From cb5b2f87b7e200f49e79f004b5b247cd05af186f Mon Sep 17 00:00:00 2001 From: newfrenchy83 Date: Thu, 21 Sep 2023 11:07:43 +0200 Subject: [PATCH] [Utbs] make Holy water combine arcane damage with native type of weapon Like holy water imbued ordinary weapon, it's seem logic what arcane damage dominant what if more efficient what original type(water can't altered pierce or blading of spear or sword) --- .../scenarios/02_Across_the_Harsh_Sands.cfg | 8 +++++++- .../scenarios/03_Stirring_in_the_Night.cfg | 5 ++++- 2 files changed, 11 insertions(+), 2 deletions(-) diff --git a/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg b/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg index 66c07ea802f33..3eb6efd5bf1e3 100644 --- a/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg +++ b/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg @@ -1553,7 +1553,13 @@ [effect] apply_to=attack range=melee - set_type=arcane + [set_specials] + mode=append + [damage] + id=arcane_damage + added_type=arcane + [/damage] + [/set_specials] [/effect] [/object] diff --git a/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg b/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg index 3f3d0e49b29bd..f3aaf479cd42a 100644 --- a/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg +++ b/data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg @@ -743,10 +743,13 @@ [effect] apply_to=attack range=melee - # Exclude arcane attacks in case Garak picked up the holy + # the type=arcane or secondary_type=arcane must be filtered in case Garak picked up the holy # water in the second scenario - in that case he gets to keep it [not] type=arcane + [or] + added_type=arcane + [/or] [/not] set_type=fire [/effect]