diff --git a/CHANGELOG.md b/CHANGELOG.md index 63a0d24..5a4a3b5 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,396 +1,453 @@ # Changelog -## [Unreleased](https://github.com/CrystalPL/sCHEMe/tree/HEAD) +## [Unreleased](https://github.com/gucio321/sCHEMe/tree/HEAD) -[Full Changelog](https://github.com/CrystalPL/sCHEMe/compare/v0.8...HEAD) +[Full Changelog](https://github.com/gucio321/sCHEMe/compare/v0.8...HEAD) **Implemented enhancements:** -- implementacja tematyki UI [\#181](https://github.com/CrystalPL/sCHEMe/issues/181) -- typy miast [\#179](https://github.com/CrystalPL/sCHEMe/issues/179) -- bitwy: możłiwość interwencji gracza w bitwe [\#151](https://github.com/CrystalPL/sCHEMe/issues/151) -- bitwy: castowanie "czarów" [\#149](https://github.com/CrystalPL/sCHEMe/issues/149) -- postacie żołnierzy [\#142](https://github.com/CrystalPL/sCHEMe/issues/142) -- bitwy: renderowanie armii [\#141](https://github.com/CrystalPL/sCHEMe/issues/141) -- battles: background-battle mechanism [\#140](https://github.com/CrystalPL/sCHEMe/issues/140) -- rozpoczynanie bitwy [\#92](https://github.com/CrystalPL/sCHEMe/issues/92) -- graficzne przedstawienie naszej armii [\#88](https://github.com/CrystalPL/sCHEMe/issues/88) -- RTSCamera: scale all speeds [\#63](https://github.com/CrystalPL/sCHEMe/issues/63) -- update flasc [\#311](https://github.com/CrystalPL/sCHEMe/pull/311) ([gucio321](https://github.com/gucio321)) -- Battles [\#306](https://github.com/CrystalPL/sCHEMe/pull/306) ([gucio321](https://github.com/gucio321)) -- Capture town mechanic [\#305](https://github.com/CrystalPL/sCHEMe/pull/305) ([gucio321](https://github.com/gucio321)) -- game panel: disable panel buttons when game paused [\#300](https://github.com/CrystalPL/sCHEMe/pull/300) ([gucio321](https://github.com/gucio321)) -- Town menu: hire screen [\#298](https://github.com/CrystalPL/sCHEMe/pull/298) ([gucio321](https://github.com/gucio321)) -- Update UI graphics [\#294](https://github.com/CrystalPL/sCHEMe/pull/294) ([gucio321](https://github.com/gucio321)) -- loading scene: refine setup: [\#293](https://github.com/CrystalPL/sCHEMe/pull/293) ([gucio321](https://github.com/gucio321)) -- Setup enemies [\#291](https://github.com/CrystalPL/sCHEMe/pull/291) ([gucio321](https://github.com/gucio321)) -- ui: set player stats panel shortcut to `i` [\#290](https://github.com/CrystalPL/sCHEMe/pull/290) ([gucio321](https://github.com/gucio321)) -- player: set player's nationality to Slm [\#282](https://github.com/CrystalPL/sCHEMe/pull/282) ([gucio321](https://github.com/gucio321)) -- Town glowing [\#281](https://github.com/CrystalPL/sCHEMe/pull/281) ([gucio321](https://github.com/gucio321)) -- mani menu: refactoring layout [\#280](https://github.com/CrystalPL/sCHEMe/pull/280) ([gucio321](https://github.com/gucio321)) -- Army displayer [\#279](https://github.com/CrystalPL/sCHEMe/pull/279) ([gucio321](https://github.com/gucio321)) -- Shadowcasting [\#277](https://github.com/CrystalPL/sCHEMe/pull/277) ([Garnn](https://github.com/Garnn)) -- Project cleanup [\#275](https://github.com/CrystalPL/sCHEMe/pull/275) ([gucio321](https://github.com/gucio321)) -- tooltips: add town tooltips system [\#273](https://github.com/CrystalPL/sCHEMe/pull/273) ([gucio321](https://github.com/gucio321)) +- saveing countries relations [\#325](https://github.com/gucio321/sCHEMe/issues/325) +- tutorial [\#303](https://github.com/gucio321/sCHEMe/issues/303) +- implementacja tematyki UI [\#181](https://github.com/gucio321/sCHEMe/issues/181) +- typy miast [\#179](https://github.com/gucio321/sCHEMe/issues/179) +- quests: zmiana relacji z pańśtwami po przejściu `lini fabularnej` [\#152](https://github.com/gucio321/sCHEMe/issues/152) +- bitwy: możłiwość interwencji gracza w bitwe [\#151](https://github.com/gucio321/sCHEMe/issues/151) +- bitwy: castowanie "czarów" [\#149](https://github.com/gucio321/sCHEMe/issues/149) +- postacie żołnierzy [\#142](https://github.com/gucio321/sCHEMe/issues/142) +- bitwy: renderowanie armii [\#141](https://github.com/gucio321/sCHEMe/issues/141) +- battles: background-battle mechanism [\#140](https://github.com/gucio321/sCHEMe/issues/140) +- rozpoczynanie bitwy [\#92](https://github.com/gucio321/sCHEMe/issues/92) +- graficzne przedstawienie naszej armii [\#88](https://github.com/gucio321/sCHEMe/issues/88) +- RTSCamera: scale all speeds [\#63](https://github.com/gucio321/sCHEMe/issues/63) +- Enemies levels [\#342](https://github.com/gucio321/sCHEMe/pull/342) ([gucio321](https://github.com/gucio321)) +- game scene: set player's name [\#339](https://github.com/gucio321/sCHEMe/pull/339) ([gucio321](https://github.com/gucio321)) +- setup Sultanat's quests [\#338](https://github.com/gucio321/sCHEMe/pull/338) ([gucio321](https://github.com/gucio321)) +- quests: add possibility to fail qquest [\#327](https://github.com/gucio321/sCHEMe/pull/327) ([gucio321](https://github.com/gucio321)) +- continue work on quests [\#324](https://github.com/gucio321/sCHEMe/pull/324) ([gucio321](https://github.com/gucio321)) +- Calibrate town costumes [\#323](https://github.com/gucio321/sCHEMe/pull/323) ([gucio321](https://github.com/gucio321)) +- quests: add quest rewards script [\#322](https://github.com/gucio321/sCHEMe/pull/322) ([gucio321](https://github.com/gucio321)) +- setup countries' relations [\#321](https://github.com/gucio321/sCHEMe/pull/321) ([gucio321](https://github.com/gucio321)) +- army: add unity event called when army gets updated [\#320](https://github.com/gucio321/sCHEMe/pull/320) ([gucio321](https://github.com/gucio321)) +- Comparing army [\#319](https://github.com/gucio321/sCHEMe/pull/319) ([gucio321](https://github.com/gucio321)) +- camera: set base camera angle [\#316](https://github.com/gucio321/sCHEMe/pull/316) ([gucio321](https://github.com/gucio321)) +- add town's names; save town's nationality [\#315](https://github.com/gucio321/sCHEMe/pull/315) ([gucio321](https://github.com/gucio321)) +- minimap camera tracker: duplicate size \(looks better\) [\#314](https://github.com/gucio321/sCHEMe/pull/314) ([gucio321](https://github.com/gucio321)) +- update flasc [\#311](https://github.com/gucio321/sCHEMe/pull/311) ([gucio321](https://github.com/gucio321)) +- Battles [\#306](https://github.com/gucio321/sCHEMe/pull/306) ([gucio321](https://github.com/gucio321)) +- Capture town mechanic [\#305](https://github.com/gucio321/sCHEMe/pull/305) ([gucio321](https://github.com/gucio321)) +- game panel: disable panel buttons when game paused [\#300](https://github.com/gucio321/sCHEMe/pull/300) ([gucio321](https://github.com/gucio321)) +- Town menu: hire screen [\#298](https://github.com/gucio321/sCHEMe/pull/298) ([gucio321](https://github.com/gucio321)) +- Update UI graphics [\#294](https://github.com/gucio321/sCHEMe/pull/294) ([gucio321](https://github.com/gucio321)) +- loading scene: refine setup: [\#293](https://github.com/gucio321/sCHEMe/pull/293) ([gucio321](https://github.com/gucio321)) +- Setup enemies [\#291](https://github.com/gucio321/sCHEMe/pull/291) ([gucio321](https://github.com/gucio321)) +- ui: set player stats panel shortcut to `i` [\#290](https://github.com/gucio321/sCHEMe/pull/290) ([gucio321](https://github.com/gucio321)) +- player: set player's nationality to Slm [\#282](https://github.com/gucio321/sCHEMe/pull/282) ([gucio321](https://github.com/gucio321)) +- Town glowing [\#281](https://github.com/gucio321/sCHEMe/pull/281) ([gucio321](https://github.com/gucio321)) +- mani menu: refactoring layout [\#280](https://github.com/gucio321/sCHEMe/pull/280) ([gucio321](https://github.com/gucio321)) +- Army displayer [\#279](https://github.com/gucio321/sCHEMe/pull/279) ([gucio321](https://github.com/gucio321)) +- Shadowcasting [\#277](https://github.com/gucio321/sCHEMe/pull/277) ([Garnn](https://github.com/Garnn)) +- Project cleanup [\#275](https://github.com/gucio321/sCHEMe/pull/275) ([gucio321](https://github.com/gucio321)) +- tooltips: add town tooltips system [\#273](https://github.com/gucio321/sCHEMe/pull/273) ([gucio321](https://github.com/gucio321)) **Fixed bugs:** -- system saveowania [\#153](https://github.com/CrystalPL/sCHEMe/issues/153) -- Skróty klawiszowe [\#95](https://github.com/CrystalPL/sCHEMe/issues/95) -- bunch of fixes \(including minimap movement\): [\#312](https://github.com/CrystalPL/sCHEMe/pull/312) ([gucio321](https://github.com/gucio321)) -- hire army menu: bunch of fixes [\#299](https://github.com/CrystalPL/sCHEMe/pull/299) ([gucio321](https://github.com/gucio321)) -- Save system fixes [\#278](https://github.com/CrystalPL/sCHEMe/pull/278) ([gucio321](https://github.com/gucio321)) -- mouse cursor: fix blank texture in build [\#274](https://github.com/CrystalPL/sCHEMe/pull/274) ([gucio321](https://github.com/gucio321)) +- dialogue system: fix wrapping [\#313](https://github.com/gucio321/sCHEMe/issues/313) +- relations: complete work on relationships [\#307](https://github.com/gucio321/sCHEMe/issues/307) +- system saveowania [\#153](https://github.com/gucio321/sCHEMe/issues/153) +- Skróty klawiszowe [\#95](https://github.com/gucio321/sCHEMe/issues/95) +- countries: fix nationality of slm town [\#352](https://github.com/gucio321/sCHEMe/pull/352) ([gucio321](https://github.com/gucio321)) +- bunch of bugfixes [\#345](https://github.com/gucio321/sCHEMe/pull/345) ([gucio321](https://github.com/gucio321)) +- Hotfix: fix some bugs in enemy state [\#335](https://github.com/gucio321/sCHEMe/pull/335) ([gucio321](https://github.com/gucio321)) +- town menu: fix dialogue font color [\#318](https://github.com/gucio321/sCHEMe/pull/318) ([gucio321](https://github.com/gucio321)) +- tooltips: don't show tooltip if pointer over UI [\#317](https://github.com/gucio321/sCHEMe/pull/317) ([gucio321](https://github.com/gucio321)) +- bunch of fixes \(including minimap movement\): [\#312](https://github.com/gucio321/sCHEMe/pull/312) ([gucio321](https://github.com/gucio321)) +- hire army menu: bunch of fixes [\#299](https://github.com/gucio321/sCHEMe/pull/299) ([gucio321](https://github.com/gucio321)) +- Save system fixes [\#278](https://github.com/gucio321/sCHEMe/pull/278) ([gucio321](https://github.com/gucio321)) +- mouse cursor: fix blank texture in build [\#274](https://github.com/gucio321/sCHEMe/pull/274) ([gucio321](https://github.com/gucio321)) **Closed issues:** -- wrogowie na mapie [\#286](https://github.com/CrystalPL/sCHEMe/issues/286) -- tooltipy na miastach i wrogach [\#285](https://github.com/CrystalPL/sCHEMe/issues/285) -- game over [\#284](https://github.com/CrystalPL/sCHEMe/issues/284) -- substytut bitew [\#283](https://github.com/CrystalPL/sCHEMe/issues/283) -- bitwy: system statystyk jednostek i przeliczania ich [\#148](https://github.com/CrystalPL/sCHEMe/issues/148) -- minimapa: ikonki [\#112](https://github.com/CrystalPL/sCHEMe/issues/112) -- UI: stworzyć schemat/tematyke paneli UI [\#59](https://github.com/CrystalPL/sCHEMe/issues/59) +- player: implement player costume [\#289](https://github.com/gucio321/sCHEMe/issues/289) +- wrogowie na mapie [\#286](https://github.com/gucio321/sCHEMe/issues/286) +- tooltipy na miastach i wrogach [\#285](https://github.com/gucio321/sCHEMe/issues/285) +- game over [\#284](https://github.com/gucio321/sCHEMe/issues/284) +- substytut bitew [\#283](https://github.com/gucio321/sCHEMe/issues/283) +- bitwy: system statystyk jednostek i przeliczania ich [\#148](https://github.com/gucio321/sCHEMe/issues/148) +- bitwy: system nagród [\#143](https://github.com/gucio321/sCHEMe/issues/143) +- minimapa: ikonki [\#112](https://github.com/gucio321/sCHEMe/issues/112) +- UI: stworzyć schemat/tematyke paneli UI [\#59](https://github.com/gucio321/sCHEMe/issues/59) **Merged pull requests:** -- game panels: remove "Button" label [\#310](https://github.com/CrystalPL/sCHEMe/pull/310) ([gucio321](https://github.com/gucio321)) -- Enemy: run away state [\#309](https://github.com/CrystalPL/sCHEMe/pull/309) ([gucio321](https://github.com/gucio321)) -- game ui: add CurrentHoveredGameObject method [\#304](https://github.com/CrystalPL/sCHEMe/pull/304) ([gucio321](https://github.com/gucio321)) -- army: reduce amount of units in army from 7 to 5 [\#302](https://github.com/CrystalPL/sCHEMe/pull/302) ([gucio321](https://github.com/gucio321)) -- Update units stats [\#301](https://github.com/CrystalPL/sCHEMe/pull/301) ([gucio321](https://github.com/gucio321)) -- Second graphics update [\#297](https://github.com/CrystalPL/sCHEMe/pull/297) ([gucio321](https://github.com/gucio321)) -- Game over screen [\#296](https://github.com/CrystalPL/sCHEMe/pull/296) ([Gervanti](https://github.com/Gervanti)) -- Fixed Sound Mixer bug [\#295](https://github.com/CrystalPL/sCHEMe/pull/295) ([Gervanti](https://github.com/Gervanti)) -- sun: apply script to prefab [\#292](https://github.com/CrystalPL/sCHEMe/pull/292) ([gucio321](https://github.com/gucio321)) -- fixing lighting on the scene [\#276](https://github.com/CrystalPL/sCHEMe/pull/276) ([Garnn](https://github.com/Garnn)) - -## [v0.8](https://github.com/CrystalPL/sCHEMe/tree/v0.8) (2022-04-29) - -[Full Changelog](https://github.com/CrystalPL/sCHEMe/compare/v0.7...v0.8) +- tutorial: update text [\#373](https://github.com/gucio321/sCHEMe/pull/373) ([gucio321](https://github.com/gucio321)) +- escape handling in town menu [\#372](https://github.com/gucio321/sCHEMe/pull/372) ([gucio321](https://github.com/gucio321)) +- quests: setup quests rewards [\#370](https://github.com/gucio321/sCHEMe/pull/370) ([gucio321](https://github.com/gucio321)) +- reaction editor: add exit button [\#369](https://github.com/gucio321/sCHEMe/pull/369) ([gucio321](https://github.com/gucio321)) +- capital menu: fix bug when was unable to open editor [\#368](https://github.com/gucio321/sCHEMe/pull/368) ([gucio321](https://github.com/gucio321)) +- Arrows fixes [\#367](https://github.com/gucio321/sCHEMe/pull/367) ([gucio321](https://github.com/gucio321)) +- ausq1: add town names in quest desc [\#366](https://github.com/gucio321/sCHEMe/pull/366) ([gucio321](https://github.com/gucio321)) +- town: fix rendering order [\#365](https://github.com/gucio321/sCHEMe/pull/365) ([gucio321](https://github.com/gucio321)) +- Reaction fixes [\#364](https://github.com/gucio321/sCHEMe/pull/364) ([gucio321](https://github.com/gucio321)) +- game panel: disable experience slider's movement [\#363](https://github.com/gucio321/sCHEMe/pull/363) ([gucio321](https://github.com/gucio321)) +- Reaction editor fix arrows [\#361](https://github.com/gucio321/sCHEMe/pull/361) ([gucio321](https://github.com/gucio321)) +- Created simple Tutorial panel [\#360](https://github.com/gucio321/sCHEMe/pull/360) ([Gervanti](https://github.com/Gervanti)) +- towns: remove talk button [\#358](https://github.com/gucio321/sCHEMe/pull/358) ([gucio321](https://github.com/gucio321)) +- fix nationalities [\#357](https://github.com/gucio321/sCHEMe/pull/357) ([gucio321](https://github.com/gucio321)) +- Update graphics [\#356](https://github.com/gucio321/sCHEMe/pull/356) ([gucio321](https://github.com/gucio321)) +- update NPC model [\#355](https://github.com/gucio321/sCHEMe/pull/355) ([gucio321](https://github.com/gucio321)) +- Car quests [\#354](https://github.com/gucio321/sCHEMe/pull/354) ([gucio321](https://github.com/gucio321)) +- main menu: update button color [\#353](https://github.com/gucio321/sCHEMe/pull/353) ([gucio321](https://github.com/gucio321)) +- panels: add endgame panel; implement for last quest [\#351](https://github.com/gucio321/sCHEMe/pull/351) ([gucio321](https://github.com/gucio321)) +- some other bugfixes [\#350](https://github.com/gucio321/sCHEMe/pull/350) ([gucio321](https://github.com/gucio321)) +- enemy: add it a costume too [\#348](https://github.com/gucio321/sCHEMe/pull/348) ([gucio321](https://github.com/gucio321)) +- setup mariuszek [\#347](https://github.com/gucio321/sCHEMe/pull/347) ([gucio321](https://github.com/gucio321)) +- Finishing quests [\#346](https://github.com/gucio321/sCHEMe/pull/346) ([gucio321](https://github.com/gucio321)) +- ui: update scrollbars [\#343](https://github.com/gucio321/sCHEMe/pull/343) ([gucio321](https://github.com/gucio321)) +- app: update tray icon [\#341](https://github.com/gucio321/sCHEMe/pull/341) ([gucio321](https://github.com/gucio321)) +- Save system expansion [\#340](https://github.com/gucio321/sCHEMe/pull/340) ([gucio321](https://github.com/gucio321)) +- game ui: update cursor [\#337](https://github.com/gucio321/sCHEMe/pull/337) ([gucio321](https://github.com/gucio321)) +- Fix gold going under 0 [\#336](https://github.com/gucio321/sCHEMe/pull/336) ([gucio321](https://github.com/gucio321)) +- Add From-string into the right branch [\#333](https://github.com/gucio321/sCHEMe/pull/333) ([Garnn](https://github.com/Garnn)) +- Pacify restyled.io [\#332](https://github.com/gucio321/sCHEMe/pull/332) ([gucio321](https://github.com/gucio321)) +- game scene: add main theme music [\#329](https://github.com/gucio321/sCHEMe/pull/329) ([gucio321](https://github.com/gucio321)) +- game panels: remove "Button" label [\#310](https://github.com/gucio321/sCHEMe/pull/310) ([gucio321](https://github.com/gucio321)) +- Enemy: run away state [\#309](https://github.com/gucio321/sCHEMe/pull/309) ([gucio321](https://github.com/gucio321)) +- Setup part of quests [\#308](https://github.com/gucio321/sCHEMe/pull/308) ([gucio321](https://github.com/gucio321)) +- game ui: add CurrentHoveredGameObject method [\#304](https://github.com/gucio321/sCHEMe/pull/304) ([gucio321](https://github.com/gucio321)) +- army: reduce amount of units in army from 7 to 5 [\#302](https://github.com/gucio321/sCHEMe/pull/302) ([gucio321](https://github.com/gucio321)) +- Update units stats [\#301](https://github.com/gucio321/sCHEMe/pull/301) ([gucio321](https://github.com/gucio321)) +- Second graphics update [\#297](https://github.com/gucio321/sCHEMe/pull/297) ([gucio321](https://github.com/gucio321)) +- Game over screen [\#296](https://github.com/gucio321/sCHEMe/pull/296) ([Gervanti](https://github.com/Gervanti)) +- Fixed Sound Mixer bug [\#295](https://github.com/gucio321/sCHEMe/pull/295) ([Gervanti](https://github.com/Gervanti)) +- sun: apply script to prefab [\#292](https://github.com/gucio321/sCHEMe/pull/292) ([gucio321](https://github.com/gucio321)) +- fixing lighting on the scene [\#276](https://github.com/gucio321/sCHEMe/pull/276) ([Garnn](https://github.com/Garnn)) + +## [v0.8](https://github.com/gucio321/sCHEMe/tree/v0.8) (2022-04-29) + +[Full Changelog](https://github.com/gucio321/sCHEMe/compare/v0.7...v0.8) **Implemented enhancements:** -- questy: bazowe implementacje questów [\#180](https://github.com/CrystalPL/sCHEMe/issues/180) -- Quest Log [\#85](https://github.com/CrystalPL/sCHEMe/issues/85) -- Rts camera angle [\#272](https://github.com/CrystalPL/sCHEMe/pull/272) ([gucio321](https://github.com/gucio321)) -- project: add mouse cursor [\#271](https://github.com/CrystalPL/sCHEMe/pull/271) ([gucio321](https://github.com/gucio321)) -- hotfix: fix escape menu poitioning [\#266](https://github.com/CrystalPL/sCHEMe/pull/266) ([gucio321](https://github.com/gucio321)) -- main menu: change options sliders' colors [\#265](https://github.com/CrystalPL/sCHEMe/pull/265) ([gucio321](https://github.com/gucio321)) -- Town menu graphics [\#264](https://github.com/CrystalPL/sCHEMe/pull/264) ([gucio321](https://github.com/gucio321)) -- Quests implementation [\#261](https://github.com/CrystalPL/sCHEMe/pull/261) ([gucio321](https://github.com/gucio321)) -- main menu: add music [\#260](https://github.com/CrystalPL/sCHEMe/pull/260) ([gucio321](https://github.com/gucio321)) +- questy: bazowe implementacje questów [\#180](https://github.com/gucio321/sCHEMe/issues/180) +- Quest Log [\#85](https://github.com/gucio321/sCHEMe/issues/85) +- Rts camera angle [\#272](https://github.com/gucio321/sCHEMe/pull/272) ([gucio321](https://github.com/gucio321)) +- project: add mouse cursor [\#271](https://github.com/gucio321/sCHEMe/pull/271) ([gucio321](https://github.com/gucio321)) +- hotfix: fix escape menu poitioning [\#266](https://github.com/gucio321/sCHEMe/pull/266) ([gucio321](https://github.com/gucio321)) +- main menu: change options sliders' colors [\#265](https://github.com/gucio321/sCHEMe/pull/265) ([gucio321](https://github.com/gucio321)) +- Town menu graphics [\#264](https://github.com/gucio321/sCHEMe/pull/264) ([gucio321](https://github.com/gucio321)) +- Quests implementation [\#261](https://github.com/gucio321/sCHEMe/pull/261) ([gucio321](https://github.com/gucio321)) +- main menu: add music [\#260](https://github.com/gucio321/sCHEMe/pull/260) ([gucio321](https://github.com/gucio321)) **Fixed bugs:** -- towns: fix towns' collider and nav mesh obstacle dimensions positioning [\#269](https://github.com/CrystalPL/sCHEMe/pull/269) ([gucio321](https://github.com/gucio321)) -- hotfix: fix bug when exiting town didn't caused resuming game [\#268](https://github.com/CrystalPL/sCHEMe/pull/268) ([gucio321](https://github.com/gucio321)) -- UI controller: fix bug when pause game feature didn't worked [\#267](https://github.com/CrystalPL/sCHEMe/pull/267) ([gucio321](https://github.com/gucio321)) -- rts camera: change map scrolling speeds [\#263](https://github.com/CrystalPL/sCHEMe/pull/263) ([gucio321](https://github.com/gucio321)) -- player: adjust agent's settings [\#262](https://github.com/CrystalPL/sCHEMe/pull/262) ([gucio321](https://github.com/gucio321)) +- towns: fix towns' collider and nav mesh obstacle dimensions positioning [\#269](https://github.com/gucio321/sCHEMe/pull/269) ([gucio321](https://github.com/gucio321)) +- hotfix: fix bug when exiting town didn't caused resuming game [\#268](https://github.com/gucio321/sCHEMe/pull/268) ([gucio321](https://github.com/gucio321)) +- UI controller: fix bug when pause game feature didn't worked [\#267](https://github.com/gucio321/sCHEMe/pull/267) ([gucio321](https://github.com/gucio321)) +- rts camera: change map scrolling speeds [\#263](https://github.com/gucio321/sCHEMe/pull/263) ([gucio321](https://github.com/gucio321)) +- player: adjust agent's settings [\#262](https://github.com/gucio321/sCHEMe/pull/262) ([gucio321](https://github.com/gucio321)) **Merged pull requests:** -- main menu: hotfix [\#258](https://github.com/CrystalPL/sCHEMe/pull/258) ([gucio321](https://github.com/gucio321)) +- main menu: hotfix [\#258](https://github.com/gucio321/sCHEMe/pull/258) ([gucio321](https://github.com/gucio321)) -## [v0.7](https://github.com/CrystalPL/sCHEMe/tree/v0.7) (2022-04-21) +## [v0.7](https://github.com/gucio321/sCHEMe/tree/v0.7) (2022-04-21) -[Full Changelog](https://github.com/CrystalPL/sCHEMe/compare/v0.6...v0.7) +[Full Changelog](https://github.com/gucio321/sCHEMe/compare/v0.6...v0.7) **Implemented enhancements:** -- mapa: tekstura wody [\#229](https://github.com/CrystalPL/sCHEMe/issues/229) -- czcionki: implementacja czcionek w grze [\#165](https://github.com/CrystalPL/sCHEMe/issues/165) -- miasta: fizyczny wygląd miast [\#133](https://github.com/CrystalPL/sCHEMe/issues/133) -- main menu: add title [\#257](https://github.com/CrystalPL/sCHEMe/pull/257) ([gucio321](https://github.com/gucio321)) -- Load game dialogs fix [\#256](https://github.com/CrystalPL/sCHEMe/pull/256) ([gucio321](https://github.com/gucio321)) -- escape menu: add exit game feature [\#254](https://github.com/CrystalPL/sCHEMe/pull/254) ([gucio321](https://github.com/gucio321)) -- camera: add skybox material [\#252](https://github.com/CrystalPL/sCHEMe/pull/252) ([gucio321](https://github.com/gucio321)) -- Nav mesh refactoring & adding bridges [\#251](https://github.com/CrystalPL/sCHEMe/pull/251) ([gucio321](https://github.com/gucio321)) -- game scene: add towns of minor countries [\#250](https://github.com/CrystalPL/sCHEMe/pull/250) ([gucio321](https://github.com/gucio321)) -- map: major improvement [\#249](https://github.com/CrystalPL/sCHEMe/pull/249) ([gucio321](https://github.com/gucio321)) -- map: add NavMeshObstacle component to water canvas [\#248](https://github.com/CrystalPL/sCHEMe/pull/248) ([gucio321](https://github.com/gucio321)) -- add size control to water shader [\#246](https://github.com/CrystalPL/sCHEMe/pull/246) ([Garnn](https://github.com/Garnn)) -- map: improve land [\#245](https://github.com/CrystalPL/sCHEMe/pull/245) ([gucio321](https://github.com/gucio321)) -- Map depatrification [\#244](https://github.com/CrystalPL/sCHEMe/pull/244) ([Garnn](https://github.com/Garnn)) -- Setup game map [\#243](https://github.com/CrystalPL/sCHEMe/pull/243) ([gucio321](https://github.com/gucio321)) +- mapa: tekstura wody [\#229](https://github.com/gucio321/sCHEMe/issues/229) +- czcionki: implementacja czcionek w grze [\#165](https://github.com/gucio321/sCHEMe/issues/165) +- miasta: fizyczny wygląd miast [\#133](https://github.com/gucio321/sCHEMe/issues/133) +- main menu: add title [\#257](https://github.com/gucio321/sCHEMe/pull/257) ([gucio321](https://github.com/gucio321)) +- Load game dialogs fix [\#256](https://github.com/gucio321/sCHEMe/pull/256) ([gucio321](https://github.com/gucio321)) +- escape menu: add exit game feature [\#254](https://github.com/gucio321/sCHEMe/pull/254) ([gucio321](https://github.com/gucio321)) +- camera: add skybox material [\#252](https://github.com/gucio321/sCHEMe/pull/252) ([gucio321](https://github.com/gucio321)) +- Nav mesh refactoring & adding bridges [\#251](https://github.com/gucio321/sCHEMe/pull/251) ([gucio321](https://github.com/gucio321)) +- game scene: add towns of minor countries [\#250](https://github.com/gucio321/sCHEMe/pull/250) ([gucio321](https://github.com/gucio321)) +- map: major improvement [\#249](https://github.com/gucio321/sCHEMe/pull/249) ([gucio321](https://github.com/gucio321)) +- map: add NavMeshObstacle component to water canvas [\#248](https://github.com/gucio321/sCHEMe/pull/248) ([gucio321](https://github.com/gucio321)) +- add size control to water shader [\#246](https://github.com/gucio321/sCHEMe/pull/246) ([Garnn](https://github.com/Garnn)) +- map: improve land [\#245](https://github.com/gucio321/sCHEMe/pull/245) ([gucio321](https://github.com/gucio321)) +- Map depatrification [\#244](https://github.com/gucio321/sCHEMe/pull/244) ([Garnn](https://github.com/Garnn)) +- Setup game map [\#243](https://github.com/gucio321/sCHEMe/pull/243) ([gucio321](https://github.com/gucio321)) **Fixed bugs:** -- Nav mesh: rebake [\#247](https://github.com/CrystalPL/sCHEMe/pull/247) ([gucio321](https://github.com/gucio321)) +- Nav mesh: rebake [\#247](https://github.com/gucio321/sCHEMe/pull/247) ([gucio321](https://github.com/gucio321)) **Closed issues:** -- dźwięk kliknięcia w przycisk [\#224](https://github.com/CrystalPL/sCHEMe/issues/224) -- menu główne: grafiki do menu [\#176](https://github.com/CrystalPL/sCHEMe/issues/176) -- loading scene: tło [\#147](https://github.com/CrystalPL/sCHEMe/issues/147) +- dźwięk kliknięcia w przycisk [\#224](https://github.com/gucio321/sCHEMe/issues/224) +- menu główne: grafiki do menu [\#176](https://github.com/gucio321/sCHEMe/issues/176) +- loading scene: tło [\#147](https://github.com/gucio321/sCHEMe/issues/147) **Merged pull requests:** -- main menu: update background image [\#255](https://github.com/CrystalPL/sCHEMe/pull/255) ([gucio321](https://github.com/gucio321)) -- Adjust sliders colors [\#253](https://github.com/CrystalPL/sCHEMe/pull/253) ([gucio321](https://github.com/gucio321)) +- main menu: update background image [\#255](https://github.com/gucio321/sCHEMe/pull/255) ([gucio321](https://github.com/gucio321)) +- Adjust sliders colors [\#253](https://github.com/gucio321/sCHEMe/pull/253) ([gucio321](https://github.com/gucio321)) -## [v0.6](https://github.com/CrystalPL/sCHEMe/tree/v0.6) (2022-04-06) +## [v0.6](https://github.com/gucio321/sCHEMe/tree/v0.6) (2022-04-06) -[Full Changelog](https://github.com/CrystalPL/sCHEMe/compare/v0.5...v0.6) +[Full Changelog](https://github.com/gucio321/sCHEMe/compare/v0.5...v0.6) **Implemented enhancements:** -- listing files: split loading files list into frames [\#241](https://github.com/CrystalPL/sCHEMe/pull/241) ([gucio321](https://github.com/gucio321)) -- rts camera: set default height to 50% [\#240](https://github.com/CrystalPL/sCHEMe/pull/240) ([gucio321](https://github.com/gucio321)) -- Update sound handling [\#239](https://github.com/CrystalPL/sCHEMe/pull/239) ([gucio321](https://github.com/gucio321)) +- listing files: split loading files list into frames [\#241](https://github.com/gucio321/sCHEMe/pull/241) ([gucio321](https://github.com/gucio321)) +- rts camera: set default height to 50% [\#240](https://github.com/gucio321/sCHEMe/pull/240) ([gucio321](https://github.com/gucio321)) +- Update sound handling [\#239](https://github.com/gucio321/sCHEMe/pull/239) ([gucio321](https://github.com/gucio321)) **Merged pull requests:** -- Set company name [\#242](https://github.com/CrystalPL/sCHEMe/pull/242) ([gucio321](https://github.com/gucio321)) -- assets: move all external assets \(from asset store\) into pkg directory [\#238](https://github.com/CrystalPL/sCHEMe/pull/238) ([gucio321](https://github.com/gucio321)) +- Set company name [\#242](https://github.com/gucio321/sCHEMe/pull/242) ([gucio321](https://github.com/gucio321)) +- assets: move all external assets \(from asset store\) into pkg directory [\#238](https://github.com/gucio321/sCHEMe/pull/238) ([gucio321](https://github.com/gucio321)) -## [v0.5](https://github.com/CrystalPL/sCHEMe/tree/v0.5) (2022-04-02) +## [v0.5](https://github.com/gucio321/sCHEMe/tree/v0.5) (2022-04-02) -[Full Changelog](https://github.com/CrystalPL/sCHEMe/compare/v0.4...v0.5) +[Full Changelog](https://github.com/gucio321/sCHEMe/compare/v0.4...v0.5) **Implemented enhancements:** -- dźwięki: dodać dźwięk kliknięcia do guzików [\#223](https://github.com/CrystalPL/sCHEMe/issues/223) -- poskładanie prefabów miast [\#177](https://github.com/CrystalPL/sCHEMe/issues/177) -- system jednostek [\#87](https://github.com/CrystalPL/sCHEMe/issues/87) -- packages: add URP [\#232](https://github.com/CrystalPL/sCHEMe/pull/232) ([gucio321](https://github.com/gucio321)) -- loading scene: round procentage progress [\#231](https://github.com/CrystalPL/sCHEMe/pull/231) ([gucio321](https://github.com/gucio321)) -- ui controller: ad pause game feature [\#230](https://github.com/CrystalPL/sCHEMe/pull/230) ([gucio321](https://github.com/gucio321)) -- Map: update map [\#228](https://github.com/CrystalPL/sCHEMe/pull/228) ([gucio321](https://github.com/gucio321)) -- Battles refactoring [\#227](https://github.com/CrystalPL/sCHEMe/pull/227) ([gucio321](https://github.com/gucio321)) -- town costumes: add all town costumes [\#226](https://github.com/CrystalPL/sCHEMe/pull/226) ([gucio321](https://github.com/gucio321)) +- dźwięki: dodać dźwięk kliknięcia do guzików [\#223](https://github.com/gucio321/sCHEMe/issues/223) +- poskładanie prefabów miast [\#177](https://github.com/gucio321/sCHEMe/issues/177) +- system jednostek [\#87](https://github.com/gucio321/sCHEMe/issues/87) +- packages: add URP [\#232](https://github.com/gucio321/sCHEMe/pull/232) ([gucio321](https://github.com/gucio321)) +- loading scene: round procentage progress [\#231](https://github.com/gucio321/sCHEMe/pull/231) ([gucio321](https://github.com/gucio321)) +- ui controller: ad pause game feature [\#230](https://github.com/gucio321/sCHEMe/pull/230) ([gucio321](https://github.com/gucio321)) +- Map: update map [\#228](https://github.com/gucio321/sCHEMe/pull/228) ([gucio321](https://github.com/gucio321)) +- Battles refactoring [\#227](https://github.com/gucio321/sCHEMe/pull/227) ([gucio321](https://github.com/gucio321)) +- town costumes: add all town costumes [\#226](https://github.com/gucio321/sCHEMe/pull/226) ([gucio321](https://github.com/gucio321)) **Fixed bugs:** -- Loading Scene: zaokrąglanie wyniku procentowego [\#130](https://github.com/CrystalPL/sCHEMe/issues/130) -- hotfix: enable watter for minimap camera [\#235](https://github.com/CrystalPL/sCHEMe/pull/235) ([gucio321](https://github.com/gucio321)) -- Materials: update to URP \(fix pink trees effect\) [\#233](https://github.com/CrystalPL/sCHEMe/pull/233) ([gucio321](https://github.com/gucio321)) -- fix enemy interaction [\#222](https://github.com/CrystalPL/sCHEMe/pull/222) ([gucio321](https://github.com/gucio321)) -- hotfix: remove inspector references in escape menu [\#221](https://github.com/CrystalPL/sCHEMe/pull/221) ([gucio321](https://github.com/gucio321)) +- Loading Scene: zaokrąglanie wyniku procentowego [\#130](https://github.com/gucio321/sCHEMe/issues/130) +- hotfix: enable watter for minimap camera [\#235](https://github.com/gucio321/sCHEMe/pull/235) ([gucio321](https://github.com/gucio321)) +- Materials: update to URP \(fix pink trees effect\) [\#233](https://github.com/gucio321/sCHEMe/pull/233) ([gucio321](https://github.com/gucio321)) +- fix enemy interaction [\#222](https://github.com/gucio321/sCHEMe/pull/222) ([gucio321](https://github.com/gucio321)) +- hotfix: remove inspector references in escape menu [\#221](https://github.com/gucio321/sCHEMe/pull/221) ([gucio321](https://github.com/gucio321)) **Closed issues:** -- code cleanup [\#159](https://github.com/CrystalPL/sCHEMe/issues/159) -- doświadczenie: przechowywanie expa dla każdego gracza [\#145](https://github.com/CrystalPL/sCHEMe/issues/145) -- skrypt zarządzający armią [\#116](https://github.com/CrystalPL/sCHEMe/issues/116) -- system zapisywania: refactoring [\#93](https://github.com/CrystalPL/sCHEMe/issues/93) -- map: draw map in unity [\#81](https://github.com/CrystalPL/sCHEMe/issues/81) +- code cleanup [\#159](https://github.com/gucio321/sCHEMe/issues/159) +- doświadczenie: przechowywanie expa dla każdego gracza [\#145](https://github.com/gucio321/sCHEMe/issues/145) +- skrypt zarządzający armią [\#116](https://github.com/gucio321/sCHEMe/issues/116) +- system zapisywania: refactoring [\#93](https://github.com/gucio321/sCHEMe/issues/93) +- map: draw map in unity [\#81](https://github.com/gucio321/sCHEMe/issues/81) **Merged pull requests:** -- Pause menu and Main Menu sound control [\#237](https://github.com/CrystalPL/sCHEMe/pull/237) ([Gervanti](https://github.com/Gervanti)) -- Adding shaders for grass, water and spilled stuff [\#234](https://github.com/CrystalPL/sCHEMe/pull/234) ([Garnn](https://github.com/Garnn)) -- gitignore: add one of demo scenes that changes randomly [\#225](https://github.com/CrystalPL/sCHEMe/pull/225) ([gucio321](https://github.com/gucio321)) -- Save system refactoring [\#202](https://github.com/CrystalPL/sCHEMe/pull/202) ([gucio321](https://github.com/gucio321)) +- Pause menu and Main Menu sound control [\#237](https://github.com/gucio321/sCHEMe/pull/237) ([Gervanti](https://github.com/Gervanti)) +- Adding shaders for grass, water and spilled stuff [\#234](https://github.com/gucio321/sCHEMe/pull/234) ([Garnn](https://github.com/Garnn)) +- gitignore: add one of demo scenes that changes randomly [\#225](https://github.com/gucio321/sCHEMe/pull/225) ([gucio321](https://github.com/gucio321)) +- Save system refactoring [\#202](https://github.com/gucio321/sCHEMe/pull/202) ([gucio321](https://github.com/gucio321)) -## [v0.4](https://github.com/CrystalPL/sCHEMe/tree/v0.4) (2022-03-15) +## [v0.4](https://github.com/gucio321/sCHEMe/tree/v0.4) (2022-03-15) -[Full Changelog](https://github.com/CrystalPL/sCHEMe/compare/v0.3...v0.4) +[Full Changelog](https://github.com/gucio321/sCHEMe/compare/v0.3...v0.4) **Implemented enhancements:** -- main menu: refactor is necessary [\#38](https://github.com/CrystalPL/sCHEMe/issues/38) -- Rts camera: limit map [\#220](https://github.com/CrystalPL/sCHEMe/pull/220) ([gucio321](https://github.com/gucio321)) -- panel statystyk postaci: aktualizacja grafik [\#215](https://github.com/CrystalPL/sCHEMe/pull/215) ([gucio321](https://github.com/gucio321)) -- escape menu: handle escape inside escape menu [\#214](https://github.com/CrystalPL/sCHEMe/pull/214) ([gucio321](https://github.com/gucio321)) -- Town types [\#208](https://github.com/CrystalPL/sCHEMe/pull/208) ([gucio321](https://github.com/gucio321)) -- rts camera: wysokość absolutna [\#207](https://github.com/CrystalPL/sCHEMe/pull/207) ([gucio321](https://github.com/gucio321)) -- rts camera: smooth movement with minimap [\#205](https://github.com/CrystalPL/sCHEMe/pull/205) ([gucio321](https://github.com/gucio321)) -- escape menu: implementacja czcionek [\#201](https://github.com/CrystalPL/sCHEMe/pull/201) ([gucio321](https://github.com/gucio321)) -- Menu buttons text highlighting [\#200](https://github.com/CrystalPL/sCHEMe/pull/200) ([gucio321](https://github.com/gucio321)) -- Add army script [\#187](https://github.com/CrystalPL/sCHEMe/pull/187) ([gucio321](https://github.com/gucio321)) +- main menu: refactor is necessary [\#38](https://github.com/gucio321/sCHEMe/issues/38) +- Rts camera: limit map [\#220](https://github.com/gucio321/sCHEMe/pull/220) ([gucio321](https://github.com/gucio321)) +- panel statystyk postaci: aktualizacja grafik [\#215](https://github.com/gucio321/sCHEMe/pull/215) ([gucio321](https://github.com/gucio321)) +- escape menu: handle escape inside escape menu [\#214](https://github.com/gucio321/sCHEMe/pull/214) ([gucio321](https://github.com/gucio321)) +- Town types [\#208](https://github.com/gucio321/sCHEMe/pull/208) ([gucio321](https://github.com/gucio321)) +- rts camera: wysokość absolutna [\#207](https://github.com/gucio321/sCHEMe/pull/207) ([gucio321](https://github.com/gucio321)) +- rts camera: smooth movement with minimap [\#205](https://github.com/gucio321/sCHEMe/pull/205) ([gucio321](https://github.com/gucio321)) +- escape menu: implementacja czcionek [\#201](https://github.com/gucio321/sCHEMe/pull/201) ([gucio321](https://github.com/gucio321)) +- Menu buttons text highlighting [\#200](https://github.com/gucio321/sCHEMe/pull/200) ([gucio321](https://github.com/gucio321)) +- Add army script [\#187](https://github.com/gucio321/sCHEMe/pull/187) ([gucio321](https://github.com/gucio321)) **Fixed bugs:** -- loading scene: skalowanie do ekranu [\#97](https://github.com/CrystalPL/sCHEMe/issues/97) -- loading scene: pasek nie dochodzi do końca [\#96](https://github.com/CrystalPL/sCHEMe/issues/96) -- obszar kamery na minimapie: skalowanie zgodne z kamerą [\#216](https://github.com/CrystalPL/sCHEMe/pull/216) ([gucio321](https://github.com/gucio321)) +- loading scene: skalowanie do ekranu [\#97](https://github.com/gucio321/sCHEMe/issues/97) +- loading scene: pasek nie dochodzi do końca [\#96](https://github.com/gucio321/sCHEMe/issues/96) +- obszar kamery na minimapie: skalowanie zgodne z kamerą [\#216](https://github.com/gucio321/sCHEMe/pull/216) ([gucio321](https://github.com/gucio321)) **Closed issues:** -- mechanika craftowania pierwiastków [\#8](https://github.com/CrystalPL/sCHEMe/issues/8) +- mechanika craftowania pierwiastków [\#8](https://github.com/gucio321/sCHEMe/issues/8) **Merged pull requests:** -- rearrange game scene [\#219](https://github.com/CrystalPL/sCHEMe/pull/219) ([gucio321](https://github.com/gucio321)) -- workflows: add workflow dispatch event [\#218](https://github.com/CrystalPL/sCHEMe/pull/218) ([gucio321](https://github.com/gucio321)) -- unity test: edit workflow triggers [\#217](https://github.com/CrystalPL/sCHEMe/pull/217) ([gucio321](https://github.com/gucio321)) -- bugfix\(UIController\): check if the panel is an object on scene [\#212](https://github.com/CrystalPL/sCHEMe/pull/212) ([gucio321](https://github.com/gucio321)) -- town menu + escape fix [\#211](https://github.com/CrystalPL/sCHEMe/pull/211) ([gucio321](https://github.com/gucio321)) -- main menu: hard code credits text [\#210](https://github.com/CrystalPL/sCHEMe/pull/210) ([gucio321](https://github.com/gucio321)) -- hotfix: fix build errors [\#209](https://github.com/CrystalPL/sCHEMe/pull/209) ([gucio321](https://github.com/gucio321)) -- Town refactoring [\#206](https://github.com/CrystalPL/sCHEMe/pull/206) ([gucio321](https://github.com/gucio321)) -- Bug fixes [\#204](https://github.com/CrystalPL/sCHEMe/pull/204) ([Gervanti](https://github.com/Gervanti)) -- github actions workflow [\#203](https://github.com/CrystalPL/sCHEMe/pull/203) ([gucio321](https://github.com/gucio321)) -- escape menu: set panel sprite [\#196](https://github.com/CrystalPL/sCHEMe/pull/196) ([gucio321](https://github.com/gucio321)) -- Enemy refactoring [\#195](https://github.com/CrystalPL/sCHEMe/pull/195) ([gucio321](https://github.com/gucio321)) -- code-refactor-enemy [\#194](https://github.com/CrystalPL/sCHEMe/pull/194) ([CrystalPL](https://github.com/CrystalPL)) -- code-refactor-countries [\#193](https://github.com/CrystalPL/sCHEMe/pull/193) ([CrystalPL](https://github.com/CrystalPL)) -- code-refactor-city [\#192](https://github.com/CrystalPL/sCHEMe/pull/192) ([CrystalPL](https://github.com/CrystalPL)) -- code-refactor-army [\#191](https://github.com/CrystalPL/sCHEMe/pull/191) ([CrystalPL](https://github.com/CrystalPL)) -- code-refactor-common [\#190](https://github.com/CrystalPL/sCHEMe/pull/190) ([CrystalPL](https://github.com/CrystalPL)) -- Player refactoring [\#188](https://github.com/CrystalPL/sCHEMe/pull/188) ([gucio321](https://github.com/gucio321)) -- game manager: fix strange ReactionsController's setup [\#185](https://github.com/CrystalPL/sCHEMe/pull/185) ([gucio321](https://github.com/gucio321)) -- save manager: don't load game on awake if save file to load is empty [\#184](https://github.com/CrystalPL/sCHEMe/pull/184) ([gucio321](https://github.com/gucio321)) -- hotfix\(minimap\): ignore screen movement if pgame is paused [\#183](https://github.com/CrystalPL/sCHEMe/pull/183) ([gucio321](https://github.com/gucio321)) -- hotfix: fix missing references error [\#182](https://github.com/CrystalPL/sCHEMe/pull/182) ([gucio321](https://github.com/gucio321)) - -## [v0.3](https://github.com/CrystalPL/sCHEMe/tree/v0.3) (2022-02-22) - -[Full Changelog](https://github.com/CrystalPL/sCHEMe/compare/v0.2.1...v0.3) +- rearrange game scene [\#219](https://github.com/gucio321/sCHEMe/pull/219) ([gucio321](https://github.com/gucio321)) +- workflows: add workflow dispatch event [\#218](https://github.com/gucio321/sCHEMe/pull/218) ([gucio321](https://github.com/gucio321)) +- unity test: edit workflow triggers [\#217](https://github.com/gucio321/sCHEMe/pull/217) ([gucio321](https://github.com/gucio321)) +- bugfix\(UIController\): check if the panel is an object on scene [\#212](https://github.com/gucio321/sCHEMe/pull/212) ([gucio321](https://github.com/gucio321)) +- town menu + escape fix [\#211](https://github.com/gucio321/sCHEMe/pull/211) ([gucio321](https://github.com/gucio321)) +- main menu: hard code credits text [\#210](https://github.com/gucio321/sCHEMe/pull/210) ([gucio321](https://github.com/gucio321)) +- hotfix: fix build errors [\#209](https://github.com/gucio321/sCHEMe/pull/209) ([gucio321](https://github.com/gucio321)) +- Town refactoring [\#206](https://github.com/gucio321/sCHEMe/pull/206) ([gucio321](https://github.com/gucio321)) +- Bug fixes [\#204](https://github.com/gucio321/sCHEMe/pull/204) ([Gervanti](https://github.com/Gervanti)) +- github actions workflow [\#203](https://github.com/gucio321/sCHEMe/pull/203) ([gucio321](https://github.com/gucio321)) +- escape menu: set panel sprite [\#196](https://github.com/gucio321/sCHEMe/pull/196) ([gucio321](https://github.com/gucio321)) +- Enemy refactoring [\#195](https://github.com/gucio321/sCHEMe/pull/195) ([gucio321](https://github.com/gucio321)) +- code-refactor-enemy [\#194](https://github.com/gucio321/sCHEMe/pull/194) ([CrystalPL](https://github.com/CrystalPL)) +- code-refactor-countries [\#193](https://github.com/gucio321/sCHEMe/pull/193) ([CrystalPL](https://github.com/CrystalPL)) +- code-refactor-city [\#192](https://github.com/gucio321/sCHEMe/pull/192) ([CrystalPL](https://github.com/CrystalPL)) +- code-refactor-army [\#191](https://github.com/gucio321/sCHEMe/pull/191) ([CrystalPL](https://github.com/CrystalPL)) +- code-refactor-common [\#190](https://github.com/gucio321/sCHEMe/pull/190) ([CrystalPL](https://github.com/CrystalPL)) +- Player refactoring [\#188](https://github.com/gucio321/sCHEMe/pull/188) ([gucio321](https://github.com/gucio321)) +- game manager: fix strange ReactionsController's setup [\#185](https://github.com/gucio321/sCHEMe/pull/185) ([gucio321](https://github.com/gucio321)) +- save manager: don't load game on awake if save file to load is empty [\#184](https://github.com/gucio321/sCHEMe/pull/184) ([gucio321](https://github.com/gucio321)) +- hotfix\(minimap\): ignore screen movement if pgame is paused [\#183](https://github.com/gucio321/sCHEMe/pull/183) ([gucio321](https://github.com/gucio321)) +- hotfix: fix missing references error [\#182](https://github.com/gucio321/sCHEMe/pull/182) ([gucio321](https://github.com/gucio321)) + +## [v0.3](https://github.com/gucio321/sCHEMe/tree/v0.3) (2022-02-22) + +[Full Changelog](https://github.com/gucio321/sCHEMe/compare/v0.2.1...v0.3) **Implemented enhancements:** -- Tworzenie reakcji chemicznych [\#62](https://github.com/CrystalPL/sCHEMe/issues/62) -- Add \#62 [\#172](https://github.com/CrystalPL/sCHEMe/pull/172) ([Garnn](https://github.com/Garnn)) -- enemy: add pause movement system [\#169](https://github.com/CrystalPL/sCHEMe/pull/169) ([gucio321](https://github.com/gucio321)) -- Minimap move camera [\#168](https://github.com/CrystalPL/sCHEMe/pull/168) ([gucio321](https://github.com/gucio321)) +- Tworzenie reakcji chemicznych [\#62](https://github.com/gucio321/sCHEMe/issues/62) +- Add \#62 [\#172](https://github.com/gucio321/sCHEMe/pull/172) ([Garnn](https://github.com/Garnn)) +- enemy: add pause movement system [\#169](https://github.com/gucio321/sCHEMe/pull/169) ([gucio321](https://github.com/gucio321)) +- Minimap move camera [\#168](https://github.com/gucio321/sCHEMe/pull/168) ([gucio321](https://github.com/gucio321)) **Fixed bugs:** -- unity: merge conflicts [\#39](https://github.com/CrystalPL/sCHEMe/issues/39) +- unity: merge conflicts [\#39](https://github.com/gucio321/sCHEMe/issues/39) **Closed issues:** -- questline [\#132](https://github.com/CrystalPL/sCHEMe/issues/132) -- docs: kolory i nazwy pańśtw [\#131](https://github.com/CrystalPL/sCHEMe/issues/131) +- questline [\#132](https://github.com/gucio321/sCHEMe/issues/132) +- docs: kolory i nazwy pańśtw [\#131](https://github.com/gucio321/sCHEMe/issues/131) **Merged pull requests:** -- Main menu refactoring [\#173](https://github.com/CrystalPL/sCHEMe/pull/173) ([gucio321](https://github.com/gucio321)) -- escape menu: refactor [\#171](https://github.com/CrystalPL/sCHEMe/pull/171) ([gucio321](https://github.com/gucio321)) -- hotfix: fix issue with loading scene [\#170](https://github.com/CrystalPL/sCHEMe/pull/170) ([gucio321](https://github.com/gucio321)) -- Move scenes [\#167](https://github.com/CrystalPL/sCHEMe/pull/167) ([gucio321](https://github.com/gucio321)) +- Main menu refactoring [\#173](https://github.com/gucio321/sCHEMe/pull/173) ([gucio321](https://github.com/gucio321)) +- escape menu: refactor [\#171](https://github.com/gucio321/sCHEMe/pull/171) ([gucio321](https://github.com/gucio321)) +- hotfix: fix issue with loading scene [\#170](https://github.com/gucio321/sCHEMe/pull/170) ([gucio321](https://github.com/gucio321)) +- Move scenes [\#167](https://github.com/gucio321/sCHEMe/pull/167) ([gucio321](https://github.com/gucio321)) -## [v0.2.1](https://github.com/CrystalPL/sCHEMe/tree/v0.2.1) (2022-02-18) +## [v0.2.1](https://github.com/gucio321/sCHEMe/tree/v0.2.1) (2022-02-18) -[Full Changelog](https://github.com/CrystalPL/sCHEMe/compare/v0.2...v0.2.1) +[Full Changelog](https://github.com/gucio321/sCHEMe/compare/v0.2...v0.2.1) **Merged pull requests:** -- hotfix: change relations between player and enemy [\#166](https://github.com/CrystalPL/sCHEMe/pull/166) ([gucio321](https://github.com/gucio321)) +- hotfix: change relations between player and enemy [\#166](https://github.com/gucio321/sCHEMe/pull/166) ([gucio321](https://github.com/gucio321)) -## [v0.2](https://github.com/CrystalPL/sCHEMe/tree/v0.2) (2022-02-18) +## [v0.2](https://github.com/gucio321/sCHEMe/tree/v0.2) (2022-02-18) -[Full Changelog](https://github.com/CrystalPL/sCHEMe/compare/v0.1...v0.2) +[Full Changelog](https://github.com/gucio321/sCHEMe/compare/v0.1...v0.2) **Implemented enhancements:** -- BITWY: mechanika rozpocynania bitew [\#139](https://github.com/CrystalPL/sCHEMe/issues/139) -- minimapa [\#110](https://github.com/CrystalPL/sCHEMe/issues/110) -- Enemies [\#86](https://github.com/CrystalPL/sCHEMe/issues/86) -- EscapeMenu: add Save and Load actions [\#67](https://github.com/CrystalPL/sCHEMe/issues/67) -- Quest system [\#163](https://github.com/CrystalPL/sCHEMe/pull/163) ([CrystalPL](https://github.com/CrystalPL)) -- escape menu: eventy pod save i load [\#156](https://github.com/CrystalPL/sCHEMe/pull/156) ([gucio321](https://github.com/gucio321)) -- Battles: add basic battle mechanism [\#138](https://github.com/CrystalPL/sCHEMe/pull/138) ([gucio321](https://github.com/gucio321)) -- dependencies: add NaughtyAttriutes package [\#136](https://github.com/CrystalPL/sCHEMe/pull/136) ([gucio321](https://github.com/gucio321)) -- game: add `GameController` tag to the GameManager gameobject [\#135](https://github.com/CrystalPL/sCHEMe/pull/135) ([gucio321](https://github.com/gucio321)) -- layers: add layer for all person in a gam called `players` [\#134](https://github.com/CrystalPL/sCHEMe/pull/134) ([gucio321](https://github.com/gucio321)) -- experience updater [\#125](https://github.com/CrystalPL/sCHEMe/pull/125) ([gucio321](https://github.com/gucio321)) -- Pause listener [\#124](https://github.com/CrystalPL/sCHEMe/pull/124) ([gucio321](https://github.com/gucio321)) -- City enter listeners [\#122](https://github.com/CrystalPL/sCHEMe/pull/122) ([CrystalPL](https://github.com/CrystalPL)) -- add enemy with a simple AI mechanism [\#121](https://github.com/CrystalPL/sCHEMe/pull/121) ([gucio321](https://github.com/gucio321)) -- add countries enumeration [\#119](https://github.com/CrystalPL/sCHEMe/pull/119) ([gucio321](https://github.com/gucio321)) -- put player in a prefab [\#118](https://github.com/CrystalPL/sCHEMe/pull/118) ([gucio321](https://github.com/gucio321)) -- Minimapa z podstawowymi konkami [\#115](https://github.com/CrystalPL/sCHEMe/pull/115) ([gucio321](https://github.com/gucio321)) +- BITWY: mechanika rozpocynania bitew [\#139](https://github.com/gucio321/sCHEMe/issues/139) +- minimapa [\#110](https://github.com/gucio321/sCHEMe/issues/110) +- Enemies [\#86](https://github.com/gucio321/sCHEMe/issues/86) +- EscapeMenu: add Save and Load actions [\#67](https://github.com/gucio321/sCHEMe/issues/67) +- Quest system [\#163](https://github.com/gucio321/sCHEMe/pull/163) ([CrystalPL](https://github.com/CrystalPL)) +- escape menu: eventy pod save i load [\#156](https://github.com/gucio321/sCHEMe/pull/156) ([gucio321](https://github.com/gucio321)) +- Battles: add basic battle mechanism [\#138](https://github.com/gucio321/sCHEMe/pull/138) ([gucio321](https://github.com/gucio321)) +- dependencies: add NaughtyAttriutes package [\#136](https://github.com/gucio321/sCHEMe/pull/136) ([gucio321](https://github.com/gucio321)) +- game: add `GameController` tag to the GameManager gameobject [\#135](https://github.com/gucio321/sCHEMe/pull/135) ([gucio321](https://github.com/gucio321)) +- layers: add layer for all person in a gam called `players` [\#134](https://github.com/gucio321/sCHEMe/pull/134) ([gucio321](https://github.com/gucio321)) +- experience updater [\#125](https://github.com/gucio321/sCHEMe/pull/125) ([gucio321](https://github.com/gucio321)) +- Pause listener [\#124](https://github.com/gucio321/sCHEMe/pull/124) ([gucio321](https://github.com/gucio321)) +- City enter listeners [\#122](https://github.com/gucio321/sCHEMe/pull/122) ([CrystalPL](https://github.com/CrystalPL)) +- add enemy with a simple AI mechanism [\#121](https://github.com/gucio321/sCHEMe/pull/121) ([gucio321](https://github.com/gucio321)) +- add countries enumeration [\#119](https://github.com/gucio321/sCHEMe/pull/119) ([gucio321](https://github.com/gucio321)) +- put player in a prefab [\#118](https://github.com/gucio321/sCHEMe/pull/118) ([gucio321](https://github.com/gucio321)) +- Minimapa z podstawowymi konkami [\#115](https://github.com/gucio321/sCHEMe/pull/115) ([gucio321](https://github.com/gucio321)) **Fixed bugs:** -- playerdata: event do aktualizowania expa [\#102](https://github.com/CrystalPL/sCHEMe/issues/102) +- playerdata: event do aktualizowania expa [\#102](https://github.com/gucio321/sCHEMe/issues/102) **Closed issues:** -- miasta: dodać miasto [\#111](https://github.com/CrystalPL/sCHEMe/issues/111) -- QUESTS: add quests system [\#84](https://github.com/CrystalPL/sCHEMe/issues/84) -- interfejs miast [\#83](https://github.com/CrystalPL/sCHEMe/issues/83) +- miasta: dodać miasto [\#111](https://github.com/gucio321/sCHEMe/issues/111) +- QUESTS: add quests system [\#84](https://github.com/gucio321/sCHEMe/issues/84) +- interfejs miast [\#83](https://github.com/gucio321/sCHEMe/issues/83) **Merged pull requests:** -- rts camera: fix error when base position wasn't assigned [\#164](https://github.com/CrystalPL/sCHEMe/pull/164) ([gucio321](https://github.com/gucio321)) -- all: update copyright notice in the project [\#162](https://github.com/CrystalPL/sCHEMe/pull/162) ([gucio321](https://github.com/gucio321)) -- main menu: change project structure [\#161](https://github.com/CrystalPL/sCHEMe/pull/161) ([gucio321](https://github.com/gucio321)) -- autoupdate workflow: look for `autoupdate` label [\#160](https://github.com/CrystalPL/sCHEMe/pull/160) ([gucio321](https://github.com/gucio321)) -- Country system refactor [\#158](https://github.com/CrystalPL/sCHEMe/pull/158) ([CrystalPL](https://github.com/CrystalPL)) -- hotfix: fix missing references [\#154](https://github.com/CrystalPL/sCHEMe/pull/154) ([gucio321](https://github.com/gucio321)) -- hotfix: add missing MinimapObject script on player [\#137](https://github.com/CrystalPL/sCHEMe/pull/137) ([gucio321](https://github.com/gucio321)) -- main scene: put game objects in alphabetical order [\#129](https://github.com/CrystalPL/sCHEMe/pull/129) ([gucio321](https://github.com/gucio321)) -- all: turn all scene objects into prefabs [\#128](https://github.com/CrystalPL/sCHEMe/pull/128) ([gucio321](https://github.com/gucio321)) -- ui controller: refactoring [\#127](https://github.com/CrystalPL/sCHEMe/pull/127) ([gucio321](https://github.com/gucio321)) -- Add town UI [\#126](https://github.com/CrystalPL/sCHEMe/pull/126) ([Gervanti](https://github.com/Gervanti)) -- player movement: update way of assigning camera following [\#123](https://github.com/CrystalPL/sCHEMe/pull/123) ([gucio321](https://github.com/gucio321)) -- fix error while loading NavMesh.asset [\#120](https://github.com/CrystalPL/sCHEMe/pull/120) ([CrystalPL](https://github.com/CrystalPL)) +- rts camera: fix error when base position wasn't assigned [\#164](https://github.com/gucio321/sCHEMe/pull/164) ([gucio321](https://github.com/gucio321)) +- all: update copyright notice in the project [\#162](https://github.com/gucio321/sCHEMe/pull/162) ([gucio321](https://github.com/gucio321)) +- main menu: change project structure [\#161](https://github.com/gucio321/sCHEMe/pull/161) ([gucio321](https://github.com/gucio321)) +- autoupdate workflow: look for `autoupdate` label [\#160](https://github.com/gucio321/sCHEMe/pull/160) ([gucio321](https://github.com/gucio321)) +- Country system refactor [\#158](https://github.com/gucio321/sCHEMe/pull/158) ([CrystalPL](https://github.com/CrystalPL)) +- hotfix: fix missing references [\#154](https://github.com/gucio321/sCHEMe/pull/154) ([gucio321](https://github.com/gucio321)) +- hotfix: add missing MinimapObject script on player [\#137](https://github.com/gucio321/sCHEMe/pull/137) ([gucio321](https://github.com/gucio321)) +- main scene: put game objects in alphabetical order [\#129](https://github.com/gucio321/sCHEMe/pull/129) ([gucio321](https://github.com/gucio321)) +- all: turn all scene objects into prefabs [\#128](https://github.com/gucio321/sCHEMe/pull/128) ([gucio321](https://github.com/gucio321)) +- ui controller: refactoring [\#127](https://github.com/gucio321/sCHEMe/pull/127) ([gucio321](https://github.com/gucio321)) +- Add town UI [\#126](https://github.com/gucio321/sCHEMe/pull/126) ([Gervanti](https://github.com/Gervanti)) +- player movement: update way of assigning camera following [\#123](https://github.com/gucio321/sCHEMe/pull/123) ([gucio321](https://github.com/gucio321)) +- fix error while loading NavMesh.asset [\#120](https://github.com/gucio321/sCHEMe/pull/120) ([CrystalPL](https://github.com/CrystalPL)) -## [v0.1](https://github.com/CrystalPL/sCHEMe/tree/v0.1) (2022-01-18) +## [v0.1](https://github.com/gucio321/sCHEMe/tree/v0.1) (2022-01-18) -[Full Changelog](https://github.com/CrystalPL/sCHEMe/compare/3b1ed4ee380d58e2adba3c1f22c7061cc1d4aaf5...v0.1) +[Full Changelog](https://github.com/gucio321/sCHEMe/compare/3b1ed4ee380d58e2adba3c1f22c7061cc1d4aaf5...v0.1) **Implemented enhancements:** -- zaimplementowanie wzoru na level [\#100](https://github.com/CrystalPL/sCHEMe/issues/100) -- player: add camera tracking feature [\#78](https://github.com/CrystalPL/sCHEMe/issues/78) -- UI: system skrutów klawiszowych [\#71](https://github.com/CrystalPL/sCHEMe/issues/71) -- PlayerData: add player stats with stats panel [\#66](https://github.com/CrystalPL/sCHEMe/issues/66) -- RTSCamera: movement speed scaling [\#64](https://github.com/CrystalPL/sCHEMe/issues/64) -- pauzowanie gry [\#33](https://github.com/CrystalPL/sCHEMe/issues/33) -- czcionka w grze [\#31](https://github.com/CrystalPL/sCHEMe/issues/31) -- kamerka: dodać możliwość zmiany konta patrzenia [\#25](https://github.com/CrystalPL/sCHEMe/issues/25) -- konfiguracja kamery [\#24](https://github.com/CrystalPL/sCHEMe/issues/24) -- system saveów [\#20](https://github.com/CrystalPL/sCHEMe/issues/20) -- kamera w trybie mapy [\#19](https://github.com/CrystalPL/sCHEMe/issues/19) -- menu główne [\#14](https://github.com/CrystalPL/sCHEMe/issues/14) -- Rts camera improvements [\#109](https://github.com/CrystalPL/sCHEMe/pull/109) ([gucio321](https://github.com/gucio321)) -- pausing game [\#107](https://github.com/CrystalPL/sCHEMe/pull/107) ([gucio321](https://github.com/gucio321)) -- playerdata: add level equation [\#101](https://github.com/CrystalPL/sCHEMe/pull/101) ([gucio321](https://github.com/gucio321)) -- RTSCamera: add ability to set base position \(fix \#94\) [\#98](https://github.com/CrystalPL/sCHEMe/pull/98) ([gucio321](https://github.com/gucio321)) -- RTSCamera: Map edge move speed scaling [\#82](https://github.com/CrystalPL/sCHEMe/pull/82) ([gucio321](https://github.com/gucio321)) -- Camera tracking [\#80](https://github.com/CrystalPL/sCHEMe/pull/80) ([gucio321](https://github.com/gucio321)) -- gitattribute: add a few paramteres for unity [\#75](https://github.com/CrystalPL/sCHEMe/pull/75) ([gucio321](https://github.com/gucio321)) -- Player stats panel [\#74](https://github.com/CrystalPL/sCHEMe/pull/74) ([gucio321](https://github.com/gucio321)) -- Add movement system [\#73](https://github.com/CrystalPL/sCHEMe/pull/73) ([Gervanti](https://github.com/Gervanti)) -- MainMenu: stop game in editor when exit button clicked [\#72](https://github.com/CrystalPL/sCHEMe/pull/72) ([gucio321](https://github.com/gucio321)) -- common show/hide script; minor improvements [\#57](https://github.com/CrystalPL/sCHEMe/pull/57) ([gucio321](https://github.com/gucio321)) -- add game loading scene [\#55](https://github.com/CrystalPL/sCHEMe/pull/55) ([gucio321](https://github.com/gucio321)) -- Escape menu [\#36](https://github.com/CrystalPL/sCHEMe/pull/36) ([gucio321](https://github.com/gucio321)) -- zmiana konta patrzenia kamery [\#29](https://github.com/CrystalPL/sCHEMe/pull/29) ([gucio321](https://github.com/gucio321)) +- zaimplementowanie wzoru na level [\#100](https://github.com/gucio321/sCHEMe/issues/100) +- player: add camera tracking feature [\#78](https://github.com/gucio321/sCHEMe/issues/78) +- UI: system skrutów klawiszowych [\#71](https://github.com/gucio321/sCHEMe/issues/71) +- PlayerData: add player stats with stats panel [\#66](https://github.com/gucio321/sCHEMe/issues/66) +- RTSCamera: movement speed scaling [\#64](https://github.com/gucio321/sCHEMe/issues/64) +- pauzowanie gry [\#33](https://github.com/gucio321/sCHEMe/issues/33) +- czcionka w grze [\#31](https://github.com/gucio321/sCHEMe/issues/31) +- kamerka: dodać możliwość zmiany konta patrzenia [\#25](https://github.com/gucio321/sCHEMe/issues/25) +- konfiguracja kamery [\#24](https://github.com/gucio321/sCHEMe/issues/24) +- system saveów [\#20](https://github.com/gucio321/sCHEMe/issues/20) +- kamera w trybie mapy [\#19](https://github.com/gucio321/sCHEMe/issues/19) +- menu główne [\#14](https://github.com/gucio321/sCHEMe/issues/14) +- Rts camera improvements [\#109](https://github.com/gucio321/sCHEMe/pull/109) ([gucio321](https://github.com/gucio321)) +- pausing game [\#107](https://github.com/gucio321/sCHEMe/pull/107) ([gucio321](https://github.com/gucio321)) +- playerdata: add level equation [\#101](https://github.com/gucio321/sCHEMe/pull/101) ([gucio321](https://github.com/gucio321)) +- RTSCamera: add ability to set base position \(fix \#94\) [\#98](https://github.com/gucio321/sCHEMe/pull/98) ([gucio321](https://github.com/gucio321)) +- RTSCamera: Map edge move speed scaling [\#82](https://github.com/gucio321/sCHEMe/pull/82) ([gucio321](https://github.com/gucio321)) +- Camera tracking [\#80](https://github.com/gucio321/sCHEMe/pull/80) ([gucio321](https://github.com/gucio321)) +- gitattribute: add a few paramteres for unity [\#75](https://github.com/gucio321/sCHEMe/pull/75) ([gucio321](https://github.com/gucio321)) +- Player stats panel [\#74](https://github.com/gucio321/sCHEMe/pull/74) ([gucio321](https://github.com/gucio321)) +- Add movement system [\#73](https://github.com/gucio321/sCHEMe/pull/73) ([Gervanti](https://github.com/Gervanti)) +- MainMenu: stop game in editor when exit button clicked [\#72](https://github.com/gucio321/sCHEMe/pull/72) ([gucio321](https://github.com/gucio321)) +- common show/hide script; minor improvements [\#57](https://github.com/gucio321/sCHEMe/pull/57) ([gucio321](https://github.com/gucio321)) +- add game loading scene [\#55](https://github.com/gucio321/sCHEMe/pull/55) ([gucio321](https://github.com/gucio321)) +- Escape menu [\#36](https://github.com/gucio321/sCHEMe/pull/36) ([gucio321](https://github.com/gucio321)) +- zmiana konta patrzenia kamery [\#29](https://github.com/gucio321/sCHEMe/pull/29) ([gucio321](https://github.com/gucio321)) **Fixed bugs:** -- camera: improve auto-height [\#106](https://github.com/CrystalPL/sCHEMe/issues/106) -- CAMERA: bazowa pozycja kamery jest niewłaściwa [\#94](https://github.com/CrystalPL/sCHEMe/issues/94) +- camera: improve auto-height [\#106](https://github.com/gucio321/sCHEMe/issues/106) +- CAMERA: bazowa pozycja kamery jest niewłaściwa [\#94](https://github.com/gucio321/sCHEMe/issues/94) **Closed issues:** -- ISSUES TRACKING [\#90](https://github.com/CrystalPL/sCHEMe/issues/90) -- experienve vs level [\#77](https://github.com/CrystalPL/sCHEMe/issues/77) -- Mapa: narysować mapę [\#61](https://github.com/CrystalPL/sCHEMe/issues/61) -- Fabuła: dodać opisy każdego z 4 królestw [\#60](https://github.com/CrystalPL/sCHEMe/issues/60) -- logo organizacji [\#11](https://github.com/CrystalPL/sCHEMe/issues/11) -- logo gry [\#10](https://github.com/CrystalPL/sCHEMe/issues/10) -- escape-menu [\#9](https://github.com/CrystalPL/sCHEMe/issues/9) -- system poruszania się postacią [\#7](https://github.com/CrystalPL/sCHEMe/issues/7) -- renderowanie planszy [\#6](https://github.com/CrystalPL/sCHEMe/issues/6) +- ISSUES TRACKING [\#90](https://github.com/gucio321/sCHEMe/issues/90) +- experienve vs level [\#77](https://github.com/gucio321/sCHEMe/issues/77) +- Mapa: narysować mapę [\#61](https://github.com/gucio321/sCHEMe/issues/61) +- Fabuła: dodać opisy każdego z 4 królestw [\#60](https://github.com/gucio321/sCHEMe/issues/60) +- logo organizacji [\#11](https://github.com/gucio321/sCHEMe/issues/11) +- logo gry [\#10](https://github.com/gucio321/sCHEMe/issues/10) +- escape-menu [\#9](https://github.com/gucio321/sCHEMe/issues/9) +- system poruszania się postacią [\#7](https://github.com/gucio321/sCHEMe/issues/7) +- renderowanie planszy [\#6](https://github.com/gucio321/sCHEMe/issues/6) **Merged pull requests:** -- delete unused class [\#114](https://github.com/CrystalPL/sCHEMe/pull/114) ([CrystalPL](https://github.com/CrystalPL)) -- rts-camera: code cleanup [\#113](https://github.com/CrystalPL/sCHEMe/pull/113) ([CrystalPL](https://github.com/CrystalPL)) -- gitignore: add vscode settings folder [\#108](https://github.com/CrystalPL/sCHEMe/pull/108) ([gucio321](https://github.com/gucio321)) -- hotfix: rtscamera: remove unnecessary debug.log [\#105](https://github.com/CrystalPL/sCHEMe/pull/105) ([gucio321](https://github.com/gucio321)) -- map: add piece of world's map [\#104](https://github.com/CrystalPL/sCHEMe/pull/104) ([gucio321](https://github.com/gucio321)) -- docs: add map of in-game-world [\#91](https://github.com/CrystalPL/sCHEMe/pull/91) ([gucio321](https://github.com/gucio321)) -- workflows: add workflow that automatically updates pr branches [\#70](https://github.com/CrystalPL/sCHEMe/pull/70) ([gucio321](https://github.com/gucio321)) -- codestyle changes [\#68](https://github.com/CrystalPL/sCHEMe/pull/68) ([gucio321](https://github.com/gucio321)) -- Game manager refactoring [\#56](https://github.com/CrystalPL/sCHEMe/pull/56) ([gucio321](https://github.com/gucio321)) -- sCHEMe: update manifest and package-lock [\#51](https://github.com/CrystalPL/sCHEMe/pull/51) ([gucio321](https://github.com/gucio321)) -- docs: fix broken images [\#48](https://github.com/CrystalPL/sCHEMe/pull/48) ([gucio321](https://github.com/gucio321)) -- remove vscode config file; add it to gitignore [\#45](https://github.com/CrystalPL/sCHEMe/pull/45) ([gucio321](https://github.com/gucio321)) -- Format all C\# code [\#44](https://github.com/CrystalPL/sCHEMe/pull/44) ([gucio321](https://github.com/gucio321)) -- update .gitignore [\#43](https://github.com/CrystalPL/sCHEMe/pull/43) ([CrystalPL](https://github.com/CrystalPL)) -- readme: fix line spacing [\#42](https://github.com/CrystalPL/sCHEMe/pull/42) ([gucio321](https://github.com/gucio321)) -- update .gitignore [\#41](https://github.com/CrystalPL/sCHEMe/pull/41) ([CrystalPL](https://github.com/CrystalPL)) -- Master update [\#40](https://github.com/CrystalPL/sCHEMe/pull/40) ([gucio321](https://github.com/gucio321)) -- README: add discord widget [\#1](https://github.com/CrystalPL/sCHEMe/pull/1) ([gucio12](https://github.com/gucio12)) +- delete unused class [\#114](https://github.com/gucio321/sCHEMe/pull/114) ([CrystalPL](https://github.com/CrystalPL)) +- rts-camera: code cleanup [\#113](https://github.com/gucio321/sCHEMe/pull/113) ([CrystalPL](https://github.com/CrystalPL)) +- gitignore: add vscode settings folder [\#108](https://github.com/gucio321/sCHEMe/pull/108) ([gucio321](https://github.com/gucio321)) +- hotfix: rtscamera: remove unnecessary debug.log [\#105](https://github.com/gucio321/sCHEMe/pull/105) ([gucio321](https://github.com/gucio321)) +- map: add piece of world's map [\#104](https://github.com/gucio321/sCHEMe/pull/104) ([gucio321](https://github.com/gucio321)) +- docs: add map of in-game-world [\#91](https://github.com/gucio321/sCHEMe/pull/91) ([gucio321](https://github.com/gucio321)) +- workflows: add workflow that automatically updates pr branches [\#70](https://github.com/gucio321/sCHEMe/pull/70) ([gucio321](https://github.com/gucio321)) +- codestyle changes [\#68](https://github.com/gucio321/sCHEMe/pull/68) ([gucio321](https://github.com/gucio321)) +- Game manager refactoring [\#56](https://github.com/gucio321/sCHEMe/pull/56) ([gucio321](https://github.com/gucio321)) +- sCHEMe: update manifest and package-lock [\#51](https://github.com/gucio321/sCHEMe/pull/51) ([gucio321](https://github.com/gucio321)) +- docs: fix broken images [\#48](https://github.com/gucio321/sCHEMe/pull/48) ([gucio321](https://github.com/gucio321)) +- remove vscode config file; add it to gitignore [\#45](https://github.com/gucio321/sCHEMe/pull/45) ([gucio321](https://github.com/gucio321)) +- Format all C\# code [\#44](https://github.com/gucio321/sCHEMe/pull/44) ([gucio321](https://github.com/gucio321)) +- update .gitignore [\#43](https://github.com/gucio321/sCHEMe/pull/43) ([CrystalPL](https://github.com/CrystalPL)) +- readme: fix line spacing [\#42](https://github.com/gucio321/sCHEMe/pull/42) ([gucio321](https://github.com/gucio321)) +- update .gitignore [\#41](https://github.com/gucio321/sCHEMe/pull/41) ([CrystalPL](https://github.com/CrystalPL)) +- Master update [\#40](https://github.com/gucio321/sCHEMe/pull/40) ([gucio321](https://github.com/gucio321)) +- README: add discord widget [\#1](https://github.com/gucio321/sCHEMe/pull/1) ([gucio12](https://github.com/gucio12))