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release-package.yml
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name: Build project
on: [workflow_dispatch]
jobs:
buildForAllSupportedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- sCHEMe
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows # Build a Windows standalone.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
steps:
- uses: actions/checkout@v2
with:
repository: 'CrystalPL/sCHEMe'
ref: 'master'
fetch-depth: 0
lfs: true
token: ${{ secrets.SCHEME_ACCESS_TOKEN }}
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.targetPlatform }}
restore-keys: Library-
- uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
projectPath: ${{ matrix.projectPath }}
targetPlatform: ${{ matrix.targetPlatform }}
gitPrivateToken: ${{ secrets.SCHEME_ACCESS_TOKEN }}
- uses: actions/upload-artifact@v2
with:
name: Build-${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}