Use sprite sheet for pieces #23
Labels
E-code
Enhancement: code & refactors
F-elements
Feature: non-menu game UI elements (board, player & captures panels, annotations, etc.)
icebox ❄️
Icebox: on hold until further notice
Using a sprite sheet for the captures UI assets would be convenient as that is how chess.com is implemented. Unfortunately, an
ImageBundle
can't use sprites because it requires aHandle<Image>
. Because of this, the assets PNGs were created by loading the sprite sheet into image editing software and exporting each sprite as its own image.If bevy ever allows sprites to be used in an
ImageBundle
then it should be done like that.Texture Atlas
Usage
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