file is not tracked by git, so whatever you add to it will not affect anyone else. As an example, if you want to change the optimization level but don't want type --copt='-O0' each time, you can do the following:

echo "build --copt='-O0'" >> .user.bazelrc
bazel build :urbit

For more information on Bazel configuration files, consult the Bazel docs.

Common Issues

If bazel build or bazel test generates an undeclared inclusion(s) in rule error on macOS, the version of clang expected by the build system likely doesn't match the version of clang installed on your system. To address this, run clang --version and pass the version number via --clang_version="<version_string>" to the failing command.

If build fails on nix/NixOS, you should pass ACLOCAL_PATH environment variable to bazel, using --action_env=ACLOCAL_PATH=$ACLOCAL_PATH, like so:

bazel build :urbit --action_env=ACLOCAL_PATH=$ACLOCAL_PATH

Footnotes

  1. If you're interested in digging into the details of the build system, check out WORKSPACE.bazel, BUILD.bazel, bazel/, and the multiple BUILD.bazel files in pkg/. 2