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fx8.pas
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fx8.pas
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unit fx8;
{$DEFINE VFLIP}
{$mode objfpc}{$H+}
interface
uses
SysUtils, define_types, Classes,dialogs{, Graphics, Controls, Forms, Dialogs,Menus,ComCtrls, ExtCtrls};
type
Tfx8 = RECORD
Width,Height,X,Y,PenThick: integer;
Img: Bytep;
end;
procedure CreateFX8(var lFX8: Tfx8);
procedure DefineFX8(var lFX8: Tfx8; lWid,lHt: integer);
procedure DefineBuffFX8(var lFX8: Tfx8; lWid,lHt: integer; lBuff: ByteP);
procedure CopyFX8(var lFX8src, lFX8dest: Tfx8);
procedure RectangleFX8(var lFX8: Tfx8; lLin,lTin,lRin,lBin: integer; lClr: byte);
procedure FillRectFX8(var lFX8: Tfx8; lLin,lTin,lRin,lBin: integer; lClr: byte);
procedure EllipseFX8(var lFX8: Tfx8; lLin,lTin,lRin,lBin: integer; lClr: byte);
procedure FillEllipseFX8(var lFX8: Tfx8; lLin,lTin,lRin,lBin: integer; lClr: byte);
procedure MoveToFX8(var lFX8: Tfx8; lXin,lYin: integer);
procedure LineToFX8(var lFX8: Tfx8; lXin,lYin: integer; lClr: byte); overload;
procedure LineToFX8(var lFX8: Tfx8; lXin,lYin: integer; lClr, lLineThick: byte); overload;
procedure FloodFillFX8 (var lFX8: Tfx8; lXin, lYin: Integer; lBoundClr,lWriteClr: byte; lfsSurface: boolean);
procedure FreeFX8(var lFX8: Tfx8);
implementation
uses nifti_img_view;
function FX8x( lXin: integer): integer;
begin
result := lXin ;
end;
function FX8y(var lFX8: Tfx8; lYin: integer): integer;
begin
{$IFDEF VFLIP}
result := lFX8.Height- lYin + 1;
{$ELSE}
result := lYin;
{$ENDIF}
end;
procedure sortLTRB(var lXoutLow,lYOutLow,lXoutHi,lYOutHi: integer); //left<right, top<bottom
var lXin1,lYin1,lXin2,lYin2: integer;
begin
lXin1 := lXoutLow;
lYin1 := lYOutLow;
lXin2 := lXoutHi;
lYin2 := lYOutHi;
if lXIn1 < lXin2 then begin
lXoutLow := lXIn1;
lXOutHi := lXIn2;
end else begin
lXoutLow := lXIn2;
lXOutHi := lXIn1;
end;
if lYIn1 < lYin2 then begin
lYoutLow := lYIn1;
lYOutHi := lYIn2;
end else begin
lYoutLow := lYIn2;
lYOutHi := lYIn1;
end;
end; //sortLTRB
procedure Bound(var lX,lY: integer; var lFX8: TFX8);
begin
if lX < 1 then
lX := 1;
if lX > lFX8.width then
lX := lFX8.width;
if lY < 1 then
lY := 1;
if lY > lFX8.height then
lY := lFX8.height;
end;
procedure boundrect(var lL,lT,lR,lB: integer; var lFX8: TFX8);
begin
sortLTRB(lL,lT,lR,lB);
bound(lL,lT,lFX8);
bound(lR,lB,lFX8);
end;
procedure MoveToFX8(var lFX8: Tfx8; lXin,lYin: integer);
var
lX,lY: integer;
begin
lX := FX8x(lXin); lY := FX8y(lFX8, lYin);
bound(lX,lY,lFX8);
lFX8.X := lX;
lFX8.Y := lY;
end;
procedure HorLine(var lFX8: Tfx8; x1,x2,y: integer; lClr: byte);
var
x,lStart: integer;
begin
if lFX8.img = nil then exit; //not defined
lStart := (y -1)* lFX8.Width;
if x1 < x2 then begin
for x := x1 to x2 do
lFX8.Img^[lStart+x] := lClr;
end else
for x := x2 to x1 do
lFX8.Img^[lStart+x] := lClr;
end;
function isOutOfBounds(var lFX8: Tfx8; var x,y:integer): boolean;
var
iy: integer;
begin
iy := y;
x := FX8x(x); y := FX8y(lFX8, y);
if (x < 0) or (y < 0) or (x > lFX8.Width) or (y > lFX8.Height) then begin
imgform.StatusLabel.caption := inttostr(iy)+'pixel error '+inttostr(x)+'x'+inttostr(y)+' '+inttostr(lFX8.Width)+'x'+inttostr(lFX8.Height);
result := true;
exit;
end;
result := false;
end;
function getpixel(var lFX8: Tfx8; x,y: integer): byte;
begin
result := lFX8.Img^[(Y -1)* lFX8.Width+x];
end;
procedure putpixel(var lFX8: Tfx8; x,y: integer; lClr: byte);
begin
if (x < 1) or (y < 1) or (x > lFX8.width) or (y > lFX8.height) then
exit; //putwidepixel and puttallpixel can have x < 1, x > width, etc...
lFX8.Img^[(Y -1)* lFX8.Width+x] := lClr;
end;
procedure putwidepixel(var lFX8: Tfx8; x,y: integer; lClr, lLineThick: byte);
var lBar: integer;
begin
putpixel(lFX8,x,y,lClr);
if lLineThick < 2 then exit;
for lBar := 1 to ((lLineThick-1) div 2) do begin
putpixel(lFX8,x-lBar,y,lClr);
putpixel(lFX8,x+lBar,y,lClr);
end;
end;
procedure puttallpixel(var lFX8: Tfx8; x,y: integer; lClr, lLineThick: byte);
var lBar: integer;
begin
putpixel(lFX8,x,y,lClr);
if lLineThick < 2 then exit;
for lBar := 1 to ((lLineThick-1) div 2) do begin
putpixel(lFX8,x,y-lBar,lClr);
putpixel(lFX8,x,y+lBar,lClr);
end;
end;
procedure LineToFX8(var lFX8: Tfx8; lXin,lYin: integer; lClr, lLineThick: byte) ; overload;
var
lSlope: single;
lX2,lY2,lX1,lY1,lP,lCol,lStart,lX,lY: integer;
begin
lX1 := lFX8.X;
lY1 := lFX8.Y;
lX2 := FX8x(lXin); lY2 := FX8y(lFX8, lYin);
Bound(lX2,lY2,lFX8);
lFX8.X := lX2;
lFX8.Y := lY2;
//next: endpoints - required if no line
lFX8.Img^[(lY1 -1)* lFX8.Width+lX1] := lClr;
lFX8.Img^[(lY2 -1)* lFX8.Width+lX2] := lClr;
if (lX1 = lX2) and (lY1 = lY2) then
exit;
if abs(lY1-lY2) > abs(lX1-lX2) then begin //mostly vertical
if lY1 > lY2 then begin
lSlope := (lX1-lX2) /(lY1-lY2);
for lY := lY2 to lY1 do
putwidepixel(lFX8,lX2+round(lSlope*(lY-lY2)),lY, lClr, lLineThick);
//lFX8.Img^[((lY -1)* lFX8.Width)+lX2+round(lSlope*(lY-lY2))] := lClr;
end else begin
lSlope := (lX2-lX1) /(lY2-lY1);
for lY := lY1 to lY2 do
putwidepixel(lFX8,lX1+round(lSlope*(lY-lY1)),lY, lClr, lLineThick);
//lFX8.Img^[((lY -1)* lFX8.Width)+lX1+round(lSlope*(lY-lY1))] := lClr;
end;
end else begin //mostly horizontal - primary change in X
if lX1 > lX2 then begin
lSlope := (lY1-lY2) /(lX1-lX2);
for lX := lX2 to lX1 do
puttallpixel(lFX8,lX,lY2+round(lSlope*(lX-lX2) ) , lClr, lLineThick);
//lFX8.Img^[((lY2+round(lSlope*(lX-lX2) ) -1)* lFX8.Width)+lX] := lClr;
end else begin
lSlope := (lY2-lY1) /(lX2-lX1);
for lX := lX1 to lX2 do
puttallpixel(lFX8,lX,lY1+round(lSlope*(lX-lX1) ) , lClr, lLineThick);
//lFX8.Img^[((lY1+round(lSlope*(lX-lX1) ) -1)* lFX8.Width)+lX] := lClr;
end;
end;
end;
procedure LineToFX8(var lFX8: Tfx8; lXin,lYin: integer; lClr: byte); overload;
//for speed: lSingle could use integer math
var
lSlope: single;
lX2,lY2,lX1,lY1,lX,lY: integer;
begin
if lFX8.PenThick > 2 then begin
LineToFX8(lFX8,lXin,lYin, lClr,lFX8.PenThick);
exit;
end;
lX1 := lFX8.X;
lY1 := lFX8.Y;
lX2 := FX8x(lXin); lY2 := FX8y(lFX8, lYin);
Bound(lX2,lY2,lFX8);
lFX8.X := lX2;
lFX8.Y := lY2;
//next: endpoints - required if no line
lFX8.Img^[(lY1 -1)* lFX8.Width+lX1] := lClr;
lFX8.Img^[(lY2 -1)* lFX8.Width+lX2] := lClr;
if (lX1 = lX2) and (lY1 = lY2) then
exit;
if abs(lY1-lY2) > abs(lX1-lX2) then begin //mostly vertical
if lY1 > lY2 then begin
lSlope := (lX1-lX2) /(lY1-lY2);
for lY := lY2 to lY1 do
lFX8.Img^[((lY -1)* lFX8.Width)+lX2+round(lSlope*(lY-lY2))] := lClr;
end else begin
lSlope := (lX2-lX1) /(lY2-lY1);
for lY := lY1 to lY2 do
lFX8.Img^[((lY -1)* lFX8.Width)+lX1+round(lSlope*(lY-lY1))] := lClr;
end;
end else begin //mostly horizontal - primary change in X
if lX1 > lX2 then begin
lSlope := (lY1-lY2) /(lX1-lX2);
for lX := lX2 to lX1 do
lFX8.Img^[((lY2+round(lSlope*(lX-lX2) ) -1)* lFX8.Width)+lX] := lClr;
end else begin
lSlope := (lY2-lY1) /(lX2-lX1);
for lX := lX1 to lX2 do
lFX8.Img^[((lY1+round(lSlope*(lX-lX1) ) -1)* lFX8.Width)+lX] := lClr;
end;
end;
end;
Procedure FillEllipseDefault(var lFX8: Tfx8; X,Y: smallint;XRadius: word;
YRadius:word; lClr: byte);
Const ConvFac = Pi/180.0;
var
j, Delta, DeltaEnd: single;
NumOfPixels: longint;
TempTerm: single;
xtemp, ytemp, xp, yp, xm, ym, xnext, ynext,
plxpyp, plxmyp, plxpym, plxmym: smallint;
BackupColor, TmpAngle, OldLineWidth: word;
Begin
If xradius = 0 then inc(xradius);
if yradius = 0 then inc(yradius);
{ check for an ellipse with negligable x and y radius }
If (xradius <= 1) and (yradius <= 1) then begin
putpixel(lFX8, x,y, lClr);
exit;
end;
{ approximate the number of pixels required by using the circumference }
{ equation of an ellipse. }
{ Changed this formula a it (trial and error), but the net result is that }
{ less pixels have to be calculated now }
NumOfPixels:=Round(Sqrt(3)*sqrt(sqr(XRadius)+sqr(YRadius)));
{ Calculate the angle precision required }
Delta := 90.0 / NumOfPixels;
{ for restoring after PatternLine }
{ removed from inner loop to make faster }
{ Always just go over the first 90 degrees. Could be optimized a }
{ bit if StAngle and EndAngle lie in the same quadrant, left as an }
{ exercise for the reader :) (JM) }
j := 0;
{ calculate stop position, go 1 further than 90 because otherwise }
{ 1 pixel is sometimes not drawn (JM) }
DeltaEnd := 91;
{ Calculate points }
xnext := XRadius;
ynext := 0;
Repeat
xtemp := xnext;
ytemp := ynext;
{ this is used by both sin and cos }
TempTerm := (j+Delta)*ConvFac;
{ Calculate points }
xnext := round(XRadius*Cos(TempTerm));
ynext := round(YRadius*Sin(TempTerm+Pi));
xp := x + xtemp;
xm := x - xtemp;
yp := y + ytemp;
ym := y - ytemp;
plxpyp := maxsmallint;
plxmyp := -maxsmallint-1;
plxpym := maxsmallint;
plxmym := -maxsmallint-1;
plxpyp := xp;
PutPixel(lFX8,xp,yp,lClr);
plxmyp := xm;
PutPixel(lFX8,xm,yp,lClr);
plxmym := xm;
PutPixel(lFX8,xm,ym,lClr);
plxpym := xp;
PutPixel(lFX8,xp,ym,lClr);
If (ynext <> ytemp) and
(xp - xm >= 1) then
begin
//CurrentColor := FillSettings.Color;
HorLine(lFX8,plxmyp+1,plxpyp-1,yp,lClr);
HorLine(lFX8,plxmym+1,plxpym-1,ym,lClr);
//CurrentColor := BackupColor;*)
end;
j:=j+Delta;
Until j > (DeltaEnd);
end;
Procedure EllipseDefault(var lFX8: Tfx8; X,Y: smallint;XRadius: word;
YRadius:word; lClr: byte);
Const ConvFac = Pi/180.0;
var
j, Delta, DeltaEnd: single;
NumOfPixels: longint;
TempTerm: single;
xtemp, ytemp, xp, yp, xm, ym, xnext, ynext,
plxpyp, plxmyp, plxpym, plxmym: smallint;
BackupColor, TmpAngle, OldLineWidth: word;
Begin
If xradius = 0 then inc(xradius);
if yradius = 0 then inc(yradius);
{ check for an ellipse with negligable x and y radius }
If (xradius <= 1) and (yradius <= 1) then begin
putpixel(lFX8, x,y, lClr);
exit;
end;
{ approximate the number of pixels required by using the circumference }
{ equation of an ellipse. }
{ Changed this formula a it (trial and error), but the net result is that }
{ less pixels have to be calculated now }
NumOfPixels:=Round(Sqrt(3)*sqrt(sqr(XRadius)+sqr(YRadius)));
{ Calculate the angle precision required }
Delta := 90.0 / NumOfPixels;
{ for restoring after PatternLine }
{ removed from inner loop to make faster }
{ Always just go over the first 90 degrees. Could be optimized a }
{ bit if StAngle and EndAngle lie in the same quadrant, left as an }
{ exercise for the reader :) (JM) }
j := 0;
{ calculate stop position, go 1 further than 90 because otherwise }
{ 1 pixel is sometimes not drawn (JM) }
DeltaEnd := 91;
{ Calculate points }
xnext := XRadius;
ynext := 0;
Repeat
xtemp := xnext;
ytemp := ynext;
{ this is used by both sin and cos }
TempTerm := (j+Delta)*ConvFac;
{ Calculate points }
xnext := round(XRadius*Cos(TempTerm));
ynext := round(YRadius*Sin(TempTerm+Pi));
xp := x + xtemp;
xm := x - xtemp;
yp := y + ytemp;
ym := y - ytemp;
PutPixel(lFX8,xp,yp,lClr);
PutPixel(lFX8,xm,yp,lClr);
PutPixel(lFX8,xm,ym,lClr);
PutPixel(lFX8,xp,ym,lClr);
j:=j+Delta;
Until j > (DeltaEnd);
end;
procedure EllipseFX8(var lFX8: Tfx8; lLin,lTin,lRin,lBin: integer; lClr: byte);
var
lL,lT,lR,lB,lP,lStart: integer;
begin
if lFX8.img = nil then exit; //not defined
lL := FX8x(lLin); lB := FX8y(lFX8, lBin);
lR := FX8x(lRin); lT := FX8y(lFX8, lTin);
BoundRect(lL,lT,lR,lB,lFX8);
EllipseDefault(lFX8, (lL+lR) shr 1,(lT+lB) shr 1, (lR-lL) shr 1, (lB-lT) shr 1,lClr);
end;
procedure FillEllipseFX8(var lFX8: Tfx8; lLin,lTin,lRin,lBin: integer; lClr: byte);
var
lL,lT,lR,lB,lP,lStart: integer;
begin
if lFX8.img = nil then exit; //not defined
lL := FX8x(lLin); lB := FX8y(lFX8, lBin);
lR := FX8x(lRin); lT := FX8y(lFX8, lTin);
BoundRect(lL,lT,lR,lB,lFX8);
FillEllipseDefault(lFX8, (lL+lR) shr 1,(lT+lB) shr 1, (lR-lL) shr 1, (lB-lT) shr 1,lClr);
end;
procedure RectangleFX8(var lFX8: Tfx8; lLin,lTin,lRin,lBin: integer; lClr: byte);
var
lL,lT,lR,lB,lP,lStart: integer;
begin
if lFX8.img = nil then exit; //not defined
lL := FX8x(lLin); lB := FX8y(lFX8, lBin);
lR := FX8x(lRin); lT := FX8y(lFX8, lTin);
BoundRect(lL,lT,lR,lB,lFX8);
//top line
lStart := (lT -1)* lFX8.Width;
for lP := lL to lR do
lFX8.Img^[lStart+lP] := lClr;
//bottom line
lStart := (lB -1)* lFX8.Width;
for lP := lL to lR do
lFX8.Img^[lStart+lP] := lClr;
//left and right lines
lStart := (lT -1)* lFX8.Width;
for lP := lT to lB do begin
lFX8.Img^[lStart+lL] := lClr;
lFX8.Img^[lStart+lR] := lClr;
lStart := lStart + lFX8.Width;
end;
end;
procedure FillRectFX8(var lFX8: Tfx8; lLin,lTin,lRin,lBin: integer; lClr: byte);
var
lL,lT,lR,lB,lRow,lCol,lStart: integer;
begin
if lFX8.img = nil then exit; //not defined
lL := FX8x(lLin); lB := FX8y(lFX8, lBin);
lR := FX8x(lRin); lT := FX8y(lFX8, lTin);
BoundRect(lL,lT,lR,lB,lFX8);
lStart := (lT -1)* lFX8.Width;
for lRow := lT to lB do begin
for lCol := lL to lR do
lFX8.Img^[lStart+lCol] := lClr;
lStart := lStart + lFX8.Width;
end;
end;
procedure DefineFX8(var lFX8: Tfx8; lWid,lHt: integer);
begin
if (lFX8.img = nil) or (lWid <> lFX8.Width) or (lHt <> lFX8.Height) then begin
if lFX8.img <> nil then
freemem(lFX8.Img);
Getmem(lFX8.img, lWid*lHt);
lFX8.Height := lHt;
lFX8.Width := lWid;
end;
fillchar(lFX8.Img^,lWid*lHt,0);
lFX8.X := 1;
lFX8.Y := 1;
end;
procedure DefineBuffFX8(var lFX8: Tfx8; lWid,lHt: integer; lBuff: ByteP);
begin
if lBuff = nil then exit;
DefineFX8(lFX8, lWid,lHt);
Move(lBuff^,lFX8.Img^,lWid*lHt);
end;
procedure CopyFX8(var lFX8src, lFX8dest: Tfx8);
begin
if (lFX8src.Img = nil) then
exit;
DefineFX8(lFX8dest, lFX8src.Width,lFX8src.Height);
Move(lFX8src.Img^,lFX8dest.Img^,lFX8src.Width*lFX8src.Height);
end;
procedure FloodFillFX8 (var lFX8: Tfx8; lXin, lYin: Integer; lBoundClr,lWriteClr: byte; lfsSurface: boolean);
//Written by Chris Rorden
//A simple first-in-first-out circular buffer (the queue) for flood-filling contiguous voxels.
//This algorithm avoids stack problems associated simple recursive algorithms
//http://steve.hollasch.net/cgindex/polygons/floodfill.html
const
kFill = 0; //pixels we will want to flood fill
kFillable = 128; //voxels we might flood fill
kUnfillable = 255; //voxels we can not flood fill
var
lWid,lHt,lQSz,lQHead,lQTail: integer;
lQRA: LongIntP;
lMaskRA: ByteP;
procedure IncQra(var lVal, lQSz: integer);//nested inside FloodFill
begin
inc(lVal);
if lVal >= lQSz then
lVal := 1;
end; //nested Proc IncQra
function Pos2XY (lPos: integer): TPoint;
begin
result.X := ((lPos-1) mod lWid)+1; //horizontal position
result.Y := ((lPos-1) div lWid)+1; //vertical position
end; //nested Proc Pos2XY
procedure TestPixel(lPos: integer);
begin
if (lMaskRA^[lPos]=kFillable) then begin
lMaskRA^[lPos] := kFill;
lQra^[lQHead] := lPos;
incQra(lQHead,lQSz);
end;
end; //nested Proc TestPixel
procedure RetirePixel; //nested inside FloodFill
var
lVal: integer;
lXY : TPoint;
begin
lVal := lQra^[lQTail];
lXY := Pos2XY(lVal);
if lXY.Y > 1 then
TestPixel (lVal-lWid);//pixel above
if lXY.Y < lHt then
TestPixel (lVal+lWid);//pixel below
if lXY.X > 1 then
TestPixel (lVal-1); //pixel to left
if lXY.X < lWid then
TestPixel (lVal+1); //pixel to right
incQra(lQTail,lQSz); //done with this pixel
end; //nested proc RetirePixel
const
kIndex0or1 = 0;
var
lTargetColorVal,lDefaultVal: byte;
lX,lY,lPos,x,y: integer;
begin //FloodFill
X := lXin; Y := lYin;
if isOutOfBounds(lFX8, X,Y) then exit;
//lX := FX8x(lXin); lY := FX8y(lFX8, lYin);
// imgform.StatusLabel.caption := 'pixel error '+inttostr(X)+'x'+inttostr(Y);
//exit;
if lfsSurface then begin
if getpixel(lFX8, x,y) <> lBoundClr then exit;
lTargetColorVal := kFillable;
lDefaultVal := kUnfillable;
end else begin //fsBorder
//fill non-target color with brush - bounded by target-color
if getpixel(lFX8, x,y) = lBoundClr then exit;
lTargetColorVal := kUnfillable;
lDefaultVal := kFillable;
end;
lHt := lFX8.Height;
lWid := lFX8.Width;
lQSz := lHt * lWid;
//Qsz should be more than the most possible simultaneously active pixels
//Worst case scenario is a click at the center of a 3x3 image: all 9 pixels will be active simultaneously
//for larger images, only a tiny fraction of pixels will be active at one instance.
//perhaps lQSz = ((lHt*lWid) div 4) + 32; would be safe and more memory efficient
if (lHt < 1) or (lWid < 1) then exit;
getmem(lQra,lQSz*sizeof(longint)); //very wasteful -
getmem(lMaskRA,lHt*lWid*sizeof(byte));
for lPos := 1 to (lHt*lWid) do
if lFX8.Img^[lPos] = lBoundClr then
lMaskRA^[lPos] := lTargetColorVal //assume all voxels are non targets
else
lMaskRA^[lPos] := lDefaultVal; //assume all voxels are non targets
lQHead := 2;
lQTail := 1;
lQra^[lQTail] := (((Y-1) * lWid)+X+kIndex0or1); //NOTE: both X and Y start from 0 not 1
lMaskRA^[lQra^[lQTail]] := kFill;
RetirePixel;
{for lPos := 1 to 100 do
RetirePixel;}
while lQHead <> lQTail do
RetirePixel;
lPos := 0;
for lY := 0 to (lHt-1) do
for lX := 0 to (lWid-1) do begin
lPos := lPos + 1;
if lMaskRA^[lPos] = kFill then
lFX8.Img^[lPos] := lWriteClr;
end;
freemem(lMaskRA);
freemem(lQra);
end;// proc FloodFill
procedure CreateFX8(var lFX8: Tfx8);
begin
lFX8.Img := nil;
end;
procedure FreeFX8(var lFX8: Tfx8);
begin
if lFX8.Img <> nil then
Freemem(lFX8.Img);
lFX8.Img := nil;
end;
end.